Why Hatsune Miku: Project Mirai 2 Could Be Sega’s Biggest Holiday Game In Japan

By Ishaan . September 25, 2013 . 1:39pm

Last year, Sega released Hatsune Miku and Future Stars: Project Mirai, a rhythm game for the Nintendo 3DS featuring a familiar cast of popular Vocaloid characters. In order to set Project Mirai apart from their Project Diva series of games, Sega gave Mirai’s characters a super-deformed look based on the Nendoroid brand of toy figurines.

 

Project Mirai launched in March 2012 and sold 87,000 copies in its first week, eventually going on to sell over 181,000 copies by the end of the year. While those aren’t bad figures, they’re nowhere close to the kind of numbers that the Project Diva series of games pulls in.

 

Following Project Mirai’s release, we theorized that one possible reason for the game’s relatively lower sales was the lack of sharing features that make the Project Diva games so popular. Mirai lacked any sort of substantial mode that allowed the user to create and share their own dance scenes, and this may have limited word of mouth for the game, especially on a social platform like the Nintendo 3DS, which thrives on communication and sharing between 3DS owners.

 

 

Luckily, Sega aren’t making the same mistake again with Hatsune Miku: Project Mirai 2. The latest trailer for the game (above) reveals two brand new modes, both of which address some of the concerns we had with the original Project Mirai.

 

The first is a “My Choreo” mode, which allows the player to choreograph their own dances. You can do this either through a simple interface that lets you map up to eight moves to the 3DS face buttons and press them in whatever sequence you like, or through a more sophisticated mode where you can select various dance moves using the 3DS touch screen and line them up, almost like frames of animation, to create your dance routine. These routines can then be shared with others via StreetPass or over the Internet.

 

The second mode, which hasn’t been explained in detail yet, allows you to create your own song lyrics. These, too, can be shared with other Project Mirai 2 players, over both StreetPass as well as over the Internet. Additionally, it is also possible to swap the heads and bodies of the various in-game Vocaloid costumes—just like the actual Nendoroid figurines—adding a further layer of customization to the look of your Vocaloid.

 

Finally, just like the first Project Mirai game, Project Mirai 2 allows Vocaloids to sing certain songs that are normally sung by other Vocaloids, making it possible for one to hear several of the songs in the game in a variety of voices. All songs from the first Project Mirai will return in the second game, and a number of new tracks will be available as well.

 

All in all, Project Mirai 2 is shaping up to be even more customization-heavy than Project Diva, which is an interesting turn of events. These are the kinds of features that can elevate a game beyond “okay” sales to potentially “good” sales. It should be interesting to see if and how these new features affect sales figures when Project Mirai 2 is released in Japan on November 28th, and if Sega can expand the series to a broader market.


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  • PreyMantis

    I pray that one day we will get a “localization” on the title.

  • ronin4life

    Really, really looking forward to this game…>.>;;;

  • Erikdayo

    We’ll see if they deliver on gameplay. Project Mirai was too easy to hold my interest for long. But all these new features sound great.

    Either way, unless it has edit play like Project DIVA it’ll never have the legs to keep me playing for a year+ after release. I still play PDf pretty frequently because there is always new user created content available.

  • laurenhiya21

    ARG it’s times like these where I really hate Nintendo for making the 3DS region locked ;-;

    • Daniel Jeanbaptiste

      then why are people asking for localization of ps3 and vita games

      • ronin4life

        This gets to me too…
        ._.
        Sure, they are mostly different people, but still… It isn’t like we don’t know 3ds is region locked and that it sucks that it is, and going on about on siliconera won’t change it.

      • http://janikosketchblog.tumblr.com/ Janiko

        Probably the inability to read Japanese. You don’t need to know much for these types of games though. However, say, Bravely Default would more than likely be a pain to play entirely in Japanese.

  • Holylifestar

    Depending on how good this is it may be the last push I need to get a Japanese 3DS.

  • Malon

    The playlist looks damn good, I’ll guess I’ll pass since I don’t have enough money to buy a japanese 3DS, sadly.
    Maybe this one will get localized just like Project Diva F, who knows ?

    But I would love to play it, that’s for sure.

  • Luis Camargo

    Sega should launch this in the US. 3DS already has some great rhythm games (Rhythm Thief and Theatrhythm). More of those would not hurt.

  • DS23

    I already have a PS3 on my to snag list due to PJDF getting a US release, you wanna make me add the 3DS to that list, Sega?

  • Dakota

    I want a localization for Christmas…

  • http://janikosketchblog.tumblr.com/ Janiko

    I imported all the PSP ones, the Vita one and purchased the PS3 one when it came to America. I cannot import the 3DS one, so how about you localize it. Please?

  • Quizler

    Seeing as this game has all the songs from the original too I think it’d be a great game to localize, I hope Project Diva F did well enough to have them consider it.

  • tubers

    Isn’t PJD F 2nd going to launch on both the PS3 and PSV at the same time?

    I guess the PSV version could get outsold by the Mirai 2 if the recent and upcoming spike in 3DS user base.

  • Neppygear

    As a non-Japanese 3DS-having Miku fan, I can only say that I’m mad jelly of the nifty customisation in Mirai 2.

    Come ooooooooon, Sega. Can we get some of that action in F2nd?

  • Fireninjastar

    Project Mirai 2 or Sonic Lost World…

    Grr, darn you SEGA.

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