The Legend of Zelda: A Link Between Worlds Is A Blast From Link To The Past

By Spencer . June 11, 2013 . 4:20pm

I got to try The Legend of Zelda: A Link Between Worlds today and started right outside Link’s house. This game is a sequel to A Link to the Past and the field felt like a faithful recreation of that game. While this was my first time playing the game, I instinctively knew where Hyrule Castle was, and the way to the woods as well. Most of the field was blocked off though aside from a dungeon.


Link has his usual spin attack and can shoot energy from his sword when his life is full like in Zelda: Skyward Sword. Link also had a bow and mallet with him. You don’t need arrows in this game, as firing the bow drains a purple energy meter which recovers over time. The mallet also utilizes energy and so does the link’s ability to turn into a painting on a wall. As a painting, Link can walk across a wall and even over pits.


I got a feel for how this will be used in a dungeon level. The first room had a blue switch that turned blocks on and off. Hitting it opened a path forward but it was a dead end. The key to clearing this room is to use the mallet to hit the mole-like enemies which spring Link up to a platform. This brought Link to a higher ground, but he was on an island.  To move forward, I used the painting ability and walked along the wall to another platform with a door.


The mechanic of flattening Link to progress through the dungeon was a reoccurring theme and Nintendo used it in different ways. I stuck link to an upwards moving block to climb up the dungeon. Another part of the demo had a moving platform that pushed Link straight into a block. I quickly activated picture Link to stick to the wall and walk around the obstacle block.


The dungeon had its fair share of combat, too. I fought worms and the turtle-like enemies that were impervious to sword slashes until link used the hammer to knock then over. The main impression I got from my brief hands on is how much this feels like A Link to the Past aside from the graphical changes.

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  • epy

    ALttPP is my second favorite Zelda so I’m really excited for this one. Gotta say though, it’s weird to hear ALttP’s Link with child Link’s voice. I always played him as adult Link in my head.

    • Brian E. Scheid

      I believe it’s Toon Link’s voice, not Child Link’s.

    • KingRuff

      It actually isn’t that odd. If you look at the official artwork of link in Oracle of Ages/Seasons (The original sequels to ALttP, featuring the same Link), Link appears to be a teenager around the age of 14.

      • Armane

        But they weren’t devised as sequels to ALttP; and Link’s Awakening came before them anyway. This is supposed to be set sometime after ALttP, after Link has been away from Hyrule anyway (i.e. post Oracles or even post LA). So having a younger Link is odd.

  • XiaomuArisu

    So it wasnt to similiar?
    Was afraid it would feel like a remake

  • neo_firenze

    So, so ugly though…

    I can overlook the graphics if it’s well designed and otherwise fun, but I’d certainly prefer a different look (wouldn’t have minded something like Four Swords Adventures with some 3D elements)

    • Shane Guidaboni

      I respectfully disagree. I think this graphical style is whimsical and fits the game very well.

      • neo_firenze

        One of my issues is that for a game that is obviously trying so hard to connect itself with LttP, it neglects one of the biggest things that people like about LttP – that detailed 2D style with such personality.

        This looks like generic 3D with ZERO personality. The bright primary colors are fine. It’s mainly the awful 3D rendered characters that bother me. I’m fine with the Zelda games trying new things, and in fact I appreciate many of the controversial ones like Wind Waker and the DS games precisely because they really do have a distinctive look. Here I just see bland 3D models with no artistic flair.

        I’m not trying to rile up Nintendo fanatics, just stating my preference. And I can see from many other comments elsewhere that I’m far from the only one who feels this way…

        • Andar

          I understand exactly what you’re saying, because I agree. I absolutely love LttP, and while I’m hopeful for this game as its successor, my first reaction was being put off by the visuals. It’s not that they are ‘bad’ necessarily, but they don’t fit with what I thought was the intended style for the original.

          That said, it’s only fair to judge any game solely on its own merits, so for me the question is only about how well they make this style fit the game. I’m coming around on the fields and indoor areas, and the settings in general, a special kind of pretty there. But those stalfos look kind of ugly, and not in a way that I would think is intended.

    • piichan

      I’m one of those who like the style. It’s like a mix of Super Mario RPG and the gba zelda games.

  • Jirin

    This looks pretty cool, if the dungeons really have the same sort of feel as the original.

  • Göran Isacson

    The meter mechanic sounds… interesting. I Wonder if this is their attempt to change up how the tools work- limit their use or at least make you think and plan more as to how you use them, ala their attempt to limit Links movements in Skyward Sword with the stamina meter?

    Wether it will WORK or not, well, that’s a whole ‘nother can of beans…

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