Pokémon X And Pokémon Y Make Levelling Up Easier

By Ishaan . September 25, 2013 . 2:38pm

In a recent interview with Japan’s Nintendo Dream magazine, Game Freak discussed improvements being to Pokémon X and Pokémon Y over previous games in the series. Chief among these is how experience points are gained during battle.


In Pokémon X and Pokémon Y, your Pokémon gain experience even when the opposing wild Pokémon is caught, according to a summary of the interview on Bulbagarden. Caught Pokémon will give the same amount of EXP as defeated Pokémon.


Additionally, the item Exp. Share will provide experience to all Pokémon in the party, not just the one that participated in battle. The participating Pokémon will receive 100% of the total EXP, while non-participating Pokémon will receive 50% each.

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  • Heisst

    Didn’t Exp Share already give exp to non-participating pokemon in previous games?

    • deathman00789

      In gen 1 it was the entire party, not sure about gen 2. In gen 3 onward it was whoever held exp share.

      • Guest

        does this mean we cant transfer items from gen V to VI?

        • Detrimont

          well, we couldnt from 4 to 5, so probably not

      • Vash bane

        woah that’s cool I didn’t even know that…and I played gen1…but then again I was a noob then.

        atleast this will make gaining so many 100’s a little easier

    • MagneticSpark

      after gen 1 the exp was split between the members that participated in the battle and the pokemon holding the exp share.

      If i understood this article correctly, every pokemon that participated get 100% exp and the ones that didn’t get 50% now.

      • This is correct.

      • Dark Zerato

        So switching between PKMs and all of them get 100%. Leveling up is walking in a park now.

      • Dark Zerato

        So switching between PKMs and all of them get 100%. Leveling up is walking in a park now.

    • Heisst

      Wait, nevermind, it seems that the whole item is being changed, it’s no longer Exp Share but Exp All from Gen 1.

    • My Little endy

      Gen 1 was the entire party. After that, and until now, it only gave exp to whatever pokemon was holding it and benched. So, if you gave it to Pikachu but battled with Beedrill Beedrill would get divide the EXP with Pikachu, but no other pokemon got exp.

  • Laer_HeiSeiRyuu

    Oh bullocks this will mess with my ev training and level distribution set ups

    • SlickRoach

      I know right? I guess it’s down to one Pokemon I plan on training and a high level HM slave for EV training I guess.

    • Laer_HeiSeiRyuu

      if Im always absorbing EV’s, because they’re hooked to Exp how will I rework them? They keep taking the berries!

    • PreyMantis

      Can’t you just get two of them? It’s a hassle, but it works. I think it’s more helpful if you’re specifically training to level up one stat on all of them.

    • Aaronrules380

      This is assuming they keep the method of gaining evs identical to how it was before. And aside from that, you could just ev train using super training and core training and ignore battling for evs altogether

      • Laer_HeiSeiRyuu

        If they kept it identical then that’d mean pokemon would be gaining EV’s left and right

    • GOLD

      Well apparently there is a new method for ev training called super training in which you play mini-games to increase effort values. so that issue may not be as big a deal.

    • Minos

      If I am not mistaken, Pokemon can also win EVs with mini-games now.

  • Placido Michael Cortorreal Flo

    Well as of right now experience share is a hold item, where only the pokemon who holds it gets half of the experience without having to battle.
    I like the idea of 50% to all who dont participate…since there are places where i just cant train my pokemon because of elemental weakness and such…and giving half the experience would take to much to the one battling

  • YoshEE

    50% of those did not participate in battle is good

  • Pdugna

    Welll…..gyms will be even easier…

    • VenerableSage

      Maybe the game will have higher difficulties unlocked from the beginning and Gym Leaders will actually have competent and growing line-ups… (You know, like late-battled Gym Leaders having more than 4 Pokemon in their team.)

      Oh, wait, this is a Game Freak game? Never mind my wishful thinking.

      • AuraGuyChris

        Or the item itself becomes available in the post-game.

      • GOLD

        yeah i hope they just let us choose a difficulty level from the get go. they could even do it in a less obvious way by giving some kind quiz or challenge at the beginning and adjusting the difficulty based on our performance…………….but they probably wont.

  • VenerableSage

    Hey, Game Freak – I *hated* EXP All. I don’t want it back. EXP Share with 100% EXP to both the active and equipped Pokemon would have been PLENTY.

    • Muffum

      Hopefully they’ll manage to make the six consecutive EXP gain messages less clunky. Really, that was the main problem with the EXP All. They were able to streamline weather and using repels in gen 5, after all.

      • VenerableSage

        It’s less the text messages and more that there are times when I don’t want my entire team getting EXP, but would want a low-level guy to get some extra EXP by splitting with another teammate. If the EXP Share is now just EXP All 2.0, then now I can’t do that.

        • Muffum

          Yeah, that’s another problem with it. I’ll probably withhold judgment until I get the game to see exactly how it works, though.

        • Ethan_Twain

          That’s when you power level the way we did it in the olden days. You put your weakling in front, and then immediately swap him out at the beginning of battle. Clunky, but gets you your XP split between 2 pokemon just like you want.

          • VenerableSage

            Oh, I’m aware of the age-old method. EXP Share was a nice shortcut to that, though.

            So, I guess my last sentence is slightly a misnomer. I *can* do it, it’s just more tedious than if the EXP Share had remained the way it was.

          • BL4CKSH33P

            You know you are talking to children right? They know nothing about old pokemon. Lol

        • Raltrios

          I hated the Exp. All, too. I just couldn’t use it after a while because it annoyed me despite the benefits.

      • NimbusStev

        That is my main problem with Pokemon, and Nintendo games in general! They just feel like they are designed to waste your time.

        “You opened a treasure chest? Let me tell you all about that item you just got in an unskippable message.” Wild Pokemon? Let’s watch it dance around for 3 seconds, then show the trainer throw the Pokeball before giving you the option to run away.

        It just feels like you spend so much time spamming the A button to get on with this message you’ve already seen a thousand times before. These design flaws are ridiculously easy to fix too. Why not just give us an option to skip all of these pointless moments so that we don’t have to spend 80 hours on a 40 hour game.

    • DrakeClawfang

      Then just don’t use it. Derp

    • darkfox1

      Hmm this exp all people keep talking about. What games were THAT in? I only remember the normal exp share in the games…

      • Gen 1 (Red, Green, Blue, Yellow) had it. Only because before Gen 2 came around, you couldn’t give Pokémon items to hold. Yeah, I know! We used to live in those dark ages once!

        But yeah, it was always called Exp Share in all versions.

      • Gen 1 (Red, Green, Blue, Yellow) had it. Only because before Gen 2 came around, you couldn’t give Pokémon items to hold. Yeah, I know! We used to live in those dark ages once!

        But yeah, it was always called Exp Share in all versions.

  • Grape Monet

    I think making training Pokémon easier helps compensate for the sheer size of the new Pokédex, since most Pokémon evolve by leveling up so this should cut down on the excess grinding needed for Pokédex completion. I’ve always felt that each new generation makes raising and catching Pokémon easier to compensate for the larger Pokédex.

    • DAT Bird From DAT Cage

      Does catching so many pokemon just to “fill up the pokedex” make you a cruel person?

      Think about it theres only so much time you can spend with each pokemon… how will you ensure you’ll spend that amount of quality time with the ones you simply “catch”? Won’t they be lonely inside the pokeball?

      If no one can provide a satisfactory answer, I’m only going to catch the pokemon that I know I will spend time with and help it grow.

      • Laer_HeiSeiRyuu

        They go to the PC land and interact with the other pokemon you caught.

        I have a bunch of pokemon I use for all sorts of purposes and I spend time with all 650 of them

      • Are you from PéTA?

      • Suicunesol

        Just catch and release if you’re that concerned about it. Professor never said you have to keep the Pokemon you catch. It’s just for research purposes.

      • Luke

        Whatever team plasma

      • kthanxyousuck

        Clearly you never saw the episode where they went inside the damn pokeball. There’s a whole land in there! I think they’re fine.

  • 3PointDecoupage

    Wow, between this, mega evolutions, and raising IVs through that mini game, they are making it way too easy. All you need is a shit ton of quick balls.

  • NintendoPSX

    EXP All returns!

    • mike dickson

      nice i said thing when i read that lol

  • Prinnydoom

    I started to lose faith in pokemon around black and white. I just didn’t like it. But after seeing all of this with all the stops being pulled out, well its like i am 10 years old again. Loving everything about this game it’s going to be great ^_____^

  • RavenholtEX

    I’m actually really on board for the exp. points via capture thing, as I’ve thought before that that would be a good thing to implement, since the pokemon do fight, if only just a little sometimes. You get exp. for negotiating with and getting demons on your team in SMT IV, right? Not so much on board for Exp. Share sharing with everyone, though. Unless they include a hard mode like in Black/White 2, it seems like it could potentially break the game. We’ll have to wait and see, and it’s not like you have to use Exp. Share anyway.

  • Deebo#Take What I Like

    Goodbye social life.

    • Namuro

      Mine is already gone the day I got MH4…

    • Daniel Jeanbaptiste

      i never had one to begin with. I get ignored by people.

  • Raltrios

    If it functions like the EXP. All, then it likely won’t be a Hold Item anymore. And since the days of storing items in your PC are long gone, it’ll be stuck in your bag, active, from the moment you get it.
    Unless they fixed the text display of who gets the exp, it will be incredibly annoying. Or having the option to simply turn it off in the bag would be cool.

    • Ren

      It’s a item that needs to be held by the pokemon going into battle. Or so bulbanews says

  • konsama

    Wait, how is this going to affect EV training? You could catch a poke to prevent gaining EXP and therefore prevent getting unwanted EV’s.

    Same for EXP share, you could use to teach EV’s to a pokemon that wasn’t fighting directly, does that mean all pokes will gain the EV now with an EXP share?

    This is indeed interesting, but i find it more hindering in the advanced breeding and EV’ing than helpful. And i still consider myself a casual in pokemen lol.

    • Catching Pokémon will now give you EXP. The only way to prevent EXP gain is to escape the battle. EXP Share now gives 50% EXP to non-contributing Pokémon, while Active Pokémon will no longer lose the “shared” EXP. Thus, the 100% EXP gain, regardless of EXP Share usage.

      • konsama

        I already know that, i read the the main post. >_>

        If you instead read mine, i was always talking about EV’s or Effort Values, not the EXP thing.

        • Yeah, I understood the post. I posted that to point out the parts that would affect EV training. Which were basically the entire Main post. Which I shortened.

      • konsama

        I already know that, i read the the main post. >_>

        If you instead read mine, i was always talking about EV’s or Effort Values, not the EXP thing.

  • In my opinion, since IV/EV is apparently viewable, CPU traiers should also follow that training regimen! We will now need a real challenge!

    • Aaronrules380

      You could fight other people over wifi you know

  • GOLD

    This is a god send i usually train about 12 pokemon for rotation in game. Its always such a hassle to grind them all to the proper levels .

  • JemyNicolo

    Check out it Pokemon X and Y director discusses the games’ strategic depth and Mega Evolutions. http://tiny.cc/7c9y3w

  • Steven Higgins

    YES! I hate the level grind that recent games, esp Gen V with the change to EXP gain, have made necessary to stand a chance against the Elite 4! This is the bast news ever. I don’t understand EV and IV and all of that, and I’m not a competitive player so I don’t want spend the time it takes to learn about it.

    I’m 25, I’m too old to learn all the intricacies of raising Pokemon.
    Breed, level up, train. That’s about all I can handle.

    • Suicunesol

      It’s not that hard to understand.

      You want your Pikachu to get faster? Have it fight a bunch of fast Pokemon, like Zubat. Want it to learn how to improve its defense? Have it fight a bunch of rock Pokemon, like Geodude. You don’t even need to do any number crunching. You might even already be doing it without realizing. That’s EV Training.

      As for Individual Values, those are hard to influence so I don’t bother with them. They influence a Pokemon’s potential stat gains as they level up. They make each Pokemon unique and are fixed. But they’re very hard to influence or determine, so I don’t bother with them. But EV Training is good. You need not be hardcore about it.

      • RedShadoww

        Unless you’re already midway through the game and your Pokemon’s EVs are maxed. There’s ways to decrease a pokemon’s EVs.

    • Krisi92

      levelling up in BW was already by far the easiest in the whole series.

    • J_Joestar

      Gen V made it really easy to level, just fight things higher leveled than you are and you get significant bonus exp, and always jump into shaking grass cuz there is a high chance of Audinos from them and they give huge amounts of exp.

  • Dylan Anantha

    For some reason it took forever to level my Pokemon in Gen 5, so this is good news for me.

    • Steven Higgins

      That’s because they changed the way EXP worked. Before Gen V all Pokemon of a certain level were worth the same amount no matter your Pokemon’s level. In Gen V, the larger the difference between your Pokemon and your opponent, the less EXP you got. Likewise if you opponent level was higher than yours you got more.
      Problem with that is most wild Pokemon in an area are of a much lower level than trainers Pokemon in the same area, yet are more common.

      • Dylan Anantha

        Oh wow, no wonder. I kept trying to train them in the wild and it took forever.

  • ShawnOtakuSomething

    pretty much make people want to catch them all, The nuzlock people is going to love this

  • Mecha_the_Hedgehog

    Damn you Nintendo I said goodbye to this franchise after Black and White failed to interest me at all. Now you just keep pulling me back in once again with every bit of news you reveal. Looks like I may have to buy this.

  • TrueDefault

    Graa… stop trying to sell this to me! I preordered it already, ok??

  • Kai2591

    woah woah…everyone’s talking about EV this IV that….I’ve left the Pokemon world since Ruby, but even then I wasn’t so hardcore, so I have NO idea what they’re saying haha!

  • Anesia Hunter

    I wonder if they put the Audino trick in this game, since that would be awesome with the horde encounters.

  • Renaldi Saputra

    why? it’s been easy enough to leveling.. no need to make it easier again.. otherwise, it just will be less than a piece of cake.. and in the end, the fun is lost

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