Sonic Lost World Brings Back Wisp Powers, Producer Teases Casino Surprise

By Sato . August 15, 2013 . 1:41pm


In a recent interview with Famitsu, Sonic the Hedgehog series producer Takashi Iizuka shared some memories about Sega’s earlier days. While he did say that Sonic’s upcoming adventure, Sonic Lost World, will be different from past titles, the game will also have new and improved features of past games such as a casino stage some of you may remember from Sonic’s earlier days.


Sonic Colors and Sonic Generations both had the “Color Power” feature, that was basically power-ups that come from elemental creatures known as “Wisps”. In Sonic Lost World, those will return to help Sonic out on his upcoming adventure. Here’s a look at some Color Powers and Wisps that are new to the 3DS version of the game:


Ivory Lightning

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By borrowing Ivory Wisp’s powers, Sonic will be able to tackle enemies and obstacles much faster than before and can destroy whatever gets in his way. Ivory Lightning also grants him the ability to use electric threads, which can be used to attack enemies. If you charge coils with electricity, you can also use it like a wire for mobility purposes.



Gray Quake

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The Gray Wisp gives Sonic the power to transform into an iron ball. You can control its movements by tilting the 3DS left and right. Sonic’s speed decreases while in this mode, but it’s especially handy when you want to get through tough terrains such as sand and sticky grounds.


It also has the ability to climb walls of any height. You can also use it to jump off ledges and create heavy impact hits, which can be used to press giant switches.


Red Burst

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Red Wisp returns to give Sonic the burning ability in Sonic Lost World, where he can use the power of fire to fly around and destroy obstacles while doing huge damage to enemies. Red Burst also has big explosions that can be used to jump up onto high areas or for a burst of speed.


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Parkour action will be one of Sonic Lost World’s key features. Some of the things Sonic can do include hanging, running on walls, and climbing with spins.


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The somersault attack can be used to stun enemies by hitting targeted foes with shock waves. After hitting an enemy with this ability, they will momentarily stop moving and expose their weak spots, making it a useful move to take out some of the annoying monsters.


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Sonic’s homing attack, where he jumps in the air and locks-on to a target for a high-speed spin-attack, has also been powered up. You can now lock-on to three targets at a time, then consecutively hit them one after the other. Additionally, you can continue hitting large targets for a much stronger homing attack.


Here’s a look at two Sonic Lost World stages:


Desert Ruins: Zone 1 (3DS version)

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This is a giant desert stage with drifting sand and bottomless pits, among many other dangers. The monsters you’ll be fighting here will consist of cacti and giant sandworms.


Frozen Factory: Zone 1 (3DS version)

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In this cool stage, Sonic will be headed towards a factory that Eggman had secretly built, while riding a snowboard in top speed. The zone consists of many obstacles such as frozen grounds, icy air, and snowballs. There will also be some puzzles that will require electricity to solve.


Frozen Factory: Zone 3 (Wii U version)


The secret factory that Eggman had built is actually a casino-style stage that is full of bright neon lights. There are plenty of casino-themed objects such as towers made of casino chips, slot reels, and dice. Sega also teases that a certain something from a casino stage in a past Sonic game will be waiting for you here!


Sonic Lost World is slated for release on October 22nd in North America for Wii U and Nintendo 3DS.

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  • Chaos_Knight

    With this many Wisps, imagine the Final Color Blaster now.

  • didnt read the article but those screens look nice, hehe the casino

  • Göran Isacson

    Gasp, Sonic joined CP9 and learned rankyaku?!

    And now that I have gotten One Piece in Sonic and certainly spawned some kind of horrible fanfic, I must admit I wonder why they included both a homing attack and a somersault attack. One would think one cancels the other, but maybe the homing attack is used more to traverse wide gaps, like say jump from enemy “platform” to enemy “platform”, and the somersault is more for outright offense? I haven’t played much recent games, anyone who can say if this move will really fix anything about 3D sonic games?

    • British_Otaku

      The rankyaku somersault stuns enemies so you can kick them into more enemies behind them. While the homing attack… does what it always does.

      I don’t think they got the right idea for both techniques either, they had a kick in Sonic and the Black Knight which served both as a cosmetic option and a means to get from air attacks to ground or vice versa. We haven’t seen much here…

      EDIT: As boost isn’t in the game, we won’t have the issue of them focusing on building long rollercoasters (looks like they haven’t changed that much) where enemies aren’t a threat despite you not rolling into a ball (at the mercy of the environment and physics) or jumping (at the mercy of physics and cannot jump or duck to escape danger).

      Problems are always changing in Sonic games so I can’t say for sure.

    • NTaiyokun

      What’s a rankyaku? I’m starting to hate being a Funi-dub watcher now. Everyone talks about all these cool attacks in weaboonese and I can’t understand them because I watched a different version!

      Whew. Sorry for off topic. I kinda needed to vent suddenly.

      • Göran Isacson

        Ha ha, it’s okay, funny thing is that in the Swedish manga translation they do give it a Swedish name, but I’ve never seen the dubbed anime for it so I don’t know what else to do but use the word all the online fan translations use.

        At any rate, wiki says the english translation is “Tempest Kick”, and it’s used by agents of the World Government. I dunno how far along you are, so I don’t think I’ll say much more than that for fear of spoilers.

        • NTaiyokun

          Okay, thanks for getting that cleared up. We’re at Enies Lobby right now so now I know.

          Yeeeaah, if you people could start using less confusing english names starting now, that’d be great…

          (End off topic convo so siliconera mods don’t get mad at us)

  • British_Otaku

    There was a casino stage in Sonic Generations 3DS, but whatever yeah it’s classic and nice to see again when done well… The one in Sonic Heroes wasn’t so good even if part of that was due to how the game was designed in general, not necessarily the level. >_>

    I haven’t played a game with the wisps yet, but I’ll stay optimistic on that front still.

    • Guest

      sonic battle technically had one too but that’s more of a spin off.

      • British_Otaku

        While Sonic Battle counts, it was released two voice casts ago.

        That’s why I chose to focus on Generations 3DS. Casino levels have both been done in the past and multiple times as the series went on, it isn’t fresh enough to celebrate. The surprise may also be in another game in the last few years.

  • Man this game is just getting hyper and hyper. That shockwave kick thing remind me of that move from Sonic Battle.

  • NightzeroAX

    That casino level reminds me of the level in Sonic Heroes. Loving what I’m seeing so far.

  • Sergio Briceño

    It’s been a while, but maybe I’m going to enjoy a Sonic game again. I was planning to buy a 3DS to play Pokémon X/Y, but now it seems I’ll buy a Wii U too. It’s a good thing “new” consoles start having good deals a year or so after their introduction, or I’d probably regret not getting the XB1/PS4 instead.

    “You can now lock-on to three targets at a time, then consecutively hit them one after the other. Additionally, you can continue hitting large targets for a much stronger homing attack.”

    This has been the standard ever since the homing attack was introduced. Yes they changed it and it’s one of the many reasons fans don’t like Sonic anymore, but it’s not a new feature, it’s a returning one. Also, it’d be great if they would just stop using a “target” system, players aren’t stupid, we know how to use a thumbstick.

    “Sega also teases that a certain something from a casino stage in a past Sonic game will be waiting for you here!”

    I’m calling it. Sonic Pinball.

  • Cephrien

    Gee. It couldn’t be pinball or slots related, could it?

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