Capcom Pushing For Future Fighting Games To Have Better Story Modes

By Ishaan . April 15, 2013 . 10:50am

Over on the Capcom forums, a few of the company’s fans have voiced a desire to see more fleshed out story modes in the company’s fighting games, that would allow players to get acquainted with the various playable characters. Throughout the discussion, the last Mortal Kombat, Super Smash Bros. Brawl and BlazBlue are cited as examples of games with entertaining story modes.


Luckily, Capcom have been thinking along those same lines, says Capcom USA’s senior VP, Christian Svensson. In a reply to the discussion, Svensson wrote:


“The strategic marketing group here has for quite a while been pushing for our fighting franchises to have more and better single player content, of which full fledged story modes are one component.


How and when those requirements manifest in our future roadmap, I’m not prepared to speak about at this time.”


Capcom have not yet officially announced any new fighting game releases, although the company has alluded to its Darkstalkers series returning.

  • Luna Kazemaru

    ASW is way ahead of you there.

    • Ethan_Twain

      And Netherrealm. Mortal Kombat and Injustice both feature single player campaigns leagues beyond anything Capcom has done in the genre. Even Smash Brothers has been more ambitious with their single player content.

      • MrTyrant

        And Soul Calibur team should also take notes of any of them.

        • Shariest

          Agreed. SC 5 was dissapointing compared to 4 -_-‘

          • MrTyrant

            And Soul Calibur 3 was better than them. I did also like that you could choose routes splits with any character for different scenes or that your created character could had his/her own quest mode.

          • Crimson_Cloud

            Yes yes yes and infinite times yes.

          • Shariest

            I’ve only played 4 and 5, but 4 won me back to fighting games XD
            First 5 hours wen’t with swinging Nightmares Sword just because it was a sword…
            And the story…

        • Crimson_Cloud

          Bah, that fifth one… worst game that I gave money for. Got bored rather easily. Still pains me, especially when I remember the Chronicles of the Sword and how much I play it…

      • Sardorim

        I’m still angry at Capcom for dragging out the drama between Sakura and Ryu for so long. It’s been many games already, either have them become a couple or don’t. The fanbase has dealt with their teasing long enough!

      • Bophai Nou

        Netherrealm has been (unintentionally) humiliating Capcom quite a bit since MK9 came out. First they showed that a fighting game can have a great single player story, as well as a huge amount of offline content (The Crypt and the challenges). Then they disproved Capcom statement on how on-disc dlc characters are necessary by creating characters after release and putting them in-game with little effort. Its really disappointing that Capcom had to be shown up in such a way to motivate them to get their asses in gear.

        • GaiunxWolfenX

          let’s not forget the 2vs2 fight in the 360 issue mk9 did it SFXT didn’t want to

  • I’m all for something as good as MK9’s story mode was.

  • Manny Being Manny

    I’m really glad to hear this… Capcoms fighters have always been really bare bones for their single player/story modes compared to the competitors. It makes it a tough buy for 60 bucks when the single player is as bare bones as they are.

    • AkuLord3

      then again you aren’t buying a fighter for its single player but for fun with friends but you are right

      • Manny Being Manny

        Multiplayer is only one part of the game.. I’d be fine with a bare bones multiplayer only release like Virtua Fighter 5 did on PS3 at only about 20 bucks, but if you’re not going to get a full featured single player as well, I’m not paying full price.

        I still feel burned from buying MvC3 for full price and then never playing it past the first day due to online players kicking my ass too much and no single player content that was fun to help me get better with the game.

      • Tre W

        It depends. You’ve got a number of people who buy the likes of Smash Bros. and BlazBlue just for the singleplayer content, for example. And their money is, inevitably, just as good as the hardcore versus player’s.

  • Tre W

    I suppose it was (thankfully) inevitable for Capcom to finally wake up and smell what their competition has been doing. If it means the return of things like the “Super Story Mode” in their PSX port of their JJBA fighter, I’d be all for it. It likely would be just the type of thing that could help a future Vampire/Darkstalkers game be more marketable, if such a thing was included.

  • PRGamerCub

    BETTER Story modes? lol they must mean HAVE Story Modes LOL cuz none of their games have story modes lol just intros and endings thats not a story to me

    • PRGamerCub

      When Capcom pulls of a story like Mortal Kombat did in the last game then they can talk

  • Narrator 1

    I’ll concur here. I, for one, love fighting game story modes. On the other hand, when an HD-era fighting game strips out story content, it’s usually in favor of online functionality, which is important to far more people than the story is.

  • Rishtopher

    I’m all for this. I started playing (and continue to play) BlazBlue because I think the story and characters are entertaining. I haven’t had much of a reason to play a Capcom fighting game for more than a day, but if they throw in a cool story modes, I’ll be more inclined to give their games some more time.

    • Brimfyre

      Yes. I just finished CS storymode last night.

      Spoilers…. But that feeling when the anime cutscene comes up with Ragna after Lambda 11 “does what she does” and he says “BlazBlue activate”. I got shivers up my spine, and that feeling when the fight screen pops up you know you have to win that match or you will feel like a complete failure.

      You couldn’t recreate that feeling properly in any other medium.

      That feeling.

  • AkuLord3

    Capcom fighters had story modes? well oh snap. Seriously though this is cool because unlike other fighters like BlazBlue or KOF, Capcom games (like Street Fighter) are really bad at figuring out the important stuff of what’s going on in the games and the outcome of what’s going happen in the next game.
    I really say there’s alot when looking at all the past endings in games that goes to the next well…there’s some but not alot and even then doesn’t have too much for the plot…whatever the heck it is

  • I know everyone brought this up already, but.. After Mortal Kombat, I have hope for fighting game stories.
    It seems they were consciously aware of how silly their story was getting, and made a stride to fix it.

    • Kaihedgie

      As long as no one repeats that Sindel scene, I’m fine

      • Sardorim

        You mean how everyone just… Yeah. Hated that scene. So many good characters… Poof.

  • Randgriz

    Dead or Alive 5 was also a great example of interesting story in a fighting game.

    • Brimfyre

      I liked it, but I’m a DOA hardcore fan. I think they probably just should have rebooted everything at 5 and started over using their new Story mode. I expect it is a pretty confusing story for new comers. And honestly, it’s kind of a mess even for a longtime fan.

    • Stephen Mc Devitt

      DOA’s story modes were… interesting alright. In the one in Dimensions made no sense while DOA5 was more like a martial art slice-of-life.

      At least the ninjas were kind enough to let the rest in the spotlight and Kasumi finally got over her creepy “Hayate…” phase.

    • Vesperion

      Dead or Alive 5 Story mode = Soul Calibur V Story mode

    • Göran Isacson

      … Iii can’t say that I agree. I thought it jumped all over the place, several of the fights did nothing to advance any plot, the main villain was barely developed, it seemed the heroes were incompetent and just kept playing into the villains hands and the only sequence I actually kinda liked was the food fight between Elliot and Brad Wong.

      Like, if all you care about is seeing the characters personalities interact and clash I guess that’s something it provided. But great example? Interesting story? Nnno. Not really.

  • ResidentMetroid

    I remember how I wanted to see a story mode for Marvel 3 only to be disappointed by it’s limited content and people just said that story doesn’t belong in fighting games. :/

  • Solomon_Kano

    Very glad to hear this. I’d love to hop into the next SF and find a story mode with the depth of BlazBlue.

  • BenderIsGreat

    So, somebody at Capcom finally played Persona 4 Arena, eh?

  • Stephen Mc Devitt

    Let’s hope whatever story mode Capcom will have for their next fighter, it won’t be a awful as the one in SoulCalibur V.

  • Vesperion

    The way Capcom hyped everyone for Marvel 3 with all those story cutscenes i thought it had a story mode. Although i could care less for one i was surprised it didn’t seem to have one when i booted up the game. Capcom never confirmed a story mode, but they didn’t say there wasn’t one either.

    Well played Capcom

    • Or better yet, Street Fighter X Tekken. That had so many cutscenes before the game was even released.

    • SpecDotSign

      I’m sure those trailers were intended to grab the Marvel fans. Players of Marvel 2 were already on board when Marvel 3 was announced.

    • Shockdingo

      Same here, when I saw the intro bits for Vanilla Marvel 3 I was freaking out: “Wolvie vs Ryu?! Yowza! Cap just deflected a freakin’ helicopter with his shield?! Zounds!” but then:
      “….wait…pictures and simple text endings…but..but….”

      I wasn’t expecting anything huge, but I was thinking that in this modern era, there would be a development in the way Capcom approached story telling. It made it all the worse for me since games that were several years old at that point have done more, but oh well.

  • Brandonmkii

    I’m all for better story modes as long as they don’t detract from the main meat of the game itself.

    • Sardorim

      Mortal Kombat and Blazblue has shown that you can have both.

      • Brandonmkii

        Yeah, I’m just hoping that whatever they do with a story mode it’s not too long (Blazeblue) or not an awful game (MK)

  • Jesse Thompson

    How dare they leave out Persona 4 Arena in the list of good story line fighting games…

  • I think a lot of people forgot about SNK for KoF. They’ve had a very doable story for a long while. Despite the hate for the Ash Saga, it ended really well. And while the whole game revolved around DNA and clones, it made a lot more sense than Capcom’s constant giving of fanservice for Street Fighter. Akuma is literally the true boss of every game, despite him being my most favorite character of the series.

    • Zhizn Snake

      Yeah, I’ve also felt that SNK’s been doing stories better than Capcom for a long time now.. especially KOF since 1995. I felt SF had something awesome going in the Alpha series but then they just seemed to drop it all after Alpha 3.

  • Demeanor

    It would certainly be great to have better story and background for fighting games, though I think BB pushes it TOO far with an overly long, complex and convoluted storyline (finished Extend for Vita a while ago, aaall the way to the true end).
    Also, find a way to prolong the fighting sections in the story mode, 40 seconds battles vs 10 minutes of story atm, it’s basically a visual novel; then you go online and the story just disappears. :)

    • Well, this is important. By “more robust story modes” I hope what they actually mean is “more robust SINGLE PLAYER CONTENT”, not just an extended arcade mode where you can’t choose your character and have to wade through silly animu cutscenes/visual novel segments between battles. Nobody turns to fighting games for their storytelling (nor should they) but having some kind of satisfying component to the game that doesn’t require you to gather together your friends or get your ass kicked for hours online – that’s what matters here. I just hope Capcom is more concerned with the “mode” than the “story”.

      • TrevHead

        I sorta agree as I’m someone who is only interested in the meat of an arcade game and am dismayed at how most ppl seem to be more interested in the fluff rather than what’s important. Well atleast fighters aren’t as bad as Shmups, ppl seem to buy those for anything BUT the gameplay, one only has to look at the Touhou fandom and Caladarius, Deathsmiles and the new Dodonpachi to see everything’s f*ucked up.

        I suppose story modes are OK but I only play it once and it’s instantly forgettable, I’d trade that any day for different gameplay modes, Instead of naff cutscenes I’d rather the fighters talked to each other as they fight, that or just better starting & ending cutscenes

        • puchinri

          I would disagree and say for shmups at least, it certainly depends on the title and for some of them, it comes from the package as a whole (for games like EspGaluda and Touhou, it’s the gameplay first and then things like the story alongside the music and such).

          I think this applies for fighting games too. Sure, there is a crowd that plays just for the story, but it’s minimal because when you buy a fighting game, you expect to be playing a fighting game; certain quirks may be what sell the series too (some of the older shmups have their eccentricness that shows in the gameplay, while games like Smash have their unique gameplay/format and crossover fanservice).

          • TrevHead

            While I do agree that the a shmups gameplay does shift copies, the fact remains that certain characterisations aimed at the otaku shifts copies too, possibly more than gameplay.

            Just look at CAVE’s best sellers, Deathsmiles 1 & 2 and Mushihimisama 1 & 2. Ketsui which is highly regarded as CAVE’s best title by many in the west is largly ignored in Japan. Guwange which has strong characters too was voted by Japanese gamers as the game CAVE would bring to XBLA.

            Then we have the new Dodonpachi and Caldarius both of which are ecchi, with dress systems and clothes that are torn away with ship damage.

          • puchinri

            That sounds more like an issue with recent Cave titles than anything though. x’);

            I’d say it’s more like they’ve just started to pander rather than focus on their gameplay, which is a shame, but as far as shmups go, I don’t think that applies for a majority of companies or titles, niche and more mainstream. (Not to say there isn’t some tendencies toward fanservice or whatever, but that applies to all genres.)

          • TrevHead

            With Caladarius, Otomedious and Touhou I’d say it’s a problem with the genre as a whole. There just isn’t enough core shmup players to sustain them so they have to pander to other demographics who care more about characters and story.

            That said pandering to none core demographics is hardly a shmup only thing, Alot of ppl who bought Persona Arena don’t play FTGs they just bought it for the story, not that I see this example as anything bad, far from it.

          • puchinri

            I can’t say I see the pandering in Touhou, though I do think Otomedius does (I’d have to look up Caladrius). ZUN may put a lot of work into characters and story (I assume so anyway), but given how a number of the fans are (“you’re not a real fan if you don’t beat it on the hardest difficulty,” etc) I don’t think that applies. Having a balanced/strong focus on other factors does not erase how much work a dev/creator puts into a particular/main piece of the game and I think Touhou is a great example of that.

            I think titles that can be enjoyed for so many facets and still seen as a game with great mechanics for its genres are fantastic. (I also don’t feel comfortable calling it pandering if it isn’t doing something cheap like fanservice or trying to cater to the lcd, because it’s still about hq stuff versus being lazy and/or cheap.)

  • Fox

    Not sure Capcom is the best company to be leading this charge.

    Aksys says hello.

    • Kaihedgie

      Aksys is a localization company. You’re thinking of Arc Systems.

      Even then, those stories get INCREDIBLY convoluted and plotholes are only ever resolved in novel format instead of the game itself

  • SpecDotSign

    All I keep reading is how interested and involved Capcom USA has been with the FGC. What worries me is how much will the higher ups at their Japanese HQ listen and take into account to what the US branch is suggesting. This also applies to the re-balance they’re doing to AE 2012.

  • d19xx

    Sample Capcom storytelling:

    Ryu: I like fighting and stuff…
    Chun Li: I hate you Bison!
    Dan: Oyajiiiiiiiiiiii!!!!
    Zangief: Let’s RASTLE!!!
    Poison: Guess what’s between my legs. ;)

    • Sardorim

      Sakura – RYYYYUUUU-SAN!
      Dan – Where the hell did my Disciple go?

      • SunOatBoatMatadorQuattro

        Abel: A stranger has no business in asking that!

        SFXT’s Blanka: You are a stranger! You are a bad man!

        Chun-Li: This area is off limits to civilians

        (children skating in background)

    • That reminded me of this image.

      • Göran Isacson

        I laughed and wept at the same time.

      • Ferrick

        ROFLMAO, that seems accurate in the most part XD

  • I just want to add my support: this is important. For many years, I was an enthusiastic fighting game player, counting the genre among my favorites all the way from the Street Fighter 2 days through the Guilty Gear XX crazy times. As I’ve moved through life and no longer live near most of my old friends (most of whom aren’t really into playing games online), my options are thus: either to get big into the online competitive fighting game scene, or for there to be more robust single-player modes.

    Getting good competitively is cool, and I have great respect for the people who have the focus and drive to really excel at these games. I don’t have the desire to do or be that; that’s never been what made fighting games fun for me. What was fun for me was getting a console version of an arcade game, playing as everyone to see who I had the most fun with and wanted to learn at a deeper level, then playing through story modes and extra stuff and battling it out with friends at the times we got together.

    Guilty Gear XX and Soul Calibur 2 were two of the last big fighting games I was really into and put in lots of time with. Not coincidentally, both of those had some really robust single-player content. In more recent times, Soul Calibur 5 came out and, while I had planned to get it, I ultimately did not, because it had been tweaked for competitive fighting at the seeming cost of all the cool single-player content I had enjoyed about older SC games, like the adventure mode.

    Fighting games are great because you can see cool characters do amazing things and get the sense that you’re controlling a lot of elements of the fight. They also tend to have appealing character design; always a plus in gaming. But for fighting games to reach out and recapture me and many players like me, they need to provide for the players who are interested in their games but not in the hardcore competitive scene. They need to have something meaty there for the players who don’t religiously stream EVO matches.

    If that’s what Capcom is getting at with this discussion, I’m all for it.

    • Amen to all of this.

    • puchinri

      I couldn’t agree more. It’s great for those that can enjoy things on a competitive level and play the games mostly/solely for that aspect, but I’m definitely like you and enjoy a fighting game in single player story modes most of the time.

  • anarchy_panty

    I think an in depth, Skullgirls style tutorial would take them a lot farther then reams of single player content. You’re not going to get any better at fighters by learning how to cheese the AI on higher difficulties.

  • Andreas

    Great!, I hope TECMO learns from this, I used to love Dead or Alive Story mode, I played with every character and every single costume, to watch the the videos, that were at least entertaining, but since Itagaki left team ninja I barely play Story mode 1 or 2 times, and then everything depends on online and multiplayer, and that is not the idea.

  • I dunno about story modes, but more substantial single-player components is definitely something I would welcome in fighting games.

  • MrTyrant

    I expect something like this from Namco or Tecmo.

    • Ugh, especially Namco.

      • MrTyrant

        I remember how they messed up Soul Calibur so badly, ugh.

  • Sardorim

    Fighting game lovers also love good stories too. Bout time more people are realizing that fact!

  • Richard N

    Oh my gawd, please do. Barely any of their characters have developed in the past 20 years. Guile’s still butt hurt over his heterosexul life partner, Ryu’s still gets a hard on talking about the meaning of fighting, and Bison and Co are still the worst villians ever.

    Atleast Ken got married and has a kid now and Chun-Li’s focusing on the next generation.

    • Armane

      The problem is there hasn’t been any new story since SF3. So while Ryu, Akuma (to an extent), Chun Li, and Ken all can be seen as having some growth, every other character hasn’t had any.

      SF4 was basically SF2 part 2, and didn’t really add to the story at all.

  • ThunderGod_Cid


    Capcom just now figured this out?!

    Anyway, the BlazBlue series has the best story mode I’ve seen in a fighting game, with Persona 4 Arena coming in at a close second.

    Hell, every fighting game that Arc System Works produces is nothing short of greatness, especially in the story department.

    Mortal Kombat had good story mode, but it falls apart in the 3rd Act.


    Everybody but three characters die in the 3rd Act, and all the deaths came off cheap. It was like the writers couldn’t figure out what to do with them, so they killed them off in the most asinine way just so that they could quickly wrap up the story.

    • Vash bane

      really? so they died ounce and died again -.-?

      • Jordan Coleman

        Yeah it was awesome! I don’t know. I feel like taking MK seriously is probably the wrong thing to do.

  • Jordan Coleman

    Thank god. Mortal Kombat set the bar high and it’s time for Capcom and the like to meet. The new MK’s story mode was really fun and silly. I did’nt care about MK before, but I mean I have to give it to them, they made a really fun single player. I liked that Temco did something similar with DoA5(yes I know about the 3DS game) and I also hope future DoA’s keep it up.

  • Shane Guidaboni

    Cool for the casual players, I suppose. I honestly have never cared much for any stories in the fighters that I play.

  • TheExile285


    Capcom half asses their fighters IMO

  • MrSirFeatherFang

    Whoever writes the humor for Capcom’s modern fighters kind of sucks imo. They don’t need a story mode like BB (though it would be cool) they just need to put in more effort in the stories… It’s been painfully obvious that there really hasn’t been any effort.

  • I really want a NEW Darkstalkers game and if they give that one an amazing story then I can die a happy Darkstalkers fan

  • Göran Isacson

    Yes please Capcom. Or at least, as people here suggest, more meaty single player modes and challenges. For I remember Rival Schools. Maybe not many do, but I do. you guys proved you could do a story that was, if not perhaps as slickly produced as Mortal Kombat or as intriguing as ArcSys, then at least SOMETHING more elaborate and ambitious than what we’ve been getting so far.

  • Strid

    Yeah, because that’s what fighting game fans care about… the story. Capcom has officially lost it – and here I was thinking SFxTekken was “lost it.”

    • Luna Kazemaru

      because some of us actually do want a good story mode in our fighting games a number of them already do that right now. Get over it.

      • Strid

        “Some of you” are idiots then.

  • I play DOA for the plot :P

    • SunOatBoatMatadorQuattro

      DOA had a plot? I just remember… I shouldn’t talk about it.

      • Jordan Coleman

        It has a “plot”. A good one? An actual story? Well thats a different question.

    • Tee Niitris
  • SunOatBoatMatadorQuattro

    How about if the flow of time affects every character? I mean Sakura looks the same in both Alpha and IV while Ryu showed a notable change. Guile never changed his clothes, Abel never discovered anything, Ryu keeps with the same thing involving training and the Dark Hadou, Rose is still trying to defeat Bison, Cody is still in prison, C. Viper… I don’t remember,

  • Ben Sylvia

    Wait, WHAT????
    Is Hades freezing over??

  • z_merquise

    Yeah, after all the trailers hyping on something epic in story, I’m quite disappointed on what Capcom did for Marvel vs Capcom 3. It’s as if all of a sudden, they stopped caring on what they initially planned for the story.

    I agree that Arc Sys and Netherrealm did way better job than Capcom but I think SNK did well in KOF XIII too. I don’t fully understand the story (I’m not a follower of the series) in that game but you can really see how much effort SNK made in presenting it, from the intros to the cutscenes before the boss fight and each of the team’s endings.

  • Sylveria

    I know I’d be much more likely to buy fighters, despite being terrible at them, if I could play through the plotline of a character of my choosing. One of my biggest disappointments last year was how disjointed and awful DOA5’s was set up, making no sense due to its organization and forcing me to play people I have no interest in.

  • Vash bane

    cool I was wondering when they’ll catch on. now I hope they property explain ryu’s new power not the dark hadou.

  • This is totally my thing! Im much more of an off-line guy if it’s about fighters lol.

  • Tee Niitris

    So they finally see the purpose of an elaborate story?

    Story modes are slightly overrated in my opinion. Sure it’s nice to see events occur between characters, but that’s what the Internet is for. Also, it’s not as if every story mode is done well (whether it be the presentation, plot, structure, character involvement, etc….)

    Capcom’s fighters does need more single player content without question. There are things like customization, mini-games (Tekken Bowl was awesome), elaborate character interaction (which can include story), and even an RPG-like powering up mode (Alpha 3’s world tour), which would suffice. Extra playing modes like the option of Team Fighting and Dramatic Battle (also Alpha 3) would help.

    Quite honestly, Street Fighter’s story was always a mess, and I’ve never really cared much for it (and whatever nonsense they make for SF5 probably won’t change my mind). I’m sure Capcom could make something really good (in terms of presentation) if they tried. I speak for myself when I say I don’t need a strong story element to get into Street Fighter, but there’s no doubt that I’d play it a lot more if there was more to do besides throwing hadokens online (it’s only fun for so long).

  • Lester Paredes

    Or, just a story to begin with. MvC3 had such promise for an awesomely ridiculous story, and they squandered it. I was so excited when I saw the promo videos of Wesker staring down Magneto and then suddenly coming under attack from Chris and Hulk and Arthur and X-23…

  • Zhizn Snake

    I’m guessing this means that with a desire to improve SF’s story, along with “SF5” probably using a new fighting game engine and style, this will call for another “reboot” of the series. Hehe, when you consider it, that’s technically what every new numbered SF has done with their roster. I actually would not complain with a complete restart starting from a remake of SF Alpha, as long as they make it as visually attractive as the Alpha series was and not the near-claymation look of SF4.

  • Ni

    It’s about time. There’s a lot of stuff to cover in the story of SF that really need a awesome story mode.

    I just expect that they don’t go the awful story mode like Soul Calibur 5 and Dead or Alive 5. The story on doa5 was just so random at a lot of moments that I facepalmed in most of the time playing the story mode (character X meets character Y > they say good morning to each other > random fight. Iron bars are falling from the sky > explosions on the street > encounter character > say something > random fight). In the case of SC5 I just hate how they turned the game story in something awful with the lame incestous relationship between Patrokolos and Pyrrha and forgetting about the rest of the cast

  • Crimson_Cloud

    About freaking time. New Mortal Kombat and Blazblue are the way to do it.

  • Just Tim

    Speaking for myself, I find the Alpha saga storyline the most engaging in all of the franchise. With that said, Rest in Peace, Charlie Nash.

    Capcom USA, when will you finally give Guile much-needed closure? It doesn’t help he’s the target of “Don’t ask, don’t tell” jokes, given his in-game/storyline relationship with Charlie.

    Also, as for Darkstalkers, please resolve the following cliffhangers:

    –Morrigan vs Dmitri (spelling?)
    –Morrigan’s maturation as Queen and heir of the Aensland clan

    –Anita’s maturation as a savior
    –Donovan, succumbing to his vampire lineage

  • J_Joestar

    I Remember Project Justice and Tech Romancer on the Dreamcast having great story modes so it isn’t like Capcom has never done it before. Both games even had story branches that could influence the endings you got.

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