Square Enix’s New President Plans To Review The Entire Company

By Sato . April 2, 2013 . 6:10pm

After the announcement of Square Enix’s net income loss of 13 billion yen, it was announced that Yosuke Matsuda will be replacing Yoichi Wada as the president of the company. Since then, there’s been many questions about what this means for Square Enix and what will become of Yoichi Wada.




In a recent Square Enix Holdings briefing session, the to-be president, Yosuke Matsuda, talked about his plans for the company:


“After having succeeded the important role as the president, I plan on reviewing all Square Enix duties, business and assets on a zero-based budgeting standpoint. Due to the radical change of environment, I’d like to fundamentally review what works and what doesn’t work for our company, then cast all of our resources towards extending what makes us successful and thoroughly squeezing out what doesn’t.

As far as a concrete plan on what to expect from us, I will further explain it on another briefing session in the near future, so I kindly ask for your patience. Thank you for your support.”


Matsuda also mentions his plans to make Phil Rogers, CEO of Square Enix Europe, the new director of Square Enix Holdings. The two will act as the renovating pillars of Square Enix.


Former Square Enix president and representative director Yoichi Wada has expressed his confidence in the new president and stated that he is not concerned with the company’s management under Matsuda. Wada’s resignation as CEO of Square Enix will go into effect on June of 2013, but he will still be part of the company. Wada states:


“As an employee, I believe it is my duty to help the company and give proper results from it. I will be retiring from the line of management, but I plan to work on site as a way to pay my debt to the company.”


It has yet to be revealed as to what position Wada will take after his resignation takes effect in June. Meanwhile, Square Enix Los Angeles has been hit with lay-offs.


Read more stories about on Siliconera.

  • $29082171

    So…there IS hope.

  • Ferrick

    please lesser to none social games and more Final fantasies (and hopefully more star ocean and valkyrie profile)

    • Nightmesh

      Star Ocean TTEOT HD Remaster please! In all honestly I hope they look at there overseas relations.

      • Christopher Abraham

        Hope it will be ported to Vita

      • Ferrick

        Yes! We need more TTEOT! With that new engine that tri-ace has been hinting for quite some time

        • Nightmesh

          That would be neat but I’d hope they would keep it cel shaded. That was something about SO4 I couldn’t stand. I’ve love the anime feeling in SO3 a lot more then the “realistic” anime look of SO4 which made some of the character designs look god awful in my opinion.

          • Randy Marsh

            You do know Star Ocean 3 did not use cel shaded graphics, right?

          • Nightmesh

            Oh really? You could have fooled me. The color scheme for the characters and monsters and some areas came off that way. Ether way it was very colorful and a lot more appealing to me then what they choose for SO4.

          • Tien Ron

            star ocean three’s style no thank you Sophie had really big bug eyes i prefer star oceans 4

          • ShindoW

            SO3 was the only game in the series I never finished. It was pretty bad, IMO, but of course that’s the minority opinion. New SO, not SO3 HD.

            I also second the notion of the TRUE PE3 game. 3rd Birthday was horrible and I think they could go far with a modified version of 1’s battle system.

      • Either that or a new Star Ocean. Both would work just fine for me.

      • DesmaX

        Oh boy, I don’t even want to imagine platinum that game

    • iveriad

      Actually the social games are what made them successful right now. (Fans didn’t like it, but the casual gamers love it.)

      So….I think that means they will expand more in social games.

      • ShindoW

        I think fans don’t like it means US fans don’t like it because we just don’t see them here. That’s great for the company I guess because mobile games are huge in Japan… which is their primary market. I can’t see them falling into only mobile though.. but seems to be the only way to get them out of thier loss.

    • I love Valkyrie Profile

      • 3rd entry is long overdue however I believe Tri-Ace is stuck with LR.

      • That’s Konami

        • Vesperion

          Nah that was Enix, then Square Enix :)

    • Nanashrew

      I dunno, Square-Enix has made 36 FF titles under Wada’s tenure, many being sequels to FF7, spinoffs and ports. I think they should slow down and work on better design qualities when it comes to Final Fantasy.

      • gamerdude

        They should slow down FF production?
        To what?

        There has been ONE corridor FF game on ps3’s lifetime and ps4 is just about to be released.

        If they “slowed down” making new FF games there would be pretty much no new FF games being made.

        XIV:ARR is just too late to the party it promised to come to.

        • Nanashrew

          They have something planned for PS4, most definitely and most games before they’re shift will probably still be made.
          But 36 FF titles in 12 years is a lot dude! I think it would be good for them to slow down and work things out so they can get out of their rut. If they slowed down just a bit, maybe with that new focus, we could get more ambitious games than what they’ve been doing.

          • gamerdude

            I guess I agree with you. What I meant with my comment is that I’d like to see more main canon FF titles and less spin-offs.
            The spin-offs as a whole tend to be of lesser quality. If the canon FF title production slowed down even more I think we just wouldn’t get them at all.

  • That hopefully means that we finally will get some real games again.

  • I don’t think you guys read the article. He said he’s going to review what works for Square Enix and what doesn’t. And social/mobile games have been their bread and butter for some time now.

    • It works for Japan – I doubt that it is going to bring them any profit on the long run though.

      If he plans on dumping the ideas of creating games like Tomb Raider or Deus Ex: HR just because they dont sell gorrillion units in a “week” – welp, they surely dont need to wonder why people start to turn their backs on them.

      Also: “After the announcement of Square Enix’s net income loss of 13 billion yen”

      Really seems like their Social and Browser Game plan did work.

      • $36598391

        Yea social games and mobile phone games are very popular in Japan
        speaking of which when is Before Crisis Final Fantasy VII going to be released outside Japan
        we’re getting all these other mobile games but not this one…

        • You basically gave yourself the answer to that question mate..

    • Ferrick

      that’s kinda sad =/, and i kinda thought FFXI was their favored child ? Since it’s still up and running and people are still playing the heck out of it (abyssea was full T.T)

    • They did state however that they’d stop making mobile/social games. Or at least make less of them.

    • puchinri

      Hehe, I kind of figured as much. Honestly, I don’t mind them being made to help them going as long as it means he won’t actually cut-off console titles that don’t net them profit.

    • MonsieurEek

      “social/mobile games have been their bread and butter for some time now”

      Citation needed.

      • Ethan_Twain


        Citation provided. You’ll be wanting to glance at pages 7-11

        • MonsieurEek

          That doesn’t back up Ishaan’s assertion at all. It shows that social has been the area where they’ve had the strongest growth over the past year and that they project steady growth over the next, though who knows how accurate those projections are. It’s hardly their “bread and butter,” though, let alone for any significant amount of time. I’m not saying I’m against social/mobile or that I think it’s going away; just that that particular assertion was clearly incorrect or, at best, as Firenze said, a huge overstatement.

    • neo_firenze

      Saying social/mobile has been their “bread and butter” is vastly overstating things. From the financial slides (as Yesshua linked), HD games are still far and away their biggest sales category. Look at the side on page 7.

      While the social/mobile games segment has seen gradual and consistent growth over time, if you look at the reasons cited for the growth of the social/mobile category (slide on page 10), you’ll see that SE makes a claim as to the reason for that growth: “tightened development and KPI managements” (KPI = Key Performance Indicator, aka internal operational performance evaluations).

      That says to me that they aren’t necessarily saying mobile is the future because mobile is inherently a market with more potential for success. Instead, they’re saying that mobile did well because it was better managed internally. They didn’t allow budgets to get out of control, stuck to internal deadlines, cancelled questionable projects, etc. Whether that’s the real reason for social/mobile success is subject to debate, but SE is clearly presenting it as the reason THEY believe that division to have been successful.

      Therefore, I think a more reasonable interpretation is that SE intends to use the same internal development philosophies they’re attributing to the social/mobile division’s success and apply them to HD games where they’ve had major issues of long development cycles (Versus XIII, KH3), mismanagement (the bungled FFXIV launch), and out of control budgets (e.g. Tomb Raider and Hitman called out as financially unsuccessful while selling 3million+ units).

      • I agree with a lot of what you said. Here’s the thing, though—mobile and social games, much as any of us don’t want to admit it, have been better managed precisely because they’re developed on a smaller scale. To make the same comparison Capcom once did, social and mobile games are like TV shows, while console titles are like big budget Hollywood blockbusters.

        I don’t mean to imply that social and mobile are going to be all they do, but I see a lot of comments along the lines of “Oh, now that Wada’s gone, maybe they’ll stop doing social games.” That isn’t going to be the case at all. If anything, if you ask me, they’re going to strengthen social and mobile with fewer but better games that are consistently updated and maintained to be money makers while transitioning their HD teams to share technology the way Capcom does in an effort to cut down development costs.

        • neo_firenze

          Agreed. Mobile isn’t going anywhere, and frankly I think a lot of people whose knee-jerk reaction is to trash mobile games have never really given them a shot. SE has made some good premium-quality mobile stuff like the Chaos Rings games, or Demons’ Score (by the same developers who did the critically well received Elite Beat Agents, and a game that is really well suited to a touchscreen platform).

          On the other hand, people need to calm down and not act like mobile success means the end of SE making HD console games. Those games still make up the vast majority of SE’s sales, they’re gonna keep making them. But frankly, the broken development process that allows massive development cycles like Versus XIII and overly bloated budgets like Tomb Raider (making 3.4mil sales a financial failure) DOES need some serious re-evaluation.

          • Patrick Lucas Honeyman

            You’re asking the gaming community who’re renowned for mature and tolerable mindsets to not behave like Square Enix is finished now the top management position ahs changed. I can only hope that is the collective mindset but opinion does differ.

            From a business perspective this can only be good. If Square Enix is performing appalingly financially, a shrewd and coarse assesment of operations is essential. That and perhaps once changes have been implemented Square Enix can get back to releasing titles that are good for gamers, and good for the business.

            Sounds like the company wants to strengthen its Western output/publishing with the potential SE Europe appointment. One hopes this is a good move fo the company’s future.

  • Hopefully they can review a way to get Bravely Default over here and figure something out with Type 0.

    Edit: Social/Mobile IS a cheap and profitable way to go. And would fit well into my “Square to become obscure handheld developer” predictions.

  • They’re in sink or swim mode

  • Ben Chau

    Instant Cash:
    Chrono Break, Final Fantasy Versus XIII (ffs), Parasite Eve 3, Final Fantasy VII Remake, The World Ends With You 2, Kingdom Hearts III, Final Fantasy Tactics 2, a GOOD “World of Mana” game, Dragon Quest X (outside japan), Final Fantasy V & VI on 3DS/VITA, reboot of Star Ocean, Xenogears sequel, Valkyrie Profile sequel, hiring-on Tri-Ace more often, and GOOD GAMES IN GENERAL.

    Do it

    • Hinataharem

      We have PE3. Its the Third Birthday ;)

      • It is so PE that it doesnt even need to put the name Parasite Eve into the title.

      • Ferrick

        but wasn’t it non-canon ?

        • MrSirFeatherFang

          Anything with a CGI (hot steamy) shower scene is canon

          • That really was the only thing that made PE fans buy it.

          • Ferrick

            ahh yeah that shower scene… followed by the guilt and transformation of players to pedobears when we get to the end of the game

      • Ben Chau

        I totally forgot my bad

      • I believe it’s referred as a spinoff. Last I checked. A “twisted” game in storytelling I’m sure.

    • MrSirFeatherFang

      I wonder who would take the lead for the Mana series. Koichi Ishii (creator of the series) left… but he was also the one in charge of Dawn of Mana (SD4) which had a good concept on paper, but didn’t turn out so well. I didn’t play the game with high expectations, it was pretty decent. It still gave me that feeling at the end that Mana games usually have. Bitter sweet?

      • I think Mana died. Latest it got was that Circle of Mana social game, right?

        • MrSirFeatherFang

          I believe so and right before that the Secret of Mana iOS port. I forget when it’s 20th anniversary was, but SE released that awesome OST collection (similar to the SaGa one). Both series are pretty much dead, but SaGa got those remakes on the DS (plus neither series really has a dedicated group to developing their games afaik)

    • Wtv

      While I do want some of these, I would like to point that most of this isn’t really instant cash. A lot of fan favorite, of course, but a lot of obscure or too old games to make a name nowdays. Square isn’t Atlus. They can’t afford live only with the fanbase support…

      Well, Atlus couldn’t too.

      • Well that depends. Hopefully one of the things that the new president learns is that making cheaper, classic style Square games for us niche fans equals steady income. There is no reason to try for the biggest, baddest game that, when it fails, hurts the company greatly. Making 10 groups of 30 people to make games like Final Fantasy 4, 5, 6, chrono trigger, Dragon Warrior 2, 3, 4, Dragon quest 5, 6, 7, 8, screw Dragon Quest 9…….. Well, Square Enix needs to support those of us who got them to where they are nowadays. They need to go all Double Fine for half the company.

    • $36598391

      You forgot the Dragon Quest anniversary Collection
      the first three games are being completely ignored outside Japan

    • Ty Austin

      While I would love nothing more to see even a fraction of those games pop up, it’s just not a smart move on SE’s part.

      Making RPGs ain’t what it used to be. Back in the old days, graphics weren’t a huge focus, leaving room for story and gameplay. Now that consoles are graphical power houses, you’d have to make an RPG with a good story, gameplay AND make it look good, which is the most expensive part. Successful developers today can do this because they don’t have to make their games very long. With RPGs, you need all that and make it 30-60 hours long as opposed to 10. The only developers who can still put out massive games do so because that’s usually all they’re focusing on, and it takes years to see a return, which they know will come because the franchise is popular. Asking SE to do this with a handful of titles they aren’t even sure are going to sell is just way too risky.

      Our only hope is on the handheld market, where you don’t have to spend tons of money on graphics.

      • Trepie

        Why do RPGs have to LOOK as good graphically as action games? I see no written rule. And this is why JRPGs have done so much better on handhelds the past several years. And this is why series such as Disgaea have flourished while Final Fantasy… well… people have conflicting opinions on it. Square Enix needs to stop equating full PS3 game = must have best graphics. You don’t have to go back to sprites, you don’t have to have terrible PS1 blocky models. Just give us something that looks “okay” and then give us a great story and characters and a fun combat system (maybe reuse the one from FFX-2… that was the best version of ATB). Everyone THINKS graphics are king, but then a terrible looking game shows up and everyone realizes you can have a lot more fun when a game is actually fun compared to looking pretty.

        • puchinri

          After your first two sentences/question, I immediately thought of the handheld market (what with 4HoL, Chocobo’s Dungeon first on there, BD:FF, etc from SE alone).

          I agree though. It’s the mentality that they’ve been pushing themselves and no one has been enforcing on them (we can say the industry contributes, but they can set a standard for themselves and do just fine). I know it was h.a.n.d. that developed it (and I don’t know what part SE had), but Chocobo’s Dungeon was a pretty good looking game and I think it worked off the Wii’s power pretty well. Clearly even on the SD console, they could be making lovely games. They need to learn how to better manage their budgets and be more smart about their spending (marketing, graphics, sound, etc) rather than just deciding on putting so much energy and resources to prettiness and hoping that gets them somewhere.

    • gamerdude

      Why couldn’t they hire YOU as the next president. That would make actual sense.

      What I’m expecting this money panic to turn into is.
      -F2P XIV
      – tons of dlc
      – more FF aimed at shooter fans in style of XIII
      – a lot more cheap versions like ios (FFV FFX) with less true remakes.
      -more money funneled to western side of SE crystal dynamics to make waterslide-like games

      But I REALLY hope they do all of what you said instead but I’m thinking this dude is not a gamer he’s a money-man.

    • ArtIristic

      Don’t bet on a Xenogears sequel seeing as how the director and writer (Tetsuya Takahashi) left Square long ago, and went on to make his own studio, Monolith Soft.

    • Wiccan1109

      If they even tried FF7 remake, they’d have to siphon off so much man power and time in to it. We’d be lucky if we saw it in 5 years and itd seriously slow down development of other stuff. It would sell, but in hindsight, it might not be worth 5 years of hindered development for that, not unless the new prez REALLY wants it. It kinda kills the idea of ‘instant’ cash considering how long itd take to put all that script, voice acting, items, world map, characters, sidequests, spells, limits, monsters, areas, NPCs etc in to HD.

      Instant cash is more like FFXIII-2 where most of the work was already done for them, they just needed to spin a few new things. Social network games are easy to make and for some reason, Wada said its where SE earns most of its money now.

      Regarding Xenogears Tetsuya Takahashi left square and now works with Nintendo. I don’t know about rights or anything but he was the brains behind Xeno. I don’t think we’d like to see SE’s take on it. They said Star Ocean was done with, Valkyrie Profile i’m not sure. I’d never say never, but is it a big seller?

      • While I agree with everything else you said, Star Ocean is most probably not done for, since we know Tri Ace was developping/has developped a new engine and we saw their logo on the huge “here’s the logo of all the companies doing next gen stuff” at the PS4 announcement. I’m almost sure there’s going to be Star Ocean 5 on the PS4.

    • Um pistoleiro chamado VOCÊ

      It’s just my opinion, but I think there are some flaws in your idea: Although they indeed could give Squarenix a big amount of cash, most of the games you said are hugely expected by their respective fans and they need a good amout of budget – and planning – before starting a project of that magnitude. If they fail to achieve the expectations of fans, the results could damage not only the image of the company but could even make less cash than expected, putting them in a tight situation. That’s exactly what they are trying to avoid.

      I would be happy if they actually forget for a time about making sequels or spin-ofs of their famous trademarks and take some time to rediscover themselves and make new and inovatives – but less graphically ambitious – projects. I don’t want the Squarenix that we know today to make a new Chrono game or a new Valkyrie Profile. I don’t want a sequel made just for earning some cash. I want them to find themselves first and discover what they are lacking to make good games.

      Just a tip: Be more unpretentious.

    • solbalmung

      add in a new Vagrant Story like and new Tactics Ogre and throw in a new Star Ocean and why not a Valkyrie Profile (I know both of them are developped by Tri-Ace but the most of them are published by Square).

    • Tien Ron

      no remake of final fantasy vii

    • Ali

      Those are fine and dandy and all (especially Parasite Eve 3) but we need more new IPs – no sequels, no ports, more original titles! We need more gems!

    • Adrian Duran

      Instead of vaporware I have a feeling we will get shovelware

      Though I am generally pessimistic, I hope you are right

  • SirRichard

    It’ll be interesting to see what, if any changes come of this. Matsuda sounds strict, which is probably what Square needs most of all right now; someone willing to hand out some good slaps to the people in charge of development every now and then. They need more restraint.

    Also I like that he’s appointing the Europe CEO as the new director, he seems to be trying to get people to see the Eidos end as more than just Square Enix in name only.

    • M’iau M’iaut

      As Ishaan has noted, their single biggest issue (money wise) was letting XIV go everywhere and eventually no where. From a straight sequel/upgrade to 11 through uncountable permutations. Forcing the company to basically make ‘saving’ it the sole purpose of anyone of importance.

      • MrSirFeatherFang

        Wow, I didn’t know FFXIV was such a huge loss. I guess I should’ve noticed the focus on it with those tons of articles on added stuff all the time

        • Tien Ron

          13 was a hot mess all over most of what they wanted never got into the game, everyone had different views on 13 it was basically trail and Major error

  • Joseph Steinhilpert

    so brave default when?

  • MrSirFeatherFang

    I wonder what has been working for SE internationally. Ports/remakes? Portable games? Spin-offs? The big budget games? DLC?
    My theory: team up with Nintendo to make an awesome new IP!

    • Social games.

      • MrSirFeatherFang

        Wait, but I said internationally. Well I don’t own a smart phone, so I may have missed all those social games haha

        • Trust me on this, you didnt miss anything.

          What people really miss though are Games like Bravely Default or Type-0 as depicted in the picture here.

          • MrSirFeatherFang

            I wanted to play games like Blood of Bahamut, Sigma Harmonics and SaGa II and III remakes. Although, hopefully we get Bravely Default and FF Type-0.
            Since the “PSP remastered” type of games exist in Japan, I was thinking Type-0 would’ve gotten a very high chance of being ported (making the PS3 version more likely to be localized).

          • Trust me, you aren’t missing out by not playing Sigma Harmonics and Blood of Bahamut. :P

          • MrSirFeatherFang

            Oh I heard they weren’t that great haha. I’m still interested in them though. I think I’m someone who can enjoy some bad games.

          • $36598391

            I played Bahamut’s Lagoon back in the SNES/SFC days and it was loads of fun

          • MrSirFeatherFang

            From what I’ve seen, Bahamut Lagoon and Blood of Bahamut look like very different games. Blood of Bahamut looks like a Shadow of the Colossus-esque game where you fight huge giant monsters. Usually those popular FF summons.

          • neo_firenze

            Blood of Bahamut really isn’t much like Bahamut Lagoon.

            I didn’t think it was bad either, it’s just different. Basically a Monster Hunter x Shadow of the Colossus boss rush with character leveling/equipment elements. I liked the graphic style too.

            And if nothing else, it has a wonderful soundtrack (Naoshi Mizuta!!!) If you have a chance to give that a listen, I’d suggest it even if you don’t bother playing the game.

    • Ethan_Twain

      Final Fantasy XIII and Eidos games. Other than that… not an awful lot.

      • MrSirFeatherFang

        True enough. Maybe it has to with the the gaming market itself. Does SE need to change up their games or is it just the industry?

    • Domii

      Out of curiosity, why Nintendo?

      • MrSirFeatherFang

        I dunno. I thought of them since that sort of fallout with Square and Nintendo around N64 and Playstation. I believe the previous Nintendo president and Sakaguchi got on bad terms (when Square moved FFVII to the PS1). Then after Iwata became Nintendo president their (SE and Nintendo) relationship got better (FF Advance games?). Though, no big SE game has really been on a Nintendo system for a long time. I suppose since what saved Square was FF on the Nintendo and maybe another big hit with Nintendo could happen? lol

  • ShadowDivz

    World Domination…..
    All according to plan…..

    • MrSirFeatherFang

      Do you think, by chance, that this new president owns the Death Note?

      • ShadowDivz

        Only time will tell.

  • Argama

    If they really wanna earn back all those losses they had, they should listen to the fans and bring their games like Bravely Default in the west~

  • puchinri


    His words are kind of scary, but it’s really hard to make heads or tails of anything this early in. I just hope that maybe we can see them get more experimental in how they’ll branch out (more willing to try new IPs, revive old things, etc).

  • zerostasis

    The way he said it feels like:
    “I will scrutinize every project and throw away projects that won’t make us rich”

    which in turn ( and I hope would not happen ):
    “This social games are cheap and easy to make! It also makes a lot of money! Throw away the non-social games!”


    • Ethan_Twain

      Actually, this is very possible. They won’t completely abandon traditional game development of course, but if they’re following up on what’s been making money and eliminating what hasn’t then we’re gonna see them go more into mobile since that’s been a money maker, and we’re gonna see them back off on console JRPGs since FF vs. XIII has been a GIGANTIC money suck that at this point would need to be one of their biggest hits ever to make a good profit.

      Of course, some things have been losing money that are unpopular too. Kingdom Hearts has been getting diminishing returns on handhelds, so I reckon we’ll see it back on consoles.

  • Kyle Ulrich

    I’m going to make this very easy for you Mr. Matsuda.
    What doesn’t work:
    Direct Final Fantasy sequels
    Kingdom Hears Spinoffs
    Anything with Lightning.
    Leaving games in development hell.
    What does work:
    ATB system

    Deep Stories
    Dragon Quest, Star Ocean, and Chrono Trigger sequels
    Proper KH and FF sequels.
    Releasing games in English. If Japan liked it, America probably will too.

    • Farrahw

      FFXI is the most profitable game in the FF series. Don’t go casting MMORPGs in your little rant.

    • Solomon_Kano

      FFXI being Square Enix’s most profitable FF says MMOs being out is wrong. It’s in the handling.

      Everything else here… is debatable.

    • MrSirFeatherFang

      Japan likes Idolmaster, Hatsune Miku and hentai. I want those too.

      • $36598391

        Wish the Dragon Knight ovas would get rereleased

    • Lilith

      Speak for yourself. There are people who prefer SE’s MMOs over any other and there are people who actually like Lightning.

    • All I read was “What doesn’t work: Everything I don’t like”

  • Paradox me

    Just remake Final Fantasy VII every few years. It’s about the only thing people ask of this company anymore.

    Anyway, it’ll be interesting to see what comes of this, and how he conducts his review. ‘What works’ could mean anything for a company as large as Square, from specific brands and business models all the way down to staffing.

    As part of a company-wide restructuring, i find it hard to believe that key staff responsible for majors brands won’t be put under a microscope. Key staff and how they’ve managed those brands could just as easily be seen as something that ‘doesn’t work.’

    It seems a bit soon to jump to the conclusion that they’re going to double down on social, although that could easily be the case. Let’s wait and see.

    • If a remake tanked though you may as well have written Square’s death sentence.

    • $36598391


  • AuraGuyChris

    Matsuda: My first order of business is to make Balthier a TRUE leading man in a game.

    • Ferrick

      Matsuda: I have altered the deal, pray i don’t alter it any further

      that felt really appropriate lol

      • $36598391

        OK Vader the exit is the second door on the left, don’t mind the rancor picture on the door

    • SunOatBoatMatadorQuattro

      Guess what? He was already the leading man in FF12 rivaled by Basch.

  • Ixbran

    As long as they continue working with Disney to make Kingdom Hearts, and they still be an enjoyable light-hearted game, i dont care what this man does.

  • Aurizen

    wada got a demotion HA, I hope they make SE bigger and better, pushing out games faster and keeping it graphically and story line great! nothing tops FFX

    • LightZero

      You forgot the IMO part because there’s quite a few games I prefer over FFX.

      • Aurizen

        you do have a point.

    • $36598391

      Square Enix should focus on storylines and gameplay over graphics like they used to before they started tossing out final fantasy games as fast as possible

  • DesmaX

    Hm… But what could be done? Make Final Fantasy a more “Open World RPG”, with branching storylines and such?

    That’s what most people expect from a RPG these days

    • Square just needs to do what it did best and make JRPG’s. Enough of the Western catering. You aren’t any good when you are out of your element.

      You can’t make a chicken sandwich with hamburger meat.

      • DesmaX

        But Turn-Based JRPG’s doesn’t really have the appeal needed for a title like Final Fantasy to succeed. I mean, I know a lot of people that think the genre is “antiquated” and every RPG should be Action Based

        (I’m more of a Turn-Based JRPG guy, but a title like FF should try to appeal to a bigger audience. I do think FF XIII managed to do that, but it really suffered from a “First game in the series” problem, things that are fixed in sequels… Maybe LR: FF XIII would do it properly)

        • Execution is key. If your story and presentation are garbage and the concept is weak it won’t do well, and TB systems can only go so far. The occasional throwback is great every now and then but honestly more experimentation with ACtion RPG’s seems to be the way to go. But as I said Execution is key.

          • DesmaX

            Sure. I do think LR: FF XIII as more of a experimentation for future mechanics in the series. While I do agree that if the story of your game is weak and people disliked the whole “trilogy” idea, the game will fail in sales; this type of experimentation is a good idea for me. It lets you see how the public reacts to your ideas without really expending such as much as a complete new game

          • Well look at BDFF. It’s a fantastic game. It shows that turnbased systems can still work. But I dunno. With LR we have to wait and see the final build. Beginning it looked like crap but it seems to be getting better. And LR is more FF Majora’s Mask and is a modified Paradigm Shift system.

          • DesmaX

            But BDFF was a portable game, and not really a expensive one on that (It uses “Visual Novels like” cutscenes with the character models, doesn’t it?)

            A new FF game on the Home Consoles would definitely be way more expensive to pull off. It’s hard to be sure if people would really buy it if it was completely turn-based…

          • Therein lies the problem. The disconcerting notion that those that offer more with less are the handheld games while the console output is weak by applying more costs but ultimately providing less for a gamer to do. And as consoles improve the demand for higher production costs will be even more grueling to deal with if they can’t break even saleswise.

          • DesmaX

            I’m not saying that console games shouldn’t have JRPG’s like Bravely Default… Just look at Trails in the Flash, that look like a sweet Turn-Based RPG on the PS3.

            But people have really high expectations for a new FF game (It is one of the most popular franchises out of there), so I think a new one should be able to appeal to a bigger audience, both on the East and the West. Sure, you could reduce some development costs (Like taking off the CG’s… There’s no point in them nowadays)

      • Paradox me

        Nothing wrong with a bit of Western influence, both thematically and in terms of game design.

        What do you think resulted in Final Fantasy and Dragon Quest in the first place? Design influenced by CRPGs from the West, based heavily on traditional Western fantasy. The current state of the series and the direction they’ve insisted on may suggest that they’re already out of their element, and have been for a few years now.

        Final Fantasy doesn’t have to become The Elder Scrolls to be successful, but giving players more freedom in how they approach things in-game, be it combat, exploration, character development, story, etc., could do wonders for the series moving forward.

        JRPGs don’t have to be a overly cinematic, linear affairs.

        • M’iau M’iaut

          Yup, you don’t need to look further than SO2. Hidden characters, situations where letting one join means losing the chance at another, and working the system at least as far as determining the MC’s end.

          As regards no ‘western influences’ I don’t see many folks claiming Sleeping Dogs or the new TR are bad games — just that someone up top put their dream numbers as expected sales.

          • MrSirFeatherFang

            I didn’t get to play too much SO, but I like how they’re called “Private Actions”

          • M’iau M’iaut

            There’s a story that during development, SO4 was going to take the already existent pairing up down a far more ecchi path. There does indeed seem to be evidence of that, where you can end up sharing a room with Lymle or any of the other female characters — twin beds of course — and among the items you can make is a tree planted in the room with aphrodisiac qualities.

            Yes, although I did not complete the game, I made damn sure Lymle was in the next bed.

          • MrSirFeatherFang

            Woah, I wonder who Lymle is
            *looks up*
            Oh my… you have great tastes indeed :D
            I just got SO4 back from my cousin… though I do want to play SO1 and 2 first (not just because of it’s story though. I kind of like to see the progression of a series even if the games aren’t really connected). Also SO3 story has been spoiled for me… :(
            When I found out about SO character interactions, most which consider it a “western” thing. Honestly, I think games that give you decisions have been around for a long time, both east and west.

          • M’iau M’iaut

            And shes done by Miyuki Sawashiro in her dirty loli (Puchiko, Shinku, Mint Blancmanche) voice.

          • MrSirFeatherFang

            Ugh, you’re killing me. I feel like I need to play this right now :(

          • M’iau M’iaut

            Make sure you grab a guide, the game goes out of it’s fu*king way to keep you tied at the hip to bland best friend archer girl.

          • MrSirFeatherFang

            aw, she’s bland? Oh well. At least there’s a nekomata, a loli, an angel and a girl with big breasts. Also I recall a long time ago, when the 360 version was going to be released, the producer or someone on the developing team wanted to make H-games and was flat out rejected lol
            Thanks for the tip, iirc I only finished beat the 1st boss and for some reason I was grinding for levels. In the very beginning.

          • M’iau M’iaut

            Oh look it’s the down vote troll. Must be a Welch Vineyard fanatic.

          • M’iau M’iaut

            She’s fifteen, she only looks like she’s eight. That’s from the actual character description, as I recall :P.

          • neo_firenze


            And the problem is that they gave the games budgets to match those fantasy sales numbers. This really isn’t an indictment of the quality of S-E’s games, either Japanese or Western developed. It’s a criticism of the woefully broken development process.

            Neither side is immune. Japan has examples like the perpetually in development Versus XIII (and presumably KH3) and the money-sink FFXIV. The west has games like Hitman and Tomb Raider selling very respectable numbers like 3mil+ in sales and getting solid critical reviews, but ending up as financial failures.

          • M’iau M’iaut

            Meeting the perceived ‘expectations’ of the mass market has led the industry as a whole — not just SE — to the cliff it is staring over now. A purchase is made largely to grab the Hitman and TR IPs; now you are having to face what were legit AAA-class series being done by one of two perceived JP AAA companies.

            That things could have been handled differently seems to have occurred to no one along the way.

        • amagidyne

          But they can be.

          Something that’s being overlooked in all of this is that you totally can make a linear, overly cinematic game in this day and age. Look at Metal Gear Solid. Look at everything Ninja Theory has made. Quantic Dream too.

          Square-Enix needs better writing and direction. People with talent and ambition- or even just ambition. As evidenced by Quantic Dream, the writing doesn’t even have to be good. It just has to give players something they aren’t getting anywhere else. Square-Enix has failed to do that lately. XIII’s biggest sin wasn’t linearity, it was blandness.

          That’s not to say they shouldn’t try including choices and depth. I’m sure that would help cover up some of their story problems and let us enjoy their games more.

          But one of the reasons people are so obsessive about this franchise is because the older entries actually had some aspirations. The games were packed with themes and ideas. Sure, they were rough and didn’t succeed all the time, but they were trying. Post-XIII FF is idol pop compared to the old series. Even if it should turn out to be mechanically perfect, it’ll still be less than satisfying.

          (That’s also not to say there’s anything wrong with liking idol pop or XIII. There are aspects of both that I really enjoy, I just think that with the amount of time and money Square-Enix throws into this series they could afford to aim a tiny bit higher than that. Or lower, that would be entertaining too)

  • DanijoEX

    After Yoichi Wada’s step-down, I was always wondering if they would focus on getting themselves back on track and all.

    Cause Square Enix has been on a rough road. But I’m sure they will be able achieve that either way. Hey @Ishaan I hope I’m not saying this the wrong way.

  • Ethan_Twain

    Okay, this is good. Square Enix Japan has been suffering mismanagement for a while and this sort of streamlining and refocusing is long overdue. The question remaining is: Who is this Yosuke Matsuno fellow? If he’s the guy deciding the new direction for the company, what do his past jobs and decisions suggest he’ll be inclined towards?

  • Frankie

    This is the best thing for Square. They need to focus more on the games that gave them their reputation and the gamers that still love them. They need to put out Versus so they can finally start KH3.

  • luckgandor

    Final Fantasy Tactics Advance 3 for the 3DS + Vita and TWEWY2 is all they need to bring for me to start supporting them again.

    • $36598391

      Eww no Tactics Advance 3, the law system ruined it

    • Lexaus_the_Alchemist

      Final Fantasy Tactics (War of the Lions) 2 would much much more appreciated in my book.

      • SpecDotSign

        They should ask Sega to license them the Valkyria engine since, you know, they’re not doing anything with that and just give us a proper Final Fantasy Tactics sequel. I want Ramza back!!!
        Oh, and throw a mountain of Yen at Matsuno-san to come back and write stories for the company’s future titles.

  • Lilith

    What works =/= pleasing fans. Just sayin’

  • AnimusVox

    Oh ok so they didnt fire Wada. That’s good.

    It’s not like Wada was/is a tyrant so I’m glad he’s still employed. In these times it’s a bit disheartening to me to see people losing their jobs and becoming unemployed.

  • Zharkiel

    Leave Armor Project alone. I don’t care if you fire everyone involved with Final Fantasy, just leave Horii and DQ alone.

  • DrakeClawfang

    I’d like to fundamentally review what works and what doesn’t work for our company

    Four words – To. Ri. Ya. Ma.

    • SpecDotSign

      I hope he’s part of the “what doesn’t work for our company” part of your sentence.

  • Phantom R

    For starters we need Versus to FINALLY come out.

  • Pockystix

    honestly, this could go either way.

    I’m hoping they actually take the time to analyze the feedback from their consumers and fans to see just what they’ve been doing so wrong, and take some time to relax off the big money sinks like MMOs and games that are running on a decade to make. They should definitely cut it out with the social gaming too, that stuff really just helps solidify their brands as just that; brands to be slapped onto anything and everything. All the Bravest anyone?

    What I do fear happening is the usual big company mismanaging of finding the symptoms, but ignoring the infection. And, I can totally see them playing it overly safe with their projects for the next generation of games. Which would suck even more for those of us who actually secretly root for them on a occasion (all 5 or so of us, still left). Bravely Default anyone?

  • Anything SE crank up the discussions lol. *Not even going to bother with the comments*

    Hope something good come out of it.

  • Go2hell66

    A.K.A Everyone gonna get fired >_>

  • I predict even more cheap and forgettable FF and DQ smartphone games, even less console and PC games.

    • MrSirFeatherFang

      I’m pretty sure most, if not, all Eidos games are usually released on the PC. Can’t say the same for SE games though.
      I can’t recall that many SE games being on the PC.

  • Fidelis

    what works: zippers and belts

    plan of action: more zippers and belts!

    • Hossi Blumengaarten

      why do Japanese like zipper and belts, is it some cultural thing

      or what, I do not get it!!!

      • amagidyne

        Nomura’s probably into BDSM, and he’s subconsciously adding restraints to all his character designs.

      • puchinri

        As far as the punk and rock (and lolita) styles, it is popular. I’m not sure what it is with designs of characters though (and I really see the zipper part on SE titles mostly). Also, belts are popular everywhere; they will become the fed-ex arrow for you.

  • SpecDotSign

    Of all the large Japanese game companies I truly believe that Square would have benefited from actually taking input from fans (ie: opening up proper lines of communication with the fans). There are always going to be people that complain about their products, but I believe that they are big enough to take a hit on sales from the two projects this generation that ended up costing them so much that so much damage control had to be put in place just to recoup some losses (FF XIII trilogy and FFXIV). I really believed they should have moved on instead of allocating resources to those two properties.

    I really don’t want to see them go away. Final Fantasy STILL holds a dear place in my heart, but I would like to see them on the brink just as they were back when the original Final Fantasy launched. Maybe then, when their last phoenix down is used will they come up with something new and fresh to the genre.

    • saxophone15

      FFXIII sold at least close to 7 million copies. How is that a project they would need to recoup their losses from? The only real problem was FFXIV (which they are attempting to fix now). They were expecting to be getting subscription money this entire time since FFXIV first released.

      • SpecDotSign

        I knew someone was going to make this argument. The first game sold well, but the sequel didn’t (didn’t sell as ‘expected’). They took so long developing the game that they had so many unused resources along with huge development costs, they then banked on a sequel no one really asked for. The allocation of their ‘best’ team working on a trilogy for a third game is a very bad move for them and the sales have shown.

        • Herok♞

          The thing is they reuse alot of assets between the 3 games so it’s not like they are losing a full games worth of money, I would say 13-2 broken even very quickly.

          • SpecDotSign

            Yes, but they could have reused those assets on a different or all new title (I’m aware many Japanese devs don’t do this). And the breaking even is not something they wanted I can guarantee that. Especially since the company has not been doing well financially.

        • saxophone15

          Is there evidence that sales of FFXIII couldn’t cover the development cost, because that’s what you’re implying. Also, I wouldn’t call 3 million copies sold for FFXIII-2 a “sequel no one really asked for”. The sales for FFXIII-2 alone surpass Persona 4 (golden as well) and Ni no Kuni combined.

        • Tien Ron

          a sequel no one really asked for? your saying that as if they make decisions based on what fans think. that is not the case they made it to help clear up 13 i don’t think they care if people asked for it or not the reason is already there.

      • KiTA

        In Japan under a month after it’s release, FF13 was put on clearance. In addition It had massive returns. The game may have sold 7 million copies, but if they’re selling for 200 yen each, and getting sent back to the company a day later, the net profit is actually negative.

        • saxophone15

          I don’t buy that at all. Even if all FFXIII copies were sold at half the normal price, they would still have made more money than the most expensive video game budget that we know about (Star Wars: The Old Republic).

          EDIT: Anyone can look online at Square Enix’s financial statements and see that their net income (profit after expenses) increased quite a bit the year FFXIII was released. How is that negative in any way? FFXIII was not a financial failure..I don’t know why people try to push that false idea.

          Games lowering dramatically in price a month after release is normal in Japan. Most Japanese who were going to buy the game already bought it before the price was lowered.

  • Hossi Blumengaarten

    I hope this does not affect EIDOS(Eidos Montreal and Square Enix Europe)

    Tomb Raider, Hitman, Deus Ex, Sleeping Dogs have all been amazing games!!!! I am so scared now

  • Suriel Cruz

    YOU WANT MORE MONEY?!!!… THEN ACTIVATE ‘PROJECT VII’ FOR THE PS3 & PS4. I will love to see some Sephiroth vs Cloud fight with THOSE AMAZING GRAPHICS OF YOURS Square Enix, also a GOOD HD Edition for the PS3 of Xenogears, there I would say… AGAIN… “SHUT UP AND TAKE MY MONEY!!!”

    • Isn’t Advent Children and Dissidia already good Cloud vs Sephiroth fanservice in good graphics?

      • MrSirFeatherFang

        No, we need some stop motion! Oh wait, there already is one :D

      • Suriel Cruz

        Oh sorry!!! I was meant to say EXPERIENCE!
        They are, no doubt, the best Hero & Villian couple from the Final Fantasy series. This time they could begin from the very START from Zack’s story till Advent Children. THAT! will be AMAZING!!! and besides we’re talking about how they could do some money, so I’m SURE, REALLY SURE!!!, lots of fans out there want to buy something like this.

        • brian

          I had no idea those two were a couple?
          I think you’re getting your expectations too high.
          But yeah, a (real) stop motion version would be neat.

          • Suriel Cruz

            My expectation are high and yours are low… from what Square Enix wants to get sold, this is nothing. Anyway, keep expecting low and less you’ll get, therefore you’ll pay more for little, which is the very reason why Square Enix is having money problem.

        • Eh I’d pass.

    • Tien Ron


      • Suriel Cruz

        Do you have any reason?… because a ‘no…’ is pretty vague and really silly, for not saying stupid, I mean, why not or you just say ‘no…’,because you just don’t want a Final Fantasy VII remake?…

  • LaserVision

    The obvious answer to solve all their problems is to release all the games I want and not to release all the games I’m not interested in. Duh.

    I’m not sure why Siliconera even bothers posting gaming business news when it really seems like 95% of the commenters do not even bother reading the article.

    Based on the zero-based budgeting comment, it seems like the new CEO will be focusing on why it is costing them so much money to make games. Which is something I would think all the major publishers are doing at this point.

  • Hopefully they won’t focus much more on social games, that part of the business is actually booming in Japan

  • Adam Zaorski

    This is not going to end good. Translating and releasing a game in the us/eu other than the FF series is risky. If this guy dosn’t like risk than we’re f….


  • Hossi Blumengaarten

    Their sales projections were fucking ridiculous.

    They were
    expecting Hitman Absolute Shit to sell 5 million copies! That’s 300
    million dollars in retail sales! Not even ME3 made that much.

  • What doesn’t work?
    yeah its called your shitty ff13 series, STOP IT. IT IS BAD STOP
    what does/would work?
    A proper remake of ff7, none of this “oh we have to remove this and that”
    When remaking a great game, CHANGE NOTHING BUT THE GRAPHICS.

    Do not make cloud a whiney emo fuck like he is in advent children, make him the badass from ff7.
    Do not take out the crossdressing bit, because its fucking hilarious.

    • Luna Kazemaru

      I like how you all keep saying it doesn’t work yet it sold enough for them to make 3 games but w/e

      • Forrestfield

        Final Fantasy XIII sold less than expected.
        Final Fantasy XIII-2 sold less than expected.
        Final Fantasy XIII-3 won’t make up for the money lost on the previous instalments, at least that is what I think.

        It isn’t hard to see that the Final Fantasy XIII series isn’t making them rich. I won’t say that they are terrible games, but there’s a lot of room for improvement in the game (FFXIII-3 is the wrong direction in my opinion.) and in the development process, which is ridiculously expensive even by today’s standards.

      • Do you own stock at Square?

        • Luna Kazemaru

          please come up with something better then that lol and don’t make a joke of yourself. The games sold enough for them to make 3 games of it clearly. Tho such a clever reply

        • This is really uncalled for. Don’t do it again, please.

    • brian

      I think your image of original Cloud is based on his lack of voice acting, he’d probably be equally “emo” if he had a voice.
      I don’t really get the demand for an enhanced FF7 port (changing nothing but its graphics wouldn’t really be a remake, just a port) since Squeenix has so much else to localize.

    • Steven Higgins

      You have to understand that remaking a PSX game for the PS3 would require it to be rebuild from the ground up. It’s not like remastering a PS2 game were you can just up-rez the graphics. It uses a completely different engine that is totally incapable of putting out HD graphics even on an emulator. It’s a 20 year old game and there’s probably no one left at the company who knows anything about the technical part of VII’s development Even if they started this second it could take them 10+ years to get it ready for release. It could be cut to 5 years if they fix whatever is taking VsXIII so long but that’s still a long wait. I don’t know much about game development but I do know that the older the game the harder it is to update.

  • echokanon

    More games not flagged under FF/KH/GREE. I would be happy

  • KiTA

    Ahem, Ahem: If you go near Dragon Quest, the gamers of Japan will rise up and ~slay~ you. And the gamers of the US will give them the pitchforks.

    I am always terrified when I hear stuff like this, because honestly, the 3 stooges (Nomura, the Not-Akira Toriyama, and Kitase) are never going to lose their jobs or be forced to get their acts together, and the Dragon Quest side of their company isn’t broken. I’m worried one of these days one of the 3 stooges will be given control over Dragon Quest 11 or something and run that franchise into the ground, too.

  • michel

    Does it mean that they are going to tranlate FF Type O or not?…

    • Ryos

      Unless we see a port/remake, that boat has sailed and a change at the helm isn’t going to alter that. Which I find funny when it would have been profitable, but, uh, it is what it is.

  • neo_firenze

    Something a bit ironic to me is that there are a few things that
    supposed SE “fans” badmouth all the time, but which actually probably
    saved the company from going under these past few years:

    1) Final Fantasy XI. It has been a stable influx of cash with minimal development expense, acting as sort of an IV-drip for a
    patient in critical care.

    2) Mobile/iOS games, which have given a profitable return on investment.

    3) FFXIII sequels. Maybe it’s not as ideal as a brand new game, but
    reusing engine, art resources, and things cut from the original game is a
    pretty cost-effective way to release a new high profile game and make
    some money to keep the company afloat. Without XIII-2 and Lightning
    Returns, S-E would likely be in even worse financial shape than it’s
    already in.

    You know what hasn’t been helping the company? The non-FFXIII JRPGs
    (few major releases, lots of extended development cycles and
    development costs – Versus XIII, FFXIV, etc), AND the Western games with their excessive budgets and inability to hit extremely high sales targets.

    • The only reason Square Enix had to bleed those games dry for cash is entirely because they lost what magic they used to have due to trying to go for the bigger fishing spot. That is why they had such a tough time. They used to be like Nisa and Atlus, both companies of which are doing just swimmingly selling games in realistic numbers, except Square was a publisher. Then along comes the Enix half, which was in the same boat, and then suddenly, flash over substance started happening, in the hopes of luring in new customers. Games are still getting even flashier, but they are losing so much gameplay and comprehensible story. Square Enix chose to pretend its old fans didn’t exist, on the hopes of getting more money.

    • malek86

      The thing with Sleeping Dogs, Tomb Raider, etc. is that I think their budget has been mismanaged. Otherwise, the games sold quite a lot – any other company would have been good with their sales. I also think Squenix was too quick in cutting their prices.

      Well, we’ll see if the new CEO chooses to scale down on development, get rid of Eidos in general, or if they’ll simply get more realistic with their projections.

  • Romangelo

    stop focusing too much on handheld/mobile gaming and making more console games.

    • Luna Kazemaru

      yeah both those departments make them the most bank why should they stop.

  • Kingdom Hearts III, pretty please? I’m waiting this game since ages! ;_; We’ve so little news and info on Versus XIII (XV?) that the game doesn’t even interest me anymore. Quite a sad thing to say, huh?

    Oh, and please, PLEASE, no more social/mobile games! Having so many remakes of a same game gets annoying too. Spend your time on something bigger than these!

  • malek86

    The thing is that most people in the comments seem to be saying “Squenix should become like Squaresoft again”.

    That could be good, but how can we be sure it would work? Last time I checked, Squaresoft went almost bankrupt, so it’s clear that something didn’t work in their previous business model (and I don’t think it was just the failure of the movie… maybe they were spending too much on development, just like now).

  • Claud12


  • So basically he’ll be seeing which departments yield the most profit and put more resources into them. Clearly that’ll mean increasing their mobile strategy since, as much as I hate the thought, it is probably the most easiest market to cater for.

    SE might be better developing for handhelds since that’s where most of the games I like from them are now. Graphics and movie-like production quality IMO is not the way to go for them. I played FFIX first time a year ago and liked it more than any of their more recent games. It goes to show you don’t need an intense, high-cost cinematic to make a good game.

    • puchinri

      Pretty much, this.

      Their handheld titles sound pretty good overall, and I notice between those and their Wii titles, they put good work into them (and they’re lovely games). BD:FF is also an example of a good looking, immersive game from them and to me, another example of the route they maybe should be switching to.

      FFIX is really beautiful, especially/even as a PS1 game and to me shows how well they managed to bring out the power of lower end graphics and still create a very enjoyable experience. I really just think they need to re-evaluate how they approach their development.

  • Katamari Toys

    No new SaGa then :(

    • Testsubject909

      When was the last time we had one?

      That said. I’m happy I own Romancing SaGa for the PS2. That’s how you do a remake of an old 8-bit game into a nice fully fleshed out game…

      Which makes me sad whenever I see FF6 get churned out as another 2D outing (without the fun original translation or at times with scenes cut out and background image troubles during the final segment of the game *coughsGBAversioncoughs*).

  • Sergio Briceño

    I’m intrigued as to what he will consider “works” for the company. Maybe this will completely change what types of games we are getting too, and not just business processes. Like for example, lately the only games that seem to work outside of Japan are the ones produced at Eidos, that could potentially mean less of JRPGs coming out of Japan (most definitely no new IPs unless proven really successful).

    • Tatsuya1221

      Tecnically their jrpg’s do well enough outside of japan if they are publicized well (dragon quest 9 shows this fact), the real problem i see with the company is that they are going for pretty graphics over quality of story and gameplay, hence why so many people hate FFXIII.

  • Uso Ewin

    If square enix likes pretty FMV so much they should just do animation.

  • Tenno Seremel

    Chrono Break, which says Chrono Cross never happened, this one is real story.

    • Tatsuya1221

      To be fair, considering the chrono series deals with both time travel and alternate dimensions, one could argue that chrono cross could be canon, and all of the chrono trigger endings being canon, just in different timelines and dimensions.

      • Tenno Seremel

        I don’t think Trigger had any alternate dimensions, so it’s more like Cross deals with them.

        • Tatsuya1221

          True, but because cross deals with them, it can be made as a excuse to make a chrono game that takes one of the other ending paths, even at that because there are multiple endings to CT it could be done without retconning CC, heck the zelda series does it, i do not see why the CT series couldn’t..

        • Tatsuya1221

          True, but because cross deals with them, it can be made as a excuse to make a chrono game that takes one of the other ending paths, even at that because there are multiple endings to CT it could be done without retconning CC, heck the zelda series does it, i do not see why the CT series couldn’t..

  • Testsubject909

    I must say… I am curious what they’ll do about FF14.

    Now, I don’t play FF14. I haven’t tried it out. I haven’t touched FF11. But I wonder what they’ll do… I wonder if their projection shows that FF14 will be a viable source of income/revenue for them in the future.

    I wonder if anyone here plays FF14 actually.

    • Meintje Diepstraten

      I’ve played FFXIV 1.x and will be playing FFXIV:ARR.

      Yoshi-P (FFXIV producer/director) assured us nothing would be changed in the way FFXIV is being handled, but we’ll have to wait and see, I guess.

    • Meintje Diepstraten

      I’ve played FFXIV 1.x and will be playing FFXIV:ARR.

      Yoshi-P (FFXIV producer/director) assured us nothing would be changed in the way FFXIV is being handled, but we’ll have to wait and see, I guess.

    • Unlimax

      Personally i hate Pay to win policy but I think the switching to Free to play model will save the company if i’m not mistaken if they want to , they will earn more money much than they expect ~

      I’m serious .. this is the only way to save them !

  • Patrick Henry de Dios

    What doesn’t work for Square-Enix — MMOs.

  • They more likely need to review the Japanese side but Eidos has been putting out some stellar games since SE bought them.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos