Farewell Umihara Kawase Hooks Us With A New Video

By Spencer . May 21, 2013 . 3:31pm

If you haven’t played an Umihara Kawase game before you might scratching your head and wondering what makes a girl walking around a world full of fish fun? This video of Farewell Umihara Kawase does a good job of explaining it by showing all the things you can do with an elastic fishing line. The basic move is swinging from platform to platform. Advanced players can do cool tricks like falling forward to bounce up to a platform behind Umihara and using the rope to bounce forward.


Farewell Umihara Kawase also has a couple of new characters made for the Nintendo 3DS game. Agatsuma Entertainment will release the game on June 20th in Japan and confirmed to Siliconera that Farewell Umihara  Kawase will be released in the West.

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  • I know I’ve mentioned this before in one of the old related articles, but I love the PSP title! I hope this gets localized over here!

    • GH56734

      Well, that’s good then, because the shoddy PSP port had disastrous physics, to the point of Japanese fans boycotting it and Marvelous cancelling the US release “Yumi’s Odd Odyessy”.
      You’ll enjoy then the rest of the series. I’d recommend the DS compilation, which has the the Super Famicom original and the PS1 sequel. It has accurate physics compared to the original (the original director oversaw its development), and none of the issues of the PSP port
      Can’t wait for this third game! (although I am a bit sad it’s probably the final opus)
      I would so love more forgotten quality series from the SNES era would get a similar revival treatment. (Ristar, Mr Nutz, Little Ralph, ..)

      • Wait, Ristar wasn’t made for the SNES, it was made for the Genesis! But the creator of that game said that he didn’t wanted to do a series with that title, or so I saw in an old interview.

        • GH56734

          Yup and Little Ralph was actually an early 2D PSX platformer, and Mr Nutz 2 was actually on the Amiga and the Genesis :) They’re just from the SNES era, chronologically speaking.
          But I read somewhere the Japanese version of Ristar has passwords that display text mentioning a sequel, plus a sprite of a star fairy, and a very different ending. It’s safe to assume plans for a sequel were still in the cards at least at one time before the US release…
          But what’s saddening me the most is that licensed quality games from Konami won’t be probably re-released ever (Animaniacs, Tiny Toons, Batman, …) :(

          • No! That can’t be true! Konami’s Licensed games were the best to come out from any Video Game Decade! The Magical Quest Trilogy! Buster Busts Loose! Heck, even 1992’s X-Men Arcade game! A.K.A. “Welcome to DIE!”

            Actually, now that I remember it, that game did got re-released two years ago, if I remember correctly. That should mean something, right? How dare you be negative about Konami’s Licensed Games!

      • ninjapresident

        I think I’m the only person to think this, but I actually like both versions of shun (psp and ps1/ds). The PSP physics ARE different, yes, but they can be conquered.

  • Göran Isacson

    Those are some trippy stages and enemies… do one ever get an explanation for why there are giant pencils sticking out of the ground, or is it just “lol videogames”?

    • 古戸ヱリカ

      lol videogames

      • Göran Isacson

        Ah, gotcha. Welp, there’s a place for that too :)

  • Caleb

    Really happy this is coming out here. It’s a digital distribution only?

    I hope not, and I hope Atlus publishes this with a pre-order bonus.

    • Testsubject909

      I can just imagine one ultra special deluxe version that would come with a custom fishing pole.

      … or not…

      I’d actually love it if Breath of Fire would make a return with an extra deluxe edition with a fishing pole… Sorry, fishing always reminds me of Breath of Fire.

  • Julien_N

    After hearing the previous trailer’s music, I wasn’t expecting the stages to have music from the previous games, but somehing entirely new.
    It is not a big issue, but I think the music gave each game a specific personality, it fleshed them out as much as the physics or the visual presentation.

    Still, that is an interesting video, we can see that the rope is kinda long (longer than Shun’s one I think) and the bounciness of it is not exactly like the two other games. Or maybe it is close to the original game’s physics. I can’t really tell without playing but it seems like it is the case.

    Anyway, I am looking forward to this game’s release!

  • Testsubject909

    Wondering what’s so fun about Umihara Kawase?

    Need to see more?

    Go look up Game Center CX episode 31, Umihara Kawase.

  • Mrgrgr and Unacceptable World

    I am literally once again hooked by Umihara here.^_^ Give me the great legend of clearing this game before certain time give us ultimate ending again lol.^_^

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