And What Happened To Art Of Fighting?

By Spencer . April 28, 2013 . 5:45pm


So, we saw what the King of Fighters and Fatal Fury characters are up to and a social card game may not be that bad for SNK’s fighting game series. The Art of Fighting, however, became a… slot machine called Art of Fighting Rush.


Pachislot machines are kind of like arcade games that are totally based on luck. When you match reels animations play like Ryo Sakazaki fighting. Hmm… if King of Fighters and Fatal Fury are a social game and Art of Fighting is a slot machine, I wonder what’s going on with Samurai Shodown

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  • AkuLord3

    Screw that…what about making another Last Blade >.> and if they’re still up for making Garou 2 seeing how its “been” in development in the past

  • z_merquise

    I wonder what’s going on with Samurai Shodown…

    No need to mention it. I saw it long ago and it hurt my feelings.

    What the hell, SNK!?

    • The 3d one on 360 probably bombed

      • Brion Valkerion

        It did, and it was probably one of the worst games made in general, definitely for the franchise.

      • z_merquise

        That and years later, the next game are a pachinko and a social game.

        Sure, the animation from Samurai Shodown pachinko was made by Studio Madhouse but still . . . such a wasted opportunity.

        • SNK made so many great fighters

  • What about King of the Monsters and World Heroes?

  • Tee Niitris

    I actually like what Art of Fighting would bring to the table.

    First off, The sprites were so big and colorful and really helped set the atmosphere of the game. I also loved the way that characters showed visible damage throughout a fight (something current fighters are only just starting to do). AoF was the first fighter that had a truly fleshed out single player story (with Ryo and Robert going around the city interacting with the enemies to find out what happed to Yuri). This evolved into what BlazBlue has now but spanning across several characters rather than just 1 or 2. Speaking of, the stylish zoom feature seen in ArcSys’ fighters was also first seen in AoF. I always believed that ASW was a spiritual successor to SNK, justified in that a number of SNK employees migrated to ASW during the former’s financial troubles. I believe this little game would establish the identity of SNK’s games (not all good of course).

    I think SNK took AoF’s better qualities and put it in a more “original” package (Samurai Shodown), which of course was much better received.

    Edit : That said, as was already mentioned, SamSho isn’t fearing much better. However, I think will see something out of it considering SNKP is trying to re-establish their game division (this year marks SamSho’s 20th anniversary)

  • JustThisOne

    Kinda cool to see what’s going on with SNK lately. Thanks for doing these.

  • Kevin Schwarz

    Is this perhaps the new direction SNK is taking for all the franchises that needed a breath?! But it doesn’t seem like that kinda thing I was expecting.

  • Choppasmith

    I really don’t know which Company has been worse this generation. Square-Enix for sullying the FF name with bad games or SNK for not using their awesome staple of characters at all :(

    • Solomon_Kano

      Square Enix’s anything is possibly worse than SNK giving us nothing? I’ll have to disagree there.

  • SunOatBoatMatadorQuattro

    Remember AOF? It came back. In slot form

  • Solomon_Kano

    I just need more Metal Slug, SNK!

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