If Konami Makes A New Contra It Has To Do "Something New" Says Castlevania Producer

By Spencer . August 12, 2013 . 7:20pm


Dave Cox, producer of Castlevania: Lords of Shadow and the upcoming sequel, has made it no secret that he would like to work on Contra at some point in the future. Since Cox is about to finish his work on the Lords of Shadow storyline and Konami recently filed trademarks Contra and Contra: Run & Gun we had to ask him about Contra.


Cox laughed when I brought up the trademarks and replied, “I think if you’re going to bring Contra back you’ve got to be able to do something unique and intuitive that hasn’t been done before. You can’t just bring out a generic shooter. You have to have a new idea. I think if we had a new idea and we could combine that new idea with the universe of Contra that would be special. Yeah, watch this space.”


contra4 I asked Cox how he felt about Contra 4 and Hard Corps: Uprising which were made by external developers WayForward and Arc System Works. “The problem with doing games like that is you are not doing anything new,” said Cox. “You are basically remaking or doing your slant of something that has happened before. You have to have the things that made that game great, like Castlevania, you need to have that, but you have to not be afraid to do something new. The problem with Contra it hasn’t really had anything done new to it so it’s become this hardcore niche game.”


“How would you bring Contra back so it isn’t a hardcore niche game? Contra: Hard Corps has always been my favorite game in the series and like other 2D Contra games I would say the core of Contra is hardcore. The games are designed to be challenging, even if you use the Konami code to cheat,” I questioned.


“If someone were to do Contra, to say hypothetically, it would be like a new IP in many ways. We are hardcore gamers, we played those games, but there are a lot of people that don’t know what Contra is. They have no idea. There is a massive audience out there, they play Call of Duty and love those games, but they don’t know what Contra is. I think if we were going to reintroduce something to that audience. It has to be new, unique, it’s got to stand out. It’s got to have a new idea, something really cool about it that’s never been done before,” Cox answered.


Since Cox made it clear that Contra is the main series he would like to revive, I asked him what other Konami franchises could use the same kind of refresh.


“I guess Silent Hill would be the obvious one. Sometimes a series needs a little break. Sometimes it needs to have fresh eyes, a new team to come in and bring their creative vision to it. Perhaps, Silent Hill will be a project Konami that can bring back,” Cox said. “It’s not something that I would be particularly interested in doing myself. I’m more of an old school guy. I grew up with Castlevania and Contra is what made want to work at Konami at the end of the day. They are my passions. I’d like to see Konami do some new stuff, bring something new to the table. I think next generation offers great opportunities to do new things.”

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  • Heriel

    oh god! plz NO

    also “There is a massive audience out there, they play Call of Duty and love those games, but they don’t know what Contra is. I think if we were going to reintroduce something to that audience. It has to be new, unique, it’s got to stand out.”

    lol same as capcom & now RE & DmC are dead

    • Tonton Ramos

      Like what happened to Strider?

      • AndyLC

        Strider isn’t even out yet.

        • TrevHead

          Judging from the gameplay footage it doesn’t seem to be that good though. has way too much filler in the level design.

    • TheRealMalek

      A lot of big Japanese company think they need to broaden a lot their audience, in my opinion this is a huge mistake.

      Like someone said, they need new ips for new audience. I
      If they betray their fans they will :
      – Lose their fans and they will not buy the game (and it’s not what many PR tell)

      – Have a lot of negative bash
      – Destroy a potential “selling” franchise (sure not 10 Millions games like CoD, but not every game sells like that…)

      It’s strange how i only buy “Niche” games coming from Japan lately and nearly no “big hit”. RE, DMC, Castelvania, Metal gear,FF aren’t game that are “day one” for me, i will buy them when i found them in the bargain bin :p

  • leingod

    I always thought Gears of War was something akin to a “modernization” of Contra.

    • AndyLC

      Yeah, that’s why Gears is my favorite shooter, it really feels like a 3D contra with its wacky bosses. Hopping from cover to cover is the 3D equivalent of platforming, the same mentality.

      The creators of Gears said Resident Evil 4 was their biggest inspiration though.

    • Don’t forget Vanquish.

      • AndyLC

        Vanquish is more like “Rockman in 3D”

        That dashing!

  • AndyLC

    The kids who grew up on Contra are now ADULTS WHO CAN BUY THEIR OWN GAMES.

    Look at the recent success of Dragon’s Crown, a new IP of a classic arcade genre: sidescrolling beat ’em ups.

    Look at the recent success of D. Souls, a new IP that emphasizes DIFFICULTY.

    Contra has name recognition. If they want to bring Contra back, then BRING CONTRA BACK. Make a 2D high res sidescrolling shooter with online play and a massive environment to run and gun. And make it HARD.

    • 60hz

      excellent point – half of me wants this idiot to go ahead with his hair-brain scheme just so he can learn a lesson…

      • Your Face

        Only problem is he might stumble into success with a terrible game like he did with LoS. And that would only give Konami more confidence in him, and perhaps allow him to turn other classic franchises into generic wannabes of popular Western games.

    • there is already hard corps uprising, it has everything what I love in contra. too sad it’s not that popular and only on digital copy…

      • TrevHead

        I wish Konami would bring to XBLA / Steam their older Contras especially the PS2 era ones which I’ve yet to play.

        Uprising imo should have done what Rayman Origins did and become an AAA £30 boxed game

  • dragoon_slayer12

    I’m opened to creative ideas, but if your going to change a franchise beyond recognizition, mite as well make a new ip. Other than that, if it happens, hope it’s good. I love LoS and MoF, so I’m intrigued.

  • Guilherme Matheus Silva

    If Konami makes a new Bomberman game, It’ll be a miracle ‘-‘

    • Armane

      This. Couldn’t care less about any Konami series at this point, but Hudson Soft doesn’t deserve to be buried.


      let’s put bomberman to rest. they already got the thing wrong with this one /

      • It wasn’t trully that bad. The game was simply based on the Original Game’s Western Box Art. And that was before they completely absorbed Hudson. Konami is slowly picking itself back up along with all their other franchises, which brought us to the current article. It can be said that Current Gen Konami is very rusty due to depending too much on the Metal Gear series and Kojima Productions for almost a decade now.

        • AndyLC

          The Japanese version too.
          The storyline is pretty much 8bit Blade Runner.

      • AndyLC

        The ORIGINAL bomberman was about a cyborg who worked in a bomb factory who breaks his way out and explodes stuff on his way to freedom, but when he makes it to the surface he becomes the ‘Loderunner’, a man who hunts down rogue cyborgs.

        IT WAS AN ADAPTION OF BLADE RUNNER. It was serious shit, but the 8bit graphics could only show so much

    • AndyLC

      One of the most popular games in China a few years ago was an online bomberman clone by Tencent.

      It really sucks that these great ideas have to be copied or pirated to reach their audience nowadays…

  • epy

    I wish that the headline read “…Says Lords of Shadow Producer”. I thought this article was about IGA… geez. That Cox guy wants Contra now? Great… Funny how he goes on and on about “doing something new” when Lords of Shadow is just another GoW with some SotC in it.

  • Laer_HeiSeiRyuu

    How about dual gunning?

  • Magnumsally

    what about 3ds contra?


    Contra: corridor shooter edition.
    jokes aside. Contra is in the list of the few NES games that I actually like and can finish without dying. But a reboot by hese guys I’ll not be touching. They’ll problaby turn in the franchise in a CoD or gears clone.
    I will not be dumb and say that they are wrong with their mindset. Your AAA audience is all over the place and the companies are going to get them. But i’m not in that audience and will skip the reboot like I did with Castlevania since I didn’t liked anything about LoS

    sorry if i’m not being consistant in my post. is already 00:00 here but i need to read a little of the tomorow physics classes

    • Solomon_Kano

      “You can’t just bring out a generic shooter.”

      Doubtful they’d turn it into a clone of anything when Cox made a point to say that well before name dropping COD. COD gets name dropped all the time as a statement to reaching a large audience, it says nothing of the development approach one might take.

      And who are “these guys”? Cox is just one producer. If you’re referring to MercurySteam, they’re unlikely to be called upon. Their relationship with Konami was for purpose of rebooting CV.


        idk. When people at industry normaly talk about doing something new to a franchise to drag as many people they can and applying assets that “never had been seen” they normally just get random stuff from other well known franchises and give it a try.
        And yeah. these guys are mecurysteam. :p
        After the success of LoS i doubt that Konami will not call these guys again. Mecurysteam know how to get the normal Joe interested in a franchise that he problaby never heard of (at least with LoS they managed to do that).

        • Solomon_Kano

          The thing is, MercurySteam may want to move on to their own IP now. Their success with LOS gives them the kinda clout to make that viable, so I could see them not wanting to do Contra even if asked back. While Cox is interested in Contra, MS may not be.

          That said, there’s no real cause for worry since Cox wouldn’t have any say anyway. CV is his domain now, but that’s the only franchise he’s producer of unless his success has convince Konami to let him tackle that IP as well. I suppose time will tell though.

          • Well, he did say that he is more intersted in making a Silent Hill game. I am sure that the franchise itself has not much else to lose by giving it to MercurySteam.

          • Solomon_Kano

            “It’s not something that I would be particularly interested in doing myself.”

            He said he wouldn’t be interested in Silent Hill. MS probably won’t be sticking with Konami at all, unless they get a new IP signed or Konami resurrects something else. Silent Hill would be too easy.

          • Sorry, I misread that bit.

          • Solomon_Kano

            It’s cool.

  • FetusZero

    Next thing you know, Contra will become an FPS.

    Here’s my opinion on this:
    If you want to do something new and unique, you create a “new” IP that’ll be like “nothing we’ve seen before”. Taking a classic franchise which many of us grew up with and changing it to whatever is popular nowadays isn’t something I’d ever even remotely consider “new and unique”.. Lord of Shadows is a good example of the latter.

    If they bring Contra back, I don’t want it to be Call of Contra, I don’t want it to be Contra of Wars, I want it to simply be Contra.

    • Laer_HeiSeiRyuu

      Dual Gunning 3rd person shooting.

      • Tincho D

        Already done by Metal Slug.

    • Tincho D

      >If you want to do something new and unique, you create a “new” IP
      But if they do that then there’s no guarantee the game will sell to suckers who impulse buy games based on name alone!

      You see, the original Contra games staff, mostly japanese, is long gone. And the greedy fat cats at Konami only really care about one thing: The MODERN american video game audience.

      Which is why they hired western developers.

      They don’t care about the (now comparatively small) american audience that likes japanese games with their generally decent challenge and aesthetics.

      Silent Hill? Castlevania? Rocket Knight Adventures?
      Given to western devs.
      And you know why Uprising failed despite being made by Arcsys? Because it looks awful. Like if someone puked the designs for everything but the main characters.

      There is one exception though: Anything approved by Kojima Productions.

      They don’t want the american arcade audience either (notice how the last few konami arcade games went mostly asia only) , which still survives in some places thanks to fighting games.

      Neither the kind of people who would be willing to spend many days, even months, to complete a Contra game without cheats.

      No. They want the generation that was born in the mid 90’s and later.
      The one with the biggest demand of instant gratification.
      The one that gets too frustrated when a game dares to stop its advance for more than 10 minutes.
      The one that grew with high speed internet and values more quick bursts of novelty (thus the need for the player to be able to advance fast) rather than sitting in front of a tv for a good 2 or 3 hours and playing a game that will kick their ass and that most people won’t beat in less than a week.
      That’s the kind of audience Konami (and many other publishers) wants.

      And you know why? Because that kind of audience is not only currently bigger in number than us, but it’s also THE FUTURE for the next incoming years.
      The older audiences get less and less time to play video games each passing year, while the younger audiences will still have plenty of time to play their Shooters of the Month.

      • FetusZero

        That was one mighty reply my friend, and one that I approve of in terms of what’s happening.

  • NintendoPSX

    Apparently I’m one of the few guys who actually likes the new Lords of Shadow Castlevania. I actually DREAD Igarashi returning and digging Castlevania further. This guy brought Castlevania back.
    If he did Contra, then I’m fairly confident he could revive it as well.
    Plus, read the article people, it says nothing about HIM doing it, it’s just an opinion piece.

    • Laer_HeiSeiRyuu

      The design in Lords of Shadow were just bad.
      So was the level progression.

      The combat was meh either way, God of War Clone or not (they could at least made it varied and less button mashey)

      • NintendoPSX

        So hack n’ slashes aren’t button mashey? Okay then. Let me have a talk with God of War, Bayonetta and other highly rated hack n slashes.

        • Laer_HeiSeiRyuu

          Hack and slashes dont have to be the same generic button mash to win formula. Metal Gear Rising is a good example.

          Bayonetta is less button mashey than god of war since its more combo based but its still somewhat mashy.

          Pandora’s Tower is what Castlevania could have been.

          But we got a badly formulated game instead.

    • It’s fine if so many people ended up liking Lords of Shadow, regardless of what I thought of it, or even whither it was a good or bad game. My only problem is that it ended up creating something that I see as a kind of “tear” in the Castlevania series and even in the fanbase. That tear would never have happened if they had just kept Lords of Shadow a new IP separate from Castlevania and still given us more Igarashi games too. That would be a win-win for everyone, I’m sure. Those of us who see Lords of Shadow as a problem are just lucky that it only lasted 2 or 3 games and isn’t completely taking over the series… but we still don’t know if that means we’ll eventually get the kind of Castlevania games we do want, anymore…

  • Solomon_Kano

    So… that teaser from E3 2011 really is dead. I figured as much, but damn.

  • Jon McGuire

    The way Dave worded that out just filled me with a large sense of dread. He pretty much said everything I never wanted to hear when it came to the idea of revitalizing a franchise.

    “Something new.” “CoD Audience.” “Massive appeal.”

    When those are ever mentioned in a PR statement it’s always, ALWAYS bad news.

    This industry sucks so much now.

    • Your Face

      I guess you can’t expect much better from the producer of the terrible LoS series.

  • Natat

    Oh, the producer of “Castlevania” Lord of War says….. alright.


      more like Lord of Colossus war :v

    • Ryudo9

      God of War ripped off Rygar and Castlevania Lament of Innocence

  • Spirit Macardi

    That’s nice and all, but what are the reasons we can’t get new games from other Konami properties like Mystical Ninja? Or how about a new Rocket Knight/Sparkster that doesn’t suck?

    • Christopher Nunes

      Oh Rocket Knight… I miss thee! :)

    • 60hz

      GOEMON! i’m with you on that!

  • I just hope that if they release a new contra with new mechanics or not it stays true to its roots, sort of like metroid prime

  • Go2hell66

    Hardcorps Uprising II

    DO IT!!

  • plmko

    If you’d have to re-imagine Contra, it’ll be something like Platinum’s Vanquish.

    • In that case, have Platinum and Shinji Mikami re-create Contra!

      • Solomon_Kano

        Alas, Mikami has moved on to Tango~

        • Oh right. Then either Tango or Platinum should do it. Better yet, have both studios work together with Konami! There is no such law (written or otherwise) out there that would state: “Only one Developer and one Publisher per game”.

          • Solomon_Kano

            Fair point lol.

        • 60hz

          Mikami was always in tango – he just contracted w/ p* (something that’s a bit more popular in japan than it is here)…

          • Solomon_Kano

            Nah, Tango was established in March of 2010. Vanquish was nearly finished with development by that point (it released in October).

            Prior to that, he’d been part of Platinum. He was one of the founding members of the Studio, going back to when it was still Seeds.

    • That, or a much faster paced Binary Domain.

      • TrevHead

        Imo a 3rd person run and gun rail shooter like Sin & punishment 2 would be better. Get projectiles and dodging back into 3D shooters, the shooter genre isn’t just aiming with hitscan weapons

  • ShawnOtakuSomething

    $20 on being a Iphone game

  • SirRichard

    Cox, mate, I loved Lords of Shadow but to bring up Call of Duty and its audience in relation to reviving Contra is to toe a line that cannot be uncrossed. Not everything needs to be “updated”, and the Call of Duty audience already have Call of Duty, they don’t want Contra of Duty.

    I’d like to see what MercurySteam could do when given free reign to make whatever they want. No big brand name, no classic franchise, just a new IP and the support to see it through. It’s not like Konami are funding much else these days!

    • He didn’t compared Contra to CoD, he only mentioned it’s audience in relations to our modern demographic.

    • epy

      I hope these guys one day realize that mythical CoD audience they have been chasing after for so long doesn’t really exist. I mean, it does but only for CoD. Sure there’s a lot of people out there that play CoD and other games and genres but the bulk of those numbers play CoD and CoD only.

      I’ve been trying to get my brother to play other stuff for a long time (even tried Bioshock seeing as it’s also a FPS) but he only plays CoD. He doesn’t even play the single player mode anymore, he just plays the multiplayer until a new CoD gets released and then he plays that. All his friends are like that.

      • Oh god, is that the truth. My little brother was an oldschooler like me (if in his generation, you call the mid-to-late 90’s old school), until he discovered Call of Duty. Straight up nothing but that game 24/7, never even touched the Campaign Mode of ANY CoD title passed CoD3s, starting with the first Modern Warfare title.

        But, there’s still hope in his future. He still enjoys many other Video Games out there. He also enjoys playing Fighters, Puzzle and Western/Eastern RPGs!

      • TrevHead

        The truth, all my CoD playing friends buy and play hardly anything else, 95% of their game time is taken up with CoD, Fifa and a bit of Forza where they quickly get bored of and start driving backwards and crashing into other players.

        They might occasionally buy another game 2nd hand play it for a hour before getting bored and trading it back in. They know what they like and have very little interest in learning new systems of play in other games, that’s work to them.

  • anarchy_panty

    “The problem with Contra it hasn’t really had anything done new to it so it’s become this hardcore niche game.”

    How is this a problem? Clearly there’s something that’s central to the Contra experience that just doesn’t gel with the mainstream anymore. Contra 4 and Hard Corps: Uprising were great because they realized this and ran with it, rather than trying to change it into something more palatable for the public at large.

    But on a different note entirely, he’s absolutely nuts if he doesn’t think that a properly marketed, retro run n’ gun wouldn’t have legs in today’s market. It wouldn’t do CoD numbers, but really, what does?

    • TrevHead

      Correct, although they could do reasonably well if they made a true run and gun that’s larger in scope like SF4 & Rayman Origins did for those genres.

      A cheap $10 XBLA game like Uprising will never be anything other than a niche game.

  • AndyLC

    Well shit, Lords of Shadow IS the best selling Castlevania game ever
    .8 million on PS3
    .5 million on Xbox

    Compared to 1.27 million for Symphony of the Night on PS1 it eeks out a few thousand to count as no.1

    So his track record for reboots is good. You can’t really say he’s full of it when he has done a successful reboot.

    • Your Face

      That’s not extremely impressive (or impressive at all, really) when you consider the fact that LoS was multiplatform, released when games were much more popular in general, in a more popular genre, and catered to the largest install base (i.e. the Western audience).

      If anything it’s embarrassing that the game didn’t destroy SotN’s sales.

    • BlueTree

      I guess it’s more people being upset with his point. Cox is definitely successful, but I think it sucks that he’s saying this, when many of us know that Lords of Shadow as a series relies on refinement of existing concepts. So he’s being horribly hypocritical in saying that “Hard Corps Uprising” doesn’t also refine or introduce new concepts in a subtle way to the Contra series. Contra never had things like melee attacks, custom ability development, dodging or action game style mechanics.

      These aren’t ground breaking introductions, and he’d be right for saying that “You’re more or less not moving forward in a dramatic way”, but I’m not so sure that argument sounds good coming from a guy who took Castlevania and did the nearly the exact same thing he claims Hard Corps Uprising did. Contra 4, I think, is a celebration of the series, it’s fine to say “That game didn’t do anything new”, but I think the messenger here is kind of silly.

      No doubt the guy is successful, but I just don’t think a guy who uses pre-existing ideas in a refined way, new to Castlevania or not, should be criticizing games that more or less do the same thing his studio has done, in a different way.

    • Morricane

      Did you factore in the Saturn sales for Symphony of the Night? …since you went multi-platform for LoS too.

      • Firehawke

        Or the 360/PS3/PSP re-releases, for that matter. Gotta count those multiplatform releases!

      • AndyLC

        Ah GOOD POINT! Man it’s embarassing I missed that! There’s no information on saturn sales but….

        It was only released in Japan
        Japan’s PS1 sales of Symphony was only .21 million

        If the sega saturn release did half as well, it beat Lords of Shadow, but I don’t know what the numbers are.

        I’d love an HD Symphony of the Night remake though

  • 60hz

    sadly castlevania: los is extremely over rated BUT it sold well so now this idiot thinks he can shit gold… let him destroy contra and perhaps he’ll have a rude awakening (and konami will too)…

    • eilegz

      completely agree, and LOS, DmC, Metroid among other series that got destroyed by the WESTERN trend….

      I really dont want that contra get destroyed too, but thats what this companies think to “revitalize” their brands.

      I think that new IP its needed and they can develop it….

      • Armane

        Metroid got destroyed by Retro? Even the worst Prime games were miles better than Other M. If anything it got destroyed by trying to appease a largely indifferent Japanese audience.

        • eilegz

          nope at all, i enjoyed other M, what kills other M its the permission thing and the forced first person mode (from prime) for using super missile.

          By using only a wiimote also dumbed down the game as whole, it was a bad decision.

          Other than that i felt that other m its more like metroid fusion which its not bad and its still a proper metroid game.

          • TrevHead

            I feel that for the most part motion controls has been a plague on the 3D shooting genre as it has help define shooters as just hitscan FPS / Cover Shooters since everything else has been largely dumbed down in someway for motion controls. (even though Sin & Punishment 2 was great)

            And we all know the average CoD player won’t go within ten feet of motion controls so those sub genres have effectively become none existent to them.

  • If he wants to create a new Contra that’s more like a new IP that is all new for a new modern audience and isn’t made with “hardcore niche” audiences in mind… that’s fine and all, I think it could turn out to be a good game. I just hope that this time, they (actually, the bosses at Konami) actually DO make an all new IP that’s just inspired by contra and not call whatever they create “Contra”. Please, I don’t want to see what happened to Castlevania happen to Contra…

    Contra 4 and Hard Corps: Uprising were awesomely done, I didn’t see any problem with them and how they handled making new entries in the series, and I’d love more Contra games done with the mindset the devs of those games had.

  • Repede91

    I for one really like Hard Corps: Uprising and always wanted to play Contra 4. Still those games both seemed much more in the spirit of Contra than the new Castlevanias are of other games in the franchise.

    • z_merquise

      I really recommend Contra 4. The developer Wayforward really get what made the series so great. Plus their 2D sprites and animation are amazing too.

      • Repede91

        I should pick up Contra 4 since it`s probably cheap now. I shied away from it upon release because it seemed like it would be difficult to see the bullets on such a small screen.

  • Zeonsilt

    Hard Corps : Uprising was amazing,Arc System Works did a great job.
    It has awesome characters,music and bosses/difficulty.
    I want Uprising 2,you can have a CoD clone for yourself,man.
    I feel my another favorite franchise will be killed,like Square Enix did with Front Mission : Evolved.

  • Ace Trainer Chris

    “I think if you’re going to bring Contra back you’ve got to be able to do something unique and intuitive that hasn’t been done before.”

    You’re working on a series that not only changed itself by copying the Metroid overworld/map system, but Lords of Shadow also borrowed from Shadow of the Colossus. Bringing up CoD doesn’t help, either, when EVERYONE is trying to copy that or cater to that audience.

  • BlueTree

    I more or less agree that if you’re going to bring in an old series, you have to at least attempt to put a fresh spin on the series. I think bringing up Hard Corps Uprising in the way he did shows someone being right for the wrong reasons. Yes, you are running and gunning same as always in Hard Corps Uprising, but there’s something to be said about how Uprising Mode introduces a customization aspect that shooters don’t see, but other action games do. Especially given how certain characters function differently in Hard Corps Uprising in terms of abilities, some with abilities that aren’t really seen in Contra before.

    Hay that’s new right.

    Rather than split hairs, this is, frankly, a lot of talk and while I don’t hate the guy’s track record compared to other developers, we’ve seen this topic before. I think saying “We need to do something new” and then immediately saying “Franchise” creates a big disparity. If you want a franchise to do something unique that hasn’t been done before, you’re immediately ignoring the fact that by using a franchise, you are TRYING to bank on the familiar. Reboots can be interesting, but I just think Cox’s use of words here were more than just a bit underwhelming given the current climate of things.

    Honestly, I’d argue that we just need more new games in general. After playing the Wonderful 101 demo, I’d rather more of games like that, where I have no idea what’s going on, than the tepid waters of “It’s something old but in a new way!” that is franchise farming.

  • Mir Teiwaz

    I…I don’t feel like Contra NEEDS to do anything mindblowing. Just make a really well polished Contra game. I know I’d buy it.

  • Göran Isacson

    Or it could be that, what with their track record with Mirror of Fate, MercurySteam can’t do 2D very well and a are just salty.

    Okay no that was meanspirited of me. But while he has a point in that you can do Contra games that are 2D, hardcore and niche, they will probably only sell just enough to cover costs and maybe turn a small profit. While this would be well enough in the indie scene, where passion can still be a greater raison d’etre than profit, in the big time AAA it is apparently anathema.

    So in other words, if you want Contra-experiences you are better off looking for indie titles working in that vein. Because this, what Cox is saying right here, is how the big boys in the industry think and plan. Contra would have to be modernized and brought to the third dimension SOMEHOW in order to get backing by Konami, and I gotta admit, I dread what they would do.

    then again, maybe I’m just being too negative. Maybe there is a way to bring back what made Contra so awesome to consoles in todays world? Though what would be the core elements to bring back? Dual weapons? Constant forward progression, whether by motorcycle, missile or hangrails? Unlimited ammo and weapons you earn as weapon-drops rather than picking up ammo for weapons you permanently store? So many questions, so few answers.

    • z_merquise

      You missed Spread Gun.

      • Göran Isacson

        True story: I would always forego the spread gun in favor of the flamethrower or the laser, because I didn’t think it looked as cool as those two. It’s to the point where I seriously wonder if I was playing it wrong all these years, because everyone and their mothers swear by the spread gun.

  • hazelnut1112

    But little does he know that Contra 4 was well received by a lot of people. I don’t want Contra to be easy. I want it to be like 4.

  • CoD? With Contra? What has happened to the world? >_<

  • TheHolypopeofgaming

    Have Arc do another Hard Crops it’s not rocket science.

  • Isaac Newton

    Why not Way Forward D:

  • Vadim Merzhey

    The more news I read, the more I think that industry has no future…

    • TrevHead

      I’m just stunned at how little imagination much of the AAA industry has when it comes to game design. I think most western game devs only play FPS and cover shooters as they seem totally oblivious to other types of shooters that can be made.

      • Vadim Merzhey

        Well, FPS can be creative too. Or it might force player to get creative.
        I highly doubt that they can make something like that though.

  • z_merquise

    You want something new with Contra? Maybe like this?


    To be serious, I don’t care if Wayforward’s Contra 4 and Arc Sys’s Hard Corps didn’t bring new to the series. As long as they’re awesome and fun, that’s all matters to me.

    And besides, since when was the last time we see a 2D run-and-gun game like Contra and Metal Slug for HD consoles? Dragon’s Crown isn’t actually new but garners positive reception because it revitalize the 2D beat-em-ups (beltscrollers). I wish to see the same for 2D run-and-gun games.

    • MrSirFeatherFang

      That’s what I felt about Kirby’s Return to Dream Land. It was so much fun and it was just classic Kirby. The multiplayer was a nice touch.

  • xxx128

    There is absolutely nothing wrong with hardcore niche games as i do play them. Whats wrong are mediocre, watered down mass market games that do not deliver. And i don’t think we do need anymore of these.

  • gold163

    no god why

  • NightzeroAX

    I was assuming this article title meant IGA….

  • fairysun

    The other important thing in Contra is: the music.
    Nothing beats storming enemy base with a gun, a partner and half-naked with a background of Jungle theme.

    EDIT: Well nothing, except you do it alone with 3 lives and Jungle theme.

    • Michael Synodis

      If Cox gets his grubby hands on Contra, the music is the first thing you can say goodbye too..

    • epy

      Don’t worry, you’ll get generic Holywood orchestrated ambient music instead, WITH A RECORD NUMBER OF INSTRUMENTS. Because that’s what’s important. Yes.

      • If the score was John Williams or Danny Elfman quality, I wouldn’t mind MercurySteam’s composer, but… now that the first LoS is getting a PC port, I now now what to Mod first!

  • eilegz

    NO please no, if you want something to mercury stream to work with what about a new IP, stop letting this outsourcing companies destroying franchise and fragmenting fanbase, seriously i never liked LOS it felt like a gow but more crap combat, more annoying puzzles and horrible history….

    New IP means no pre conception and no standards that new to achieve to be a better game or not killed by nostalgia….

  • Michael Synodis

    Cox is just about as awful as a cartoon villain. Out to mediocrely destroy everything I love. Whether you love or hate Lords of Shadow, one thing it is unequivocally NOT is a Castlevania game. Cox, if you want to make mainstream button mashers, please make your own IP and stop ruining the series I like.

    • Brandonmkii

      I guess you and I have varying opinions about what a Castlevania game is like :c

  • Letiumtide

    I think Cox needs to step away from Konami and work on his own IP, if you ask me. Retro Studios they are not.

    • eilegz

      both need to break the case, stop using another franchise to push their own vision.

      That its what another IP for, and they are some talented people with brights minds behind them (like kojima and miyamoto) we need more new IP and less reeboot.

  • Ryudo9

    Every time they tried something new it was terrible. Just make a good old school side scrolling shooter.

  • Strid

    Coming from a guy that helped ruin Castlevania, I say stay the hell away from Contra. It’s better off dead [or as Hard Corps] than to have Dave Cox anywhere near it.

  • TrevHead

    I really wouldn’t want this guy anywhere near Contra or any other oldschool arcade game. Changing tried and testest gaming formula to appeal to CoD players is what has crippled modern AAA gaming and produced mostly watered and dumbed down crap that nobody likes.

  • Laer_HeiSeiRyuu

    So you want something new and interesting?

    Make a 3D Side Scrolling double gunning 2.5D/3D contra that can switch between 3rd person and side view.

    • Or with LBP-style Lane Hopping. Not that many games do it.

  • TrevHead

    If I HAD to make a modern mainstream Contra game I would to one of two things:-

    1) Totally modernise it, make it into a 3D shooter but not the boring old bland FSP / cover shooters we only see today, but show the world that there is more to the 3D shooting genre than hitscan, make it something like a run and gun PS1 rail shooter with projectiles and telegraphed attacks like Sin & Punishment 2 or Panzer Dragoon has, a big problem with modern shooters is that they is very little projectiles and dodging going on, its all about aiming.

    2) Keep it 2D but go all out and make a run and gun version of SF4 / Rayman Origins, that is make a AAA 2D game with great core gameplay make normal mode easier and drop the 1 hit kills for mainstream players, add an extra 1 hit kill mode for the hardcore players. Plus maybe add in an extra gimmick like Ikaruga’s polarity or someother bullet hell high score system. Just make sure the eye candy is very good and it has solid level design that’s full of good enemies and boss fights, no filler crap. A big reason most CoD / mainstream fans didn’t play Hard Corps Uprising is that most think a XBLA / PSN game isn’t worth their time, it needs to be sharing the same shelf space as CoD for those players to notice.

    Or 3) both 1 & 2 and make a Sonic Generations

  • WyattEpp

    Weird, my favourite is Shattered Soldier on PS2. No collecting or grinding or dancing with powerups; just three weapons and situations that challenge you to make the best of them.

  • SunOatBoatMatadorQuattro

    Wait, what’s going to happen to Castlevania now that LoS2 ends its subseries? Another reboot?

  • Machineguntommy

    I would love for David Cox and Mercury Steam to bring their version of Contra to life. I’m a huge fan of what they did with Castlevania.

  • FitzpatrickPhillips

    Hard Corps Uprising was pretty “new” and awesome.

  • Just Tim

    Anything but an FPS.

  • kamiboy

    Another classic Konami franchise to be tossed into the western hamburger meat grinder. That fridge will soon be empty Clown Konami.

  • Lucas Cordeiro

    This guy would destroy Contra. Contra 4 is so awesome that I suggest Wayforward to make another one! And this quicktime event based Castlevania should burn in hell together with the ass bone guy.

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