Next Neptunia Game Is Hyperdimension Idol Neptunia PP

By Spencer . February 26, 2013 . 11:57pm

imageAnother year, another Neptunia game. Compile Heart may be developing a different kind of Neptunia title for 2013. Hyperdimension Idol Neptunia PP was teased in Japanese magazines this week. Details like the game’s genre and platform(s) were not announced.


Hyperdimension Idol Neptunia PP will be revealed next week. NIS America will release Hyperdimension Neptunia Victory, a PS3 RPG with an ’80s setting, in North America and Europe next month.

Read more stories about & on Siliconera.

  • Manny Being Manny

    Idols are taking over the anime/video game industry these days.

    • Operation: Idol is a success XD

  • malek86

    The japanese title should be Kami Jigen Idol Neptune PP. So either it’s a spin-off of the third game in particular, or the “Kami” suffix is here to stay.

    • Nope, its more than likely a JRPG; seeing as how the genre being reported is “Action JRPG with Idol Simulation”. It is also said to be a main game and will be revealed in two weeks; due to Dengeki PlayStation being a biweekly magazine.

      • malek86

        Sounds like a standard sequel then. It will likely come out in August again.

  • Andrew Arndt

    want it no matter what im a fan after all

  • Adol Christin

    Hopefully for PS3 and Vita with cross-play and cross-buy.

    • IshimaruKaito

      OH GOD…..PLEASE YES!!!

    • You guys should really not expect Cross-Buy from any publisher other than Sony. I don’t know why any third-party developer would basically give their game away for free. It doesn’t benefit them in any way.

      • malek86

        Especially in Japan, where it would be a much better idea to release a enhanced PSV port later along the line in order to get double money from fans (otakus don’t seem to care about how much they spend).

        But perhaps in the west we could get some cross-buy titles if Sony incentives devs enough.

      • Cazar

        Doesn’t mean they can’t just charge more for cross-buy, like DOA5+.

        • malek86

          Notice though that DOA5+ is not coming out simultaneously on PS3 and PSV. So they still got the money from DOA5, plus now the money from the PSV game (which can be higher with the cross-buy version).

          • Randgriz

            DOA5 going free for EU ps+ members on PSN! Yay

          • malek86

            Yeah, that’s pretty cool. Sometimes I wonder how much Sony is paying the companies for the service, after all I don’t think they would give out their games for free. Still, if they keep doing it, it must be working (I hope).

      • Adol Christin

        Hey, a fella can dream can he :P Maybe $80 for both PS3 and Vita.

  • I’m actually very surprised that they’re getting onto a /fourth/ game in the series now. The series must be pretty successful for them. Isn’t the animation company that’s doing Jojo now going to be doing the anime adapt, too?

    • malek86

      I’m thinking that 40-50k units per game is quite good for a company like CH. Of course, it probably helps that most assets are re-used in order to save on dev costs. Still, since the series has showed no sales growth from 2 to 3 (and might in fact have sold less overall), I wonder if this is an attempt to tap into a different market, such as the iMas one, which is also quite big on DLC purchases.

    • Kevadu

      As I understand it, it’s pretty much Compile Heart’s best-selling series (though all their stuff is pretty niche…). That said, they certainly are milking the heck out of it. I would think that even fans of the series would be starting to get tired of this…

      • Odd thing to think. People certainly aren’t getting tired of CoD of God of War, or Devil May Cry, or Uncharted, or so many other games. I don’t like CoD, I am indifferent to the rest, but I enjoy a good comedic, not boring combat like part 1, Hyperdimension Neptunia game. Every successful company milks their successful franchises.

    • kupomogli

      I haven’t played the first, but Mk2 is an extremely budget title. The combat is “okay,” but the characters animations are terrible. The game has very few, very small, very poorly designed dungeons with graphics worse than a lot of PS2 games. The towns are nothing but a image background with SD character sprites. The worst part about it is that the PS2 quality 3D content runs locked at 20fps while the 2D scenes with minor animation run at 30fps.

      With the lack of RPGs out there, RPG fans will buy anything these days. I don’t know what I expected of this game. It’s a Compile Heart title afterall. Compile Heart and Idea Factory are like a plague to the RPG genre. As poorly developed as NIS titles are, these are even worse. This is entirely my opinion though.

      • I keep saying it, but people that buy CH games aren’t representative of the RPG audience by any stretch of the imagination. Those are very, very niche games.

        The folks that went and bought Ni no Kuni, Xenoblade and Fire Emblem are the RPG audience of today. That’s the current RPG market, not the niche market that buys every game CH and Gust put out.

        • Randgriz

          Is it bad that i enjoy both ends of the jrpg specturm?
          Theres little margin between this and NIS, NIS has quality only because you cant go wrong with 2D sprites with 3d enviroments. Its a mild step up.

          • malek86

            Representative is the key word though. I like both Serious Sam and Halo, but I know Serious Sam is defiitely not representitive of the shooters audience today.

          • DesmaX

            “you cant go wrong with 2D sprites with 3d enviroments. Its a mild step up.” Time and Eternity, lol.

            And, honestly, I think NIS is vastly superior to them. And, while Disgaea is great, they really shine in their spin-offs (Like Zettai Hero Project)

          • Randgriz

            ZHP hell yes! i cant wait for guilded fate paradox, drea come true that theyre expanding on the ZHP style. My faveourite NIS style by far.

        • Kevadu

          Hey, don’t put Gust and CH in the same category. Gust games are actually good (well, at least some of them are).

          • LynxAmali

            One could leave that up to interpretation. I’ve had more fun with C.H games then I have Gust games. (not saying I don’t enjoy Gust games because I do enjoy them.)

          • RoxasTheUnknown1

            So much this. Only GUST game I’ve enjoyed as much as Neptune is Mana Khemia 1. Agarest imo is better than the Arland Trilogy. I like both companies but much more prefer C.H.

        • AnimeRemix

          >”The folks that went and bought Ni no Kuni, Xenoblade and Fire Emblem are the RPG audience of today.”

          “Fire Emblem”

          Heh… I guess I’m on both ends. I buy the Neptunia games, but I also bought Fire Emblem: Awakening (and want to buy Ni No Kuni next). =D

          • Right. So that would put you into the overall RPG audience category. But there are folks that don’t pick up those games, whether it’s due to platform preferences or other reasons, but they do consistently buy games from NIS, CH, Gust and other niche RPG makers. My point was that, that audience is relatively small, so it shouldn’t be mistaken as the entire audience for role-playing games as a whole. The RPG audience is much larger than that.

          • Biggest issue with the “niche” games you point out is who releases them. Put all those niche games on prime time commercials and other mainstream websites, and sales would pick up. But these companies don’t do that because A. It isn’t a risk they want to take and B. They value their fans and keep us happy and in turn stay happy with the profit we bring them. They aren’t trying to homogenize everything to draw in more of a crowd, and that makes me happy.

          • Er, sure. Whatever makes you happy to believe. :P

          • It does. Almost every rpg franchise I have grown up with has either gone away, or been homogenized into crap. Final Fantasy, Star Ocean, Kingdom hearts 2, were all given flash over substance to try to draw in the graphics crowd, and making the games less fun over all. For examples, Final Fantasy 13 doesn’t need more of an example there I think.

            Star Ocean 4 is a whiny protagonist who makes you want to drop him down an endless pit halfway through the game and another whiny baby who is just plain annoying. On top of that the new combat system in it was a pain, couldn’t land most combo’s because they took so long to complete I was always knocked out of them.

            And Kingdom Hearts 2 was the same, they did away with spot on controls and added in floating controls due to combo’s taking way too long because they had to have flashing graphics assigned to them so they did a lot of light effects and the effects made the moves last too long. I liked this game but I still don’t know why they went with flash over substance. The control in part 1 made Sephiroth a challenge and brought a feeling of triumph when you finally beat him. Part 2, not so much.

        • epy

          You have never really played a Gust game, have you? Otherwise you wouldn’t compare them to CH.

          • I’m not comparing them in terms of content, more in terms of sales and audience.


          We all know that these games are niche and it doesn’t matter. While companies like Square Enix aim to make mass-market rpgs that are “representative of the RPG audience”, companies like CH aim to cater to niche factions with special interests and still manage to profit just the same.

          I say this is a good thing, because it adds variety. Aiming just to make games for the generalized rpg audience never pleases everyone, but at least there are makers out there to provide for the rest. And you can’t say there isn’t overlap.

        • Anime10121

          I also agree with some of the others when u put Gust on the same level as CH. Gust may not be a graphical powerhouse, but their games are generally solid experiences (this coming from someone who didn’t care much at all for Rarona). Their games are generally solid games at the least.

          Whereas CH, well lets just say HDNmk2 is the ONLY game from them I’ve actually liked (getting Victory so hope its good too). HDN 1 was borderline unplayable and I couldn’t play it for more than 15 minutes.

          Gust has the excellent Atelier series and the exceptional Ar Tonelico series (well the first two were great, the third was just kinda ok), they may not sell gangbusters or light the charts on fire, but they are FAR better than anything CH’s ever put out and more than likely ever will.

          • Again, not comparing the content the two companies put out. More the audience they cater to. There’s definitely overlap between the audiences for those games.

          • Anime10121

            Alrighty then, that’s understandable, I thought you were comparing the quality of the product they both output, and I was like WOAH there, my bad bro :P

        • I buy them all. I am a japanese rpg fan. I don’t really care about Elder Scrolls and what not, though I do play them when I was a darker game, but I buy up every jrpg that comes out. I bought Xenoblade, Ni No Kuni, I own all the console Atelier games, all the Hyperdimension Neptunia games, all the Agarest War games, all the Tales of games, all of the other random rpg’s like Blue Dragon, Lost Odyssey, Star Ocean 4, and so on.

          Liking games by Compile Heart or Idea Factory isn’t something for old schoolers, of which I am one. It is just a genre type.

          I like Compile Heart and Idea Factory games because they are vibrantly colored, have awesome voice actors most of the time, have lots of jokes, and all of them have interesting stories that are different than a group pf serious youths or over muscled men and women going off to stop evil and having sex and committing tons of violence along the way. CH and IF games don’t require shock value, they live and die by their vibrant colored worlds, their kooky characters, and their ability to take both and blend them together.

          • CH and IF games don’t require shock value…

            I’m fairly certain people that aren’t used to Japan’s current ultra-sexualized moe market would be rather shocked by them.

          • Uh… Didn’t a recent interview say that the Conquest ending in Mk2 was put in there for shock?

          • Thats a personal issue between people and themselves. I still laugh when I think about people calling Hyperdimensional Neptunia 1 as being near porn, when it had one single picture in the entire game that was Compa wrapping neptune in bandages after she falls from the sky and is unconscious. That is the only picture like that in the entire game, and people used that one picture to slander the entire game. The second thing thing they could of used to say the game was over sexualized is Neptunia asking a guy if he wanted to cop a feel on Compa later in the game. No picture, just words.

            Being closed minded and thinking showing skin is a sin, skin that you can find in far more abundant values on a beach, is the only reason these games would have true shock value.

      • Randy Marsh

        Glad to see another person on this site that thinks the same way I do about these companies.

      • D H

        So… because it’s a simpler RPG than say, Final Fantasy, it’s therefore a blight to the genre? I’m sorry, but it’s very nice to have a simple RPG I can jump into and play short bursts or long bursts in. The graphics are well done for what they are designed to do. The character animations are well done for what they are designed to do. You said it yourself, this isn’t a big budget, AAA game. It’s not supposed to be, and it doesn’t try to be. It instead tries, and succeeds, at being a fairly charming little game that presents a lot of character into a simple idea (personified games), and injects that with happy, upbeat-ness and moe (I mean, seriously, who ever thought they’d fight a visual novel screen as an enemy, even named Tokimeki? Or that you’d have to recover the legendary weapons of the four game console fathers?). It may not be for everybody, but that doesn’t make it horrible or poorly developed.

        Basically, the entire first paragraph you’ve put says “this game doesn’t look HD.” Like that’s all that matters. Fantastic.

        And really? NIS titles poorly developed? There’s so much going on in any one of those that it’s ridiculous, and because of that and the humor, much funner to play than many other titles.

        tl;dr, 2D and backgrounds with character portraits =/= horrible game or “plague”s to a genre. If that’s what you believe, then please, be my guest and skip out on great experiences. Meanwhile, I’m going to be enjoying the stories and gameplay and having fun with a much larger number of games.

        • Zenthos

          Why would Final Fantasy be a blight in the genre? Please explain…. Whats that? No explanation? Than stop making baseless statements with no evidence to back them up.
          *slaps D H in the face*

          Hes not saying “it doesn’t look HD”, hes saying the game runs on ALLOT lower frame rate than even the games that require ALLOT of horsepower like cryisis 2, and the environments are lazily made, some of them look worse than ps2 models. Another baseless statement, fantastic to you to. They sure are poorly developed. You would think they put effort in to their titles when it only takes them a dam year to come out with the same game with the same dam engine with little improvements, right?

          No, shi**y game with a crappy engine, that is almost exactly the same every gosh dam freaking year = horrible game. I will certainly be skipping out on paying 60$ for a pispoor quality game, while you eat all of it up. Good Bye.

          • M’iau M’iaut

            The poster says nothing about FF being a blight, rather that simply because Neptune is a simpler game, does not make Neptune one. The poster made his points without making things personal, please try to do the same.

        • kupomogli

          The post was explaining why they’re already at the fourth in the series. The fact that it’s a low quality budget title. Besides, I couldn’t care if the game had the quality of a Final Fantasy game or not. I wasn’t a fan of Final Fantasy 13 while I have been a fan of worse quality games that have actually had some effort put into them.

          When I said the gameplay was okay, it’ll last a couple hours before it gets repetitive. The battle system isn’t as bad as Gust’s games, although I consider Gust’s games better as the rest of the game is and atleast Gust titles have some great qualities when it comes to overall gameplay.

          Played through it regularly, no DLC, and here is your average battle. Position your characters away from each other and far enough back from the enemies where they can’t strike and wait. You can’t strike turn one with all your allies so wait for the enemy to come to you. Next turn with almost double AP, break your opponent then use damaging attacks. This exact same formula was used on bosses as well, other than spreading my characters around the boss so only one could be attacked and use two characters to heal.

          So to me, the best thing about the game, the combat system, isn’t good. Why would I look past this games poor graphical quality, 20 fps locked frame rate, and poorly designed dungeons, when it has literally nothing else going for it? .

          On the other hand, there’s Gust’s Atelier games. I’m not a fan, but aside from combat which is nothing more than attack and one or two special skills, these are well developed games. Character models look nice, although everything else is PS2 quality, but there’s a big difference between Gust and Compile Heart. The Atelier games looks better, run at a stable frame rate, and no frame drops. If I was to choose between two sub par battle systems alone, I’d choose the game that runs well and looks nice over the other.

          But the Atelier games atleast have more going for them than poor combat system. Time management, Alchemy, and your adventure log are major gameplay mechanics to the series, and at least these aspects of the game work very well. Combat is just there but with gathering and increasing your adventure rank being more of a focus, the dungeons are developed well, with smaller gathering locations or more detailed larger dungeons.

          I only mention the Atelier games because they’re the only other games I’ve played this gen that’s low cost, although it’s not as low cost as Hyperdimension Neptunia Mk2 was.

      • Zoozbuh

        …All you described is how bad the graphics and appearance of the game is. Most people like this series because of the characters, story, and humour in the games, not the graphics… So what you said doesn’t necessarily make it a “bad” or terrible game.

        • the game had humour?…oh uh…wow.

        • Agreed. Part 1 has lousy game play mechanics, but the story was gold and made me happy I finished the game when I did. I haven’t gotten to part 2, but I bought the collector’s edition, and I have the collectors edition of V ordered as well. I am going to play part 2 again, since I had to stop about 6 hours in the last time i tried to play through it, at the beginning of next month, then hit V shortly after I finish part 2.

        • kupomogli

          I mentioned the battle system as well. I wasn’t writing a review and had no need to reference the story. I was mentioning some very major flaws with the game.

          That being said, the best part about the storyline was the beginning hentai-like tentacle scene and IF as a character. IF was the only character in the game who was likeable, Nepgear somewhat, but the rest of them, not at all. NISA for example was humorous for the first two seconds you meet her, but she may as well have been a broken record spouting the same nonsense out every other line. The moogle pedo bear overstayed his welcome as well.

          The story was trying way way way too hard… and failed.

      • revenent hell

        I mostly agree with you, though I dont mind the “look” of the game’s so much as the complete lack of a good story premise,well I think the premise is fine but not how its played out. I know the game’s are not ment to be taken overly seriously,and I do enjoy fun goofy games now and again but as its going to be having a fourth game I think by this point the story and charecters should be getting a little deeper by now.
        But they are not and that is greatly saddening to me. Theres litterally no development of any kind from game to game in story or charecter and I expect that once a tittle begins to get a few games.
        I dont like playing a second or third game thats litterally like the first except with changes to gameplay. I am more a story/charecter driven person and am fairly accepting of any type of gameplay as long as its not completely broken so this more than anything else bothers me about the game’s.
        Otherwise I think they are fun little games but even being so with the premise themselves so much more depth could be added but they just dont. It can still be a fun,goofy game but with some serious advancment and growth….I just cant accept with these games any more the complete lack of this.

    • Luna Kazemaru

      Yes it is successful to them enough to want to keep making games for them CH is happy and the people who buy them are happy aside from the shit posting below atleast

  • Randy Marsh

    Hyperdimension Idol Neptunia PP? Eh, a reboot about something called “Idol Wars” instead maybe? Nah I might be thinking too hard again….

    • Its not a reboot, information so far implies that it is a new main title; following directly after V. The Genre is implied to be “Action JRPG with Idol Simulation”.

      The Japanese title is “Kami Jigen Idol Neptune PP” Siliconera is jumping the gun and using a localized name before the Japanese title is even confirmed.

  • Neppygear

    Give me. I want.

  • psycho_bandaid

    These games are getting spammed hard.

  • Jezzy

    I hope this isn’t going to be a cash grab title riding on the fame of existing games while featuring limited quality gameplay. Hell, I hope it’s at least an RPG, but I don’t know how the idol concept is going to fit into that.

    • Action JRPG with Idol Simulation is the rumored genre.

  • z_merquise
    • artemisthemp

      Thanks a lot for those pictures :P

    • Randgriz
      • artemisthemp

        .5pb became MAGES as I recall, but yes hopefully in this game

      • Raharu95

        What about Red-chan?! I want my RED >_< but the return of 5pb is good. she at least has a chance to return.

    • Randy Marsh

      And alas, poor Vert and Chika are tossed to the side…..

      • Repede91

        Japan kinda does have a history of ignoring the Xbox…

        • Vash bane

          i see what you did there

    • Flandre Scarlet

      Those are from V, specifically the Idol DLC. Vert isn’t pictured because A) She doesn’t have a little sister and B) She’s the Producer. Blanc just wasn’t interested.

      • artemisthemp

        Uni og Noire should wear that Outfit some more

      • Demeanor

        Uni-Noire FTW ^ ^

  • artemisthemp

    Hope this title is for either PS3 or Vita.

    I wonder, if this title will Ideal Factory last HDN for this Generation.

    • The series is technically under Compile Heart.

      As for whether this is their last game on PS3 or not, that’s too soon to say. PS3 launched in Japan in 2006 November. IF made their first PS3 title in 2007 March (~4 months later), and CH followed up with their own (Record of Agarest War) in September (~9 months). But when it comes to Vita, CH didn’t release a game on it until 2013 January, about 11 months after the platform’s release; IF hasn’t even slated anything yet. There could be multiple reasons for that, but if they’re waiting for a safer condition to release their games (like a decent console owner-base), I think they’ll at least be waiting until a while after PS4’s release, if only for the potential userbase build-up.

      But that’s just speculation on my part. For all I know, they might get by much easier since 5-digit sales numbers seem enough for them survive on.

      • artemisthemp

        HDN games normally release in August for Japan and then February March for EU/US.

        It’s also worth mentioning, that HDN sales better in the West than it does in Japan

        • please tell me you’re joking.

          [edit: realized what I said lol]

          • artemisthemp

            The information of HDN selling better in the West than Japan comes from… Either was NISA or a interview about HDN on Siliconera, so pretty confident in those informations.

            If you mean release date.
            Well it’s based on previous release date for HDN titles

          • malek86

            The only interview I can remember was one where NISA said they had run out of copies to sell because they had printed too few.

            But I’m not sure it means it sells more than in Japan. 50k for a niche RPG in the USA would be way high, me thinks.

        • Uh… okay? But what does that have to do with speculating when CH will start developing for PS4? We’re talking strictly within Japan, because that’s where things matter the foremost for IF/CH.

          • artemisthemp

            I know Japan is the important market for IF/CH.

            I just fear this game may release on Smartphone or Vita – NISA have issues with getting certain DLC release in EU, which is why I always buy US version + the fact that they have LE, but that’s off topic.

  • TheExile285

    If they male one for Vita and localize it, I will buy

  • Ritsujun

    Hyperdimension Idol Neptunia PoiPoi

    • fyi1191

      PP = Purple P…P…Production. The other P can be anything.

    • Raze

      Remind me of Senyuu…
      Yuusha FoyFoy…

  • Mrgrgr and Unacceptable World

    So this new one will all about Console goddess using Idol power to take all the gamers into their country?^_^

  • Really looking forward to seeing what system this is going to be for. For some reason it feels like it’s going to be for the VIta though, which isn’t a bad thing at all =^_^=

  • DesmaX

    “Hyperdimension Idol Neptunia PP”

    So… it gonna have the “Idol” thingie going on?
    Well, this worries me. If there’s one thing CH can’t do right, is new mechanics.

    But, hey, I just hope I’ll be wrong. This is the type of game I like to play sometimes

  • MrRobbyM

    They don’t waste any time do they?

  • OverlordZetta

    … Well, there goes my hope for a reboot of the franchise. This’ll probably just be some kind of fanservicey thing using the existing characters. Alas.

    • Himiko

      Eh its always been fanservicey.

    • RoxasTheUnknown1

      Well of course. I don’t get why you would think they would risk alienating people who love the pre-existing characters for new ones when there is no assurance you and people like you would even like the new characters. I see this often from the same, like what, 3 people and it baffles me.

      • OverlordZetta

        Because that’s… exactly what most JRPG series do. Final Fantasy, Disgaea, even most Gust titles generally do this.
        Furthermore, I find that argument ridiculous. The fact people liked the first game enough for it to warrant sequels means that new characters in a new game and all of that would do just fine. It’s not as if the people at CH would just up and change to a new staff or anything. They’re just as able to write characters and storylines just the same, and the idea that new characters and new settings will automatically alienate people is silly. If that were true, not only would CH themselves not have gotten anywhere as a company, but all of the video game series that do this wouldn’t be successful, because, according to this argument, only sequels that have the same characters are good.
        People would be butthurt (and yes, that is the only word I find appropriate here) for a little while, but the game would be just as good, if not better, it would be accepted, there would more than likely be cameos anyway, and people move on.

        • RoxasTheUnknown1

          When you’re as small as C.H, that’s a make or break and obviously not a risk they want. FF can get away with this because its established that from the get go. So did Atelier. Need proof. Mana Khemia 2 didnt do nearly as well as the first BECAUSE the cast was changed. Look how long the Disgaea fanbase wanted a game with original cast as MC again. And now they got it. Its not saying that by default a Neptune game is good because Neptune is in it. Its saying gee i’m willing to buy because a character I know and like is back for more. Scrap her and boom i’m instantly less if not flat out not interested.

          • OverlordZetta

            And that’s the exact kind of reaction I’m talking about.
            They wouldn’t have gotten anywhere if they were one trick ponies, and wanting them to stay that way because you’re scared of change just says badly of you.

  • HerosLight

    Having “Idol” in the title makes me think it will be a rhythm game, If 5pb ain’t in it, then I don’t know who will change the world with music.

    But I’m looking forward to it anyways.

  • Himiko

    Really looking forward to this as well. <3

  • Jack Frazee

    Bring it on. There can never be too much Neptunia.

  • Zenthos

    More and more neptunia games. Once you buy one, they
    come out with another. 60$ a pop for the same dated engine with little improvements here and there with each new installment in the series. It seems instead of making a rpg game with some effort, they just decide to dust off the old engine, take less then a year of development, throw more moe girls in the game that they know the otaku fanbase is going to eat up because they do not give a dam about anything else, and make a quick profit. Im disgusted.
    Moving on.

    • RoxasTheUnknown1

      I’m sorry C.H doesnt have pre-FFXIII budgets. xD Does any other niche jp company not do the same? Arland trilogy, Tales, Idolmaster, etc? People enjoy it because they have fun. Sides C.H has been making new ips as well so i’m not seeing the issue. Most megaman titles were the same as you described but I and many others enjoyed them.

      • Arrei

        One of those things is not like the other

        One of those things isn’t niche

        Or lacking in effort with each installment, or filled with moe girls, either, for that matter.

        • Or started out very poorly (in terms of quality).

        • RoxasTheUnknown1

          You get the idea. Reusing assets is nothing new. Xillia 1&2 look the same for a reason. The engine argument above is bad because C.H like the rest doesn’t make their own engine. They use a free one from Sony.

          • Arrei

            Oh sure, I’ve been of that mindset for a long time. I can’t really see how someone can fault a game for being similar to its predecessors when that’s the purpose of a series (to a degree of course, certain series take it a little too far, lookin’ at you, Madden) and the video game market as a whole is absolutely dominated by sequels and spinoffs and reboots and the like. And heck, Neptunia mk2, while clearly not a big-budget title, was still much improved from the original.

            Still, though, you can see a pretty major difference in production values and gameplay tweaks between most entries (Tales of the Tempest? Never heard of it!) of one of your examples versus the other two, so it kinda stuck out at me.

          • Arrei

            Reuse of assets alone wasn’t the issue. Using a free engine doesn’t give them a free pass, if they use it to churn out extremely similar RPGs in a very short time period, each one lacking decent cutscenes or an overworld or even towns, with cut and pasted dungeons that don’t even feature anything interesting, and even an extremely limited number of special attacks for each character. Just because they use a free engine doesn’t mean they couldn’t… you know… stop using that free engine and make a new one?

            Take Tales, which I singled out in your original reply as not fitting in with the others due to its non-niche status in Japan, and each game brings with it scads of new attacks, new cutscenes, new areas, and so forth, even for the game featuring the highest amount of reused assets in recent years.

            But perhaps it isn’t fair to compare Neptune to a game with an undoubtedly higher budget, yes? Take Atelier then, which fits into much the same niche as Neptune – not that high a budget and popularized to a great deal by all the cute girls – the dungeons are still nothing to write home about in terms of level design, but they boast nice aesthetics and are nicely varied, rarely cut and pasted, the games feature at least one town each time with NPCs and shops and the like, and they even make a decent amount of cutscenes alongside the visual novel-esque segments.

      • “Does any other niche jp company not do the same? Arland trilogy, Tales, Idolmaster, etc?”

        I’m not gonna comment on others, but I’m pretty sure Tales of Vesperia and Tales of Xillia use different assets, considering the 3-year gap between them and having been developed for different platforms. That’s not the same as looking and playing similar. And that’s before counting Tales of Graces in between, which is a completely different piece altogether.

        • RoxasTheUnknown1

          Not saying Tales as a whole, just at some point there are games using the same engine and assets. Like the above poster said. We have three games and a confirmed 4th. The hostility(not you) is baffling towards this franchise.

          • M’iau M’iaut

            The moe aesthetic will always be polarizing. Not specifically this game, but I’ve seen several real flamebait threads on the general subject recently on other sites. CH is also the most visible dev/publisher working the niche, especially stateside.

          • I don’t understand why you say it’s baffling when people explain time and again what their problems with Compile Heart games are. This discussion has taken place so many times now.

            They’re three games in and still haven’t figured out how to even get their games to run smoothly at a consistent framerate on the PS3 yet. Being a small developer is no excuse at this point. Devs that are much smaller than them are making prettier, smoother and overall better console games.

            It’s understandable that Compile Heart have their devoted fans, and if those folks enjoy their games, great. To each their own. Everyone that plays games has, at some point, enjoyed a game that other people think is “bad”. We all know how it works.

            That said, I just don’t understand why CH followers act so shocked when somebody else says they don’t think CH games are good enough for them. The reasons are obvious. They aren’t being held up to Square Enix or Atlus or Nintendo or Level 5 standards. They’re being held up to the standard of other, similarly-small developers.

          • revenent hell

            Most hardcore fans refuse to see faults in a game. I think one day I made mention of my issues with the orriginal Neptunia game in a thred somewhere and while most people could agree there where a few who couldnt help but believe I was delusional and the games are perfection incarnate.
            For ANY game no matter how much I love it I do at least recognize what faults,to me,it does have. No two people will have the same thoughts about a game,obviously,but I realy do think people selectively choose to be oblivious to obvious faults even if I myself can accept them.

          • I play their games because they actually show they WANT to improve, while most big developers have been playing it safe.

            It seems that you really don’t understand why people support the company as it is.

            They may be small, but they show signs of improvement and actually put effort into making changes for the better. Very few developers actually TRY to change like that.

            Who cares about a consistent frame rate? As long as it doesn’t slow down to a crawl, I sure don’t, and never will. If a game is good, it’s good, and Neptune is good and getting better with each release.

            If anyone denies that, then clearly they haven’t played any of the games.

          • revenent hell

            Ive played the games and while I dont take issue with gameplay/design choices charecter and story depth dont exsist and does not improve,at least not threw the first two games I have played and that is greatly saddening.
            Getting better just dosent encompass gamplay/visuals charecter and story depth are a factor as well and thats where these games have been lacking seriously in advancment for me.
            Just because a game is made more with a comedic feel dosent mean its ok to lack in depth.The first game was funny yes but replaying it as MK2 with changes to gameplay is not ok,and yes I pre orderd Victory but if that goes in the same vain as the first two I wont be able to support this series any more. Charecters should get deeper and make people want to know more about them and their world..MK2 did nothing to induce this as its charecterisation was the same as the first

          • AnimeRemix

            One must actually wonder if there is any way to make the Neptunia characters feel more deeper at this point…

          • revenent hell

            Well since they arent to begin with I think so.
            Actually upon reflexion it dosent help that they use stills in towns.I think if you could actually take the charecter and interact with/in these locales it would lend it a better feel of importance. Instead of the them talking about whats happening it would be more impactfull to see it,I think this lack of evolution is not helpfull either.I think what they use for battle animation would be a very good addition here.
            Perhaps if something like this was implemented in their style I might not be so hard with everything being a run on parody…

          • I play their games because they actually show they WANT to improve, while most big developers have been playing it safe.

            If they want to improve, how come Mugen Souls has a horrendous framerate and atrociously long load times when the game does absolutely nothing that would strain even a much lower-powered console?

            Don’t get me wrong. I can appreciate a developer’s desire to improve, but only if they actually do improve.

            As for your comment regarding playing it safe, developing an entire line of games filled with moe anime girls aimed squarely at the otaku audience is the best example of “playing it safe” that I’ve seen.

          • “Who cares about a consistent frame rate?”

            You can’t talk about a developer’s improvement and then inconsistently ignore minor details like this that could easily be fixed. If they can’t fix a basic problem like this, how could they be trusted as actually caring about what they do? I’ve seen Rune Factory Frontier run smoother and more consistently on Wii hardware. And this isn’t about who care about it or not; not optimizing a program for a platform is a flaw, because that means the program isn’t working as well as it should.

            “Very few developers actually TRY to change [for the better].”

            If you have no knowledge of other developers’ progress, with all due respect, at least don’t try to speak like they don’t do anything noteworthy.

    • Sylveria

      COD does the same, all the EA sports games do the same, Dynasty Warriors, Pokemon and Dragon Quest have remained largely unchanged mechanically for over a decade, the FF13 saga is based around recycling characters and assets with some tweaking to the combat and setting, a significant portion of games released are done on Unreal 3 which has been around for 7 years if you want to talk about games not using “new” engines. Companies re-use engines and assets, it isn’t practical for them to make new ones for every game or even every few. I’d almost guarantee that any series or developer you’ve followed this generation that has more than 1 entry has used the same engine.

      You can rag on Neptunia games like they’re the only series that does it, but it is far from being the only series that pumps their games out quickly and fairly samey. Even so, is that a bad thing? I can only speak for myself, but I’d rather buy an entry in a series I like every year than sit and wonder for 7 years while something I want sits in development hell.

      Also standard versions of new Neptunia games cost $50, not $60, at least in the US.

      Lastly, you come across like we’ve had 5+ Neptunia games. We only have 3 games in the series currently and how it plays changed considerably from 1 to 2 imo. The 4th was announced and we know nothing more than “it will exist some time in the future in some fashion.” Your hostility toward the series and the fan-base seems a bit unfounded and is probably hypocritical once you think about it.

      • Arrei

        While I agree with most of what you say, I can’t help but feel comparing it to the likes of CoD and EA sports games only serves to weaken your case.

    • revenent hell

      I wish they would at least add in some males. Dont get me wrong I appreciate the moe girl thing but I am quite tired of the complete lack of males. They can be just as attractive to look at…….
      I dont realy mind the engine or how the game looks since for me the “look” of the games are the farthest problem for them and I kind of enjoy the “not super techy” look thats so often what games go for “must look real” blah blah blah stuff. Frankly it gets old and begins to take away from the “fantasy” feel for me and loses a lot of the charm. Its almost refreshing to play a game that lets me feel the fantsy of it.

    • Randy Marsh

      Shhhh, the Neptune fanboys will burn you at the stake for comment. Hide my friend, HIDE!

  • I hope it’s for Vita

  • Mavalex

    Don’t even know what it’s going to be about, but I want it anyways

  • revenent hell

    If this game is localize chances are I wont buy it.

    I made a comment below that is pretty much the reason why but im just going to add it here

    I dont mind the “look” of the game’s,since I actually appreciate that particular aspect of them, so much as the complete lack of a good story premise,well I think the premise is fine but not how its played out. I know the game’s are not ment to be taken overly seriously,and I do enjoy fun goofy games now and again but as its going to be having a fourth game I think by this point the story and charecters should be getting a little deeper by now.

    But they are not and that is greatly saddening to me. Theres litterally no development of any kind from game to game in story or charecter and I expect that once a tittle begins to get a few games.

    I dont like playing a second or third game thats litterally like the first except with changes to gameplay. I am more a story/charecter driven person and am fairly accepting of any type of gameplay as long as its not completely broken so this more than anything else bothers me about the game’s.

    Otherwise I think they are fun little games but even being so with the premise themselves so much more depth could be added but they just dont. It can still be a fun,goofy game but with some serious advancment and growth….I just cant accept with these games any more the complete lack of this.
    Just because some “seriousness” is added to the game dosent mean it’ll ruin it.

    • revenent hell

      Its so amusing how when a person gives their thoughts and views about a game ignorants will just spam the dislike button,without actually reading and comprehending what is being said because a persons views dont match their own. I realy dont see the point in the like/dislike thing here anyways but you know these topics are for discussion not just going “OMG THIS GAME IS SO AWESOME” people have opinions that arent just to praise whatever game appears and give the critiques in hopes that it can make the games BETTER because they like them and would like them to be more relivent in the world.

      • raymk

        Um you only have 1 dislike and I’m sure someone probably did that just because you have a wall of text.

        • revenent hell

          The one on all of my posts within a few seconds made my tirade possible! :P
          I get why people will disagree but come on at least state why most of the time no one does and I dont get it…I am so ok with being dissagreed with and at worst I may learn an interesting fact or two ….Well read my reply above and you might understand my feelings better…well if you care to that is. Honestly its probably not worth the effort though its long to :D

      • M’iau M’iaut

        Downvotes are one of those disqus things we must all just work around. They are best ignored and not drawn attention to.

        • revenent hell

          I know,I realy do and I know this probably makes me look petty or something like that but it has been bothering me for some time. It seems like every comment that isnt going gaga about a game gets that lil down button simply because a person states,even though they like the game, something was ever so slightly off about it.

          A long while ago one person made mention of their playthrew of a game demo and in my mind gave some realy good opinions about it yet he was downvoted like no tomorrow, without so much as one single comment as to why no less,that realy began my dislike of the vote up/down thing.

          I’ll let the…annoyance? go since I hope you dont mind that I ranted here about it to you but I swear people dont even read half of what is said most of the time,even if my posts are kind of on the questionable value side others realy are good thought producing ones and I swear people only see “The game is not perfection incarnate” out of them…its sad.
          But even though you had no choice thanks for letting me ramble about it. I at least feel better :D

  • Yuriangels

    so what the general number in sales with the Hyperdimension Neptunia series I am shocked that there were petty to make more games like this.

  • AnimeRemix

    Well, whether if you hate Neptunia or not, can’t deny that the popularity of it is increasing…some what. Neptunia T-Shirts! o/

  • Mirai

    Hyperdimension Neptunia Series FTW

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