Castlevania: Mirror of Fate Demo Reaches Nintendo eShop Along With Runner 2

By Ishaan . February 28, 2013 . 9:55am

(US) Nintendo 3DS eShop Update:


This week’s 3DS eShop update brings a demo for Castlevania: Lords of Shadow – Mirror of Fate to North America. Joining it are two original eShop games—Coaster Creator 3D for $9.99 and Mahjong Mysteries – Ancient Athena for $4.99.


Additionally, side-scrolling platformer, Fractured Soul, is going on sale. The game will be available for $7.99 instead of $11.99 for a limited time. You can read a playtest for it here.


Finally, Nintendo also say that this is the last week Fire Emblem: Awakening’s “The Champions of Yore 1” DLC map will be available for free. After March 6th, you’ll have to pay for the map.


(US) Wii U eShop Update:


The Wii U gets just one new game this week—Bit. Trip Presents… Runner 2: Future Legend of Rhythm Alien for $15. The game 125 levels and eight different characters. Both the full game and a demo are available on the eShop now.


Meanwhile, the original Wii is getting Retro City Rampage on WiiWare.


You can view this week’s full eShop update (along with DSiWare) at this link.


(EU) Nintendo 3DS eShop update:


The 3DS eShop in Europe gets Splash or Crash for €2.99/£2.69 (titled Kersploosh! in the U.S.). You drop a stone or iron ball or jewel down a well (“into the abyss” says Nintendo PR), and have to see that it gets all the way to the bottom without getting caught in anything along the way. Each item has a different durability and speed.


Meanwhile, the 3DS Virtual Console gets Pac-Man for the NES for €4.99/£4.49.


(EU) Wii U eShop update:


No new Wii U releases this week. However, the original Wii is getting Retro City Rampage on WiiWare (1000 points), along with Reel Fishing Ocean Challenge (500 points).


  • 愛憎

    Apparently the Castlevania demo is the same one that was available at E3 last year. That doesn’t seem very representative of the final product…

    • Solomon_Kano

      It might be the same section of the game, but they’ve tweaked gameplay, UI, and other elements since.

  • Darnit, I was sorta hoping with the mentions having been made around places that Harvest Moon and River King would’ve been out this week. Ah well.

    I bought Runner2 for Steam, so I won’t be picking up the Wii U version, but I highly recommend the game for anyone who enjoyed Runner, and really, enjoys any sort of running game, platformer, or even unusual aesthetics. It’s an excellent game to play and the music for it is superb!

    • New Harvest Moon and River King? Which consoles are they announced for?

      • Solomon_Kano

        Virtual Console.

        • Ah. I thought those are new titles. Oh well, at least I got the River King PS2 Classics on PSN.

  • Castlevania is kind of interesting. Very combat-heavy. I kind of like it… I think? Kris mentioned this in an older preview for the game, but air-dashing seems to play a really important role in combat, even though they barely make mention of it. You aren’t going to be able to defeat that first mini-boss without air-dashing to dodge his attacks.

    Got to wonder why they don’t let you use the D-Pad for movement, though. Moving with the Circle Pad in a 2D game doesn’t feel right.

    • Ethan_Twain

      I just booted it up too! It reminds me of Castlevania IV kinda. Lots of big swingy whip moves and whip swinging, and the jump has that really delicious sense of weight to it. You’re more committed to your direction in this than in the DS games where the jump physics let you maneuver pretty nimbly in the air. I like this a lot – there are a lot of things I like about retro Castlevania that never made it into the Metroidvanias.

      I just beat the boss without air dashing though :) How do you do it?

      • You mean the guy carrying the huge axe, right? I… still haven’t beaten him. I get him down to the last sliver of health, and the game then expects me to do something to finish him off, but I can’t figure out what. So he ends up regaining a little bit of health in the meantime, and then I have to whittle his HP bar down again.

        I’m enjoying it, though. They really make you work during the battles. You get your butt kicked even by the regular enemies if you aren’t careful, and I like that it’s not cheap difficulty like some parts of Order of Ecclesia were, as much as I loved that much.

        The platforming is kind of interesting, too. Not the precise kind… more the “figure out where to jump from here” kind.

        • Ethan_Twain

          Okay, back from my second run through the demo. I had that problem too for a while. When you empty a boss’ health bar, they start glowing white. You then tap R next to them to initiate the boss killing quick time even. If you miss it (and it’s a reasonably sized window once you know to be looking for it) the boss gets a little HP back to keep going. It’s the same system as the QTE finishers on normal enemies, except you don’t have the option to skip it on the boss.

          The other thing I discovered while messing around with air dashing is that there’s sort of a parry system in here. If you put up a block a split second before getting hit the camera zooms in dramatically and the other guy is stunned for long enough for you to start up a combo. It doesn’t work on projectiles, but I accidentally nailed one of the spiked shield dudes with it.

          • Hmm… I did try hitting R a few times, since I figured that was what I needed to do, but nothing happened. Maybe I wasn’t close enough. They don’t give you a prompt (which is nice in its own way, since it’s kind of intuitive) so maybe my timing was off, too. I’ll give it another go.

        • kylehyde

          So I guess you didn’t read the manual that came with the demo.

          You should have to press R and then a quick time event begins in which you have to press Y, if you fail, he will counter (I know because mi finger sliped and ended pressed X). If you success then you will finish him.

          • Oh. Yeah, I didn’t bother reading the manual, hahaha. Thanks for the heads up. I’m gonna play through the demo a couple more times and see if I can somehow rack up any additional experience to unlock new combos.

    • kylehyde

      Even that I’m an Igavania fan, I actually liked the game. At first I was not acostumed to the heavy combat focus, but quickly I was making block-counters and dodging attacks.

      I hope that the final products turn good, overall I think we could be in front of the new perspective that was necesary to the series.

      • It does take getting used to. For the first few enemies, you kind of don’t know what to do, since they don’t really go easy on you. The very first encounter has you surrounded by three guys, one of whom has a shield. But yeah, once you figure out how to dodge/parry and learn the timings through repeated encounters, it becomes a lot of fun.

        Like Yesshua said, the whip has a nice weight to it, too. It feels nice and hefty when you smack things around with it, although I do wish it actually sounded like a heavy chain whip. Still, minor complaint. I like the game. Definitely very different from the DS games but in a good way.

  • Kaihedgie

    It’s okay, I guess :V

  • Yay Castlevania.
    I haven’t played the PS3 game yet though.

    • Solomon_Kano

      As a note, being a sequel, this kinda spoils the first game’s ending. I’m sure that was probably obvious, but I figured I’d let you know just in case.

      • *shrug*
        I love me Castlevania handheld games so it saddens me I have to hold out on it longer then.
        I”ll still play the demo though.

        • Solomon_Kano

          I feel your pain, though I’m in the opposite situation. I’ve beat the original but I can’t play MoF because I don’t have a 3DS yet.

  • Got back from classes and finally beat it. Really enjoyed the demo. I know the combat won’t feel this fluid at the beginning though since lots of the combos are already unlocked. The platforming looks likes its been really cleaned up from LoS. That can be because its 2D perspective though.

    I’m sold though I might not be able to afford it at launch.

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