Catch, Evolve And Train Monsters? Why, We’re Talking About Hunter Island Of Course!

By Eugene . November 19, 2013 . 11:29am



From the dev team that brought us the localized version of Adventure Bar Story (which is the sort of amazingly fun game where ingredients A and X were mixed into something fantastically fun to while away the time) comes iOS title, Hunter Island.


At first blush, a certain very familiar monster-collecting game might pop into your head, but developers Zigza Game tried to make Hunter Island their own. There’s over 300 monsters to catch, combine with one another in horrific experiments and evolve into something glorious like an Omegawyrm. A monster called an Omegawyrm? OK, I’m wiling to check this out just based on that name alone.




Alongside that is a promised 60-plus hours of questing in more than 100 different quests. There are infinite dungeons so you’ll never get bored diving into the same regions over and over, they say, as well as online battles against friends using the iOS Game Centre. There’s also a unique Army vs Army mechanic. Oh, there’s also support for German, Italian, French, Spanish and Japanese.


Hunter Island will be out on the iOS November 14th.


1world1 10TitleScreen

3Battle2 4Evolve

5Combine 7Monsterpedia

8Dungeon 9worldmapview

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  • Highasthesky

    Well, of course you are what other game is like this? :L

  • PreyMantis

    Is it just me or is the trailer trying to belittle the other monster collecting games?

    “400 monster to capture & evolve.”
    “A massive world… that you can actually walk around in.”
    “Over 60 hours of single player mode… that you can play without waiting (what the heck does that mean, exactly?).”
    “Epic battles …with actual strategy.”

    • revenent hell

      Im surprised you missed ” A monster collection RPG…. That’s actually an RPG”. I kind of found this the stupidest of them all honestly.
      I didn’t see it as belittling so much as kind of …stupid….. I really don’t know what to think. I think its trying to state the facts of the game in a really strange way? I try to imagine the best in interpretations on things like this.
      I think what they mean about not waiting may refer to the device its on. Most people carry their phones now a days so you always have access to the game at hand

      • AFatHouseCat

        I think the “not waiting” is that a lot of iOS games have energy limits so you can only take so many actions till your energy runs out, then you have to wait for it to refill, bug your friends on FB or pay real money to get it refilled faster.

        • revenent hell

          Oh…. I don’t play iOS games but I would be so sad if I came across those scenarios id probably never play another one.

        • PreyMantis

          That makes sense, but since I don’t own nor play iOS games, that energy thing sounds very cheap and stupid.

      • PreyMantis

        It should have been there, but thanks for pointing it out, anyway. Anyway, I kinda agree because the trailer does make the game sound like it’s the only monster collecting RPG on the iOS which makes it look stupid.

      • Reiswindy

        This actually makes sense, since most “collectable” monsters/cards/etc games for iOS or Android use an energy system, and most of them (like Ayakashi: Ghost Guild or now-dead Montopia) don’t allow map exploration nor input during battles, which are purely decided on card/monster power + RNG.

        Only game so far I’ve found that allows doing something else aside from hitting the “Explore” button over 100 times was Valkyrie Crusade, which gives you control during battles and lets you build a city.

        This game actually looks promising. Might give it a chance.

  • Learii

    is an iOS game =(

  • SerendipityX

    This looks pretty cool bit I don’t have iOS. :(

  • sd28

    my rpg maker senses are tingling

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