Void Engine Trademark Suggests iD Software Has A New Engine

By Ishaan . November 15, 2013 . 2:31pm

Zenimax Media Inc., owners of id Software, have filed a trademark for something called the “Void Engine powered by id Tech,” Siliconera has discovered. The trademark was filed on November 8th, 2013.

 

What is the Void Engine? We aren’t certain as to its current status, but we do have a little background on it, going back over a decade. Back in the early 2000s, a pair of programmers, Gaz Iqbal and John Schreiner, were working on a 3D FPS engine called Void, which they described as being notable for its “modular and clear coding style”.

 

The engine supported OpenGL and DirectX, utilized a Quake 3-style shader system, and was capable of implementing “common Quake 3 shader commands”. Void was also compatible with the .BSP level format that id Software’s Quake engine used.

 

At some point, the two programmers reached the decision to cease working on Void as an engine, and instead, develop a game using the technology. What happened next is anyone’s guess, as the pair stopped updating the engine’s website, and the game they were going to develop never surfaced. Siliconera contacted the programmers, but have not heard back from them yet.

 

Just what id Software intends to use Void for is unknown.


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  • malek86

    idTech 6 incoming?

    I just recently read Masters of Doom. Good stuff. Made me go back in time, so to speak. I wonder how id will fare now that Carmack is gone. But it feels like today graphics engine have become so complex that no single person could revolutionize them anymore. Maybe that’s why he left id after Rage, because he thought he couldn’t make a difference anymore.

    • http://www.siliconera.com/ Ishaan

      Masters of Doom is kind of depressing at points, isn’t it, when they talk about the kind of lifestyle they would lead and the crazy things they’d get up to at work. Very different days for the industry, too, heh.

      • malek86

        Yeah, it was a story of ups and downs. Definitely depressing at points, especially after they break up. Somehow I think a few particularly dedicated indies today might be a bit like they were. I really liked Carmack’s quote at the end.

        “In the information age, the barriers just aren’t there. The barriers are self imposed. If you want to set off and go develop some grand new thing, you don’t need millions of dollars of capitalization. You need enough pizza and Diet Coke to stick in your refrigerator, a cheap PC to work on, and the dedication to go through with it. We slept on floors. We waded across rivers.”

        • http://www.siliconera.com/ Ishaan

          Yeah. I remember that quote. There was a similar experience they talked about in an old Super Metroid interview, too. The devteam would just sleep over at the office for weeks, to the point that the place started to smell after a while. It’s the ugly side of game development that no one sees. I think people would have more respect for developers if they were more aware of this stuff.

          • malek86

            Mmh. I think the difference is that, in the case of Nintendo, those programmers doing their job were just getting standard wage (and maybe overtime, but I doubt it…) in order to meet a deadline. So yeah, it’s a pretty bad thing.

            In Carmack and Romero’s case, it was considered a good thing because they were willfully doing it, for their own profit. After all, when Doom became so successful, their money started getting in the millions.

            And in the case of Carmack, he coded like 15 hours a day because that’s what he actually liked to do. He does come off as a bit of a freak in the book.

  • Tom

    Mentioning Quake 3 and the screenshot makes me thing that this is going to be some sort of mobile 3D engine.

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      I hope not. Perish the thought! PERISH IT!!!

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