Shin Megami Tensei IV Makes Demon Fusing Easier By Recommending Fusions For You

By Spencer . March 8, 2013 . 2:00pm

Figuring out which demons you can make in previous Shin Megami Tensei titles takes a lot of trial and error. Shin Megami Tensei IV aims to streamline this by giving players a recommended fusion option. By suggesting demons, you won’t need to cancel out of a dozen fusions just to figure out which demons you can make.

 

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Of course, you’re free to fuse demons on your own too. Shin Megami Tensei IV has a detailed demon compendium which lets you search by skills, race, or the name of the demon. Just like previous games you can pay macca to get a demon back with the abilities saved in the compendium.

 

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Shin Megami Tensei IV comes out on May 23 for Nintendo 3DS in Japan.


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  • Vitor Duarte

    I appreciate this but aren’t they making the game a little bit too easy?

    • http://pulse.yahoo.com/_42AD7BXAVNLT35L7YDCMAILIOA dajuanb

      we want the mario audience

      • http://wiredjungle.wordpress.com/ DrakosAmatras

        The audience of Mario games played in short definitive sections picking up a complex RPG made to last tens of (virtually consecutive) hours? Not seeing the connection here.

        And this isn’t the first time you popped in with that sort of comment on SMT4 threads. Drop it. Warned.

      • foopy

        They’re casual because they use the direction keys to move and one button to jump, and you’re hardcore because you use the direction keys to choose demons, one button to choose them, and ANOTHER button to cancel out of the fusion when it’s not the one you want. For hours.

        Look out, internet, we’ve got a badass over here.

      • Calintz YT

        People like you are why so many Megaten fans are considered immature hipsters.

        • Detrimont

          i agree, yet they are some of the most intricate games available, gameplay and storywise(oh, the irony)

      • http://Gematsu.com/ Bruno Silva

        lol…seriously?

        I love my SMT has hardcore as can be, sure…but so far all of the changes implemented do not seem to dumb the game down in any way, rather making it much less frustrating to play.

        I don’t think being suggested what demons I can fuse will make the game any easier. It will just make me spend a little less time sorting through menus and playing the game ;)

    • http://www.segalization.com/ Kuronoa

      Accessibility doesn’t always mean easier. Recommending the demons, but you still have to do the battling and dungeon crawling.

      Sometimes I would spend a long time on the demon fusion screen making even a simple decision, not because I have no idea what I am doing but I am indecisive at times with what route to go.

    • Destiny

      I really don’t think figuring out which fusion is the best one is what makes Megaten games difficult.

      • Jirin

        I don’t think recommendations makes it easier. Maybe easier for beginners, because people who learn how to play the game can probably do better for themselves than with whatever recommendation engine they have.

        BUT, if they spoil the special fusions, like the obscure ones that have very specific ingredients, that does make it easier. As long as you still have to figure out the obscure fusions for yourself.

    • Calintz YT

      Why do you care how other people play the game when you know said game will have an easy/hard/etc difficulty anyway? Besides, this in no way changes the difficulty, unless you think being organized is a bad thing. This just cuts down on the amount of time people will take when deciding what demon they want.

    • Scratch90

      I remember the first time I played Devil Survivor where I can pick any skills I want and also I can see the fusion recipe and thought ‘Man, that’ll make the game easier lol’

      Boy, how wrong I am. (I’m looking at you Bel boss battle)

  • http://twitter.com/EdgeKun Ed Powell

    Is anyone else seeing the minister’s blocky face and being reminded of a certain *ahem*. . . “boss”? Or is that just me?

    Also, I’m REALLY hoping they retain P4G’s skill carry over selection. Choosing exactly what skills to bring over was such a godsend, and saved so much time as opposed to “cancel cancel OK OK cancel cancel OK OK” as one would do in other SMT titles. =

    • AuraGuyChris

      Looks like Master Roshi to me.

      • http://twitter.com/EdgeKun Ed Powell

        I was thinking more along the lines of a very specific battle in Nocturne, myself. =P (Being vague in hopes of avoiding spoilers)

        • http://thespellcraftcolumn.wordpress.com Rudolph Consuegra

          Doesn’t look like a Vulcan…

  • Ninten

    Didn’t Devil Survivor have something like this?

    • OlimacFTW

      Yes, you are correct. In fact, in the first Devil Survivor you can check the demons required to make a fusion, and then you can select the most convenient abilities for your demon.

      In other words, that system was included for the first time in Devil Survivor and not P4G.

  • Funky Bottoms

    Pretty sure this feature is in P4G as well. At any rate, its about time the fusion process got streamlined. Hopefully you can select skills as well, because having to re-roll your fusion to get the exact moveset you wanted was BS.

    • Mayjay

      I remember that feeling all too well from P3P. The ability to choose skills and seeing which demons you could fuse with the ones on hand were excellent design decisions in P4G.

    • dahuuuundge

      P3P and P4G got infinitely easier with skill cards and ability to choose skills. Even the demon source in Strange Journey is hard to build the idea demon since demon source is limited.

      • Shinra

        Actually in Strange Journey you could create any demon you want using the demon source that had the skill you want, just don’t save the game, output a password of the demon you made, write it down somewhere, reset the game, load the data and input the password and… Voila! you had the demon with the skills you want, it is pricey as you had to paid a lot of macca, but that way you don’t lose your demon sources.

        • Exkaiser

          But that takes even more effort than infinitely refreshing your fusions to get the exact skills you want…

    • foopy

      I definitely agree with this. The system in P4G was about perfect. The difficulty should not be in how many times you can back out of a fusion, but getting the ingredients for the fusion in the first place.

      • Jisgsaw

        I’m not against keeping this system (leaving the player free of choosing his skills), but then the difficulty of the ennemies should be adjusted accordingly. Which on other hand would force to heavily use the fusions, which some don’t…

        But P4G was DEFINITIVELY too easy on endgame, even more so than the original on PS2.

    • lunarwhale

      I’m pretty sure that it was confirmed a while back that you would be able to select skills, but I’m not positive.

    • Ferofax

      Perfect set of skills on a monster becomes rare, or hard-won, usually both. I don’t think it’s wise to just “drop” that just because people think it’s “BS”, and I’m pretty sure the devs know that too.

      • Barrylocke89

        I actually agree with you on this one, but I think the trends are leaning more towards picking skills becoming the norm.

        • Ferofax

          I wish for a compromise then: better odds that favored skills are passed on. Maybe a new game mechanic that lets you tip the scales in favor of the skills you want. This way, it doesn’t spoon-feed you the skills, but it’s not that fiendishly hard to set it up as well.

  • Barrylocke89

    I’m not sure just how much I’d use the “Recommended Demon” feature, but that bit about being able to search the compendium for demons based on skills seems like a really nice touch that I WILL use. I don’t recall any of the prior Megaten games having anything like that.

  • http://www.facebook.com/trevor.nicolaysen Trevor Nicolaysen

    Is it just me, or do stats look like they cap out at or seemingly above 200?

    • http://www.cubiz.tk/ Auragar

      How do you reckon?

      • http://www.facebook.com/trevor.nicolaysen Trevor Nicolaysen

        Check out the image of Orochi. The stats are in the 60s-80s, and all notably less than half of the stat bar long.

        It makes me wonder how notably the damage formula has changed.

        • http://www.cubiz.tk/ Auragar

          Hmm… I see.

  • Micrll

    This was implemented in P4 Golden (which I am playing right now). There are 2.5 ways to do this.

    1: You can fuse Persona’s either by selecting the ones you and and seeing what they make.

    2: You can see a list of all persona’s you can make with the current ones you have.

    2.5 You can click the thought bubble and see what others have most commonly gone with if you want a bit of a suggestion :)

    I have never played a Persona Game before this so I don’t know how its implemented in the other ones.

    • Barrylocke89

      Most Megaten games use your option 1, and the Devil Survivor can do option 2 as well. I think the main difference between SMT4 and P4 (from what you’re saying) is that P4′s recommendations come from other players, while SMT4′s recommendations come from the game itself.

      • Micrll

        Ah ok thanks for the clarification :)

  • RoxasTheUnknown1

    I was a little on edge at first and never really understood why but going through P4G made me realize this system needs to stay. It makes fusing so much less of a pain especially for people like me who want best everything for their teams. The dumbed down difficulty is not something I’m seeing. Faster and less hassle doesn’t equal easier. Giving you demons that null all at the start would be easier.

    • Jirin

      I agree, but I think ‘You can carry over any fusion you want’ is a little bit dumbed down difficulty. I’d be in favor of a system where you can choose the skills you want, but you can’t just choose *any* skill for *any* demon. That is, maybe it’s harder to put maragidyne on an ice demon. Let any demon get any skill easily, you make it way too easy to jack out your party to invincibility.

      • Sylveria

        I’d kinda like the option to min-max and customize the crap out of your party if you’re so inclined, but make it so it takes time and effort to accomplish, like getting souped-up weapons and armor in an Atelier game. For instance if I want to have a Lilim with the Dyne level of every spell set and maxxed stats, I should be able to do that if I’m willing to go through the madness to actually accomplish it.

  • http://www.facebook.com/oscar.tapia.56 Oscar Tapia

    Its kinda of neat how they recommend demons for you. I like that idea a lot.

  • Pockystix

    you can’t stop me from using lilim all the time

    • http://www.cubiz.tk/ Auragar

      Lilim really isn’t that good though? lol

      • Ferofax

        Devs can figure out a way to make people be able to pick a demon and stick with it ALL THE WAY TO THE END. Strange Journey sort almost did that, where you can just keep fusing Mitamas onto a demon to hike their stats up to par. Unfortunately, there’s a limit, IIRC, so you can’t cap every stat. If the Devs let lower tiered demons have higher limits, then you can keep on using Lilim if you want, provided you grind her up.

        • http://www.cubiz.tk/ Auragar

          Mitamas are so epic to abuse. xD But myeh I guess so. I just prefer to use more powerful demons, that look (in my opinion) cooler. But I guess Lilim could be useful all the way through…

          • Ferofax

            Well, it’s nice when you’ve grown attached to some demons, you can keep them in your team with a bit of effort on your part. I remember being able to keep one particular demon, the one that comes next Angel but before Principality. I was able to get him to around the 50s before I had to combine him with somebody else.

          • http://www.cubiz.tk/ Auragar

            Hm…I can see that. I get attached to my Jack Frosts though I do fuse them usually.

  • Jirin

    Just so long as you can ignore the feature if you want. Bet their recommendations aren’t as good as the ones you come up with yourself, just so long as they don’t spoil the obscure fusions. Recommending normal fusions is a good idea but if it tells you how to get the weird special fusions with obscure ingredients, that’s kind of a challenge spoiler.

    I’d be more impressed if they had some system to choose which abilities carry over, so you don’t have to cancel out a fusion twenty times just to finally get Fog Breath and Sukukaja both to appear.

    Although I don’t think *any* demon should be able to get *any* skill because that makes it way too easy to FFVI out your party and give every demon everything. I’d like a system where you can choose which skill to carry over, but maybe some demons have more affinity with some skills than others. So maybe, you have X points, and for the fire demon, carrying over maragidyne costs 1 point and carrying over mabufudyne costs 3 points. Or, you have a healing demon, and carrying over mediarama costs 1 and carrying over Gaea’s Rage costs 5.

    If you can choose any skill you want to carry over for any demon, I’m worried it’ll turn into espers/materia where you can just jack of all trades your entire party with no effort.

    • Barrylocke89

      This is one of my big worries about just letting every demon use everything. Yes it does make creating the perfect demon less of a hassle, but some of the challenge is that it’s often more trouble than it’s worth to give a demon EVERY broken/perfect move. Your suggestion actually seems a lot more balanced, while still giving the player some control. And it even adds a dilemma of whether it’d be better to give a demon one or two incompatible skills that it normally wouldn’t learn, or give it 4 or 5 compatible skills that may be similar to what it knows/will know.

  • Mavalex

    Hm….the Cathedral of Shadows theme in IV must be 8-bit/retro by the looks of that Digi-Priest (totally made that name up but I’m calling him that now)

  • http://www.senran-international.boards.net/ TwinTails

    Fu-sion-ha! :D

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