The Dead Flowers Case Looks Like An Intriguing Steampunk Murder Mystery

By Ishaan . November 11, 2013 . 10:05am

 

 

Independent developer Mando Productions are working on a steampunk adventure game, titled The Dead Flowers Case, which is slated for release on PC, Mac and tablets. The game, being funded via Kickstarter, has a funding goal of $290,000.

 

The Dead Flowers Case takes place in an alternate steampunk reality where flowers and plants have been long extinct, and the world “runs to (apparent) mechanical perfection”. No plant life has been seen in ages, and the world revolves around mechanical organization.

 

The notion of this perfect technological world order is challenged when a senior employee at a car factory is found murdered at his desk, with the only clue being the flowers placed by his side. The player then takes on the role of a detective, exploring the game’s world and trying to solve the murder case.

 

The Dead Flowers Case’s world is designed by steampunk sculptor and artist Stéphane Halleux. Also on the game’s design team is Olivier Fonenay, who produced the classic point-and-click adventure game Syberia with Benoit Sokal. You can learn more about the game on its Kickstarter page.


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  • https://twitter.com/Panda_castro Panda

    Looks neat.

  • ReMeDyIII

    I really want this to succeed, but I guess I’ll serve as the devil’s advocate to encourage discussion: The point and click genre does not exactly inspire the masses, since it’s been beaten to death. Even in the realm of murder-mystery, if you look at the Sherlock Holmes series, they’re mediocre at best. When I think point and click, I think bargain bin $5 disc games you find at the back of Wal-Mart. It is a genre every developer is shying away from, and I’m confused why Mando Productions are embracing it.

    This title feels like a step back from imaginative 3-D titles, like Syberia and Dreamfall. Nowadays, gamers value full-motion cinematics in their murder mysteries (ex. LA Noire and David Cage’s Indigo Prophecy, Heavy Rain, and Beyond Two Souls). It’s unfair to compare these titles to a Kickstarter project, but it is what it is. Would today’s gamers pony up cash for a title using outdated concepts? If so, they have a long way to go reaching $290,000.

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