Zelda Producer Aonuma Explains How Renting Items Works In A Link Between Worlds

By Ishaan . October 2, 2013 . 10:27am

Yesterday, during a Nintendo Direct presentation, Nintendo revealed that The Legend of Zelda: A Link Between Worlds will allow players to tackle dungeons in an order of their choosing. In order to allow for this to be possible, instead of finding specific items before the dungeons you’re supposed to use them in, you’ll be able to rent (or buy) most of the game’s items from an item shop early on in the game.


Having  access to different items in no particular order will enable you to tackle dungeons as you see fit and experiment with using different items in different places. Zelda series producer Eiji Aonuma explains this further in a post on Miiverse.


“In Ravio’s shop, each of the items you can use in the game are on display from the beginning,” Aonuma confirms. He then goes on to elaborate: “The rental period for each item is unlimited, so you can rent them for as long as you’d like, but if Link falls during his adventure and it’s game over, the items will be returned to the shop. “


Aonuma continues, “If you want to continue playing, you’ll have to rent them again. After a while, you can eventually purchase the items, and once you do, you’ll be able to keep using them even if you game over. This may seem similar to the three day system in Majora’s Mask where all your items are lost when you reach the end of the third day, but you’ll be able to rent every item from the beginning if you can afford it.”


“So unlike past Zelda games, you won’t run into a scenario where you can’t do something because you need a certain item that won’t be available until later. I hope all of you will experiment with many different items and play as you like.”


The Legend of Zelda: A Link Between Worlds will be available on November 22nd.

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  • Wait what

    Hm, interesting. I had assumed we’d only be able to rent one item at a time or something.

  • Heisst

    I want clarification on whether or not the items can be adquired elsewhere, like old Zelda games.

    I don’t know what he means by ”eventually you’ll be able to buy them for good”. But I know this is what they meant by non-linearity, a dungeon requires specific items (hopefully you can easily tell which one is which early on and not mid-dungeon where you’ll be forced to retreat should you pick the wrong one) so they’ll let you choose which dungeone order you want with the items being avaible right away.

    • lozffvii

      I imagine that there will probably be some puzzle at the entrance to a dungeon to prevent you from entering with the wrong item. Also you’ll probably still find items inside the dungeon that you won’t have to rent.

  • Brimfyre

    I imagine you can play the game as it is meant to be played and never use the shop, which is how I will play.

    Or try to. I imagine if I get to a spot where I need the hammer to advance I’ll just be like, “F it, I’m renting the hammer.”

  • ZEROthefirst

    I’m hoping that they still give the option to find the items in the dungeons you need instead of buying them (can’t imagine they won’t and this is just here to allow new players to easily get into the game). Not gonna lie, if they made it where it’s completely rent and buy all of those items I doubt I’ll be playing it long. I won’t trade the game in or sell it (you know it has to sit pretty with all of my other games), but this whole rent/buy thing isn’t what I want to do at all.

    • KingRuff

      There is no way they would have an option to find the items in the dungeon. The game is built around this system, how would you think it was even possible to just turn it off. If you need something like that to be satisfied, I’m sorry but you should skip this game altogether cause it’s not happening.

      • ZEROthefirst

        There are plenty of games that allow you to either purchase or find items you need for later parts in the game. Exactly how is this impossible for them to do this as well? I’m not saying here let me flip an in-game option to do this, I just mean a choice that’s always there to either buy/rent, or find your items like in the rest of the series. I apologize for not entirely enjoying the possibility of being locked to playing in a way that’s aimed to bring in new players and casuals. If it’s not mandatory then I don’t care, but if it is, I honestly cannot stand this new concept, so do everyone a favor and be a smart-ass somewhere else, we’re not on GameFAQs.

  • lunarwhale

    “So unlike past Zelda games, you won’t run into a scenario where you can’t do something because you need a certain item that won’t be available until later.”

    I’m kinda disappointed about that, actually. I liked not being able to do everything until later on – it gives the game a deeper sense of discovery and satisfaction for me.

    • Tre W

      And for me it’s the exact opposite. Part of the reason Zelda 1 and LTTP remain my favorite Zelda games is because they’re pretty “open world” in a lot of respects. If you knew what you were doing, you could tackle each games’ respective dungeons in a number of different orders. Getting the Staff of Byrna before the Ice Palace is just a small taste of what you were capable of doing in LTTP.

      Replayability is high for me in this way, because I have a choice in how I may want to complete a run the next time around.

      Compare that with modern day Zelda games that force you along the usual “track”, with no real choice in diversion (unless you use glitches), and to me, it’s no contest. So the notion that this game seems to upend all that is actually quite refreshing to me. I only hope that the game’s economy will be up to snuff otherwise.

      Even so, yet another reason ALBW is the Zelda game I’ve been most interested for in a very, very long time.

    • Fox

      There will still be narrative “choke points” that constrain where the player can go and what he or she will do. It’s likely the game will be set up much like Ocarina of Time’s first half, where you had to collect those three jewels, but could do so in any order you wanted–but you could never do the Shadow Temple before getting the three jewels, for example.

      No way in hell will you be able to jump into the Dark World any time soon in ALBW.

  • Magnumsally

    change is fine

  • kassandra

    i’m so hyped for this game, but pokemon x and y will do for a month.

  • 3PointDecoupage

    Which means your going to have to run back andforth to the store

    • Fox

      Only if you keep dying.

      And when was the last time you got a Game Over… in -any- Zelda game?

      • Chris Evan Jonance Ingeniero

        =_= i have.. a lot… during tough boss battles where you are still figuring out how they work

      • 3PointDecoupage

        you only rent them.

        • Fox

          You can rent -OR- buy.

  • Guest

    As a bonus, be able to rent majoras mask hanging on the wall in the shop!

  • katamari damacy

    In Majora’s Mask only your perishable items like Bombs, arrows, and rupees where lost. Rupees could be saved at the bank as well so you could extort the bank in the past. You didn’t suddenly lose the hookshot when you went back in time… Also getting new stuff was part of the adventure, not just from some shop somewhere.
    I’m disliking the change in design philosophy, the classic Zelda design where each dungeon needs a new item to progress and gets progressively more difficult is proven to work.

    • s07195

      I think the point is that this design has been a bit stagnant.

  • Kitestwinblades

    I kind of wish Pokemon had this xD “HM RENTALS” because there’s nothing worse than getting stuck by a small tree or rock. Although it would probably ruin some of the story pacing you could attempt to catch all sorts of stuff later in the game. A lot of what everyone wants is scattered throughout the game(sometimes at a fair pace, others around end game). Everything would be more difficult and it would be a new experience. They could probably lock all of the gym doors that say “Out to Lunch/Sleeping” or something. Or heck, make those open too :3

    But all of that aside, for ZELDA, It could probably be quite fun. As long as you can respawn/warp to town and not get stuck xD In the really old Zelda games, buying things at random and learning how to utilize them was half the fun. This kind of sounds like the same thing but gambling with what you get for the entire dungeon/map without dying. It could make traveling fun and even more interesting speed runs/playthroughs.

    The only cons I can think of is…
    that feeling you’ll probably get when you lose your rented gear ._.
    But that will probably make getting a permanent item even more grand- especially if you get new stuff while using rented goods.
    We’ll see how it turns out X3

  • I’m really not a bit excited about this one. Definitely skipping this one.

  • Tg

    Hm… Ok. So, that does answer my question from my last post. Thank you, Aunomura-san, for clarifying.

  • Nintendo Fan 4 Lif3

    Sounds like fun! I want this game!

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