A Message From Bayonetta 2 Producer Atsushi Inaba

By Ishaan . June 11, 2013 . 4:50pm

Nintendo and PlatinumGames have shared a brief developer diary for Bayonetta 2, featuring producer Atsushi Inaba, who talks about Platinum’s approach to the game and Bayonetta’s new skills.



Bayonetta 2 is slated for release in 2014.

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  • What happened to Bayonetta’s hair? Did they nerf her?

    • Lexaus_the_Alchemist

      I’m assuming the length of her hair doesn’t really measure her strength.

      Weird, I know.

      • It’s cool, her clothes still do. The less she wears the more powerful attacks she’s pulling out~

      • The funny thing is, her hair isn’t actually shorter, it’s only less on her head. Do people not know or just forget…?

        Her clothes are made of her hair too.

        That’s why her hair attacks are so large regardless of the length of hair on her head, and that’s why the largest attacks she does make her show more skin. Yeah, I guess it’s absurd, but they did have it all make sense, lol.

        • alixraen

          If it’s not on her head, where does it come from…?

          • smashbrolink

            It doesn’t really “come from” anywhere.
            Magic keeps the severed hair that forms her outfit alive and able to respond to her commands, is the best theory, as well as extending and strengthening it to summon her demons.

        • Lexaus_the_Alchemist

          You said what I wanted to, but better. +1

  • Lexaus_the_Alchemist

    If (and when) I get a Wii U, I’ll be looking for this to keep me company for a while. But I’m still skeptical about playing such a high impact, fast paced game on the gamepad. Seems very gimmicky to me.

    • Miss_Madness

      You can play with the gamepad but that isn’t the only option so there’s that. Plus you haven’t had the game in your hands yet so you wont know if the gamepad’s inclusion feels needless or not.

  • kool_cid414

    When was listening about the umbran climax I couldn’t stop smiling at the potential double meaning of everything that was said lol.

  • TruSpindash

    I’m actually looking forward to trying out the touch controls. I loved Ninja Gaiden Dragon Sword on the DS which managed to capture that fast paced action game feel almost entirely with touch controls, and I’m confident that Platinum games can do just as good if not better with Bayonetta.

  • Göran Isacson

    So we have a potential two-player mode, new hairdos, a Lumen Sage that does NOT strip in a flurry of feathers when he summons his angels (I must confess I am slightly dissapoint) that could be a pretty cool boss, Rodin and a new kid character, spectacular stages, an easier way to play the game with the stylus if that’s your bag, all that good stuff. I do admit that I’m not really getting Climax Mode yet. Like, is it like a Devil Trigger only you draw on some of Bayos super demons for extra attacks? That’s all I can think of at the moment.

    War between angels and demons and their human representatives… now there’s some real nice potential for a nifty game.

    • Testsubject909

      Try playing the first game if you haven’t. PS3 or 360. It’s a great buy and it should be easy to find cheap today.

      • Göran Isacson

        Already played it and loved ALMOST every moment of it :)

  • Eric Harris

    “I think we’re the only developers that can do this” . . followed by slow mo crotch shot. No, Inaba san, there are alot of Japanese developers that do that.

    • Not enough, in my honest opinion.

  • HPN

    Love the new look. Can. Not. Wait. But fuck the Wii U Gamepad. The game needs to be playable without it or the game will be garbage.

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