This Week In Sales: PlayStation Vita Price Cut And Dynasty Warriors 8

By Ishaan . March 6, 2013 . 12:00pm

Period: The week of February 25th – March 3rd (2013)

Top-seller: Dynasty Warriors 8 – 203,224

Nintendo 3DS sales: 27,174 | Total sales: 8,055,697

Nintendo 3DS XL sales: 50,265 | Total sales: 2,708,598

PlayStation Vita sales: 62,543 | Total sales: 1,294,407

Wii U sales: 10,021 | Total sales: 801,027

<< Last week’s software sales chart


Last week was a busy one for game releases in Japan. Tecmo Koei released Dynasty Warriors 8, which led the software sales charts with 203,224 copies sold in its first week on store shelves. Behind it at #2 was another new release, Professor Layton and the Azran Legacies, supposedly Layton’s final adventure, with 130,686 copies sold.


At #3 was Senran Kagura: Shinovi Versus, a spin-off of Marvelous AQL’s Senran Kagura series of games starring factions of female ninjas engaged in war with one other. At retail, Shinovi Versus sold 94,324 copies, but earlier in the week, Marvelous reported that total sales—including download sales—are at 120,000.


Senran Kagura: Shinovi Versus released in tandem with a price cut on Sony’s PlayStation Vita device. The price cut, which reduced the system’s price from 25,000 yen to 20,000 yen, spurred Vita sales for the week, moving 62,543 Vita devices. Sony are hoping to keep momentum up with the release of Soul Sacrifice, a multiplayer action game, this week.


Also released last week was the PlayStation Vita version of Phantasy Star Online 2. While the online multiplayer game is both free to download and play, Sega also released a retail version with added in-game benefits that people could buy. The retail version sold 61,227 copies, although downloads were obviously likely much higher.


The top-20 chart for the week was as follows:


Lw Tw Title Weekly Sales Total Sales Sys. Publisher
New 01. Dynasty Warriors 8 203,224 New PS3 Tecmo Koei
New 02. Professor Layton and The Azran Legacies 130,686 New 3DS Level 5
New 03. Senran Kagura: Shinovi Versus 94,324 New PSV Marvelous AQL
New 04. Dragon Ball Heroes: Ultimate Mission 88,386 New 3DS Namco Bandai
03. 05. Animal Crossing: New Leaf 73,615 2,739,654 3DS Nintendo
New 06. Macross 30: The Voice that Connects the Galaxy 63,089 New PS3 Namco Bandai
New 07. Phantasy Star Online 2 Special Package 61,227 New PSV Sega
01. 08. Metal Gear Rising: Revengeance 60,394 369,075 PS3 Konami
New 09. Shining Ark 54,837 New PSP Sega
02. 10. Dragon Quest VII: Warriors of Eden 46,878 1,135,220 3DS Square Enix
New 11. Touch Detective: Funghi’s Big Breed 28,367 New 3DS Success
New 12. D.C. III Plus: Da Capo III Plus 12,444 New PSP Kadokawa
07. 13. New Super Mario Bros. 2 10,208 1,942,364 3DS Nintendo
08. 14. Monster Hunter 3 Ultimate (Best Price!) 9,177 244,642 3DS Capcom
06. 15. Taiko no Tatsujin: Super Splendid Edition 7,737 413,787 Wii Namco Bandai
39. 16. Hot Shots Golf: World Invitational 7,616 184,192 PSV Sony
10. 17. Taiko Drum Master: The Little Dragon and the Mysterious Orb 5,983 435,146 3DS Namco Bandai
04. 18. Magi: The Labyrinth of Magic 5,815 35,217 3DS Namco Bandai
12. 19. Mario Kart 7 5,307 1,988,455 3DS Nintendo
09. 20. Fantasy Life 5,236 241,576 3DS Level 5


Sales data acquired from 4Gamer, Media Create and

  • XYZ_JolteonZ980

    Wow that is mighty impressive, Clap Hanz for Sony, indeed. I wonder if it can stay at this pace with its lineup coming. It has finally hit its stride.

    • Solomon_Kano

      I can definitely see it maintaining this level of sales for at least the next few weeks with Soul Sacrifice coming. I don’t really know what’s up next on the Vita calendar, but with several releases like this so close together and the price drop, I think we’ll see a similar amount of people picking it up for some time. Sony’s got a lot of software lined up for this early part of the year, so it should be good.

      • Whats up ?
        Tales Of Heart, Soul Sacrifice, One Piece PIrate Warriors 2, Muramasa, DOA5+, Atelier Meruru + and an other japanese game : a Stein something.

        With no date but could come this year : Toukiden, God Eater 2, FF X, Oreshika by Sony ( but this one just started 2month ago so not a little chance for this year).

        I think they will announce some other things later so its already a good amount ofgames coming in Japan !

        • Solomon_Kano

          I completely forgot about Pirate Warriors 2, holy crap. Namdai said that it’s already reached 500k in pre-orders, so I’m looking forward to seeing how much of that goes to the Vita version. That should be nice.

          And to think we’re only in March. Sony’s got the whole rest of the year to make announcements for more and more stuff.

        • z_merquise

          I think Dragon’s Crown would be release in this year. I hope that would also boost sales for the Vita even it had a console version too.

          • Solomon_Kano

            I’d like to see that do something but, sadly, Vanillaware’s games generally don’t sell especially well so it’s probably not going to do too much for the Vita. Unless Atlus/Index has a killer marketing campaign cooking or something.

            It’ll be one more great game that might be the tipping point in convincing someone to pick a Vita up, but it won’t move hardware by itself.

          • z_merquise

            I thought Vanillaware games sold well in Japan. I remember Grand Knights History doing well.

            I really wish Dragon’s Crown to be their biggest seller. Heck, did you see the amount of fan art (quality ones and the . . . dirty ones) for the game in Pixiv the moment it was announced? That’s really impressive, I say.

            I guess they’re a niche developer with a cult-like following in Japan too but I hope Dragon’s Crown would give them more recognition they deserve.

          • Solomon_Kano

            GKH only opened to around 64k. Good for a small studio like Vanillaware, but not the kind of numbers that have people buying hardware for their games. They do well enough because they’ve a very dedicated fanbase, but they still don’t do a whole lot.

            I’m hoping Dragon’s Crown will boost them as well. I don’t know how it’ll go down in Japan, but I think it’ll get their name out there some more in the US. Atlus USA is sure to do a good job of that.

      • These are some of the major titles coming for the Vita in Japan in the coming weeks (some already released):

        – 02/28 Ganbare! Zunou-Chan, Ninja Gaiden Sigma 2 Plus, Phantasy Star Online 2, Senran Kagura Shinovi Versus: Shoujotachi …

        – 03/07 Soul Sacrifice,Tales of Hearts R

        – 03/14 Cure Mate Club, Nobunaga no Yabou: Tendou with Power-Up Ki…, Steins;Gate

        – 03/20 Dead or Alive 5 Plus, Meruru no Atelier Plus: Arland no Renkinju…, One Piece, Kaizoku Musou 2, Pro Yakyuu Spirits 2013

        – 03/28 Oboro Muramasa, Sei Madou Monogatari

        – 04/18 Slotter Mania V: Zettai Shouji II

        – 04/25 Kajiri Kamui Kagura: Akebono no Hikari, Meikyuu Cross Blood: Infinity

        Based on that list, I’d say the Vita will be seeing a healthy number of hardware and software sales for a few weeks (especially next week, when I believe the Vita will exceed even this week’s sales). Also, hopefully by the time even more games will be announced for it.

        • Solomon_Kano

          Wow. Sony did well getting a stream like this. They timed that price cut just right. Soul Sacrifice, Nobunaga’s Ambition and Steins;Gate a week later, and One Piece a week after that! Yea, the Vita’s going to be holding steady for some time. I agree that it’ll likely sell even more next week.

          I wonder when Sony’s gonna set aside some time to announce the next batch of stuff. They’re good through April, so let’s see.

          • Yes, I suppose they will announce something for May also to keep gamers interested until the E3 in June. Then on the E3 they should drop some huge announcements, like FF X HD, perhaps even an exclusive GoW Vita, Type-0 (hopefully) or others.

          • Solomon_Kano

            That sounds about right. They’ll need something pre-E3, but from there they can event hop. E3, Gamescom, TGS.

  • Solomon_Kano

    I’m thoroughly surprised to see PSO2 so high. I figured there’d be folks who opted for the physical version, but I definitely didn’t expect so many. I also didn’t expect the Vita to outsell the 3DS and the XL, but that’ll probably continue until next week and then cool down.

    Still happy to see Kagura up there. It even beat out a new Dragon Ball game, so I’m even more impressed than before. A very good week for MAQL.

    • PSO2 is impressive! I hope Sega announce a download figure, since that’ll be a more complete image of how many people the Vita version added. And even then, just downloads aren’t the whole picture, since PSO2 is free-to-play.

      How much money people spend is the real question. I know they’ve said the PC version has been doing really well for them so far, but they never talk about revenue, which always disappoints me. Hopefully, someone can manage to get numbers out of them for a keynote or something.

      I think it was a super ballsy move on their part to make it free-to-play. Very glad it’s paying off. Sakai’s really got his head in the game.

      • Solomon_Kano

        Yea, I’d really like to see Sega announce some more detailed numbers. If this is how many people bought the physical copy, surely tons more got the free download. Hearing how much revenue it generated would be even better. Considering Sega’s current straits, I’d really like a better idea of how well this is doing for them.

        • MediaMindControl

          I typically don’t buy things in FTP games but I can see myself buying the physical copy of PSO2! I played the demo and loved it. besides I like to show support and purchase the games I support.

          • Solomon_Kano

            I’ll be getting a physical copy as well. The game looks great.

          • MediaMindControl

            yeah it is pretty great and I hope more companies follow this format especially on the vita. I think it can excel at this making a more unique appeal or reason for people to have a vita. The connectivity to the PC version could aid the vita to gain sales. I remember I used to want gunbound for the ds back in the day seeing that the touchscreen was a perfect interface for that game. sadly it never happened.

          • Solomon_Kano

            Gunbound would’ve made for an interesting DS game. It’s unfortunate that the system had so little in regards to online capabilities, but that looks to have been righted with the 3DS.

    • Vita didn’t really outsell the 3DS though. I know you’re talking about split sales but in reality the 3DS still outsold the Vita.

      • Solomon_Kano

        By the way Media Create lists the sales, it outsold it. That’s all I’m saying. Yea, you can put em together, but that’s not how it’s listed.

        • Kefkiroth

          That would be like listing who bought the various 3DS colors and saying Vita outsold the 3DS because of that. I think the point is that slightly more people were interested in buying 3DS games, and thus bought one of the two models based on their preferences.
          Though I agree it’s a nice thing to think the Vita outsold it just because it has a bigger number than either 3DS model. Hope it keeps this up.

          • Solomon_Kano

            Again, just going by how it’s listed. If Media Create decides to combine the two, then I’ll look at it like that. I get that the 3DS has more total, I just think it’s nice that it was able to outsell the individual models for once. That’s all.

          • Daniel Jeanbaptiste

            3DS and XL are the same platform just different models.
            Still holds the same games, features and everything nothing different from the two aside from bigger screen, system, better battery life and more comfortable.

            3DS still out sells it.

          • Solomon_Kano

            The comment you responded to even says that they’re different models, so I’m very much aware of that.

            I don’t mean to sound rude, but what was the point of your response? I’ve made my statement, explained it twice, and acknowledged that the 3DS sold more across the two models. So, no hard feelings or anything, I’d just like to know why you responded?

          • Daniel Jeanbaptiste

            Yet you are still saying Vita outsold it

          • Solomon_Kano

            I’ll clarify this again: it’s nice that it could sell better than the individual models. As in better than the XL by itself and better than the vanilla 3DS by itself. Together they sold more. Clearly.

            Are you happy? This isn’t some debate about who’s winning or losing, so I’m not sure why three people felt the need to restate what I’ve already acknowledged. But here you go, I’ve acknowledged it again.

  • Guest

    No console sales chart?

    • At the top of the post, like always.

      • Bad visibility : the police isnt correct and the biggest information isnt highlighted, this is why he didnt see it.

        • I’m okay with that, personally. The sales columns have always been more about software than hardware, and I feel that’s the way it should be. There are seldom interesting discussions to be had about hardware sales, since they can only really be high, low, or somewhere in the middle.

          Software is where there’s a real opportunity for everyone to discuss and learn about market trends and so on.

    • Solomon_Kano

      From Media Create:

      PlayStation Vita – 62,543 (11,456)
      3DS LL – 50,265 (49,317)
      3DS – 27,174 (25,412)
      PlayStation 3 – 25,725 (18,529)
      PSP – 11,171 (8,981)
      Wii U – 10,021 (9,633)
      Wii – 1,383 (1,317)
      Xbox 360 – 486 (473)

      • Sebastian Lothian

        Wow, I did not know that the 360 was that low.

        • Solomon_Kano

          Yea, it’s been that way for some time now. Not really surprising though. A number of high profile games just stopped releasing on 360, becoming PS3 exclusives in Japan. On top of that, MS themselves have pretty much given up on it in Japan. It still gets lots of niche love from the likes of Cave and .5pb/Mages, but that’s about it. Makes me wonder how the next Xbox will be received in Japan.

          • mirumu

            I expect some of the niche love for 360 stems from Microsoft’s XNA which supposedly made game development extremely easy even for smaller teams. I’ve never used it myself, but I’ve seen a lot of devs say really nice things about it. That certainly was the driving force behind many Xbox Live Arcade titles.

            As of this January however Microsoft has essentially killed XNA (No longer actively developed, and not supported on the Metro UI). Maybe they’ll come up with something better/equally good for their new console. If not, I expect to see at least some developers moving elsewhere.

          • Solomon_Kano

            Yea, that lines up with the responses I’ve seen from smaller devteams. I felt that was one of the 360s strong points, that it was so friendly for smaller devs.

            Things are apparently turning around though. On top of axing XNA, I’m hearing the MS’ policies have become more restrictive in places that make it more troublesome for the same smaller devs they were looking to court to actually get their games on the platform. Between that and possible lack of an XNA equivalent, it’s not looking like they’ll be getting the same degree of smaller-scale support next gen. Meanwhile, Nintendo and Sony are becoming ever more friendly to the little guys. So we’ll see how that pans out.

  • xAtKx

    I am pleasantly surprised at vita sale numbers this week. Hopefully sales are steady for the next coming weeks.

  • Arrei

    Animal Crossing is still hanging on, that high on the list? That’s pretty damn amazing.

    • I’m actually more surprised to see a Wii game on the list. That Taiko game has been on there for weeks now. Very surprising, considering Wii software has more or less been dead these last few months. Or rather, the last year, since there hasn’t really been much of significance in a while, outside of DQX.

  • Luna Kazemaru

    dynasty warriors 8 is hella fun SK:SV aswell I just hope the vita can hold up with pushing units and sony pushes for more games.

    inb4 *insert biased comment*

    • I want DW8 so bad T___T How big is the story mode this time?

      • Luna Kazemaru

        each side now has 2 endings it seems they brought the what if endings back I got done with shu’s story mode last night. Some of the characters moves have been pulled from WO3 which is nice.

    • z_merquise

      How is Senran Kagura by the way? Haven’t played any Musou-type of games other than Sengoku Basara way back in the PS2. Does it play similar to those?

      • It’s not really musou style. There aren’t mass hordes of enemies jumping at you. You fight through a bunch of grunt enemies and then the boss fight. The game is REALLY good though. graphics are pretty clean, music is cool and a lots of stuff to unlock! As you level up your characters they expand their movesets. There are 3(if I got it correctly, not that far to say it exactly.) for normal, Shinobi Tenshi and underwear mode. Depending on in which mode you fight you progress your moves in that one. Haven’t played multiplayer yet but from what I heard it’s really enjoyable~

        • Luna Kazemaru


  • YoshEE

    Please release DW8 soon!!! >.<

  • landlock

    With Soul Sacrifice and Tales of coming for the Vita soon sales should stay good at least for abit.

  • Ethan_Twain

    Well hey, this is excellent! Competition leads to consumers getting better offers made to them by all parties, so the Playstation Vita dropping price and getting two new releases into the top 10 bodes well for all of us. I’m a little bit surprised that workmanlike Professor Layton fared as well as it did, one can only imagine it was selling to a very different audience than the fanservice and MMO leading the competition’s charge.

    What’s more important than a single week spike is sustained growth, so I feel like the real significance here will be made clear over the next month. All’s well in week one though :)

  • Luna Kazemaru

    Lol in other news enjoy these funny DW8 glitches

  • $29082171

    Unlike the other short-lived Vita sales jump caused by P4G and Gravity Daze, this one will last a while with the price cut and SS coming afterwards.

  • puchinri

    That’s a pleasant surprise for Vita sales. Good for them. I’m curious to see how the sales will go from here~.

  • i never given up on vita!

  • Kai M

    Senran Kagura: Shinovi Versus has a lot to do with Vita sales. Not surprise DW is number one aka: the COD of Japan.

    • landlock

      200,000 will look terrible when Pirate Warriors 2 is released soon.

  • z_merquise

    MG Rising’s sales from 300k at first week then 60k in second week, I guess that’s still good.

    Any reliable sites that can be checked for sales in US and Europe? I just wanted to know how is Metal Gear Rising doing at those region.

    Glad to see Vita doing better. With more games coming for that, I hope it continue.

    • No U.S. or European sales data for Rising, unfortunately. Maybe we’ll hear something in April, when Konami publish their next round of financial reports. Or, if it manages to break some sort of significant threshold before that (maybe 1-2 million shipped), they’ll put a report out to let people know.

  • kupomogli
  • Solomon_Kano

    Wait a minute… how the hell did Hot Shots creep back up the charts!? 39 to 16 is an unusually large jump (though that didn’t really translate to much sold). That’s an odd surprise.

    Now that I’m looking again, I’m also shocked to see how far Magi’s fallen. Maybe Namdai’s audience really hasn’t moved on from PSP yet. Then again, that Hunter X Hunter game they put out in the Fall also had a terrible debut. Huh. Wonder what’s up?

    • It isn’t uncommon for games with a mainstream awareness to see a boost from increased console sales or holiday periods. You see stuff like that happen all the time on the Wii/DS/3DS side, with things like Wii Sports and Pokémon and so on. We may see Hot Shots again during Golden Week this year, depending on how the Vita’s doing at that point in time.

      As for Namco’s anime games… I’m not entirely certain what’s going on myself, but my theory is that there wasn’t really a huge amount of effort and promotion behind some of their anime projects that are being released now, just because the generational transition from PSP to 3DS was still happening when they started development.

      Look at Digimon World: Redigitize, for example. They’re just porting that game over with a few enhancements and it’s coming out soon, so it’s been in development for a bit. I think you’ll start to see more high-profile projects on the portable side either late this year or in 2014. They probably wanted to wait until 3DS had a good amount of casual/mainstream appeal before committing any of their high-tier projects to it.

      In the meantime, both of Namco’s high-profile anime projects (ie; the One Piece and Shounen Jump games) are on PS3, since that’s the one platform Japan won’t be moving away from any time soon, and Namco have had a lot of experience developing for the platform by now, which helps keep devcosts manageable. I wouldn’t be at all surprised to see them squeeze another couple of console Tales game out on PS3 either.

      • Solomon_Kano

        Hm. Wasn’t there a PS3 version of the Vita’s Hot Shots game though? Or did I make that up in my head? I figured that would’ve killed any interest one might’ve had in the Vita version this long after release, but I guess not. That’s supposing it exists at all though lol.

        Lack of promotion makes sense. I figured the anime themselves should’ve been cause enough for higher sales though. Then again, at the time of HxH’s release the new anime hadn’t been running for too long. Same for Magi’s anime. So I suppose it may have just been too soon for either to see a game if Namdai wasn’t going to commit to heavier promotion.

        I can definitely see them pushing out more Tales on PS3 though. They have absolutely no incentive to move on to PS4 yet. I figure they’d have stayed on PS2 longer if MS hadn’t put up some money this gen, so we’re likely to see Tales on PS3 into the next two or three years, I’d wager. If the Wii U were doing better, I could’ve seen Namdai putting a mothership title over there to keep from making the jump to PS4 just yet, but that’s looking unlikely. So, yea, Tales on PS3 for a few more years sounds probable.

        • No, there is a PS3 version. It actually sold better than the Vita version did when it released, since the PS3 has a much higher userbase. The two are compatible with each other as well, if I recall correctly.

          Yeah, there’s very little reason for any Japanese publisher aside from Square and Capcom to move on to PS4. They’ve only just begun learning to cut down costs and efficiently produce PS3 games these past couple of years. No one’s moving off that platform. We might see PS3/Wii U or PS3/Vita multiplatform games, but yeah. Japan isn’t ready for higher-powered devices at all.

          • Solomon_Kano

            Yea, I’m expecting to see more PS3/Wii U which… surprisingly, isn’t something that’s happened yet in Japan, I don’t think. Like not later ports, but simultaneous multiplatform releases. I think that’ll become more common once the PS4 hits.

            Namdai looks like they’re preparing their audience for a move to PS3/Vita ports with the Tales remakes on the Vita and PW2. Until they’re ready for PS4, it’s looking like they’ll be doing PS3/Vita and 3DS titles.

          • mirumu

            I don’t doubt you’re right regarding publisher sentiment, although the PS4’s unusual architecture (by console standards anyway) is a bit of a wildcard here. With so much memory available, a really well understood CPU architecture, and reliable highly tuned compilers the learning time for developers, and the time required to port code, will both be greatly reduced.

            My expectation is that some companies will release PS4 versions simply because it’s easy to do so.

            This could also be a downside however as the PS4 will be more accepting of sloppy and unoptimised code. I expect some games won’t look much better than their PS3/Wii-U counterparts. Developers wherever they live like not having to worry about things like memory usage or optimisation.

            The rate of international uptake could be a factor too for both PS4 and Wii-U. If I was Nintendo I’d be wanting to see a big boost in sales months prior to the PS4’s launch much like the 3DS had vs the Vita. Hopefully they can do that with games rather than a price cut this time.

            It’ll be interesting to see how things turn out.

          • The problem is that, in order for the PS4 to be actively supported in Japan, it’s going to need to sell first. Plus, Sony aren’t going to be convincing developers to start putting their PS3 devkits away, since that’s really their only source of revenue from Japan these days.

            PSP is dying down and not many publishers seem interested in supporting the Vita. The PS3 is in a far healthier spot compared to those systems, so I can only imagine Sony encouraging devs on the Japan side to stick with it until they feel comfortable moving on, and that’s the right decision, I think.

            Meanwhile, you also have Nintendo actively forming partnerships with other Japanese companies and trying to court them into Wii U development. Nintendo are terrible at communicating and forming deals with Western publishers, but as we’ve seen of late, they’ve got a lot of pull in Japan and are being aggressive in that territory. In the end, there are only so many consoles a devteam can work on.

            I agree international uptake is a factor, too. I see that mattering to companies like Square Enix and Capcom, and perhaps Namco as well. Capcom, I expect, will be supporting Wii U, since they and Nintendo seem very comfortable with each other. Square, I wouldn’t expect much from. They’ve made their choice to push high-end tech with Luminous Engine already, and I don’t think the Wii U will fit into their plans, unless they opt for cross-gen development. Maybe they’ll go that route, but we’ve seen nothing to suggest it so far.

          • mirumu

            Agreed. Personally I think Capcom will be the one to watch. The Wii-U certainly isn’t the slouch some suggest so cross-gen development is feasible I’m sure. I’ve coded for PowerPC CPUs in the past myself and while the compilers have always been fairly poor, the raw assembly code showed nice benefits with hand tuning so I do believe there’s potential to really push the Wii-U if developers put in the effort. The PS4 likely won’t require that effort though due to having so much headroom. It will inevitably be the easier platform to develop on irrespective of how good the devkits are.

            I do wonder though how similar the PS4 devkit is to the PS3 one. Developers prefer to stick with what they know for sure, but that’s far more about the application programming interface presented to them than hardware. If the core operating system and API are similar enough, the hardware difference won’t especially matter and porting games between the two could feasibly be as small as a week of work for one developer. That would be without any software level improvements of course, but many ports are like that.

            I did see a copy of the PS3 SDK in the past and it looked something vaguely like a posix unix system that used GNU’s gcc as it’s compiler and OpenGL for graphics. Given gcc is a much better X86 compiler than it is a PowerPC compiler, I’m sure Sony will stick with it. The PS4 will still inevitably use OpenGL too since they’re unlikely to license DirectX from Microsoft. That really only leaves the OS to complicate matters, and if I were Sony I’d keep that as similar to the PS3 as possible. If it’s a really easy transition, developers will be more welcoming to it.

          • I agree, Wii U is no “slouch” but I don’t think technical specs are the only problem. It’s also the “third-party games don’t sell” stigma often associated with Nintendo consoles.

            Their portables have never had this issue, but it’s been something that their home consoles have faced for a few years now, partly because Nintendo themselves don’t make games in the genres that third-parties are comfortable with (T or M-rated shooters and action games). As long as Nintendo themselves continue to ignore those genres, I think most western devs will continue to ignore Nintendo consoles as well.

            However, again… I think in Japan, Nintendo are actually attempting to make strides toward shaking this image. They’re collaborating with other developers on “un-Nintendo-like” projects and trying to secure additional support as well. Additionally, RPGs are a major genre in Japan, and Nintendo are one of the biggest RPG publishers in the territory, so that helps. Japan seems to be more accommodating of women and appealing to them with their games, too, which is another thing that Nintendo pushes.

            Capcom, I think, is one company that Nintendo see as being especially important support-wise, since they’re based in Japan but are arguably the most global of any Japanese publisher. That’s probably why they’ve been bending over backwards to collaborate with them these past five years.

            On the subject of of SDKs, admittedly, I’m not nearly as knowledgeable as you appear to be, haha. Most of my experience on the development side is with art/production. One thing I can say about the PS3 SDK is that, I recall there was a time when buying a PS3 devkit would also grant you an Unreal 3 license. I’m not certain if this is the case any more, but it does make me wonder what middleware Sony will push for PS4.

            Common sense dictates they’d go with Unreal 4, and Epic’s engines/middleware have always been really easy to use and well-documented. Practically every developer in the West is familiar with Unreal at this point, too, so that should certainly help with cross-gen games. The only thing I wonder in this regard is if the lack of backward compatibility isn’t going to hold the PS4 back. I mean, we all saw it coming a mile away, but we don’t know what magnitude of effect it will have.

    • Tuna-Egg

      Do bundles count in individual software sales? Because there’s a Minna no Golf bundle for the black PS Vita (and also white PS3) which is a really good deal at 19,980 yen. Link: I think most buyers would have gone for this option as you get a free game, bumping up the sales of Minna no Golf (except me, as I wanted a white Vita!)

      • Solomon_Kano

        Ah, now that’s a good point. Yea, media create tracks bundles so that would have counted.

    • mirumu

      Hot Shots Golf was Japan’s best selling Vita launch title. I’m guessing it’s still fairly popular with new owners even now so these numbers are probably a direct effect of the Vita price cut.

      I can’t say I blame them personally, it’s a fun game that was very well tailored to the Vita.

      • Solomon_Kano

        I had forgotten that it sold as well as it did. As the poster below pointed out, as of the price cut there’s a bundle that contains Hot Shots at the same price as a Vita with no game. Since Media Create tracks software in bundles as well, those numbers are likely people who picked up the bundle for the price cut.

        Golf games haven’t been my thing since Neo Turf Masters lol, but I did enjoy the Hot Shots demo. I think it made good use of the hardware without devolving into outright gimmickry.

        • mirumu

          That certainly makes sense. I’ve seen here in New Zealand the Vita selling cheaper bundled with Playstation All-Stars Battle too.

          I’m with you on golf games. I don’t actually like most of them and the few I do I usually only manage to play them for a short time. The Vita Hot Shots Golf did grab me though. I don’t recall spending as much time with one since the original PGA Golf Tour on the Amiga yonks back.

  • Oh Man, quite excited to get my hands on the PSO2 Vita version ! :D

  • Kefkiroth

    An approximately 4:5 Vita:3DS sales ratio is really nice. It makes the competition much more interesting than the 3DS just destroying the Vita. Hopefully it can keep that up with Soul Sacrifice.

  • Ixbran


    Way to Go DW8!

    : D

  • zweii

    25,000 PSN downloads for Senran Kagura is pretty impressive.

    • MAQL probably undershipped, which means people had to grab downloads since they couldn’t find the game at retail.

  • Shariest

    I’m getting vita this summer, hopefully there will be retail offers then…

  • Göran Isacson

    Revengeance takes a dive, but Vita is up and up and is at long last outselling the 3DS versions… for this week, at least. Man, I wonder if this is it- this is the moment where Sonys fortunes… maybe not turn, but at the very least even out? They’ve been taking such a clobbering in the sales department that I kinda hope they can do a little better, if only out of sheer pity. Now to see if the new Tales game and Soul Sacrifice can keep the gravy train rolling…

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