The Legend of Zelda: The Wind Waker HD Hands-On: Link Vs. Helmaroc King

By Spencer . June 21, 2013 . 5:34pm

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I played a demos of The Legend of Zelda: The Wind Waker HD during E3 and picked the boss fight against the Helmaroc King. The battle is essentially the same as the Gamecube version with two main differences. First, The Legend of Zelda: The Wind Waker HD looks like a playable cartoon. The animation is fluid and the world is has a vibrant feel to it. The second is the game has optional motion controls.

 

The Helmaroc King fight starts with Link sprinting up something similar to a circular staircase while the Helmaroc King attacks him. The Helmaroc King will break wooden bridges if Link isn’t fast enough to cross them. Link can still move on, but he has to use the grappling hook and aim it at wooden hold to swing forward. In the Wii U version, you aim the grappling hook’s reticule by moving the Wii U GamePad around. You can also move the Wii U’s GamePad around to aim the bow and arrow.

 

Of course, I didn’t need to use that with the Helmaroc King. The weapon you want to use is the hammer, which can shatter the Helmaroc King’s mask. The Wii U GamePad shows all of Link’s tools and bottles (I had two filled with life potions). At any time, you can drag different tools or items to different buttons on the GamePad to change Link’s equipment on the fly without pausing the game.

 

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The little tweaks Nintendo made to The Legend of Zelda: The Wind Waker HD makes it more user friendly. One fix that should make the game less tedious is the boat has a motor on it so you can travel through the overworld faster than you could in the Gamecuber version.

 

The Legend of Zelda: The Wind Waker HD is slated for release this October in North America.

 

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  • darkfox1

    I know it’s bad excuse but probably the reason I haven’t finished Wind Waker for the GameCube was because of the sailing. Hopefully this new addition will make it less tedious and I can actually finish the game this time. :D

    • Edzo04

      that certainly is a bad excuse. go finish the best zelda game right now >.<

    • Aquarius

      It really wasn’t that bad. Yes, it was slow, but never to the point of dropping the game due to that.

      It was a good fantasy sailing simulator…with giant squids popping out of nowhere.

    • yalissa

      It’s okay. A lot of people didn’t finish it because of that. The sailing is actually pretty fun though, in my opinion. Especially exploring all the islands. And once you get the hurricane… cyclone song thingy, sailing is a lot less tedious.

    • Auvers

      I don’t blame you, the sailing is awful. The map is huge and there’s nothing to do. The islands are incredibly small pieces of land with next to nothing to do on them and there are only three enemies in the great sea, all of which can be avoided and are annoying to fight. Once you’ve done some of the stuff like getting treasure you don’t need till the end to pay tingle off or breaking into ghost ships and submarines which is about the same thing there it just doesn’t feel like there’s much of anything to do. The worst part is simply how long it feels like it takes to get from place to place. Eventually you atleast get the Ballad of Gales but even that didn’t fully satisfy me. I really hope that the fast sail in this game is something you get early on and nothing something you get midway through or towards the end because considering they aren’t adding a ton to the game, the sailing not being something that’s fixed from the start is enough to make me not want to buy this until cheaper.

    • Raltrios

      The sailing was phenomenal to me. Years later when I played Phantom Hourglass, it also felt nice. Then along came Spirit Tracks and…well, the train sucks major monkey balls. Unbelievably hard, too. If the comedy in the game wasn’t so good and the dungeons fun, the train alone is enough to be a deal breaker.

      • Altumn

        Thats funny because I found the train more exciting then sailing. And it had a more interesting song. To me the ocean… just got boring. it was amazing the first 10 hours or so… but Tingle made it a bitch.

        • Raltrios

          Tingle? You mean the entirely optional GBA link-up in Wind Waker? Come to think, my brother and I did use that a few times…
          Never did find all of the notes or statues, though. We just couldn’t bear to wait for each other to feel like using the thing to progress.

    • Charles Parker

      That certainly is a bad excuse. all you have to do to cut down on sailing time is track down the zephyr frog guy and get the song that grabs you up with a tornado and sends you anywhere you’ve been before.

      As for sailing to places you’ve never been before, it was always fun to explore the new little islands you’d come across.

      • lzaeys

        getting the cyclone song is actually necessary to complete the game

    • Kavyn

      I was told at the Best Buy demo that they sped up sailing in the Wii U version.

  • http://www.youtube.com/Lyonharvestmoonfan Eduardo Rocha

    I loved this game! This is my favorite game of the series, though I never finished it. Looking for the trifforce parts and the slow translating, but I’m definetly going to finish it this time!

  • idrawrobots

    Making my favorite game better, and making my least favorite thing about the series (switching weapons) easier!

  • Oni123

    It would be neat if they added the option to hide all the on screen info (HPbar, items ect) on the gamepad.

  • SirRichard

    “In the Wii U version, you aim the grappling hook’s reticule by moving the Wii U GamePad around. You can also move the Wii U’s GamePad around to aim the bow and arrow.”

    That just sounds awkward more than anything, I’d hope you have the option to just aim normally on the main screen.

  • grevlinghore

    No inclusion of the two dungeons that were intended to be in the original release = no money from me.

    • Never

      They already addressed that.
      Those two dungeons were used in later Zelda games and obviously if two whole complete dungeons were cut from the original game they were cut for a reason.

      • grevlinghore

        Now that you say it, I do remember hearing something to that effect. I still think it`s a poor excuse though. And the only “reasoning” they could have possibly had not to include them in the first place would be to get the game out earlier. As a direct effect of that decision, we had to endure the most tedious “endgame” in Zelda history, if there is such a thing, and now was a damn fine opportunity to remedy it; If not with the very same dungeon designs that were originally planned, a few more dungeons in place of all that Triforce-shard-hunting would have been very welcome with me.

        • #46

          I think I remember reading that they are tweaking the triforce hunt

          • Armane

            By tweaking, they probably mean they are abolishing/lowering the cost of having Tingle decipher the charts. Or making the Ghost Ship clearer.

  • Gilgamesh2025

    Definitely getting this!

  • Rogerrmark

    Besides the King of Red Lions’ new motor,is this a straight port?

    Replayed it sometime ago,doesn’t look very different,except for the improved light and resolution. No improvement on the 3-D models.
    Although it’s not a problem for me,my favorite Zelda game ever,along with Majora’s!

    • puchinri

      When I saw the demo being played at Best Buy, it looked a lot cleaner and better to me, so I feel that the models were improved.

    • Ethan_Twain

      They haven’t said. They said some changes are being made, but they won’t specify what. Then they showed the video clip of the speed boost red sail. So that could be the only change, or there could be more.

  • KingGunblader

    I’m really liking the sound of the new GamePad controls (except for gyro, obviously). Plus, the game looks sexy. Can’t wait.

  • Fox

    In my experience, games that do NOT pause when you use the menu are actually (much, much) more tedious (not to mention annoying).

    Hopefully the game can be played without these distracting gamepad “features.”

  • DragonSix

    Dat horrible bloom.

    • X_Bacon

      Yeah I’m still bothered by the amount of bloom they put in it

  • Thom

    I really feel like the Twilight Princess/Skyward Sword control scheme for the Wii was one of the best things I’ve found in any game. Understandable if they decided to tinker around with the gamepad for WWHD but, man, they need to develop the Wii U exclusive with the motion plus wii mote/nunchuck in mind. I can never go back to gamepad Zelda.

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