Super Mario 3D World’s Double Cherry Powerup Came From A Mistake

By Ishaan . November 14, 2013 . 9:30am

Super Mario 3D World has a new powerup called the Double Cherry, which creates clones of Mario and co. if they acquire one, allowing you to control multiple versions of your character. And while the powerup is called “Double Cherry,” trailers for the game has shown up to eight Marios being controlled by a single player using multiple Double Cherries.

 

Interestingly, the Double Cherry powerup came about as the result of a mistake on the part of member of the game’s development team, Nintendo have shared in an Iwata Asks interview.

 

When asked how the clone mechanic came about, director Kenta Motokura replied, “Well actually…we discovered that when a staff member made a mistake with the placement tool and put in two player Marios.” He added, “When we saw that, we thought it was great! So we went ahead and put that in the game.”

 

On the subject of the development team, co-director Koichi Hayashida reveals that about 100 people worked on Super Mario 3D World.

 

“At first, about 40 to 50, but there were about 100 in the end,” Hayashida shared, adding that this is partly why the number of ideas suggested by the development team for the game was so high. “When that many people threw out ideas, there was about three times more than ever before.”

 

Super Mario 3D World will be available for Wii U on November 22nd.


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  • Jettythesunfish

    Just comes to show that some mistakes can turn out to be breakthroughs.

    • http://www.youtube.com/user/Kevassa02 kevassa

      I think this in particular shows something more, on top of that: flexibility.
      Some companies wouldn’t let crazy ideas like this be implemented into a product and would stick to their plans.
      Allowing new ideas to flourish is part of what makes games entretaining :)
      This game didn’t even look interesting until all these crazy new things were announced. Kudos to Nintendo!

      • Sperium3000

        This reminds me of how possessing rats in Dishonored was a mistake in programming, but when they saw what the testers were doing with it, they kept it in the final product.

      • GH56734

        Miyamoto was disappointed with Zelda II because he didn’t get to do something new other than what’s on paper as plans. It seems it’s more of the rule than the exception there to go crazy with the development.

        • http://www.youtube.com/user/Kevassa02 kevassa

          It’s something I wish more devs did more frequently.
          Games are, afterall, about crazy ideas!

          If I remember correctly GTA was born in a similar way, when they found out a glitch they could steal cars and they kept it in and made a game around it.

          It’s all about being open minded and taking new opportunities.

          • fan615boy

            the glitch in the old GTA was the police cars would ram the player
            off the road and they could not get them to stop so they kept it in and built the game around it

          • http://www.youtube.com/user/Kevassa02 kevassa

            Ah thanks for the correction!

          • Chris Evan Jonance Ingeniero

            the problem with implementation of new ideas are the balancing and the fact that the development time must be reestimated and rescheduled to add the random ideas. on a business perspective its bad since the games are being pushed back further than planned~ BUT… if it helps the game be more fun and inovative? why not?

    • J_Joestar

      Like combos in Fighting games. unintended exploit that evolved into a key game mechanic.

    • Lucky Dan

      i think its time to call for this.

      http://www.youtube.com/watch?v=cTFQBHBeleE

      Improvisation best thing out there :)

  • idrawrobots

    I would love to work for Nintendo.

  • Brimfyre

    The only thing that will hurt this game is it’s name.

    When you look at it now it looks like it’s own thing, it feels like it belongs side Galaxy, but it will never break away from the idea that it is a sequel to a handheld game.

    Someone at Nintendo in charge of brand management really needs to be taken to task.

    Wii U
    New Super Mario Brothers U
    Super Mario 3D World

    are all horrible horrible titles and they are all the three major names that Nintendo needed to knock out of the park.

    • 3PointDecoupage

      I agree considering I thought this game was a port until recently

    • JustThisOne

      I get that it’s supposed to be a step up from Super Mario 3D Land, but I do admit that the naming conventions of all the recent Mario titles are confusing.

  • GH56734

    Some modders could already do it with Super Mario Galaxy with 4 Marios, even though it’s obvious Nintendo thought of that beforehand, since they came up with the Cosmic Clones. They are even doing a split-screen two player mod based on the fragments from the Cherry powerup left by Nintendo in SMG. (I’m amazed how they had unique programming for when two Marios collide, even though this idea wasn’t even used)

    Nintendo is just that awesome to run with a glitch idea and turn it to a gameplay element: the multiple coin block in SMB, the spin attack in Zelda III that was a glitch in the first game, spare ROM image used for a second quest, rewarding sequence breaking in Metroid, the Bomb Arrow in Link Awakening and Twilight Princess…

    http://www.youtube.com/watch?v=ZB7ceZtCOHk

    • http://www.youtube.com/user/Kevassa02 kevassa

      Not to mention one of very reasons why Pokemon got popular in japan in the first place: Mew rumors.
      It was added incredibly late in development and was only found through a bug and rumors spread. Instead of treating it as a prank or joke they took it to the next level as an event Pokemon and popularity sky rocketted.

  • Endy Operin

    “It’s not a bug, it’s a feature!”

  • http://LevelUpGeneration.blogspot.com/ KALiverin

    I’ve been playing Mario since I was 3 years old and it still hasn’t gotten old. I wonder if we’ll ever see a day where they actually run out of ideas. I hope not.

  • ShadowDivz

    Boss:What the–?! Oh my god, that’s–
    Employee: I-I-I’M SORRY SIR! I’L UNDO IT RIGHT AWAY!
    Boss: Don’t you dare! That’s pure genius!
    Employee: R-Really?!
    Boss: You’ve just earned yourself a pay raise!
    Employee: =D

  • hazelnut1112

    100 people for a dev team isn’t that bad actually.
    I seen games worked with more than 200+ people and a huge budget only for the game to turn out into a rushed, mediocre game.

  • British_Otaku

    This is the kind of mistake I want more of, the game is already packed with great ideas and concepts.

    If only Ubisoft were this positive with their mistakes: http://www.escapistmagazine.com/news/view/129370-Ubisoft-Considers-Beyond-Good-Evil-a-Mistake

  • Heisst

    Smells of Kamiya.

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