The Dark World Will Return In Zelda: A Link Between Worlds

By Ishaan . June 27, 2013 . 3:30pm

The Legend of Zelda: A Link to the Past allowed the player to travel between Light and Dark worlds, and it appears that this feature is being brought back for the sequel to the game as well.


Speaking with Edge magazine, Zelda series producer Eiji Aonuma confirmed, “Part of what made A Link To The Past interesting was the way you could move between the Light World and the Dark World and solve puzzles, and we’re planning to bring that back in [A Link Between Worlds] for sure. Link’s ability to become a painting will be related to that.”


Aonuma also shares that the game will run at 60 frames-per-second with stereoscopic 3D turned on. “The faster the framerate, the more stable the 3D effect, so 60fps is a big deal,” Aonuma says.


The Legend of Zelda: A Link Between Worlds is slated for release this November on the Nintendo 3DS.


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  • Xerain

    Does the HP and MP bars not being in the same place as they were in LttP bother anyone but me? I mean normally I do prefer them at the bottom, but considering how much this game looks like LttP…

    • Enzo

      The purple bar isn’t MP. It’s a stamina bar thing. That’s why they recolored it from green to purple.

      • Xerain

        Well I didn’t know it was stamina and not MP… but I was referring more to the placement of HUD elements rather than color. As in having your eye trained to look at a certain place on the screen for info when playing a game.

        • Enzo

          I think the reason for it being on the bottom is because of the second screen on the 3DS. You will constantly be looking at the bottom screen to readjust your gear, so having it at the bottom makes it easier to check up on your hearts while you do so. I’m sure that’s the only reason.

          • Xerain

            The screen shots only show the top screen, though, so it makes you imagine playing it with jut one screen.

    • Kaitsu

      Well, not every sequel has to have the same HUD placements. It’s only a sequel in story, after all.

      • Xerain

        Of course not. It’s just that the screen shots look strange. They did such a good job capturing the look, so the new HUD positions in the screen shots makes it look off. You think you’re looking at a LttP screen shot, then: “How did the HUD get down there?”

    • Daniel Jeanbaptiste

      Not a problem. Since you have to use the Touch Screen. Having it close to the Touch Screen make easier to be safe.

  • Magnumsally

    The game will be amazing

  • Ethan_Twain

    Well… yeah? Link to the Past 2 will include the defining feature of Link to the Past?

    I mean, it would be more exciting if the announcement was that it wouldn’t. “Yeah, I know you all dug the dark world in LttP, but we’ve got a lot of our own original ideas going on in this game and there just wasn’t room in the production schedule to fit that in just to check it off the list.” That would be a great interview quote. This one is just telling me to expect the obvious.

  • sweet I loved the dark world in LttP I just hope the new puzzles aren’t eerily similar to the old ones

  • Magnumsally

    I want to play as links uncle

  • Space_Ghost

    60 FPS with the 3D turned on? That is pretty impressive, and I don’t even care about graphics all too much.

  • Sango

    As a Zelda fanboy, I’m not sure if I can handle this much Zelda in one yr. HD WW in October, A Link Between Worlds in November.

  • Kaihedgie

    Oh Link, using the occult powers of darkness to save the world again :D

    Would be nice of Dark Link was in this game…or even playable

  • konsama

    Time to hear that epic Dark World theme, best Zelda theme ever.

  • Tre W

    60FPS? Great! Dark World returning? Also great!

    Now, if only Aonuma was as forthcoming with details relating to if LBW will truly inherit some other choice aspects that made LTTP what it was. And by that, I’m talking the absence of any hand-holding, annoying “helpers” (re: Navi, Fi, Ezlo, etc.), and being forced onto a definitive track of dungeons in a sequence.

    Seriously, the main reason the original trilogy of Zelda games are my favorite in the series is because the games did more to just let you loose on a world, figure out things on your own, and even let you attack dungeons out of sequence. For example, once you got transported to the Dark World in LTTP, it was much more “sandbox-like”.

    After so many years of Zelda games that just weren’t doing much of anything for me, I hope LBW will be that game that will remind me of why I love this series in all of the right ways.

    • Raltrios

      Hey now, don’t lump Ezlo in with Navi. The old fart was quite entertaining.

    • Ruby Doobie

      There will probably be some kind of helper, hopefully it’s optional.

  • Gilgamesh2025

    Awesome! Looking forward to playing this! XD

  • Göran Isacson

    But… the Dark World was purified in the first Link to the Past. It’s gone dark again? Someone got their hands on the Triforce and made an evil wish AGAIN? Man, you’d think they’d up the security on the darn thing by now.

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