Hyperdimension Neptunia Victory Interview On The 1980′s And Godly Games

By Spencer . February 18, 2013 . 5:02pm

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Instead of taking place in a parallel universe, Hyperdimension Neptunia Victory is a direct sequel to Neptunia that takes place in the past. Neptune is whisked away to a world that looks like the Gamindustri of the 1980′s and a new CPU called Plutia controls the "other" Planeptune. We talked with Neptunia series producer Naoko Mizuno about the changes in Hyperdimension Neptunia Victory and the future of the series.

 

Why did you pick the ’80s as the setting for Hyperdimension Neptunia Victory?

 

Naoko Mizuno, Producer at Compile Heart: The game industry during the 1980’s was the most stimulating and lively time period so far. There was also a constant flurry of news and events. I thought that adding all of these elements to Hyperdimension Neptunia Victory would be very interesting.

 

Let’s talk about the characters. How do you design CPUs like Plutia and Yellow Heart for a new Neptunia title? What do the Seven Sages represent?

 

Because we already have the four original CPUs as well as the CPU Candidates, we designed the new characters in a way that wouldn’t interfere with the old ones. We also made the gap between their “human” form and their “HDD” form very large.

 

As for the Seven Sages, their motifs are from some of the more turbulent(?) times in the game industry. If I say any more than that, it won’t be fun for the players, so please try to discover what each character represents on your own.

 

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Which character is your favorite and which land would you like to live on?

 

Each character is unique with her own characteristics that make her cute so there isn’t really an order, but the character who I would like to be friends with is Noire. I would like to tease her a little bit and enjoy her tsundere attitude.

 

I think Planeptune would be good to live in because it is the place where everyone gathers and it is very lively.

 

The battle system in Neptunia mk2 was improved from the original Neptunia. How has the battle system further evolved for Neptunia V and how does the Disk Dev. System work?

 

In terms of how things look, the graphics are much prettier and vivid. You will also be able to experience shorter load times than those in Neptunia mk2. As for the battle system, we have designed it so players can enjoy creating their own combos in a simple manner. We have also added the EXE Drive system where players can fill a special move gauge to unleash devastating EXE Drive attacks with gorgeous animations that are more powerful than SP Skills.

 

The Disk Dev. System is an extremely important system used to strengthen the characters. As the player advances through the game, after a certain point, they will receive items called Blank Disks. Each Blank Disk has up to three slots where items, called Idea Chips, can be input to add abilities to create a Game Disk. Depending on the Idea Chips used, the player might create an item that provides additional defense in battle or some HP restoration at the end of battle and so on. This system is a big help in battle, so the player can enjoy creating new combinations and customizing their characters.

 

Furthermore, if the player uses a special combination of Idea Chips, they can create a “Godly Game,” which in addition to the usual three bonus abilities, allows for a fourth ability as well. Please try to make Godly Games!

 

Dungeons are different in Neptunia V too. You can change events using the flag system and choose to listen or not listen to other characters to further alter areas. How did this system develop?

 

The Scout System allows the player to dispatch various characters into dungeons to bring back information and items that cannot otherwise be obtained, as well as having some other benefits. That’s how the idea was presented, and we used it as it was.

 

The flag system comes from the word “Flag,” which is used in video game development terminology, and we thought it would be interesting to put something like this in the game. “Breaking” flags allows players to change things within a dungeon and this adds an interesting element to gameplay. This flag system is linked to the Scout System and it’s a key to getting important items.

 

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Neptunia has a lot of puns like Inafune being a ship based on the kanji in his last name and visual gags like the horsebird or Maoh (from Army Corps of Hell). What are your favorite jokes and can you tell us how you come up with ideas for gags?

 

I really like the skills for Inafune san, Endo san and Mouri Meijin. That delicate balance (perhaps surreal balance) between the cute characters and pictures of real people is just great as well as powerful.

 

The Neptunia staff thought of these things. We were worried about whether or not we could get the creators’ permission (Inafune san, Endo san, Mouri Meijin), but all of them gave their consent with a smile, so we used them!

 

Were there any jokes or references that didn’t make into Neptunia V due to a lack of time?

 

There wasn’t any particular gag or parody that didn’t make it in, but we did toy with the idea of having the player be able to change the history of Gamindustri by using the Scout System and Flag System.

 

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Neptunia has expanded beyond a PS3 game with an iOS app and anime series. What do you want to do next for Neptunia? Will we see a battle between the CPUs and smartphones or social games?

 

The idea of a Neptunia anime was present from the first title, so I’m very happy it is going to come out. Of course, we are considering new titles and spinoffs for the series. We are also receiving lots of cooperation from other developers, so creating something with an “all-star” line-up is one of our dreams. If there is something that our fans would like to see or play, I would love to hear their ideas.

 

Please continue to love and enjoy Neptunia well into the future!


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  • Manny Being Manny

    I can’t wait for the anime. Have they announced if its going to adapt one of the games stories or if its an all new story?

    • http://burnpsy.wordpress.com/ burnpsy

      They haven’t specified, but the anime seems to be using the base form designs from Victory and the HDD designs from mk2. It probably doesn’t fall under a specific game.

      • http://momentsreprieve.com/index/ Aushria

        Actually, Purple Heart’s HDD in the anime is her Neptunia V form. My guess is that it will be Post-Mk2 but it will be the three year gap between Mk2 and Victory.

  • phangtom

    Loving everything I just read. Can’t wait to get my hands on the game!

  • TheExile285

    We need a Hyperdemsion for Vita Compile Heart. Make it happen!

  • Luna Kazemaru

    The more neptuna the better

  • http://twitter.com/ChestnutBowl Chestnut Bowl

    Good interview. I can’t wait until I finally get V in my hands.

    I want to see a Neptune SRPG with art and design by CH, but with game mechanics by Sting.

  • http://epiclyamazing.wordpress.com/ AzureNova

    Neptunia for life! Can’t wait for the anime =^_^=

  • DesmaX

    Stay classy, Compile Hearts

  • Mavalex

    Now that I think about it, asking people if they want them to use their face as part of a crazy, over-the-top skills does sound awkward when you put it into words.

    “Hey, can we use your face on a giant ship for an attack?”

    “….Yes”

    Also I just saw King of Some Cosmos

  • Brion Valkerion

    I think i might try this game out, I love the story just from hearing and reading snipits of it already! Usually have low standards for gameplay with games like this but the story alone makes it seem like its worth the purchase.

    • DesmaX

      It’s not a bad game, actually
      There was a demo on the JP Store (Not sure if it’s still there), if you wanna check it out…

  • Oppu

    Collab with Arc System Works and make a fighting game, a la P4A.

    • Jezzy

      All of my money.

    • Linhua

      … this was exactly the comment I was looking for before I put it down myself.

      … PLEASE make a fighter.

      … been drooling over this idea since Nisa made her appearance.

    • Demeanor

      Thinking about it, there are a LOT of series I would like to see undergoing this, not only Neptunia but Senran Kagura or Naruto, from the top of my hat; essentially every not-too-technical fighters we know and love. ^ ^

    • lozffvii

      FUND IT!!!

  • Mrgrgr and Unacceptable World

    My body is ready for more Nepu Nepu goodness.^_^

  • http://twitter.com/matty_125 matty

    “I would like to tease her a little bit and enjoy her tsundere attitude.”
    So, he’s that kind of guy, eh? ;p
    I didn’t know there was an anime series planned, so I’ll look forward to that, too.

    • Luna Kazemaru

      ‘She’

  • OverlordZetta

    As a fan, I’m still waiting for a fighting game and/or spinoff that has all of the consoles represented as individual characters, rather than reusing the same ones over and over.

  • Neptune Planeptune

    Neptune DLC in Playstation Allstars, Make it happen! i would pay 20$ for that DLC

    • DesmaX

      I would even the game

  • chobitsza

    I want some cross-over game like Cross Edge again…

  • Raharu95

    This interview just makes me restless for the game to come already.

    Also, is it possible you guys could bring back Red-chan in. Future tittles? We know yous still do business with Red Entertainment as yous Work with them on Record of Agarest War Mariage, if i’m not mostaken. So it is not too far fetched to bring her back. Now to send this letter to the company themselves…

  • Kaihedgie

    What, no witty 80s reference?

    I am disappoint, people

    • M’iau M’iaut

      I still think they really missed something by not having a Commodore or PC Jr/286 goddess. Awful hard to parody 80s gaming and leave them out.

      • http://twitter.com/ChestnutBowl Chestnut Bowl

        C64 had almost zero presence during the 8-bit generation in Japan.

        • M’iau M’iaut

          But early PC in other forms did. Square, Enix, Nippon Ichi and many others got their feet wet on that side of things before focusing on consoles. In the west, almost every major publishers roots are on the PC. Activision being the oddball exception.

  • Raltrios

    I’m still wishing I had a PS3, for this series and Tales mostly. If I ever do break down and buy one, the Neptunia games will be must-buys to go with it. The world just sounds so unique and entertaining!

  • RoxasTheUnknown1

    Fighting game spin-off/side story ala P4A, Action adventure titles like Zelda or DMC 3/4. I know you guys can do it C.H. Nep~<3

  • http://www.facebook.com/profile.php?id=100000619126996 Emma R Hill

    Since Neptunia’s success what with an iPhone app, 3 games and an upcoming anime, I wonder if they would be able to make PS Vita versions?

  • Demeanor

    Glad to see this series growing, I hope they balance the absurd damage well (make it satisfying without being too overpowered) and improve the system more and more. ^ ^ And of course, keep the flood of bishoujo going XD

  • http://www.facebook.com/people/Genis-Sage/1058727510 Genis Sage

    “All Star”
    Hyperdimension Neptunia Arena please

  • Zoozbuh

    Auughuuu so can’t wait for this. I mean I still haven’t gotten all the endings in the first 2 games, and I have a shitload of games on my backlog but….. DO NEED.

  • Zoozbuh

    I’m not a terribly HUGE fan of fighter spin-offs of series’, but…. Hey, if it keeps the Neptunia franchise alive for longer, then I’d be all for it.

  • http://twitter.com/SDarkDesires Stuart May

    I havent played the series before is it A JRPG like tales of games or something different? And is there anything i could buy of it game wise in English?

  • Walter G.

    I say make a platformer Rayman Origins style.

  • Overlord Laharl

    Too bad, the Conquest ending was really emotional to me and i would love to see the same for Victory.. and to be honest, i enjoyed it more than the true ending, because i finally was able to have some feeling into the story.

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