Devil Summoner: Soul Hackers Lets Out Some Demonic Screenshots

By Ishaan . March 29, 2013 . 9:15am

Atlus have released a new batch of screenshots from Devil Summoner: Soul Hackers, slated for release on April 16th in North America. The screens show off a few characters and demons that you’ll encounter in the game, and you can view them below.

 

Soul Hackers is set in a cyberpunk-esque world in Amami City. Your character is part of a team of hackers called the Spookies.

 

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  • shion16

    Wheres my Rakshasa ?

  • Unlimax

    wow .. all these SMT games for 3DS , I’m jealous :P

    • Ethan_Twain

      Yeah, I’ll be curious to see where Atlus takes the hardware from here. The DS had two Devil Survivor games and a “core” SMT game in Strange Journey. The 3DS has two Devil Survivor remakes and a “core” SMT game in SMT IV plus one additional remake thrown in there. So far the treatment of the two systems is pretty equitable. But where SMT was more of a late cycle presence on the DS this is all early cycle 3DS software. I reckon that a Devil Survivor 3 is inevitable at this point, but it strikes me that at the rate Atlus releases games we’re probably going to see a couple more releases beyond that.

      And that’s super exciting. Because once the sequels and remakes are out on the system, that’s when we get original content. Surely SMT IV is only a precursor of greater things to come.

      • MrTyrant

        “Surely SMT IV is only a precursor of greater things to come.”

        I think the same, remember that Persona3/4 were born from a new idea combined by Nocturne/Digital Devil Saga system (combat and combination of personas) in fact it was SMT III Nocturne the precursor of all smt that came after.

        New Devil Summoner when?

        • Ethan_Twain

          On the down side, SMT IV looks WAY more conservative than SMT III. SMT III was all “3D graphics, third person perspective, press turn combat, tons of endings”. It was, for the SMT franchise, a huge leap forward. SMT IV by comparison looks WAY conservative. It seems a mix of SMT 2 and 3: Press turn combat, 3D graphics, and third person perspective mixed with a more binary Law/Chaos/Neutral story setup and first person combat with 2D sprites from the old games. So some features from SNES SMT, some from PS2 SMT, but not much really exciting that’s new to this game. I don’t see SMT IV acting as a platform for other SMT games to launch off of the way Nocturne did.

          • Zeik56

            I think that’s more because SMT has settled into the game for the classic fans. Persona is the series that pushes the boundaries while SMT is comfortable in its niche as a hardcore classic JRPG.

            And I’m okay with that. Nocturne introduced a lot of cool things for the franchise, but as a sequel to SMT 1 and 2 I think it also did a lot of things wrong. SMT4 looks more like what I want out of an SMT game than Nocturne was.

          • http://www.siliconera.com/ Ishaan

            SMTIV in general looks like it’s being developed on your usual super-smart Atlus budget. There are no anime cutscenes in the game, for one. The “cutscenes” are just stills, with the camera panning/zooming/tilting to make them look animated.

            They’re cutting corners in the right places and beefing up in the gameplay department, with things like customizable outfits and so on. It’s probably because this is the first mainline SMT game in a decade, so they’re being careful with production.

          • Ethan_Twain

            Oh, I have faith that the production will come through okay – Atlus rarely messes up first party productions, much less really big brand name releases. Animated or not, the art will be excellent. Innovative or not, the combat design will be impeccably balanced.

            It’s just… there are a lot of SMT IV stories here on Siliconera, and my impression whenever I finish one is “Yes, Atlus confirms that SMT IV is a SMT game.” I feel like I know exactly what to expect from this game – sort of the way some people describe feeling about modern Zelda games. When you know the formula backwards and forwards before you even start it doesn’t matter if the dungeon design is excellent and the art style subtly like watercolors and the orchestrated music actually composed in a way that leverages the strengths of an orchestra. Something’s lost in that familiarity that no excellence in execution can mask.

            That’s just my own disaffection though, and it may not even be warranted. I’m sure I’ll buy the game anyway :)

          • http://www.siliconera.com/ Ishaan

            I know what you mean. There isn’t really anything that “stands out” about SMTIV, other than “Oh my god, SMT is back!” That said, I have faith that we can expect to see more cool things from Atlus. They rarely ever let you down.

          • cj_iwakura

            The setting and story sound fantastic, and press turn is back, for starters.

          • Barrylocke89

            That’s a very good point that you mention about SMTIV. It truly does seem to be keeping itself in “familiar” territory. You can pretty much look on the cover of the game and know which character will play which role. It all looks fun and I’m hyped, but I doubt it’ll really bring anything fresh or new to the Megaten franchise like Devil Survivor or P3 did.

            Strange Journey at least had the initial scenario for the game with the International Space Marines, and that was pretty unique, but in the end it too became about “the battle between Order vs. Chaos”.

          • Ethan_Twain

            Honestly, I really liked Strange Journey. It was also pretty mechanically conservative with the first person dungeon crawling, but really that’s all that was possible on the DS. The sci-fi/military aesthetic was totally unlike other entries in the franchise. The way they did their storytelling leveled up too, I really like how you spend the entire game in this crucible and can see how both Jiminez and Zelenin start as reasonable likable people and eventually feel like they have no choice but to pursue their respective extremes. Far more character focused than the traditional SMT approach.

      • benhofb

        I’m predicting once the Devil Survivor remakes are out of the way that either a new IP or another dose of Persona will hit the 3DS (there is a Persona trademark taken out on the device). We’ll probably see where Atlus plans to take Devil Survivor with the release of Break Record.

        • Ethan_Twain

          I would be kind of thrilled if Persona 5 turned out to be on the 3DS. I don’t think it will be (the Persona team is the only Atlus internal team that’s done a AAA HD console release, it would be silly to take your only team that has done a modern console game and have them do a portable game like the the rest of the company) but oh MAN the Siliconera comments would be livid. Like, Siliconera shutting down comments on related stories livid.

          • benhofb

            Hah, yeah that would really be something if Atlus shifted production of P5 to the 3DS. Although, I highly doubt it. It seems like Persona has always been a Sony franchise. The main games, excluding Arena, have always been PlayStation exclusive. It’d be really nuts to see an announcement around E3 or TGS pitting P5 on 3DS or WiiU…

  • ragingmerifes

    I soooooo need to pre-order it at Play-Asia…

  • http://www.youtube.com/Lyonharvestmoonfan Eduardo Rocha

    I can’t wait for this game *-* But I really think Atlus should start making JRPGs for the PS Vita as well, this is like the 3rd game they make for the 3DS from the SMT and they’re making a 4th.

    • benhofb

      Well, it seems like Atlus has a very solid deal with Nintendo these days. The SMT series in particular seems to be shifting towards the 3DS and WiiU with only Persona games and non SMT titles being released on Sony platforms. I mean, I would really love a new SMT IP on the Vita, but who knows what Atlus has planned. For all we know, after their 5 games of 2013 they’ll push out a crap-ton of Vita and PS3 exclusives.

      • SilentMC

        Didn’t they announce at some point they had plans to release a SMT game on the Vita? Or were they referring to P4G?

        • benhofb

          Well, there are Persona trademarks taken out on the Vita (probably just for P4G) and then additional SMT trademarks taken out. But as far as we know they are just placeholders for future projects or something. I mean, I would be psyched for a new IP or even a HD collection of some of the PS2 SMT titles. Anything really would be nice ^_^

  • TheCynicalReaper

    >Metatron, Vishnu, and Kali
    The end is nigh…

    Really looking forward to this game.

  • s07195

    WHAT FUN TO DESTROY?
    >Social order

    Oh dear…

  • cirE

    I still don’t know if I want to purchase this…

    The story looks right up my alley, and the only game I have for my 3DS so far is Fire Emblem (I bought a 3DS just for it). However, I’m not too into dungeon crawlers overall, I played the demo of Etrian Odyssey IV and decided it wasn’t for me, mostly due to the lack of story, but I wasn’t a fan of the gameplay either. I’m considering Soul Hackers because it seems pretty story driven, unlike EOIV, but I’m still not sure that will be enough to make me play through it.

  • Alena Ipatyeva

    I’m so glad about NA release, I waited way too much for this game. Hope we will get a remake of original Devil Summoner on 20th anniversary as well. I love old Devil Summoner so much..

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