How Shantae and the Pirate’s Curse Is Similar But Different From Metroid

By Robert Ward . September 5, 2013 . 6:30pm

Shantae and the Pirate’s Curse is the third game in the Shantae series, and is headed to the Nintendo 3DS this year. The game takes on a Metroid-like design, with a large interconnected world, requiring the player to find and upgrade their arsenal of items and weaponry in order to unlock different areas and make progress.

 

Recently, Siliconera caught up with WayForward Technologies’ James Montagna, to talk a little about the game, how it’s going to be different from previous Shantae titles, and just what kind of an effect the Metroid-esque design will have on the way you play Shantae and the Pirate’s Curse.

 

“Last time, Shantae, at the end of [Risky’s Revenge], found herself completely without her powers—and we’re kicking the game off from there,” Montagna shared.

 

“She has to hesitantly team up with her arch nemesis, Risky Boots, the lady pirate, to take on a greater evil known as the pirate’s curse—but instead of transforming into an animal like she did in previous titles, she is actually collecting Risky’s pirate gear and is slowly becoming more pirate like. In the process, she might even be losing her identity a little bit.”

 

As Shantae collects pirate gear throughout the game, two things will happen. Visually, she’ll become more pirate, but at the same time, the gear she collects will also confer new abilities that will make you faster and increase the overall pace of the game.

 

“For instance, you’ll be able to find a pistol that will let you shoot a projectile to hit switches; or you’ll find a scimitar that will allow you to perform a dash move, allowing you to cut across a bunch of enemies really quickly,” says Montagna. “A lot of the pirate gear will make you move faster, so the gameplay starts at a moderate speed, but as you collect more gear, the gameplay becomes faster and faster. If you watch the trailer, you can see that Shantae performs a dash and then immediately goes into a cannonball jump, and then she glides on a pirate hat before performing yet another scimitar dash. You’ll find that the more pirate gear you collect the more crazy the gameplay becomes.”

 

Becoming faster as you add more abilities to your arsenal is something that’s definitely reminiscent of Metroid. However, at the same time, Shantae and the Pirate’s Curse also features a few differences from the traditional Metroid designs. For starters, you’re going to have a stage select screen.

 

“This time around, since you’re teamed up with Risky, we have a stage select screen,” Montagna reveals. “You’ll be using Risky’s boat to sail to different islands, and each island is its own individual, self-contained Metroid-style map area. We’re really trying to change it up this time around, so we’re doing a lot of different things. You’ll notice that number counters pop up whenever you attack something, and we’ve included some light RPG elements in there as well. Adventure is still a pivotal part of these areas, though!”

 

Shantae and the Pirate’s Curse is slated for release this year on Nintendo 3DS.

 


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  • Arcana Wiz

    this looks really interesting, like i already said in this site a million times, i’m a sucker for 2d sidescroller… and this looks fun, original, and interesting… must buy for me.

  • Corey Owens

    The font used for the text bubble doesn’t feel like it fits well.

    • http://eonhack.blogspot.com theclaw

      I guess. The iconic Final Fantasy colors in this type of game, huh.

    • Scissors

      Yeah, I also feel the character portraits in the dialogue sections clash a bit too. They look nice, but it would have meshed together better if they were pixel portraits.

      • Shippoyasha

        Well, they were using this kind of clashing style since the Gameboy Advance days so I think it looks good.

  • Laer_HeiSeiRyuu

    Ooh looking fantastic.

  • Jonathan Tse

    hmm. the original Shantae reminded me an awful lot of Castlevania 2. I was actually kinda looking forward to a sequel that kept that in mind. (“metroidvania” comments need not reply, it’s not really applicable due to key differences between 2 and the aRPGs)

  • anarchy_panty

    Man, is it ever a good time to be a Shantae fan.

    …which isn’t something I ever thought I’d get to say, and damn does it feel good.

    • Richard N

      Well it’s always good to be a Wayforward fan!

  • sfried

    Metroidvania with stage select…Isn’t that a homage to Order of Ecclessia? SuperMariovania?

  • Tiduas

    This sounds awesome! Have to get the earlier titles ASAP :O

  • ShawnOtakuSomething

    Day one

  • CirnoLakes

    It’s good that this Kickstarter was started several days after the Mighty No. 9 Kickstarter. Because this means the two can be on different paychecks for people. And isn’t so much competing for people’s Mighty No. 9 money.

  • Carlos Escalante

    I bought the second one for iOS, and liked it, but found it kinda unplayable…..was willing to buy the DSi version, but it is too expensive for my taste…11.99! That is 5 bucks more than MSF2.

  • carlospsp

    It is about time to promote this game MOAAAAR

  • 하세요

    I’ve always seen this Shantae game but never gave it a shot. I think I will get both previous games to get into it for this new one. I love sprites.

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