Guilty Gear XX Accent Core Plus R Will Run In 4:3 On PlayStation Vita

By Ishaan . April 22, 2013 . 5:00pm


Guilty Gear XX Accent Core Plus R is being released for the PlayStation Vita in North America tomorrow, and Guilty Gear Project Coordinator Takeshi Yamanaka has shared a few tidbits of info on the game at the PlayStation Blog.


Guilty Gear XX Accent Core Plus R will run at an aspect ratio of 4:3, Yamanaka says, despite the Vita’s screen having a widescreen aspect ratio of 16:9.


“We did some research and played around with the camera to maximize the screen real-estate, but during all of our tests, the essence of Guilty Gear’s fighting style, which was, ‘Knock your opponent down, and go for the okizeme’ was inherently lost in the transition,” Yamanaka explains. “We made the executive decision to keep the game in its native 4:3 resolution.”


Yamanaka also briefly touches upon balance changes, mentioning that weaker characters have been given more weapons and options in this update, and that higher-tier characters have been adjusted as well.

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  • Guillaume Arseneau

    What does R introduce anyway? I haven’t seen new characters.. trailers only showed combos for what I remember… can anyone just tell me what R brings that AC+ has not?

    • Peter Kadden

      R introduces balance changes for everybody, and perhaps most significantly balances Kliff and Justice for serious/tournament play.

      • Oniros

        Also, Testament is completely different.

        • Peter Kadden

          Considering he was top 3 in AC+, this is actually not shocking. I was pretty surprised that Baiken was very different, but hey. That’s what rebalances do.

    • Rishtopher

      Balance changes for every character, plus some new moves.

  • Who is publishing this in the U.S.?

    • Peter Kadden

      Arc System Works is publishing it directly, as it is a digital-only release.

  • VitaminC

    But a 16:9 option will be there, yeah? Guilty Gear XX #Reload on PSP (as part of Judgement) has a 4:3 aspect ratio with the option of a 16:9 one.

    • Peter Kadden

      I would doubt it. AC+R arcade is 4:3 only, Arcana Heart 3 is 4:3 only, and I would bet that AC+ is also 4:3 only on PS3 (Arc did the console port of Arcana Heart 3, you see, and it used the same border-solution for AH3 and AC+). That’s why Yamanaka went out of his way to explain why the game wasn’t done in 16:9.

      • Testsubject909

        I’m fine with that. Keeps the action tightly knit.

  • Shane Guidaboni

    They said April release for this, didn’t they?

    • Peter Kadden

      Yes, and it is coming out tomorrow in the US.

      • Shane Guidaboni


  • Will this game support online? If it does, then it’s a must for me :P

  • thaKingRocka

    They made the executive decision to keep things as they were meant to be. Respect.

    … now, um, can I turn that wallpaper off?

    • Peter Kadden

      I believe there are three different border-types available on the arcade (and most likely PS3) releases, so while it can’t be turned off you might find you like one of the other options better.

  • Edzo04

    i think im content with the psp version. 16:9 and i suck at it so i dont need online play

  • Blesmi

    So when is the console version getting the R patch w/ lobbies?

    • And when is EU receiving any of these things? So much for globalization.

  • Go2hell66

    Time for a new guilty gear

  • tubers

    Better have a 16:9..

    If treat this game like a Crack and don’t change content every few minutes; prepare for OLED burn in..

  • The wallpapers better have dynamic animations, because indeed, one of the worse features on the PS Vita are the OLED Burn-ins. For example, if you spend too much time not playing games, but using the other feathres of the Vita, eventually, the whole top black part of a status bar will start to burn into the OLED pixels.

  • gamefreak86

    Where’s MB????? *cries*

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