BlazBlue: Chrono Phantasma Developers On Balancing New Characters

By Sato . November 1, 2013 . 2:28pm

We recently got a look at BlazBlue: Chrono Phantasma’s new characters, Kokonoe, Terumi and Kagura in action, shown in a series of Famitsu videos. Director Ryohei Endo, planner Kyohei Kato, and programmer Shunsuke Yuguchi also talked about how they balanced the new characters.


In an earlier interview, BlazBlue director Toshimichi Mori mentioned that Kagura Mutsuki will have many special attacks that are performed by holding commands. Famitsu asks the developers to share a little more information regarding Kagura.


“Just as Mori said, Kagura will specialize in using special attacks that are done by holding commands,” says programmer Shunsuke Yuguchi. “He has two varieties; a projectile move called Ryubakusen, and an anti-air move called Ryuhasho.”


Yuguchi explains that Kagura will have a defense-breaking fighting style, which will make it easy for even novice players to pull off his special moves, and his commands will share similarities to those of Noel’s.


Planner Kyohei Kato jokes that Kagura might even be a little too powerful, but as long as Hakumen and his overpowered combos are around, everything will work out fine.


One of the aspects of Kagura that Arc System Works had trouble balancing was his special attack damage, as Yuguchi mentions that the Ryuhasho originally only had half the damage output as it does now. Since it will be one of his two main special attacks, they decided to make it a little stronger.


Next, Famitsu asks the developers to share a little more on Yuki Terumi, a separate persona of Hazama, who’ll have his own move set and play style.


“Mori’s orders were to make him into a boss character, so we decided to have him packed with super special moves,” says Kato. “If we were to have his gauge automatically fill up, he’d be the same as Hakumen, and simply making his super special attacks into regular special attacks would only create more problems, so we just decided to make it easier for his gauge to fill up.”


Famitsu asks if he’ll be able to absorb his opponent’s gauge.


Answers Kato, “Actually, when he lands D-Attacks, his own gauge will increase by a lot, while his opponent’s gauge doesn’t at all. If he were to absorb his opponent’s gauges, it’d be a little too stressful.”


When you consider Terumi’s ability to fill up his gauge, you might wonder if that gives him an unfair advantage in versus mode. Famitsu asks if Arc System Works also struggled finding a balance for him in that regard.


“Actually, he hasn’t changed much from the way we had him at first,” replies Kato. “However, we did adjust the amount of gauge increase from some of his special attacks. At first, there was a throw attack that filled up his gauge by 50% simply by using it. That meant that you’d be able to go from a throw to super special attack as a combo, which felt a little too strong.”


Even after the changes, Terumi will still be a character who’ll be able to pull off many super special attacks. One of his special attacks involves a multiple-stomp combo that increases its hits by mashing on the button.


Finally, Famitsu ask the developers to share a few details on Kokonoe.


“Kokonoe has a style that combines science and martial arts,” says Kato. “While her scientific side stands out the most, she is also Litchi’s master, and can use martial arts. She is a genius, so she can learn anything simply by watching. For this, she’ll have a lot of moves that mimic martial arts, and will also have some comical scientific stuff thrown in there, as well.”


“Her drive involves pulling in her opponents, and she can also follow up with projectiles to put herself in an advantageous position, and from there she can continue going on the offense,” explains Kato. “Her projectiles are also affected by the drive’s pulling force, so it could create some trouble for opponents when used as part of combos.”



Kokonoe’s drive is similar to Rachel’s, as it gives the player plenty of freedom and possibilities; however, Arc System Works didn’t want her to be a popular character who is only used by advanced players, so they’ve also balanced her to have several easy-to-use moves and make her more beginner-friendly.


BlazBlue: Chrono Phantasma is slated for release in early 2014 for PlayStation 3 in North America.

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  • IndigoNovember

    “Planner Kyohei Kato jokes that Kagura might even be a little too powerful, but as long as Hakumen and his overpowered combos are around, everything will work out fine.”

    Hmm, so Hakumen was meant to be overpowered so Kagura wouldn’t be overpowered eh? I thought he was meant to be overpowered so they could go: “you aren’t the only ones with X-Factor Mahvel.”

  • Milton Martinez

    hopE thEre are gonna be more characters..

    • Arcana Wiz

      well i think 6 new characters is a great number, and BB now have a big roster, so they have to hear the feedback and balance things…. but if this follows CS first we will have a balance patch (free) and one more or less year and half after the release of CP (which would be in end of 2015) they will release a extend version, which probably will have one or two new characters.

      • Tonton Ramos

        What about Blazblue 4 aka the Final Game? Sony said the support for PS3 is until 2015 and someone said to me Blazblue is a PS3 project only. Does this mean there will be a Blazblue game in the PS4?

        • Arcana Wiz

          probably will be for ps4… it was three years from the second to the third… and BB started in ps3, but arcsys games tend to ,move over to the next gen.

    • Mike Pureka

      How about no? There are already like 26. How many of them do you play? How many of them do you understand how to play against? Making the roster much bigger than it is, especially in a game with characters that are as crazy different as they are in BB, means that the amount of knowledge required to have a chance against the entire cast gets impossibly large.

      • Tonton Ramos

        Maybe the final game of Blazblue will get Jubei, Phantom/Nine, Saya/Izanami and Celica with Minerva as playable characters. The roster will be a perfect 30 for that.

        • Arcana Wiz

          you aready noticed that from these four… three are family? XD

      • Mike G. Moran

        Why my favorite fighter remains Mark of the Wolves and I approved of Marvel vs Capcom 3 cutting down from 50-ish to 30-ish characters.

        More isn’t always better.

  • Arcana Wiz

    Uh oh, i really didnt like the part of kagura and hakumen… hopes that they balance him in th enext patches/re-releases/sequels.
    Hakumen is a bit overpowered but he is a high skill character, kagura being a overpowered easy to use character… is kinda meh.

  • Triplicity

    Meanwhile, Makoto and Izayoi cry in a corner.

    • Mike Pureka

      Don’t forget Tsubaki. -_-

      Seriously Arc Sys, how about going back and balancing some of the old characters that people already know are lacking?

      • Internet is Crash

        Arakune player here. Been hitting the nerfbat in every game ._.

        • Mike Pureka

          So what? Your character is still crazy good. It’s just a sign of how insanely broken he was originally.

          • Internet is Crash

            He gets to be “broken” once he’s in curse mode and is able to land a hit on his combo setup. He gets dominated by rushdowns by the likes of Hazama. I can tolerate the new mechanics of Ara but the bug cost has to go

          • Mike Pureka

            I pretty much disagree; The bug cost is the only thing that makes him anything near balanced this version, since they improve his pre-curse game so much.

    • Aisha Lee

      bullet must be weeping right now.

  • Jezzy

    Kokonoe is kinda broken at the moment, according to testers. Will be interesting to see when she’s officially released.

  • Go2hell66

    Ok so at least they do realise that hakumen is freaking broken. Now how long will we have to wait before they fix him

    • Loli Summoner

      I don’t know but its funny how they know he’s to strong and yet ain’t doing s%#t.

  • Neppygear

    Okay, that’s very cool and nice how they want new characters to be balanced.

    Can they nerf Hakumen now?

    • Mike Pureka

      Yes please.


    >One of his special attacks involves a multiple-stomp combo that increases its hits by mashing on the button.

    Can it have a special version were he stomps phones? :p

  • kaimo

    I haven’t played a Blazeblue game since continuum shift vanilla. Does Taokaka still suck?

    • mikanko

      I know this is super old post, but just reading it and kinda wondering what planet she was ever bad on, as in CS vanilla she was still in the upper mid…

      Currently in CP most people have her in the top 4-5 right below Brokonoe.

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