How Much Muramasa Or Castlevania Do You See In This AeternoBlade Footage?

By Ishaan . July 9, 2013 . 2:30pm

AeternoBlade, an upcoming indie platformer for Nintendo 3DS, has some new in-game footage that the game’s developers showed off today. The footage shows off combat gameplay, and you can watch it below to decide how much Muramasa and Castlevania inspiration you find. Look out for the boss fight halfway through:



Developer Corecell recently revealed that AeternoBlade has a combo unlock system, as well as an upgrade system. There’s a move tree of over 40 moves for protagonist Freyja to learn, spread across different kinds of combos, and each time you invest in a new move, it’ll extend your combo, as well as increase your damage output.


You invest in combo moves using Yellow Orbs, but these can also be used to upgrade Freyja’s stats. Alternatively, you can equip relics to power yourself up, too. Relics differ in the bonuses they provide—some offer stat upgrades, while others give you skills.


The combo list for Freyja’s various combos.


AeternoBlade is still in development, and the game is close to complete, but Corecell are trying to fund a retail release through crowdfunding. In the event that they are unable to do so, the game will be released via the Nintendo eShop.


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  • Martian Wong

    Why so small?

  • Aquarius

    The mechanics look functional, and the game looks fun to play. Still, I cant get over that framerate.

    I know it’s an Indie game but if only they could have licensed Mercury Steam Engine it would look visually better. Castlevania: LoS – Mirror of Fate looks impressive for a 3DS game while retaining a good framerate.

    • 60hz

      Mercury Steam Engine has an atrocious frame rate o_O

      • Aquarius

        I cleared Castlevania: LoS – Mirror of Fate two times and I can’t remember a time where I was bothered by the framerate, which means Mercury Steam did a good job adapting the engine to the 3DS.

        If you’re talking about Castlevania: LoS for the consoles, that’s a different matter, and I agree that the framerate did not make the game justice, I mean 30FPS, for an action game like that with so many effects going on at the same time was not a very good idea.

        • Michael Synodis

          Dude, I wouldn’t be able to stomach playing Mirror of Fate, so I can only report on what other people have said. But in several reviews and on several message boards people have complained about the game’s inconsistent frame rate which is some times really bad. This has been said, like, a lot.

          I’m glad it didn’t bother you personally.

  • Michael Synodis

    I see no Castlevania in it whatsoever unless you are talking about the Mercury Steam games. Combos have nothing to do with the slower, strategic dodging based combat of Castlevania games.

    I guess you can compare it to Vanillaware games, but it doesn’t look as interesting or challenging as of yet.

    • Go2hell66

      No castlevania???? that boss fight look like it came straight out SOTN

      Its muramasa that i cant see

  • Ladius

    Looks interesting, I hope the Indiegogo campaign is a success, especially for the WiiU, PS3 and Vita ports’ viability.

  • Suicunesol

    The sound effects, especially sword-slashing, need work. It’s an indie game, so I’ll excuse it from AAA criticism and won’t knock it for all of its flaws. But it is so important for action games to have weapon sound effects with weight behind them so it feels fulfilling, like you’re doing serious damage. Otherwise
    it feels empty, repetitive, and thus not fun.

  • deadMastershiro

    I hope i have the money for this.

  • Göran Isacson

    Framerate is slow, but it looks like I can manage it. What I want to know is how often you can really use that time-rewind skill, since it looked like you could abuse it like HELL to render the boss pretty much no challenge whatsoever.

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