This Week In Sales: Dragon Quest VII Sales Compared To Previous Remakes

By Ishaan . February 13, 2013 . 1:30pm

Period: The week of February 4th – February 10th (2013)

Top-seller: Dragon Quest VII – 827,922

Nintendo 3DS sales: 38,645 | Total sales: 7,971,279

Nintendo 3DS XL sales: 89,050 | Total sales: 2,542,877

PlayStation Vita sales: 8,762 | Total sales: 1,212,364

Wii U sales: 12,185 | Total sales: 770,629

<< Last week’s software sales chart

 

Last week was fairly slow in Japan, but the one major game that was released more than made up for it. Square Enix’s Dragon Quest VII remake for the Nintendo 3DS opened with 827,922 copies sold in its first week. Square Enix announced on Monday that they had shipped 1 million copies of the game.

 

That makes Dragon Quest VII has the second-highest launch of any Dragon Quest remake in recent years. Here’s how its first week sales stack up against the previous three remakes:

 

(2007) Dragon Quest IV – 597,301

(2008) Dragon Quest V – 643,764

(2010) Dragon Quest VI – 906,458

(2013) Dragon Quest VII – 827,922

 

You may notice that Dragon Quest VI saw higher launch numbers than Dragon Quest VII, and there are likely a couple of reasons for that. The first is that Dragon Quest VI released to a massive audience of over 25 million Nintendo DS users. As of now, the Nintendo 3DS is at less than half that number in Japan.

 

The other—and more likely—reason could be that Dragon Quest VI was released after Dragon Quest IX, a brand new game that sold over 2 million copies at launch and caught the attention of both old and new fans, helping to grow the series.

 

The top-20 chart for the week was as follows:

 

Lw Tw Title Weekly Sales Total Sales Sys. Publisher
New 01. Dragon Quest VII: Warriors of Eden 827,922 New 3DS Square Enix
01. 02. Animal Crossing: New Leaf 81,559 2,513,424 3DS Nintendo
02. 03. Fantasy Life 13,342 221,720 3DS Level 5
04. 04. New Super Mario Bros. 2 11,685 1,910,708 3DS Nintendo
06. 05. Monster Hunter 3 Ultimate (Best Price!) 10,523 218,097 3DS Capcom
09. 06. Taiko no Tatsujin: Super Splendid Edition 8,859 386,149 Wii Namco Bandai
08. 07. Demon Gaze 8,170 43,910 PSV Kadokawa
03. 08. DmC Devil May Cry 7,476 164,690 PS3 Capcom
15. 09. Taiko Drum Master: The Little Dragon and the Mysterious Orb 7,459 416,033 3DS Namco Bandai
17. 10. Run for Money Tousouchuu 7,383 420,815 3DS Namco Bandai
28. 11. Monster Monpiece 7,312 36,754 PSV Compile Heart
13. 12. Paper Mario: Sticker Star 6,452 518,096 3DS Nintendo
11. 13. Inazuma Eleven Go 2: Chrono Stone – Neppuu/Raimei 6,121 414,207 3DS Level 5
19. 14. New Super Mario Bros. U 5,857 460,786 WiiU Nintendo
New 15. Heroes Vs. 5,693 New PSP Namco Bandai
21. 16. Mario Kart 7 5,674 1,972,440 3DS Nintendo
14. 17. Hitman Absolution 5,500 35,223 PS3 Square Enix
20. 18. Call of Duty: Black Ops 2 (Dubbed Version) 4,983 124,112 PS3 Square Enix
24. 19. Nintendo Land 4,486 286,478 WiiU Nintendo
25. 20. Fist of the North Star: Ken’s Rage 2 4,314 232,050 PS3 Tecmo Koei

 

Sales data acquired from 4Gamer, Media Create and Geimin.net.



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  • SirRichard

    No surprises there, then!

  • Crevox

    Animal crossing never stops selling

  • ragingmerifes

    Which makes localization imminent.

    • ragingmerifes

      And it took me 10 minutes to type it correctly, since my IE kept translating it to portuguese.

      • handsome human

        omg still using IE in this era?!

        • ragingmerifes

          IE 10 is kinda cool on Windows 8.

  • SupaPhly

    ^ freakin’ One Direction 3DS skin ^

  • Ethan_Twain

    This bodes very well indeed for Square Enix. They seem to have their main Dragon Quest consumers all in one place on the 3DS (having been set up previously by Terry’s Wonderland 3D and Rocket Slime 3). So already Square Enix is raking in huge returns on these games similar to what they were achieving way at the end of the DS lifespan, but now very early in the console’s life. Wherever they go from here (Dragon Quest VIII 3D, Dragon Quest XI, Dragon Quest Monsters 3) they’re all but guaranteed to make bank.

  • kupomogli

    Even though it’s mentioned in this post but worded differently, first highest if you go by ratio of consoles to sales.

  • CirnoTheStrongest

    And Monpiece/Demon Gaze continue having solid sales even being on the 4th (I think?) week in ~

    Also, going back and playing Dragon Quest IV Chapters of the chosen just reminded me how amazing Dragon Quest VIII was. I wonder if they’ll ever top VIII?

    • Ethan_Twain

      Honestly? I’m gonna guess no. Not in the way most fans of VIII think of. DQ IX put it’s toes in the multiplayer pool and it took off like nobody’s business. They traded party personality for their multiplayer functions, and they saw definite rewards for that. So much so that they went even further with that and made DQ X into a full MMORPG. Now DQ X has been underperforming a little bit and there’s no question that DQ is going to return to a more familliar RPG design with the next installment… but it’s still gonna have multiplayer. Probably more even than DQ IX. Because as successful as DQ IX was, since then Monster Hunter took over Japan on the strength of it’s multiplayer and the 3DS became the biggest domestic console with hugely popular passive and active multiplayer functions.

      Square Enix changed their remake of VII to include this stuff too, and even their throwback JRPG Bravely Default has a lot of street and spot passing going on. The clear direction we see them heading in is to have more multiplayer in these games. Which isn’t necessarily a bad thing! Dragon Quest games have remained pretty consistently excellent even as other Square Enix properties have struggled of late, and I have zero doubt that they’ll continue to ensure that only the highest quality games get the Dragon Quest label attached. However, I don’t think we’re gonna see another DQ game with the focus on single player, on the third person narrative, or the focus on the cutting edge console graphics again any time soon. Future Dragon Quest games are gonna be great, but they aren’t gonna look like VIII.

      • Pyrotek85

        It sounds like DQ X isn’t doing too badly considering MMOs aren’t as popular in Japan.

        • CirnoTheStrongest

          Uh…where’d you hear that MMO’s aren’t popular in Japan..?
          I haven’t seen evidence for that anywhere

      • CirnoTheStrongest

        I really hope you’re wrong. Final Fantasy’s arleady a bust, I would hate for Dragon Quest to turn into a faceless experience. The protagonist has always been kind of a blank-slate sort of protagonist, but the other cast of characters were what really defined the games. That, and the exploration.

        Which DQIX still didn’t make as amazing as DQVIII did. IX got a bunch of other stuff right, but it still feels lacking. And X…well it’s an MMO. I mean not much needs to be said there. I really hope SE can bring this series back into an amazing RPG experience. If multiplayer’s in, then fine, but there’s no need to make the party members without personalities.

  • puchinri

    Go DQ, AC and Fantasy Life! I’m really happy that those titles are still doing well. Also, it’s really cool to see two life sim titles doing so fantastically.

  • KingGunblader

    So… localized before the end of 2013, yes?

    • http://www.siliconera.com/ Ishaan

      What does it selling well in Japan have to do with it being localized for other countries?

      • Enzo

        It’s probably better to say because the other remakes were localized that the success of this one increases the likelihood of localization.

        • http://www.siliconera.com/ Ishaan

          True, but there’s a couple of things to keep in mind. The first is that localization would likely be up to Nintendo, since I honestly don’t think Square Enix know what to do with DQ in the west or care to try and push it.

          The other thing is that this is a heck of a long game, so that might affect localization decisions, too. Even if it does end up coming over, there might be other games that are higher priority than this one.

          • neo_firenze

            Well, Nintendo did handle the DS DQIX localization (not to mention publishing DQVI) and while certainly not as big of a hit as it was in Japan, all of the indications I’ve seen point to Nintendo having viewed that release as successful. I’d say that’s the biggest factor in favor of a possible NOA published DQVII on 3DS.

            IX even got some decent marketing behind it from NOA – I saw ads all over San Francisco near release.

            And DQVII is certainly a long game (I’ve still not finished it despite picking it up and grinding a little more every year or so for quite a long time!), but IX was very long too. From playing both, it feels to me like IX probably has more actual script and text to translate – a good part of VII’s length is more due to dungeons, grinding, leveling. Stuff that doesn’t need localization.

          • http://www.siliconera.com/ Ishaan

            Oh, DQIX received the very best in marketing from Nintendo, there’s no doubt about that. Over 1 million sold in the west, and this was despite the rampant piracy on DS. It most certainly qualifies as a success.

            But again, that was DQIX, which was a very modern interpretation of Dragon Quest. In fact, I recall someone from Square saying it was inspired in part by TES IV: Oblivion, which I was very surprised by. It was extremely heavy on the customization, and that gave Nintendo a feature that they could really emphasize in their marketing.

            In fact, if you look at a lot of games Nintendo market well, it’s the ones where they home in on one key feature to push that do the best. Fire Emblem was praised for strategy and character relationships, and that’s how they’re pushing it. DQIX was pushed for customization.

            DQVII, on the other hand, isn’t as easy of a game to convey, from what I can tell. I’ve never played DQVII myself, so I’ll take your word for it that the script isn’t as expansive as everything in IX was. That said, from what I’ve read about it, it sounds like there’s a heavy emphasis on exploration and puzzles, and it takes a good while for the game to get going.

            It’s certainly possible that Nintendo will bring it over, and I wouldn’t be surprised if they do. Just that everything I’ve heard about the game makes me a little more doubtful about this one. But hey, we’ll see, I guess!

          • PABLO Rapetti Perez

            Ishaan, this is way out of subject, but as I dont know anything of the scene and you seem to know I shall ask. What are the chances of having a Inazuma Eleven collection in USA for 3DS or the other follow ups? I know it is a tricky question, what I dont know a thing about sales.

          • http://www.siliconera.com/ Ishaan

            Inazuma is tricky because soccer isn’t as popular in America as it is in Europe, and there are a lot of other Level 5 games that I could potentially see Nintendo being interested in instead. I don’t see it happening, unfortunately. :(

          • PABLO Rapetti Perez

            That is a huge disappointment Loved 1 and 2, didn’t had such a fun time on a portable game since Pokemon Yellow when I was 10… and now im 23. Thanks for the response.

          • http://www.siliconera.com/ Ishaan

            No worries! I imported the first one from Europe and loved it, too. They kind of lost me after that, though. I liked the rivalry between schools very much, but once it began going into crazy Earth vs. Aliens territory, I began to lose interest.

          • kylehyde

            Sometimes I ask myself, if nintendo should have considerided the latin american market as a reason to bring this game.

            The anime was modestly received there and has some noticiable cult following, and the soccer is very popular in latin america.

          • almostautumn

            I’ve seen this argument before, but of all the sports popular with kids soccer is definitely the biggest one, and as Inazuma is technically designed for a younger audience, not to mention existing on a platform highly popular with youth— it really just does not make sense why L5NA hasn’t brought it over— or really done anything, at all, ever, besides Ni No.

      • KingGunblader

        I was just being hopeful… Wasn’t trying to imply that it was a given or anything.

  • fanartflan

    I have a hunch this could sell a lot in the long run. The original PS1 game is still the third best selling console game ever in Japan, behind New Super Mario Bros. Wii and the original Super Mario Bros.

  • davidvinc

    You forgot reason #3 – That both DQ4 and DW5 received remakes on the PS1 and PS2, respectively. DQ6 never did receive such a remake.

  • almostautumn

    Wow that picture infuriates me. This game has friggin’ furigana?! And all Nintendo titles do, and Level-5 has more games on the 3DS…

    I gotta buy a Japanese 3DS. I really do.

    • komiko12

      Furigana really helps the players that are not that good at kanji..

  • http://twitter.com/12423451243 Lilith

    Those first week sales of DQV are criminal. Best DQ ever.

  • http://www.facebook.com/stale.laastad Ståle Laastad

    2 vita games on the list! im cherring for you, dear “old” friend.

  • Pockystix

    not even close lol

    it’s amazing how strong DQ is, quality and sales wise. . . wish I could say the same for FF > ,>

  • s07195

    Run for Money rose gaain? It’s unstoppable, I tell you.

  • http://twitter.com/DarrylThinks The Letter D

    Not really surprised that DQ7 remake sold greatly. Dragon Quest has a HUGE following in Japan. I’m just kind of sad that, as a mainly Sony gamer, Dragon Quest games aren’t being developed for the PS3 or Vita currently. Dragon Quest VIII is an amazing game, so it would have been nice to see another DQ game for the PlayStation consoles or handhelds.

  • Göran Isacson

    Interesting to see that DmC and that Demon gaze game has some legs in them… but what I’m really interested in is that so many games have jumped around on this weeks chart. Monster Monpiece going from 28 to 11, NSMBU going from 19 to 14, Kens Rage going from 25 to 20, Nintendo Land from 24 to 19, even Mario Kart 7 jumps up a little. I wonder that the reason here could be- slow week in new attractive releases, or were these games marketed or pushed somehow?

    • http://www.siliconera.com/ Ishaan

      Slow week, so both popular and less popular games had more time to stay on the chart.

      • Göran Isacson

        Ah. So when do you think this chart is going to go through a real shake-up next? I haven’t been keeping a good eye on release dates, so I don’t know when the next big title/titles are on the horizon. Think Revengeance has a chance of changing things?

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