• andref

    Still after playing the demo, all of my earlier fears are now gone
    1. Combat takes thought and can’t just fight without taking into account damage received. Didn’t really notice floaty combat, everything was tight and definitely a fan of dodging with Trevor

    2. Enemy designs are quite good of what is shown and definitely comparable to old game’s counterparts, but with a few design differences. The large shielded skeletons were familiar in their fighting style.
    3. Linearity of the castle is fine, and the little out of the way paths are natural are natural of what the demo showed and hopefully continue to blend in with the environment instead of feeling tacked on. Really glad the health fountains don’t require quicktime events to utilize them

  • Happy Gamer

    i genuinely enjoyed the demo. It does feel more like a 3d char on a 2d plane than a real 2d game. I understand Lords of Shadow was successful, but I hope they revisit the old 2d titles again (which I don’t think will happen for some reason)

    • Ethan_Twain

      Oh, it definitely will eventually. Right now I feel like Konami Japan is backing off and letting Lords of Shadow be their headline Castlevania experience. Lords of Shadow was a pretty big hit for them and their metroidvania designs have been reaping decreasing rewards for a couple installments now. I feel confident that Konami Japan will get back to making Castlevania themselves once Lords of Shadow 2 is out.

      • http://twitter.com/lesang000 le nguyen hoang sang

        yeah , that is good to hear . i love it .

    • Relytgninroht

      It would be awesome if they did a completely 2D Castlevania in the style of Rayman Origins/Legends (completely hand drawn artwork). It would look so good, especially if they went with a dark fantasy/gothic art style.

  • Solomon_Kano

    I can’t wait to play this. I need to get a 3DS already, man.

  • Relytgninroht

    Played the demo, and any doubts I had are gone. Looks much better on the 3DS than in screenshots/gameplay videos (low resolution of the 3DS isn’t doing it any favors, that’s for sure), and is probably one of the best looking games on the system. The 3D effect is excellent- it gives it a great feeling of depth, like a diorama except better. Really enjoyed the combat and movement as well- feels really nice, smooth, and natural.

    Hmmmm… Was going to wait on this, as there are a lot of other March releases I want, but crap… Might have to grab this instead of Tomb Raider next week.

    • Exkaiser

      If I have any complaints with the graphics, it’s really more an art thing- Trevor’s face is hideous.

  • http://www.facebook.com/stale.laastad Ståle Laastad

    how is the framerate?

    i can live with jaggies, but poor framerate and huge spikes in it, in games like this, is a letdown.

    • LustEnvy

      Framerate was bad, IMHO. Felt like it ran at 24fps. Not even 30. I’m disappointed, and I’m a HUGE Castlevania fan, Iga-vania and Mercy Steam.

      I don’t think I’ll be getting this one. Didn’t enjoy the demo.

      • http://www.facebook.com/stale.laastad Ståle Laastad

        that was my fear after seeing the video, thanks for the reply.

  • AaqibRawat

    the combat is nothing like street fighter or samurai showdown!

    i played the demo it just felt like a watered down version of lords of shadow.

    it still had QTE’s for bosses ergh ,ledges that needed climbing.

    Having produced the most successful Castlevania in the series history, we felt that this was the right direction to go in.

    a part of me died when i read that.

    • Ethan_Twain

      Well what lesson were they supposed to take away from producing the most successful Castlevania game ever? That they shouldn’t have faith in their own vision and instead design around the conventions of the previous, less successful Castlevanias?

  • Spirit Macardi

    I just played the demo, and it made me so mad that I rage quit and deleted it from my SD card.

    To start, the 2.5D tries having dynamic zooms and angles like the Klonoa games or Kirby 64, but the problem is that since the game is focused on combat you can end up with the action focused too close or at the wrong angle for you to notice oncoming enemy attacks.

    The platforming is clearly trying to ape Prince of Persia, except it’s not nearly as fluid. Plus, to quote JonTron: “They put FALLING DAMAGE in their motherf***ing 2D platform game?!” Also, while people may see this as a nitpick, it seems incredibly unintuitive to have to press the grapple button again to stop swinging instead of the jump button.

    Finally, the quick-time events. To start, this is a fad that should have died out the moment it was even suggested. It’s also what prompted my rage quit. Having to mash the B button to open a treasure chest was bad enough, but I then got to the end of the boss fight against the giant axe-wielding thing (who only seems to know how to charge at me in painfully telegraphed ways), and when I failed a timed button press to kill it I somehow got insta-KO’d and had to restart the fight from the middle! That’s not providing challenge to the player, that’s a d**k move.

    Can someone at Konami let Iga out of his cell now? I think he’s served his time for making Castlevania Judgement.

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