Shin Megami Tensei IV’s Staff Have Worked On These Games

By Ishaan . April 10, 2013 . 8:30am

In their recent announcement for Shin Megami Tensei IV’s Summer release in North America, Atlus mentioned that the game is being worked on by developers who have been involved with games like Shin Megami Tensei: Nocturne, Strange Journey, Persona and Soul Hackers.


Those are some of Atlus’ more notable games, so we decided to take a look at the staff list on Shin Megami Tensei IV’s Japanese website, to see just what the game’s lead designers have worked on in the past. You can find the translated list below. (Note that this is more of a literal translation to ensure accuracy.)


Scenario original draft: Kazuma Kaneko

Shin Megami Tensei series demon design


Director: Kazuyuki Yamai

Maken X – Level Design

Persona 2: Eternal Punishment (PS1) – Level design, EX dungeon supervisor

Maken Shao – Lead level design

Shin Megami Tensei: Nocturne – Lead level design, NPC dialogue

Shin Megami Tensei: Nocturne Maniacs – Director

Raidou Kuzunoha vs. the Soulless Army – Director

Raidou Kuzunoha vs. King Abaddon – Director

Shin Megami Tensei: Strange Journey – Events, scenario support

Devil Summoner: Soul Hackers (3DS) – Director


Character Designer: Masayuki Doi

Shin Megami Tensei: Nocturne – Concept art

Shin Megami Tensei: Nocturne Maniacs – Concept art

Digital Devil Saga – Concept art

Raidou Kuzunoha vs. the Soulless Army – Concept art, sub-character design

Trauma Center: Second Opinion – Character designer

Trauma Center: New Blood – Art director, character designer

Trauma Center 2: Under the Knife – Character designer

Trauma Team – Art director, Character designer

Persona 2: Eternal Punishment (PSP) – New character design

Devil Summoner 2: Soul Hackers (3DS) – New character design


Art Director: Eiji Ishida

Kartia: The Word of Fate – Movie scenes

Maken X – Character modelling, motion

Shin Megami Tensei: Nocturne – Background graphic supervisor

Shin Megami Tensei: Nocturne Maniacs – Art director

Raidou Kuzunoha vs. the Soulless Army – Art director

Raidou Kuzunoha vs. King Abaddon – Art director

Shin Megami Tensei: Strange Journey – Director

Devil Summoner: Soul Hackers (3DS) – Art director


Main Programmer: Satoshi Ooyama

Persona 2: Innocent Sin (PS1) – Dungeon tools programming

Maken Shao – Main programmer

Shin Megami Tensei: Nocturne – Main programmer

Shin Megami Tensei: Nocturne Maniacs – Main programmer

Digital Devil Saga – Main programmer

Digital Devil Saga 2 – Main programmer

Raidou Kuzunoha vs. the Soulless Army – Main programmer

Raidou Kuzunoha vs. King Abaddon – Main programmer

Catherine – Bar Nightmare Stage Dance Floor program

Devil Summoner: Soul Hackers (3DS) – Technical director


Sound Director: Kenichi Tsuchiya

Revelations: Persona (PS1) – Sound creator [Composer, sound effects]

Shin Megami Tensei (PS1) – Series porting sound director [Composer, SE]

Shin Megami Tensei: Nocturne – Sound creator [Composer, sound effects]

Shin Megami Tensei: Nocturne Maniacs – Sound creator [Composer, SE]

Raidou Kuzunoha vs. the Soulless Army – Sound creator [Voice Recording & MA]

Persona 3 – Sound creator [Sound effects]

Shin Megami Tensei: Strange Journey – Sound creator [Sound effects]

Tokyo Mono Hara Shi – Sound director [Composition, sound effects]

Catherine – Sound creator [Composition, sound effects]

Persona 4: Golden – Sound creator [ Composition, sound effects]


Sound Composer: Ryouta Kozuka

Persona 4 – Sound creator [Composer]

Persona (PSP) – Sound creator [Sound effects/new movies BGM etc.]

Persona 3 Portable – Sound creator [Sound effect creation]

Trauma Team – Sound creator [Composer, sound effect creation]

Growlanser: Wayfarer of Time – Sound creator [New OP/ED songs]

Persona 2: Innocent Sin (PSP) – Sound creator [Arranged BGM, new song comp.]

Devil Survivor 2 – Sound creator [Composer]

Devil Survivor: Overclocked – Sound creator [New OP song]

Devil Summoner: Soul Hackers – Sound creator [New OP, composer, SE porting]


The team of designers working on Shin Megami Tensei IV is called the “Maniacs Team,” presumably due to their heavy involvement in the Maniacs edition of Shin Megami Tensei: Nocturne (and in some cases, the original version, too).


Update: Added Kaneko’s involvement.

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  • Zenthos

    They seem experienced. But whats with the 50$ price tag I have been seeing everywhere else? If its going to be an extra 10$, I better see an added 10$ worth of free dlc.

    • MrTyrant

      For me, the game could be 100$ worth it. I’ll pay anything.

      • Zenthos

        That’s great, but not everyone can shell out 100$ for every game on sight.

        • MrTyrant

          It’s not every game. It’s SMT IV, there is only one. I wouldn’t pay for other games this price, maybe if it were another Fire Emblem for example and few other gems.

          I paid 60 dolars for a full ps3 game (digital) that was less fun. It doesn’t really hurt me this one, they tried to make ammend by releasing it fast at least.

          • Zenthos

            “It’s not every game. It’s SMT IV, there is only one. I wouldn’t pay for other games this price, maybe if it were another Fire Emblem for example and few other gems.

            I paid 60 dolars for a full ps3 game (digital) that was less fun. It doesn’t really hurt me this one, they tried to make ammend by releasing it fast at least.”

            Im still not getting your point on how a $100 game would be justifiable. Why is this game the only one? Just as you said, you paid 60$ for a game (assuming day one) without any prior knowledge resulting in you coming back to regret it.
            Aren’t you doing the same with SMT IV? Wouldn’t it hurt you more if it was in fact 100$?

          • what’s he mean is SMT IV is absolutely awesome , no doubt about it , he love it with all his heart and the game will not let him down . That why he willing to pay 50$ or even 100$ for it . While other game can have some fault to him , SMT IV will be no flaw , he and i believe ! It’s call worth every penny , right guy ?

          • roadierun

            I dunno about MrTyrant, but I’m fairly confident I will effing love SMTIV so I am more than happy to pay extra for it. The series has not let me down yet so it’s hardly going into it “without prior knowledge.”

          • JRPG fans get cray cray every now and then. Get with the program, they love 80 hour games. (In the case of tales of the abyss 325 hours have been clocked over 4 playthroughs, still have one more costume (the games longest quest) for 100%

          • Space_Ghost

            *:D cray cray* That is certainly true. I know it is a little different, but I’ve logged about 150 hrs in Fire Emblem: Awakening. With the bits and pieces of DLC I have acquired it equals out to approximately $50 or more. I have no qualms about that.

      • Sergio Briceño

        Wow. Talk about compulsive shopping.

        No offense, but if this happens to you for everything over the top and not just this one game, then you need to control your urges. It may be not as expensive but your comment makes you sound like you are on the level of the people that see a new smartphone model and they HAVE to get it NO MATTER what.

        About the game now, I think I need to watch a lenghty video before I make my mind. SMT games all have great stories and characters but the games kind of feel like Pokémon now. Maybe the formula isn’t outdated because it’s still being used and has a following, but some kind of evolution to gameplay would be appreciated.

        • MrTyrant

          It’s jut this one game, don’t worry for my well being. Thank you. All the rest you said was unnecesary and my point was to counter the typical complain about price just to not to buy a good game.

          • Sergio Briceño

            Ok thank you for replying, it was an honest concern and you replying back means a lot on, since usually when you worry about some stranger on the internet they either ignore you or come back at you (usually in a very insulting manner).

            About the rest I said (if you meant the second paragraph) it wasn’t about you and it was necessary actually, I mean the news is about the game, so I need to comment about the game and not just your well being, even if it did concern me a little bit.

            But seeing that it’s only for this game it must be you like the series a lot, maybe it’s even your favorite and it’s perfectly understandable that you would pay even almost twice if it would mean getting the game at all. Lots of people do that stuff and it’s allright, until it becomes a hobby and then it’s just unhealthy and wrong.

            As long as you see the difference (and you clearly do since you are open to debate), you are allright.

        • Have you been playing persona or what

          • Sergio Briceño

            I love Persona and it’s a sub series between SMT that has indeed seen it’s evolution. But it would be the same as to comparing Pokémon to Pokémon Mystery Dungeon.

            They are both Pokémon games and share the same core mechanics (type matchup, leveling up, evolutions, etc), but the main series has remained almost unchanged through the years.

            Persona is SMT, but SMT isn’t Persona. So yeah, I still think SMT needs to evolve, everyother game does and gains a larger following, usually this only means more “new people”, but if done right it could even keep most of it’s old fan base. A win-win situation, don’t you think?

    • ( `Д´)ノ)`ν゜)

      They said it’s ‘something’ and that something has not been announced yet.

      • Zenthos

        Hope so ;/, the usual placeholder price for 3ds games are about 40$.

        • Guest

          It’s probably a premium edition or something like that. If it is, it’s way worth an extra 10$.

          • t comes with cd and artbook

          • ( `Д´)ノ)`ν゜)

            That’s not something anyone charges $10 for. Not even Atlus. They didn’t do it for EO4 and they aren’t doing it for SH, either.

          • Its 176 pages and the Cd has 15 tracks on it. Cent, five cent twenty five cent, Dolla. Dolla,dolla,dolla,dolla,dolla,dolla,dolla dolla,dollar.

          • ( `Д´)ノ)`ν゜)

            Are you okay?

    • Kevin Lor

      I would pay $20 more just to have no DLC and all the content in the game. DLC isn’t really a bad thing but I just want the whole package when I buy a game. Just my opinion.

      • Cazar

        Agree, at least in the case when DLC is launched alongside the game like this guy seems to be suggesting. Nothing against adding new content after the main development process through the form of DLC though. As long as that’s what it is, new content and not something along the lines of overpriced cosmetic crap or boosters.

      • Zenthos

        I respect you opinion, but noticed how I said “free dlc”. Meaning the people who want more would be able to get extra content, not the dlc were they release content that was already in the game. Fire Emblem awaking had free spot pass dlc, and no one was missing “the whole package”, as it was “extra content”. Just a fact.

        • SMT is huge enough. Rather Atlus work on something new after this

    • Cazar

      By DLC you must mean content that should have already been in the game. At what point does game content have to be labeled as “DLC” to be considered valuable? There will likely be more content in this game than most $60 games have at retail.

      • Zenthos

        No, DLC by downloadable content, that gets released after the game, to add more value. Notice how I used “free”.
        Read my posts next time, thanks.

        • Cazar

          I read it just fine. Expecting $10 worth of free DLC as a purchase bonus from launch suggests that said DLC would be available at launch. Next time you should clarify a little better. But I still defend the notion that a games value is not merely determined by something like DLC. There are plenty of games that you could spend up to $100 on just DLC and still not have as much content as a Shin Megami Tensei game. Not to mention if we absolutely must complain about the price a DLC voucher is a bad solution to begin with. That just forces people to pay for DLC ahead of time that they might not even want.

    • Richard N

      Why is it that we always somehow start an argument in every article on this site.

    • Zeik56

      Or they could just give a complete game from the start that is already worth $50.

  • RoxasTheUnknown1


  • More evidence that Maken X/Maken Shao should be considered part of SMT? :P

    • MrTyrant

      Cameo battle maybe-

  • Plain and simple, I love ATLUS =^_^=

  • Isaac Newton

    The staff that you can trust XD
    I’m looking for Kazuma Kaneko where is he?

    • He’s doing the story.

      • Correct. Kaneko is handling scenario.

  • Farid Belkacemi

    Dream Team ? :)

  • Tales_of_Master

    I love how Atlus is one of the very few companies out there that despite being a small company, still have a staff so hyper competent that it doesn’t matter which team make which game. You can play any of their games and think that it was made by the same guy despite multiple teams working on them.

    This fact shows that the working environment people share there is very close, where people for the most part have close tastes and visions. Either that or the staff is so good at their work that they can maintain the feel of a game despite not working on it before. In both cases Atlus is awesome, and other companies should take a page out of their book.

  • Unbelievable staff retention. This speaks volumes about their corporate culture.

    • Ethan_Twain

      I think that might have more to do with Japanese business culture in general. Not that Atlus necessarily has a bad corporate culture I’m saying, but all big Japanese corporations retain their employees at a much higher rate than their Western counterparts.

  • It’s interesting how the director of Trauma Team isn’t involved at all, despite his heavy involvement in Nocturne and Digital Devil Saga. Instead, he went off in a completely different direction to work on Etrian Odyssey IV. Same with Komori (EOIII, New EO director), who partly worked on the scenario for Nocturne. He’s primarily been doing Etrian Odyssey all these years.

    Not a good or bad thing either way… just interesting to see how they divided their lead designers up across different projects. I wonder how much of that was voluntary and how much of it was dictated by higher-ups.

    • Shane Guidaboni

      I’m actually curious of this as well. How is it determined who works on what game? Can they pick and choose? Or is it chosen for them?

      • Well, Komori and Kanada said that the latter volunteered to do Etrian Odyssey IV. At the time, Komori was already busy working on New Etrian Odyssey: Millennium Maiden so he needed someone else to step up to handle IV, and Komori apparently volunteered himself.

        …but that doesn’t really answer your question, I guess. Maybe EOIV was only the worthwhile project left and Kanada volunteered for it because it’s still a step up from Trauma Team, which sold terribly despite how good it was.

        • Ethan_Twain

          That’s genuinely sad. I have nothing at all against Etrian Odyssey as a franchise or EOIV in particular, but it seems like that specific type of game leaves precious little room for the innovative storytelling, gameplay, and multiplayer that really defined Trauma Team. That was just a really fantastic game.

          The strengths of EOIV are not those same strengths. I really hope Mr. Kanada gets another chance to break out of the JRPG box in the future, or at least direct one a little bit less adherent to formula.

          • People who didn’t buy Trauma Team don’t deserve to be happy. :(

            (I bought it late myself. I’m going to hell. ;_;)

          • Ethan_Twain

            Trauma Team was the first game I ever bought at full price new as opposed to buying it used for cheaper (remember, they cut the basic retail price to $40 for that one). That came out just when I was first becoming aware that some of the games I liked were really not popular games, and I was starting to feel some sort of social responsibility to vote with my dollar for the things I wanted to see more of.

            …and it sold horribly and we’re never going to see another Trauma game again (even though the Wii U was MADE for it) and I learned a hard lesson about the limited power of just one person’s vote :(

            I blame you, Ishaan

          • I blame myself, too, but only in part! I actually had virtually ZERO time to play games back when Trauma Team came out. I still have very little time to actually sit down with games I like, but portables make it somewhat easier. I eventually did get around to playing TT, though, and I thought it was lightyears ahead of any of the Trauma Center games. Such an enjoyable game, and I loved the cast, too.

            Sadly, you’re right in that there’s probably no room for another Trauma Team game, unless Atlus are feeling really generous. :(

          • Shane Guidaboni

            Trauma Team is, hands down, my favorite Wii. I only own three Wii games, actually and Trauma Team is one of them. I really want them to continue this series. Either on the 3DS, or the Wii U. The Wii U makes much more sense. The controller is so perfect for another Trauma game. When the Wii U was announced, that was the first thing I thought of the controller being perfectly used for.

        • PanjoNanjo

          EO4 was amazing so it works out

  • brian

    What is REBUS?

    • Kartia for PS1

      • Woah. I had no idea it got localized. Added English title.

  • Learii

    is iit Shin Megami Tensei is persona? or i missinng something here?
    Shin Megami Tensei persona
    Shin Megami Tensei persona 2
    Shin Megami Tensei persona 3
    Shin Megami Tensei persona 4
    now there
    Shin Megami Tensei 4
    person 4 golden
    what up with Shin Megami Tensei and persona

    • Ethan_Twain

      Persona is to Shin Megami Tensei as Pokemon Mystery Dungeon is to Pokemon. Both Pokemon and Shin Megami Tensei are really old Japanese RPG franchises that are pretty well set in their mechanics. Neither the new SMT this year nor the new Pokemon this year are going to radically change the formulas that have made the franchises successful in the past.

      So when developers want to do something a little bit different with these IP they make a spin off series. Pokemon Mystery Dungeon is kind of a rogue like dungeon crawler, but with pokemon. Persona is kind of a high school melodrama, but with SMT demons.

    • LightZero

      In Japan, the Persona titles don’t have SMT in it. They only slap that on the title for advertising purposes in the west. However, it does look to be going away if P4G and P4A is any indication. As for your question, the Persona series is a spin-off series. They aren’t main titles like SMT1, 2, 3 (Nocturne), SJ, if…, and 4. However, they take place in the same world as SMT: if… which is a gaiden title.

      Persona, Devil Survivor, Devil Summoner, Digital Devil Saga, and Majin Tensei are all spin-offs.

  • wow! What a team! this game will rock!

  • Have I told you that I love you ATLUS?

  • ragingmerifes

    Dude. Music from Growlanser was awesome.
    And the director has worked on Nocturne AND Strange Journey?! That means… obnoxiously challenging and fun dungeons!!!

  • SetzerGabbiani

    That is an impressive list; SMT IV is in great hands.

    Kaneko must be busy with SMT x Fire Emblem. I’m really eager to see the team working on that title.

  • LightZero

    With those regimes, I have complete faith that this game will great.

  • cj_iwakura

    I would love it if this game brought back the R&D1 logo.

    • I doubt that will happen, since Katsura Hashino has moved over to the Persona side, and he was heavily involved with a lot of R&D1 titles, either as producer or planning director or director etc. Index has clearly restructured their teams since then.

  • thaKingRocka


  • Jirin

    Ok Atlus, you can have more of my money! Geez.

  • Ouch My Head Said Dionysus

    Cool, I didn’t know Kaneko wrote the draft. I was worried he wasn’t involved in this game at all for awhile

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