Batman: Arkham Origins Blackgate Developed In Parallel On Vita And 3DS

By Ishaan . May 20, 2013 . 11:00am

Armature Studio, formed by a team of developers that once worked at Retro Studios on Metroid Prime, are developing Batman: Arkham Origins Blackgate for the Nintendo 3DS and PlayStation Vita. Blackgate is a side-scrolling Metroid-style game and will take place after the end of Batman: Arkham Origins on PC and consoles.


Blackgate runs on a modified version of the Bluepoint Engine, Armature have revealed via Twitter. The Bluepoint Engine has been used to create games like PlayStation All-Stars Battle Royale. Both 3DS and Vita will use the same engine.


That said, neither of the two versions is a port of the other, according to Armature’s Technical Director Jack Mathews. When asked whether 3DS or Vita is the lead platform, Mathews replied: “It’s a combined effort. Most everyone has both dev kits on their desk. Platforms too different to concentrate on one lead.”


Despite the technological differences in platforms, the game will be the same on both 3DS and Vita, with the only major differences being in the graphics department. “Vita has higher res assets, 3DS has 3D,” Mathews confirmed. He elaborated further: “We have custom tools to help generate ideally sized models and textures for each platform from a common source.”


When asked by fans if the 3DS version would run at 30fps in 3D, Mathews stated it would. “If we don’t hit 30, we’re not doing our jobs,” he said to one Twitter user.


Batman: Arkham Origins Blackgate will be released alongside Batman: Arkham Origins on October 25th.


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  • SunOatBoatMatadorQuattro

    To 4 consoles and at the same time! But for long how has it been in development? Or was the announcement late?

    • Four? Only two!

      • SunOatBoatMatadorQuattro

        I meant that we are getting Batman for 4 different consoles not Blackgate only.

        • Oh. Well, in that case, we’re getting Batman on like six platforms this year—PC, 360, PS3, Wii U, 3DS, Vita.

          • TheExile285

            Good! :)

    • Solomon_Kano

      It’s not clear how long it’s been in development, but I’d imagine they started last year since the game was announced in April. Since they’re working from Rocksteady’s existing tech, there should be a shorter turnaround as they don’t have to build all the tools themselves. That, and they’ve got Rocksteady on-hand to ask for advice and such.

  • 324234

    I can’t imagine it’s ever worth bothering with the Vita version of a Vita/3DS game. Talk about being held back.

    • Solomon_Kano

      I would agree with that, if he didn’t just say the games are being developed parallel to each other. Problems arise when the 3DS is the lead platform over the Vita or vice versa, which is not the case here.

      • If anything, 3DS owners have more to be worried about, since Bluepoint is an engine that’s been used more on Vita and was ported to 3DS by Armature at the start of the project.

        I would imagine that’s why they got the questions about framerate with 3D turned on. Western developers seem to have a hard time squeezing the juice out of portables.

        • Solomon_Kano

          Now that you mention it, has Bluepoint been used on 3DS at all up to this point?

          I also just realized that Armature and Bluepoint both have former Retro staff, so Armature using Bluepoint’s engine gave me a chuckle. It’s a small world.

          • Yup! Small world indeed. And Armature said that they ported Bluepoint to 3DS themselves, so I would imagine this is the first 3DS game that will use it?

          • Solomon_Kano

            Interesting. I look forward to seeing how it runs on 3DS, then.

    • psycho_bandaid

      Eh, I guess which system you actually own matters too when deciding which version to buy.

    • Kefkiroth

      It’s not always about the Vita version having to have better graphics. Some may prefer the ergonomics of the Vita, while others may prefer the 3D of the 3DS, etc.
      Either version would be fine regardless of the Vita version being held back graphically.

    • tubers

      Welcome to the realistic world of multi-plats.. there will always be compromise.. but that’s not really a bad thing.

      In some business/dev strategy.. the game wouldn’t be financially sound on just a single platform (where it will be more chock full of specific featurettes on that system not possible [or easily implemented] on another).. and therefore, won’t exist.

      (CryTek anyone?)

      Just check out the game if it’s your thing.. then decide on the platform w/c you think would best fit your gaming habit/needs.

  • Solomon_Kano

    Glad to hear development is being handled parallel. Armature seems to know what they’re doing here, so I hope this turns out as awesome as it sounds. A 2.5D Batroidvania has no reason not to be awesome.

  • Jack Mathews

    Thanks for fixing the spelling of my last name. I had been spelling it with one t like a sucker.

    • Yikes! Fixed! Thanks for pointing this out. I apologize for the error!

  • Sergio Briceño

    These news needs a video so much.

  • SilentMC

    well at least he confirmed decent framerate, I hope they at least release a demo for both platforms.

  • HassanJamal

    Oh hey, that was my tweet :D

  • Cubx

    Oh what crap! The vita could handle a scaled down version or origins.

  • I would love to see a video of game in action!

  • Prinny Dood

    I have bought systems but im getting the vita verison cause trophies and I want to support the vita.

  • WhyWai

    However they said, the screens they released all seem blurry and jaggy…
    Very skeptical on vita version’s graphic…

  • Kevin Schwarz

    Please don’t let it end up like Castlevania LoS Mirror of fate…

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