Nintendo’s Reggie Talks Wii U, Western Development And Operation Rainfall

By Robert Ward . December 4, 2013 . 12:27pm

Siliconera recently had an opportunity to chat briefly with Nintendo of America president Reggie Fils-Aime regarding the company, its games, and what sort of effect fans have on Nintendo of America’s decisions. Joining us for the chat was the assistant editor at ZeldaUniverse.net, Melena, who contributed questions to the interview.

 

What would you say is the most significant innovation in gaming in the past decade?

 

It’s gotta be the WiiMote. The WiiMote introduced a completely new style of play that arguably set an industry standard for motion controls, and let the consumer experience games in an entirely new way. The thing, I think, that’s really set Nintendo apart from the competition is its focus on new styles of play. We’re always looking for ways to innovate, ways to bring new and fun experiences to the consumer. In the end, it’s all about the software, and all about how you experience that software—and controllers have a huge effect on that.

 

When you released the DS, you had an entirely different idea of play style in mind. How does that concept manifest itself in the 3DS?

 

So here’s what’s interesting. The question that you asked me is “what was the single biggest innovation in the video game industry in the past decade?” if you would have asked the question differently, during my tenure, what was the gaming system that arguably has redefined the industry, I would’ve said the [Nintendo] DS. Because if you think about it, it was the first system that had a touch screen, a built in microphone—and the types of games that that enabled? You know, in many ways, it’s the forefront of what’s happening now with mobile and touch and things of that nature. The system that sold over 150 million globally?

 

We just recently passed the one year anniversary of the Wii U. Is there anything you would have liked to do differently, if you could go back and re-do it?

 

You know, what drives a system are those key must-have games. When we launched the Wii U, we were pointing to Pikmin, we were pointing to Wii Fit U, and we were pointing to Zelda and Mario—so all of these great games that are coming out now? We wanted them to come out by the end of March last year. That’s been the biggest challenge we’ve had. We knew we had a great line-up. We wanted it to launch much earlier to drive the system. So, what does that mean going forward?

 

That means that we have to make sure that the pipeline for new games has that steady pace. We’ve had it arguably since July, in terms of that regular pace of games—and guess what? The Wii U has responded, and we just have to make sure that that pace is consistent. We’ve got Wii Fit U in January, and Donkey Kong: Tropical Freeze in February. [Mario] Kart is still Spring 2014—no solid release date, it’s still just Spring. All we’ve said for Smash Bros. is 2014.

 

On February 14th of last year, you held a Nintendo Direct that announced the Year of Luigi. I wanted to know if I have to give it up on December 31st or if it’s more of a “fiscal year” of Luigi, and I can celebrate into February?

 

There are some Year of Luigi activities that will continue into 2014—including some of the special products that we’ve launched (the Luigi remote and the Mario and Luigi 3DS XL)—so there will be some Luigi products to carry the Luigi banner into the next calendar year.

 

Now that Mr. Iwata is the CEO of Nintendo of America, are you going to see a greater emphasis on regional games developed here in the Americas?

 

The fact of the matter is, we have two internal studios that are based in the U.S.: we’ve got Retro, and we’ve got NST. In addition, there are a number of key relationships we have with companies based here in the Americas. The team that did Luigi’s Mansion: Dark Moon, for example, is up in Vancouver. We’re looking to build more and more relationships with great developers here—developers who can take some of our best franchises and help create fantastic content.

 

I’m seeing that Monolith Soft is popping up in a lot of games. To what extent are they involved with the main company now that they’ve been assimilated into Nintendo?

[Note: Monolith Soft have contributed to recent Nintendo games like Zelda: Skyward Sword, Animal Crossing: New Leaf and Zelda: A Link Between Worlds.]

 

They may be there [in the end credits of those games] but I would be careful looking too much into that. It’s funny with those end credits, I see my name pop up and it’s like, I have nothing to do with this game! I mean, I appreciate the credit—but I’m not always directly involved with them. We’ve shown some footage of a new Monolith Soft game, though, so they are certainly working on something! [Reggie smiled wide when he mentioned this.]

 

How long does Nintendo intend on releasing games for the Wii?

 

Well, in terms of Nintendo-published titles, we’re not publishing any more Wii games—neither are we publishing any more DS games. Third parties are publishing for them – but we’re focused on driving the install base of the Wii U. From a licensing perspective, it’s tough to ignore a 100 million unit install base on Wii, and a 150 million unit install base on the DS, but from a Nintendo first-party perspective? We have to focus on driving the install base of the new platforms, because if we don’t do it, no one else will.

 

Where do you think you see Nintendo or the industry in ten years?

 

[PR person jokingly mentions this being like an editorial board meeting now.]

 

Let me put it this way: when I joined the company, if someone would’ve whispered to me, Hey Reggie imagine—we’re going to have a remote that, when you move it, things happen on the TV—and then, we’re going to have a remote that has a screen displaying different things than what’s being displayed on the big screen! I would’ve asked, “All right, are we going to do this in ten years? In twenty years? When are we going to do this?”

 

I mean, the wonderful thing about Nintendo is that we’re always thinking about what’s going to make people happy? What’s going to be a great experience? And then we create the content and hardware to bring it to life. So, what are we going to be doing ten years from now? I don’t know what the hardware is going to look like, but I can guarantee you that the software is going to make you smile.

 

Going off of that, how much do what fans want or say influence your decisions? [Operation Moonfall and Operation Rainfall are cited as examples here.]

 

I have to tell you—it doesn’t affect what we do. We certainly look at it, and we’re certainly aware of it, but it doesn’t necessarily affect what we do. I’ll give you an example. I mentioned earlier that our head of product development had a bet on X versus Y—we also had a bet around localizing Xenoblade.

 

I wanted to bring Xenoblade here. The deal was, how much of a localization effort is it? How many units are we going to sell, are we going to make money? We were literally having this debate while Operation Rainfall was happening, and we were aware that there was interest for the game, but we had to make sure that it was a strong financial proposition.

 

I’m paid to make sure that we’re driving the business forward—so we’re aware of what’s happening, but in the end we’ve got to do what’s best for the company. The thing we know [about petitions] is that 100,000 signatures doesn’t mean 100,000 sales.


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  • 『ED−X』゜〜★* 平和 

    I Can Understand That Factor of The Localizing Strong JRPGs To The West Due to A Situational Financial Standpoint – Its Basically Just difficult to manage that: ” We want this / that to come over to west / Localize it / etc ” Its just not as Easy as we want it to be. . . In all Though, I hope, No I know the future is Bright for WiiU be it We Have JRPGs or not (But I rather have a good amount of them) . . . since Nintendo Is Almost near Strongly based Japanese Company hopefully we can Get more from them The Year coming Outside that. . . And I say . . . ☆* We Will get more ★〜 . . .

    • Laer_HeiSeiRyuu

      Localizing is pretty difficult, just ask Atlus

  • idrawrobots

    Man I don’t like that guy. All he cares about is taking a pay check home and he could do that at Nintendo, Pizza Hut or anywhere else.

    • zferolie

      You do know that’s pretty much what ever person in every company is like right?

      Reggie is a lot more likeable then most of those though.

    • Robgoro

      I should probably let you know that profit-motive is on the forefront of every businessman’s mind, regardless of what they say – they have to be an asset to the company. What defines them is how they approach it.

      • http://jesse-dylan.livejournal.com Jesse_Dylan

        And at least he was pretty honest and straightforward this time.

      • idrawrobots

        I don’t begrudge him for having a profit motive. I am a firm believer in the power of Capitalism. I just don’t agree with how he approaches Vidja Games.

        • Laer_HeiSeiRyuu

          He has no approach to video games.
          He goes banging down square enix’s door to localize things, thats his job.

          • idrawrobots

            Dragon Quest VII, any one?

    • http://jesse-dylan.livejournal.com Jesse_Dylan

      He’s a businessman, for sure, and Nintendo is a business. When they do stuff we like, we like them; when they don’t, we don’t. :( I don’t much like business period, myself, but he’s doing his job.

      • idrawrobots

        Iwata is also a business man, but he belongs in THIS business.

        • http://jesse-dylan.livejournal.com Jesse_Dylan

          I always have to wonder if good will isn’t worth as much as profits. In the SNES days, I was such a loyal Nintendo fan. That resulted in me buying an N64 day-one. And I was disappointed at the lack of RPGs and lack of great Japanese games in general (other than the first-party games of course).

          I am not a businessperson at all, though; maybe he’d say the same about good will as he does about petition signatures!

          • mirumu

            I think good will and profits often go hand in hand. There’s limits to it of course, but sacrificing one for the other is rarely a good plan. I do actually run a business and have got quite a bit of work via good will.

          • Laer_HeiSeiRyuu

            Good will only matters when you have people’s attention. They need more people’s attention.

            People cant buy Xenoblade if they never heard of it.
            But that is why Miiverse is this handy little thing

          • mirumu

            Getting people’s attention is just a normal part of running a business. If you don’t have their attention then you don’t have much good will.

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            You’re the kind of businessperson I identify with, the kind I like to think I’d be, and the kind I’d want to spend my money with.

    • Kaetsu

      I love Reggie. He’s one of the most honest and down to earth guys in the industry.

  • TheExile285

    “The thing we know [about petitions] is that 100,000 signatures doesn’t mean 100,000 sales.”

    *Sigh* And that is the sad truth about it. :(

    • zferolie

      It is the sad truth…. but the good truth is it could also mean more…

    • mirumu

      Well anyone can sign a petition, but releases are regional. Not the only reason, but one of many.

      • TheExile285

        good point

      • Aunna Terrell

        Doesn’t help that you can even make up names and whatnot to also sign petitions. I know back when I was in high school, I’d use my name, my mother’s name, and my sister’s name (plus all three of my e-mail addresses) to sign petitions for bringing out otome games (like Angelique and Harukanaru) to be released in English. I was dead set on trying to get them released and would buy at least two copies of the game if they were ever released.

    • TheGioG

      Games receiving critical acclaim don’t always sell well either sadly. (Looking at Clover Studios’ past games). Does anyone know how Operation Rainfall’s game lineup did in sales?

      • kylehyde

        Last story was of the most succesful game published by Xseed (http://www.joystiq.com/2012/11/20/the-last-story-is-xseeds-most-successful-game-and-now-its-che/), Xenoblade is hard to find ‘used’, and pandora’s tower did quite decent.

        • zferolie

          I have yet to pick up Pandora’s tower. I am finally playing my Last Story, and love it, but I can still see copies of them in stores. Xenoblade though, because it was a gamestop exclusive…. not so much.

          • kylehyde

            Well I based my comment on the Xseed PR, but I guess I used the wrong words, I tried to say that it was the most succesful (correction posted in my original comment). About Xenable, even that it was restricted to gamestop, it sold out, if it failed then it would be easy to find new copies, even used copies are priced higher than some new titles.

          • Laer_HeiSeiRyuu

            And thats the point, people need to buy the games earlier and not just sit on it.

            Still Xenoblade sold more over here than over there.
            800,000 in total

          • wyrdwad

            Sounds like you’re basing that on VGChartz numbers. Which… is never a good idea. Seriously.

            Xenoblade probably sold well here, but I guarantee you it didn’t sell THAT well. And I’m also fairly certain it didn’t sell better here than it did in Japan, despite rumors to the contrary (rumors that were undoubtedly spawned by VGChartz’s made-up numbers for U.S. sales versus Japan’s legitimate sales data).

            That’s not to say it didn’t sell well — all evidence suggests it did — but there’s no way it sold THAT well. I doubt Nintendo even printed 800,000 copies.

          • Laer_HeiSeiRyuu

            Xenoblade would have been a million + seller if it had a standard release

            And no, I dont use VGChartz.
            They deal in shipment totals and other estimates.

            As for how many copies of the game are in circ, I think its like 900,000 or so. Since they reprinted it.

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            I have to agree; I too think Xenoblade would have been a million + seller if Nintendo had given it a normal release, probably without even advertising it. Now imagine if they put some money into it. With the huge install base of the Wii, it seems like it would have done really well.

          • Laer_HeiSeiRyuu

            Its pretty much like the animal crossing/ earthbound of last gen

            would be much nicer if WiiU was doing better

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            Yep, pretty much!

          • Laer_HeiSeiRyuu

            With proper marketing though it could be big like RPGs used to be

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            I totally agree. I wish they’d done with Xenoblade what they did with DQ IX. I think it would probably have outsold DQ IX. Either that or let someone like Xseed have it since they clearly did well with Last Story.

          • Laer_HeiSeiRyuu

            Yeah, NoA has some weird structure. Things changed over there.

          • http://jbsargent.wordpress.com/ TWOxACROSS

            The huge install base is not indicative of all the people who own the console also being interested in games like Xenoblade. A majority of the Wii’s sales are from families who don’t care all that much about RPGs.

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            Yep, very true.

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            Wow!

        • TheGioG

          Well if that don’t bring a tear of happiness to my eyes… Decent sales are enough in my book. I just hope the publishers feel the same.

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            I wish Nintendo would notice as well and think, “Oh, maybe we should have released those.”

          • LightZero

            Xenoblade sold quite well to the the point that even Reggie was impressed and pleased. I also know that TLS was the best selling game Xseed ever published as mention above.

        • http://gentlerobot.com/ Gentle Robot

          Xenoblade finally got it’s reprint, but it took months before it was hard to find at Gamestop. It’s a shame, because it’s my favorite game ever.

          • HansKaosu

            Gamestop demanded 80$ for the so called “reprints” ..

          • http://jbsargent.wordpress.com/ TWOxACROSS

            No they didn’t, they converted the unsold stock of new copies they had in their stores to used, which is a process that happens to many new games that sit in a drawer for over a year without selling, which is exactly what happened with Xenoblade.

            The price tag is solely based off of supply and demand of used versions.

            On a sidenote – GameStop actually footed part of the bill for localizing the game, so they do have a right to make sure they see some sort of profit on the game, new or used.

          • reinhold23

            Proof on Gamestop footing part of the localization bill? NOE paid to localize from what I’d read.

          • http://jbsargent.wordpress.com/ TWOxACROSS

            Well, this was the first thing I could find.

            http://gonintendo.com/?mode=viewstory&id=168329

            However, I work at GameStop, and that’s what we were told at the time, and it’s the reason why it was a GameStop exclusive. Maybe it was to localize it specifically to America since NoE (Nintendo of Europe I’m guessing) would only get it for Europe (obviously).

      • zferolie

        Many times critical acclaim games get poor sales. Look at many of Double fine games, a lot of the niche games out there, Gravity Daze,The Tales Of games, and many others. It’s a shame, but the most saling games are the shooters and football, because they have a huge crowd…

        • Guest

          They did well, but we only have notions of numbers from not-that-reliable or not-exact sources.

          Xenoblade Chronicles was excluded from NPD charts for being a retailer exclusive, but we can guess the first print sold out. And as KyleHyde said XSEED regards The Last Story as its best selling game.

          I bet Pandora’s Tower sales aren’t as breathtaking.

          • Laer_HeiSeiRyuu

            PD did 200,000

          • wyrdwad

            PD meaning Pandora’s Tower? Because I work for XSEED, and… yeah, no. That number is not even remotely accurate.

            We can’t give actual sales numbers, but Pandora’s Tower did… well enough. And as mentioned elsewhere, Last Story is one of our best-selling games to date.

          • Laer_HeiSeiRyuu

            Worldwide.

          • Laer_HeiSeiRyuu

            TLS did 30k over here didnt it

            Think I read it sold like 35k

            or was that 350k…. I dont think so….

            Got the full package edition

          • wyrdwad

            No, that’s pretty off. If that were all we could get out of one of our best-selling titles to date, I don’t think we’d still be around. ;)

          • Laer_HeiSeiRyuu

            Yeah no you wouldnt be in business XD

          • Guest

            Thank you to all of you at XSEED for The Last Story localization! :)

          • http://www.destructoid.com/blogs/RenaudB90 RenaudB90

            Last Story was a really great game.
            Kudos to Xseed for having the stones to bring it over.

          • Ferrick

            off topic, but thanks Tom and to your team for Ys Memories of Celceta =D

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            Yes, thank you for all the Ys games, and for Legend of Heroes, Retro Game Challenge, and so many other games!!!

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            Imagine if Xseed had published Xenoblade instead of Nintendo!

      • Tyler Beale

        Off topic, but that reminds me…Capcom should really dig into Viewtiful Joe and see about getting it into a HD Collection (yes, VJ1 and 2) as a download – like they did with Okami. And bring it to the Wii U while they’re at it!

        That is, so long as they keep their sales expectaions in check…

      • y0d499_1337

        Xenoblade must have done moderately well for them to bring X to America (if showing it in recent Nintendo Directs is anything to go by)

        • Laer_HeiSeiRyuu

          Sold more in West than East

        • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

          True, but let’s not underestimate the role played by the Wii U’s debilitating software drought.

      • RazeXI

        That statement has unfortunately been so true, for far too long :(, Earthbound, Psychonauts, Beyond Good & Evil…*sigh*

    • Fox

      If it’s a serious concern, all they have to do is crowd-fund it. That way they’d have guaranteed sales, and wouldn’t have to do an ounce of work on localization until they met their sales requirement… at which point they’d get that money IMMEDIATELY and every subsequent sale would be icing on the cake.

      The “sad truth” is that Nintendo is acting like these problems are irreconcilable, when the truth is they just have zero interest in actually facing them head-on.

      • http://gentlerobot.com/ Gentle Robot

        I agree, but to them it’s a matter of profitability. Kickstarter isn’t a case of “publish and watch the money roll in,” it’s an investment and a risk.

        I’d kickstart my next album, but I’m concerned about video production costs, transaction/site fees, promoting the kickstarter and the good chance that I won’t meet my goal.

        Nintendo would have a different problem. Apart from probably creating their own site and payment system, they’d have to suffer the PR backlash of begging for money (“Struggling Nintendo turns to Kickstarter”), and the further backlash if their funding goal isn’t met (“Crowdfunded Nintendo game fails to reach goal”). That might be equivalent to the backlash of refusing to localize games, but they can’t assume there’s no risk in moving to crowdfunding, however good an idea it might seem to fans of foreign games.

        • PreyMantis

          I agree. A big company like Nintendo asking for money can lead to bad press and would just cost more problems.

        • Kefkiroth

          I don’t see how crowdfunding means “begging for money.” I just see it as a pre-ordering a game (if it’s successful) and a way to gauge how well a title would sell.

          • Arrei

            Even if YOU don’t, what matters is how members of the gaming press interpret it.

            If you don’t think they’ll interpret it as Nintendo desperately begging for money… oh, they would. They most certainly would. Just look at how fervently certain sensationalist articles play up the “ermahgerd Nintendo is struggling” angle, saying they should go third-party or make mobile games even as the company returns to making profit and is sitting on an enormous nest egg.

          • http://gentlerobot.com/ Gentle Robot

            Hey, me neither, but Ninty gets crap in the press for doing anything, good or bad. I can’t count the number of “How to save Nintendo” articles online.

        • EmoryM

          “Nintendo Embraces Crowdfunding to bring weirder games to the West”

    • Laer_HeiSeiRyuu

      NoA is just wonky

    • EmoryM

      It ain’t like they gave those 100,000 people the ability to pledge $60 in exchange for a copy of the game when it was released – they make you wait to pre-order until they’ve guessed that they’ll have enough sales to cover the cost of localizing.

  • Wake

    I like that Nintendo’s really pushing the “games sell hardware” mantra to offset the power issue. It puts pressure on them to create more meaningful games that appeal to the fanbase.

    • Pyrotek85

      It’s always been that way for me, even if I wasn’t really thinking about it. I’ve never been excited to have X system, but rather I’ve been excited about getting Y game. That’s why I usually end up buying all platforms at some point, they end up getting games I want to play that are exclusive to that system.

    • PreyMantis

      It should always be that way, but sadly, that isn’t the case.

      • Wake

        Nintendo had the luxury of relaxing last gen due to the massive success of the Wii. There wasn’t really any sense of urgency, and a lot of the new IP’s they released were more of the casual nature.

        But the casual demographic is pretty fickle and tends to move on to the next popular thing. That’s when mobile gaming comes in. Basically, that casual demographic Nintendo once had is pretty much gone.

        Nintendo’s in a position where they need to pull out all the stops with the Wii U and win back that core audience they lost last gen. I’m genuinely excited for the possibilities, and hopefully they deliver.

        • Laer_HeiSeiRyuu

          Nah, a lot of the new IP’s they released were stuck in Japan all last gen.

          Poor Cing died.

        • PreyMantis

          Unfortunately, you’re right.

  • Tatsuya Fabre

    You know what would solve these issues, Nintendo? No region lock. You’d have a lot of my money then.

    • zferolie

      I agree 100%. Region locking is archaice, and Nintendo needs to get with the times of a global world.

      • Laer_HeiSeiRyuu

        Well seems like everyones started region locking everything again.

        • InfectedAI

          Sony stopped quite a while ago and I hear Microsoft is stopping too.

          • Laer_HeiSeiRyuu

            Their consoles arent region locked.

            But other things are.

    • Daniel Jeanbaptiste

      Then explains Tales of Xillia and Vita owners wanting localize games.

      Explain Nintendo effort to localizing
      Bravely Default, MH3U, Level-5 games and SMT IV and MH4 in Korea.

      What does Region Free do. Give game only one option pay more to play a game they wont understand if Japanese and waiting for it to come then it getting localize after you wasted potential money to save up for more games.

      It also shows gamers are impatient and spoiled. While Nintendo does Region Lock for business reason. Region Free will only help Nintendo of Japan.

      • Pyrotek85

        Yeah I’m not fond of region locking, but the language barrier is the real problem. If I knew the language I would probably just buy a Japanese system and import all the games I wanted to play.

      • mirumu

        It’s not only Japanese games that are region locked. Localization is an issue, but one that’s almost completely unrelated to region locking.

        • Laer_HeiSeiRyuu

          Apples region locked now, PSvita is region locked ect ect

          • Ferrick

            ps vita is not region locked =.=

          • Laer_HeiSeiRyuu

            The store is. Vita TV is.Apple’s new ios7 thing is,

          • Ferrick

            seriously ? =.=

          • Laer_HeiSeiRyuu

            Yes, and its annoying.

          • Ferrick

            you have no idea on what region lock means, do you ?

          • Laer_HeiSeiRyuu

            Well considering my DSLite isnt region locked Im pretty sure I do.

          • Ferrick

            isn’t the NDS not region locked to begin with ? (with the DSi being the beginning)

          • Laer_HeiSeiRyuu

            Yep.

          • mirumu

            Neither the Vita or iOS are region locked. They will happily run software from any region. Actually buying from the online stores isn’t painless however. You need to buy prepaid cards for both.

          • Laer_HeiSeiRyuu

            Bullshit, I have to swap out two proprietary memory cards on this device to be “region free”

            Just opening the port for that is annoying

          • mirumu

            Nope. Buy a physical cart and it’ll work fine. The Vita doesn’t allow multiple PSN accounts, but that’s not the same thing.

          • Laer_HeiSeiRyuu

            You arent using multiple PSN accounts.
            Your region is locked to the memory card you”re using.

          • mirumu

            If you buy a game on cartridge from anywhere in the world it will work on any Vita in the world.

            Most downloaded games will only play when your Vita is linked to same store the game was downloaded from. There are multiple ways to get around that. Having multiple memory cards is one of them.

          • Laer_HeiSeiRyuu

            Yeah yeah.

          • Bacon_n_Lettuce

            Just a technicality, but the Vita’s actually account locked such that you can only have one account per memory card, regardless of region. A console from any country can access any other country’s PSN, so “region lock” doesn’t really fit in this context.

      • zferolie

        Well…. I prefer localizing myself. I mean, I want to understand my games. I want to enjoy my JRPG’s without guides. Hence why I want the Tales games localized.

        But the region locking hurts games already released in english, but in the wrong country. Like Europe gets screwed over a lot by region locking.

        • Pyrotek85

          Oh yeah, I feel terrible for European players in general. They’ve been getting the short end of the stick for a long time.

          • Daniel Jeanbaptiste

            That localizing multiple languages

            reason for European get it late. Yall should be glad Bravely Default is right around the corner.

          • mirumu

            For niche titles they often just release them English only for Europe. That will hurt sales to some degree though of course.

          • Laer_HeiSeiRyuu

            Its because they’re focusing on the wrong market. They need to go German/French/Spanish

            if they want sales in Europe

      • Tatsuya Fabre

        I know Japanese. I would own such games as SMT IV, MH4 and Bravely Default by now if it wasn’t for the lock. As it is my PAL region 3DS has two games (both ports). I couldn’t give a if games are localized or not, at least give me the option to import them.

        The fact remains that PAL owners would be able to play games like SMTIV that ARE in English but not released in the format if there wasn’t a lock.

        • Laer_HeiSeiRyuu

          And then they’d bring the game over a year later and you wont buy it

      • Ferrick

        1) you don’t know for sure on the effort companies put to localizing, most of the times they don’t do it at all

        2) region free allows players to play games that they won’t get in their region, also helps importing and exporting relations albeit minorly

        3) from your statement, you don’t even know the reasons nintendo put up region locks to begin with, “to help business”, seriously ?

        4) what right do you have to criticize people on how they spend money to buy and support what they like

    • Suicunesol

      I can’t imagine that region unlocking would benefit them all that much. Only diehard fans import games.

      • Guest

        But that sort of good-will and trust to the costumer creates brand loyalty.

        • Laer_HeiSeiRyuu

          And piss off retailers :[

          • idrawrobots

            I’m sure retailers are real pissed at the Xbox one and ps4. sarcasm.

          • Laer_HeiSeiRyuu

            They’re not even out over there yet.

            Guess they want to say “developer decision”

          • idrawrobots

            Oh you mean in Japan, although I don’t know why you think that no region lock is bad for Japanese retailers.

          • Laer_HeiSeiRyuu

            Eh Australia and smaller countries get mad lol

          • idrawrobots

            First, Xbox One IS out in Australia, and second, without region locking Austrlians can buy an Australian system without as much worry of missing out on games. With region locking they are almost better off importing everything from America or Europe.
            Seems to me it’s better for Australian retailers.

          • Laer_HeiSeiRyuu

            We’ve been talking about retailers and their pissyness

        • Suicunesol

          Nintendo has other ways of creating brand loyalty. Die hard fans buy Nintendo games anyway, so there’s no need to go through the trouble for them.

          That’s probably how they see it, anyway.

    • PreyMantis

      I’m not a fan of region-locking, but everyone should also look into the other side of the issue. As much as I like region-free, it can have an impact and inconsistency on game sales. Let’s say Japan releases a game on a region-free system and that game have not come out of the country for years; then, they localize the game outside of Japan. Since not many people will buy a game twice, those who bought the unlocalized game from Japan can strip the sales of the game on the other regions, reducing the likelihood of the sequels to be localized in the future. At least that’s what I think. It should also be noted that people screaming for region-free consoles rarely or never buys unlocalized games, and are the minority in this issue. Since a lot of the games I want are localized or will be localized, it isn’t something I go bananas about.

    • Herok♞

      I own a few games from different regions, but I really don’t think that having the console region free will really change sales of a console much.

      • Kaetsu

        It won’t change the sales because your average consumer doesn’t import games from other countries. It’s only something that benefits a small minority of core gamers.

    • http://playstationallstars.wikia.com/wiki/PlayStation_All-Stars_Wiki Sackchief

      I know! That is one thing I really hate about the 3DS, otherwise I’d be importing like crazy.

    • Enzo

      That’s incorrect. I see no way how removing region lock would solve these problems for Nintendo. The most it would really do is appease a niche market. While region-lock feels like a waste and a “stupid” idea, it really isn’t. If you don’t know the issues with region free systems, I suggest you look it up and you’ll see that there are legitimate reasons to region lock (regardless of competition not doing so).

  • http://jesse-dylan.livejournal.com Jesse_Dylan

    Ouch. At least he’s being honest. But haven’t they seen how much fervor there’s been over Xenoblade post-release? Don’t they wish they’d given it a proper release instead? Also, as far as localization, it was already in freaking English!

    • http://www.siliconera.com/ Ishaan

      In Xenoblade’s case, it was probably less about localization and more about the logistics of having to release the game at retail. Renting shelf space, printing the discs, factoring in the cut that retail takes. The game would’ve needed to sell a certain amount for it to be worth the effort.

      Plus, Monolith Soft’s new game was announced worldwide at the same time. I think that says a lot. :)

      • Robgoro

        That’s precisely the feeling that I got from his response.

      • http://jesse-dylan.livejournal.com Jesse_Dylan

        Yeah, fair enough. I am bitter, and it causes me to not see the whole picture. And you’re right about the new game!

        • http://www.siliconera.com/ Ishaan

          If it makes you feel any better, I’m as happy as anyone that we got Xenoblade. It’s probably one of my favourite games of all time, and I’m super, super excited for their new game. :)

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            Yeah, one of my favorites, too!! I will always remember buying it. I was in England, of all places, when I bought my US copy through the Nintendo US website. Irony!

          • http://www.siliconera.com/ Ishaan

            Wow, now that is ironic. :P

          • https://www.facebook.com/OperationHotblood?ref=hl HeroOfGames16

            Hopefully, the game will offer some character customization because having a game in which myself can pilot a giant robot and soar through the sky would be sweeeeeeeeeeeeet (Plus romantic options a la Persona 3 and beyond, but I guess that’s too much asked, haha).
            Even if I’m a JRPG fan, I would love to see some MMO aspects in the game and such.

      • Guest

        Maybe that’s why Xenoblade was a Gamestop exclusive as it eased somehow the logistics…? Dunno about that stuff :P

    • zferolie

      They need to turn a profit, and if they feel the cost won’t produce a
      profit, they will pass. The Wii couldn’t do what PS3 could by making a
      digital only release to save money. The game had to be released on a
      disk, get shelve space, and pay the retailers.

      • http://jesse-dylan.livejournal.com Jesse_Dylan

        Yeah, that’s a good point about the lack of ability for a digital-only release. I hope that helps us in the future.

  • http://jesse-dylan.livejournal.com Jesse_Dylan

    So, after two “failed” system launches, they see that they need to release games for systems to make them a success. Hope it’s not too late for the Wii U. They got lucky with 3DS, because it was in the same boat.

    Anyway, good interview. He seemed like more of a real person here, and even though some of what he said irked me, I like him more now.

    • PreyMantis

      I wouldn’t call the 3DS lucky with Mario, Animal Crossing, Tomodachi Collection, Dragon Quest, Pokémon and Monster Hunter on the same system.

      • InfectedAI

        It was lucky in a way that people picked it up and gave it a chance after the failed launch and bad reputation. Hopefully if the Wii U gets more games worth playing the same will happen again. Though I really have no interest in a Wii U until Nintendo implements a proper account system on the Wii U and 3DS.

        • Laer_HeiSeiRyuu

          They do have one. But you dont have full free reign over it to link multiple consoles with it. Hence why they can replace your games even if something happens to it ( getting stolen) Im sure you can find games your interested in over here >

          But yes they need to link the 3DS and the WiiU via club nintendo+NNID http://en.wikipedia.org/wiki/List_of_Wii_U_games

          And if you do buy one, I will hunt you down if you ignore the E-Shop

          • InfectedAI

            I don’t consider their account system a real or proper account system. It’s rather garbage honestly. Other systems deal with theft better. Log in on a new system. Done.

            I found plenty of good games on the 3DS eShop and I’d be more willing to buy more than just the small game on sale here and there if they’d get a decent account system.

            I’ve seen the released and upcoming and released Wii U games and while I see stuff there I’d enjoy there’s nowhere near enough to get me to buy a new console. Once X and SMT X Fire Emblem are out if they have a decent account system by then I’ll take a look at the system.

          • Laer_HeiSeiRyuu

            It’d be fine if they let us cross buy games

          • InfectedAI

            That’s definitely a feature that needs to be implemented. PSN handles PS1 purchases way better than Nintendo handles NES purchases. And the Wii to Wii U upgrade fee is ridiculous.

      • http://jesse-dylan.livejournal.com Jesse_Dylan

        Maybe not, but I still think it’s lucky it made it through that first year. At least in the West, there was nothing. The majority of the games you listed came out this year. It’s easy to put games out for a successful system, but until Mario 3D Land, there was very little, and even after Mario 3D Land, there wasn’t much.

        • AkuLord3

          Same thing can be said about any other console launch, it failing with people not buying it is to be expected with barely games noone cares about and doesn’t help when at first people thought the 3DS was just the DS with 3DS (which it sorta is but at least more powerful). Vita is doing meh, is it failure? not yet really unless it picks up with games, same with Xbox1 and Ps4, selling now but not really any interesting stuff to get the more sells.

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            Yep, true enough. It just always seems to dramatic with 3DS and Wii U. Xbone and PS4 seem to have sold really well, despite the fact that (in my opinion) there is zero compelling reason to own one at present.

            And yeah, the poor Vita. It’s such a great system, too. But I am very happy with both my Wii U and Vita. And obviously happy with my 3DS, but that’s a given now that there is so much good stuff for it.

            Maybe companies don’t think they need decent launch software anymore. I remember when Nintendo systems came with a mind-blowing new Mario game. (Well, the NES, SNES and N64 did, at least :P )

            Imagine if the 3DS had launched with Zelda: OoT, or better yet, A Link Between Worlds, and Mario 3D Land. Whoa! And imagine if Wii U had launched with Wind Waker HD and New Super Mario 3D World.

            Or maybe it really doesn’t matter anymore.

        • http://jesse-dylan.livejournal.com Jesse_Dylan

          Seriously? Someone downvoted that? Jeez.

        • PreyMantis

          I don’t think you get my point. My point is that these games are coming out for the 3DS at the time, so it was only a matter of time for the system to pick up. True, the early part of the 3DS were not so great, but it sounds like you think they didn’t had a plan to bring the 3DS’ sales up and just struck luck with the games that came out. Mario Kart 7, Kingdom Hearts 3D, Resident Evil: Revelations, Mario 3D Land, Kid Icarus: Uprising, etc. which were pretty big releases all came out in 2011 in the West, so I don’t know what you’re talking about the system having nothing in the West. But that’s another topic.

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            Okay, fair enough. My original point was just that it didn’t have much at launch, and it didn’t have much directly after launch either, drawing parallels to the Wii U.

            This was of course augmented by my own personal feelings, because I got a 3DS, and it collected dust for the first year. Sales didn’t really pick up very quickly either. And then all of a sudden it seemed like it went from “3DS is doomed” to “3DS is the best-selling system!” overnight.

            Sorry, didn’t mean to upset you!

          • http://jesse-dylan.livejournal.com Jesse_Dylan

            I’m personally hoping the Wii U has a success story that also parallels the 3DS, and I further hope that Nintendo doesn’t rush new systems out the door without many games to bank on. It’s great to have games in the pipline, but that doesn’t help a new system much. The first new Zelda for 3DS just came out recently. Surely it hasn’t been in development since before the 3DS launch. It just seems like it could be planned better. I suppose the element of “luck” I was referring to was that maybe it could have ended up being too little, too late. With the Wii U, Wind Waker HD, Mario 3D World, etc, might still be too little, too late.

  • creid8

    “I wanted to bring Xenoblade here.”

    Sure you did, Reggie. Sure you did.

    • Laer_HeiSeiRyuu

      He also wants to bring Dragon Quest.

      But he’s doing Bravely Default raite now

    • AkuLord3

      And we got it…if it was the other two then sure do ur “SURE YOU DID”

  • Hours

    PR spin and and a business first, fans last mentality? Sounds like Reggie.
    I don’t think he understands that customers don’t like being looked at as an afterthought.

    • 하세요

      Just a heads up, every single video game company puts profits first. They wouldn’t exist if they don’t profit. Simple business.

      • idrawrobots

        I firmly believe Japanese Nintendo’s first goal is to make fun experiences, because they know if they do a good job at that they will be successful and make money.

      • Hours

        Obviously that is true, but this is a pretty tactless way to say that. Plus, considering the situation he’s commenting on (Operation Rainfall), it’s also quite disengenous.

    • Winston_from_the_Ministry

      As a Nintendo customer of about 20 odd years I have never felt like an afterthought. As a MS customer of about 10 years I feel constantly insulted.

  • Zizal

    I’ll never forgive reggie for another code and fatal frame.
    What reggie should understand is that some games sell consoles to some audience even if they don’t sell millions.

    • zferolie

      Yes, but as a business, they need to make money, and no matter how much I wish they could make money selling to a select few, they can’t.

      Then again, NIntendo has Scrooge McDuck piles of money, so they could bite the bullet and take a negitive just to draw in more users that want a specific game, that would then in turn buy more games

      • Robgoro

        The with that move, I feel, is that that consumer base would expect the same thing to happen again and again – and if the base never grows, the business venture is a failure.

  • Guest

    Certainly no one outside Nintendo can predict accurately what kind of hardware they will be pushing in a couple years from now. But what I can say is that those Nintendo efforts to push video games console are welcome, they end up being industry standards and bring new possibilities to the table.

    But conversely they need take some directions from the competition; and I’m referring to something beyond hardware but marketing, branding and pointing a clear strategy from the get go.

  • http://gentlerobot.com/ Gentle Robot

    You guys do great interviews, but Reggie’s a brick wall, a PR guy. He’s always going to focus on the positive and what we already know.

    I think a better question about localization is, what does Nintendo think of Kickstarter? On that site, 100,000 supporters are 100,000 paying customers.

    • AkuLord3

      Well that’s different don’t you think? People are pretty much already giving the money while with signatures, anyone can just do it even people who probably don’t care or aren’t going be interested in it (doing it if say friends or popular person said so).

    • Enzo

      Not really. 100,000 supporters on kickstarter does mean 100,000 people gave money, but kickstarters are for starting up (in other words, “kick starting”) a project. The money they get when they reach their goal is not profit. It would simply mean they broke even and then some, as people usually make a bit more than their goal when they reach it. Then the real question comes to this: How many people will buy the game outside of those 100k supporters? Do we know how to calculate that? I don’t think we do. The Ouya is a good example.

      • http://gentlerobot.com/ Gentle Robot

        Over the last year, most kickstarter rewards I’ve seen are essentially pre-orders. Anyone giving out autographs at $50 and games at $100 is doing kickstarter wrong.

        I’m not saying it’s the best idea in the world as far as profitability, as you say, but it’s worth exploring at least. It seems like a good way to familiarize yourself with your market.

        Ouya is a good example, you’re right. They’re out on Best Buy shelves and no one gives a damn. They saw dollar signs, press and backers and thought they had a mainstream hit. But we’re talking smaller projects than a game system. Maybe a smarter business would be able to say, “hey we’ve got 100,000 backers, let’s translate Mother 3″ rather than re-releasing Mother 2 and watching sales figures, hoping there’s a correlation.

      • EmoryM

        Except the Ouya is hardware and games are software – if Nintendo did a KickStarter for a niche game like Culdcept, and it succeeded, they’d only need to release the game on the eShop. If the KickStarter fails they’ll lose a bit of money but it likely pales in comparison to a flop like Wii Music (assuming that flopped.)

    • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

      Yeah, some corporate people actually give decent interviews, but I’ve never seen Reggie say anything that wasn’t thoroughly lawyer-screened and PR department-approved. You could ask any Nintendo PR mook and they would give exactly the same answers. Reggie speaks pure corporatese.

  • TrevHead

    WiiU + wimote, Xenoblade, Skyward Sword, Kirby & Metroid Prime 1-3 + 1 WiiU game for £220 = BARGAIN

    • Laer_HeiSeiRyuu

      We call that a total steal, suck it EA deal.

  • Kaetsu

    “We’ve shown some footage of a new Monolith Soft game, though, so they are certainly working on something!” [Reggie smiled wide when he mentioned this.]

    I wonder if Reggie’s “surprise” VGX Award announcement is going to be more “X”. I feel like it will be more “X” or showing the new Zelda game.

    • kylehyde

      Don’t get your hopes high. I want X or Zelda on the VGX too, but I don’t want to feel dissapointed if it turns something else.

      • Kaetsu

        But what else would they want to show at a big show like VGX? It probably won’t be SMTxFE because it’s to niche. Maybe they might reveal the whole smash roster.

    • Heisst

      Some guy said it’s just Miis announced for SSB, which fit into the next day’s SSB website picture of a boss from Find Mii.

    • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

      How much overlap is there between the VGX audience and the potential consumers for a Xeno game?

  • Oltheros

    Also thank you for the interview guys. Do you actually “sit down” with people or is it a phone interview or emailed questions?

    • Holly Bowen

      Robert and Melena were attendees of the #ImWithReggie TweetUp in Redmond. I was also a part of this conversation with Reggie, along with several other attendees. It wasn’t a formal interview at all. We were all just standing around asking him questions — in fact, I was the one who asked the question about how long Nintendo intends to release Wii games.

  • Suicunesol

    “When you released the DS, you had an entirely different idea of play style in mind. How does that concept manifest itself in the 3DS?”

    I like how he didn’t mention the 3DS in his answer at all :P Nice sidestep there.

    He’s a good communicator, for sure. I don’t know if he’s really into video games like he says he is (he’s a successful businessman; successful businessmen aren’t known for playing too many video games) but he plays the part well.

  • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

    I still would like to see some conclusive proof from a Nintendo higher-up or someone higher-up in general that says, “Yes. Operation Fall was a success.” I still think that they were always planning on releasing these titles.

    • sharpshot909

      I don’t know…

      I mean, they never localized Pandora’s Tower or The Last Story. Xseed did it for them.

      • AkuLord3

        Technically, Nintendo of Europe did…not America

    • M’iau M’iaut

      The evidence is certainly there. Monado was one of the first Wii games to show up on AMZN and it never went away like other quietly cancelled/dropped titles do. The ‘we can’t talk about what is going on with Last Story’ line became almost a running joke,

  • James Fox

    Please send this to Nintendo: http://www.youtube.com/watch?v=cO8QqmwmeYY

    • Laer_HeiSeiRyuu

      Dats Racist

      • Warboss Aohd

        …..no it’s not.

        Did you watch the whole video, cause i did.
        No Racism whatsoever.

        What did he say that sounded racist?

        • Laer_HeiSeiRyuu

          Its Shokio of course he’s being wacist.
          Please understand.
          My comments are already on there

          • Warboss Aohd

            …..wacist?

          • Laer_HeiSeiRyuu

            Yes. He should be bugging reggie regarding the employee structure and the stone jonins they are. Fire and hire, fire and hire.

          • Warboss Aohd

            …..huh?

      • James Fox

        Why is that video racist? explain!

  • sharpshot909

    They never localized Fatal Frame 4… :(

    Glad they localized Sin and Punishment 2 though. That game was fantastic.

    • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

      Wasn’t there some kind of issue with FF4 that halted localization? Like there was some glitch that Nintendo wanted Tecmo to fix, but they wouldn’t? That’s what I heard.

  • Michael Cortorreal

    Oh Reggie…im still wondering why looking at you makes me angry…
    Maybe its because for me, you never bring anything new to the mix (like in this interview, where you asked more questions to the air than Siliconera)
    But i agree, 100,000 signatures wont sell 100,000 games

  • Juan Manuel M. Suárez

    One thing I’ll give Nintendo fans is that they are die hard. Fact. His comment about how 100k signatures doesn’t equate 100k sales is true…for the rest. For Sony. For Microsoft. For PC users. But for Nintendo? I think he’s taking the fans too lightly if he thinks they are all talk, they are passionate gamers (and consumers) and his lack of credit towards Operation Rainfall is kind of a douche move considering Nintendo’s track record of leaving games outside of America, if not the West as a whole~.

    • Laer_HeiSeiRyuu

      No Reggie is right. You have to thank NIntendo of Europe for being swayed by Op Rainfall

    • y0d499_1337

      Not to mention, at that point, Wii users were starved for games, so if they signed a petition for some games, they’d probably get the games lol

  • Logan Moll

    I will never agree with how they handled the Operation Rainfall games. Nintendo of Europe already localized the bloody things. Those games all came over here with the EU localizations, so they didn’t actually have to do a single damn thing to them. There was no question whether they would make money.

    • Robgoro

      That’s not necessarily a fair assessment. Localization goes far, far beyond language. It’s about producing units, paying for shelf-space, the cost of selling at retail. There are fine details that cost a lot more than voice acting.

      • y0d499_1337

        Which is exactly why Capcom decided to put Ace Attorney 5 on the eShop. They pretty much cut corners to eliminate high risk.

    • Herok♞

      There is the whole process of printing discs, distribution, marketing and a whole slew of other things its not like once the game is localized it will automatically turn a profit

      • Logan Moll

        I totally understand that there are other costs involved with producing and distributing a game. I also fully understand that localizing a text heavy game, like a JRPG, and recording voice acting for it is very expensive. With that part of it already done for them, the overall cost to get it to market is much lower than it would normally be to bring a game over from Japan. That, combined with the obvious fervor for the games–and a safely assumed level of interest outside of Operation Rainfall–makes it a very safe decision to bring to the US market. It would also have been much better for them on a PR front because they took an undeniable hit there from the whole situation, too.

    • Heisst

      I’m pretty sure without OR Xenoblade wouldn’t have sold jack like everything else in the last 2 years of the Wii and DS because it made Xenoblade into viral status. Everyone and their mom had softmodded Wiis and flashcards for their DS, many games were victims of the last 2 years of those systems like AAI and companies whole went bankrupt for releasing games that late into the DS like Cinq.

  • Paladinrja

    Boy this was a great interview! It was candid, informative and resonant. Mr. Robert Ward, for what its worth, this is the best piece of games journalism this year for me. Not just about Nintendo, but also for gaming as a whole. Bravo!

  • Masa

    getting a wiiU but im sick of the same few games over and over, mario, this mario that, donkey kong etc…..will be grabbing one as soon as X comes out and fire emblem x shin megami tensei, wonder how far they are in development.

    • grevlinghore

      The trick is to be selective. With Mario you only pick up the central pieces (unless you´re absolutely crazy about Mario – then I guess you´ll get all of it). For instance, you don´t have to get every rendition of “New Super Mario Bros” or “Mario Party” and the likes – but you really ought to get the main installments, like 3D World for example.
      Also, those games are very rarely “the same” except in name. Every main installment in franchises like Mario and TLoZ brings lots of new concepts and ideas to the table – so if you whine about those being the same old over and over, you just have no clue what you´re talking about, unfortunately =P

      And yeah, there are other things to look forward to besides the core franchises as well. In the long run I do predict owning a Wii U will be very much worth it.

  • Scott

    I wish he wouldn’t talk as if Wii Fit U is some big name Nintendo brand that people actively want to play.

    It’s a niche title. It’s not a real release.

    • Ethan_Twain

      “Real releases” from Nintendo that didn’t sell as well as Wii Fit: Super Mario Galaxy, Super Mario Galaxy 2, any Metroid Prime, Zelda Spirit Tracks, any Fire Emblem, any F Zero, Metroid Other M… I could go on.

      It remains to be seen whether the sequel will have a similar impact, but the way I see it Wii Fit has in a single release outsold most everything Nintendo makes that isn’t New Super Mario Bros or Brain Age. Just because YOU are not interested in Wii Fit does not make it niche.

      • Scott

        My point is they shouldn’t be counting it as a big name release. Most Nintendo fans reading the article are likely not the people to be using Wii Fit. It’s a side project that just happened to sell well on last generations massively popular anomaly.

    • http://gentlerobot.com/ Gentle Robot

      Wii Fit (22M) and Wii Fit Plus (20M) each outsold both Mario Galaxy games put together (11M and 6M).

      • idrawrobots

        Seems like they shouldn’t have bothered releasing Galaxy 1 or 2, If you don’t think it’s worth bothering releasing games like Last Story.

        • http://gentlerobot.com/ Gentle Robot

          Nice straw man ya got there. Care to reason with a human?

          • idrawrobots

            I was being factious. Like saying that I don’t know why they bothered making 3D World when Wii Music 2 would sell more.

      • Scott

        That doesn’t mean they’re games. The Wii is an anomaly. Most of the market has moved onto smartphones or is content with the Wii.

    • Guest

      If only most niche titles could move 26 millions of copies per entry xP

      Wii Fit was big for Nintendo, it sold better than most of its regular franchises… It may be one of the best selling video game franchises of all time.

      • Scott

        That doesn’t mean diddly squat when you look at the market for the Wii, and know they’ve all run off to smartphones.

        Wii Fit isn’t a game. It shouldn’t be touted as some “Great game coming next year”.

  • grevlinghore

    I sort of disagree with him regarding the “most significant innovation”. The part about Nintendo being innovators and setting standards for the rest of the market is definitely true. But implying that gimmicks like motion-controls and multiple screens are essential parts of our gaming experiences is, in my opinion, just wrong. Gaming was never about those kinds of gimmicks.
    Sure, us kids who grew up in the 90´s and earlier might´ve fantasized about waving lightsabers in video games through motion-controls, or putting on fancy goggles and helmets that´d place us inside of those virtual realities. But those ideas should´ve probably stayed in our fantasies, because the gaming experience is usually enjoyed best (and works best) with a good, old-fashioned controller (Waverbird for NGC ftw!) and a single screen. Very rarely do we see Nintendo´s gimmicks – however innovative they may be – implemented in ways that make more sense than what we had in the first place.

    Edit: Oh, and implying that Wii Fit U is like, a system seller? Please… ><

    • Rytan

      Wii Fit U WILL be a system seller, though. To the casual crowd. The crowd that basically made the Wii what it was.

      • Robgoro

        I know what you mean, but it was a HUGE success for the Wii, so I can understand him pointing to it.

      • malek86

        Will it be? Or at least will the casual crowd, that made the Wii what it was, be interested in buying another game that is probably similar, and where the Gamepad will likely add an unnecessary layer of complexity?

        • Rytan

          I suppose time will tell, ne? It’s either Wii U Fit or Smash Bros, though. Maybe both.

    • Suicunesol

      No.

      Traditional game controllers are not the end-all-be-all of gaming. Spending any amount of time with non-action games will tell you that certain technologies have made interaction with certain video games a lot more convenient. I’m going to give you a list of things that traditional game controllers cannot do well:

      1. Inputting type letters (navigating an on-screen keyboard is tedious with d-pads and analog sticks; can be done easier with keyboards and touchscreens.) Example: any game that allows you to input your own name.
      2. Pointing and clicking (clicking specific spots on a map, drawing on a map is virtually impossible with analog sticks. Use touchscreens for this.) Example: Etrian Odyssey series and grid-like strategy games
      3. Displaying character data/profiles while playing (This is helpful for portable strategy games so you don’t have to keep switching between map and profile all the time. Use a second screen for this.) Example: Fire Emblem
      4. Immersion (Regular controllers can’t map your body movements, they don’t do motion control either, so you will never know the satisfaction of watching your avatar’s motions matching your own.) Example: Skyward Sword

      If all you play are FPSs, action games, and racers, then yes–you don’t need anything besides your dualshock. Hell, in my opinion, even FPSs control better with mice. I’ve always found aiming with a mouse to be so much easier than aiming with an analog stick.

      I guess if your hands were conditioned for traditional controllers since you were young, you’d be pretty resistant to anything new, even if such controllers were more practical for certain games.

      • http://gentlerobot.com/ Gentle Robot

        A few people with massive TVs have raised the point that a second screen is not all that useful. You’re saved a handful of button presses, but having a full-screen map isn’t that different than having a mini-map on a 42″ tv.

        DS games Scribblenauts, Theatrhythm, and Clash of Heroes all survived an iOS port. Also I have to say that Fire Emblem Shadow Dragon’s use of two screens makes Awakening look ridiculous. The touchscreen no longer shows your team or your actions, and during combat the bottom screen is wasted on playback controls.

        • Suicunesol

          Obviously, massive TVs aren’t part of the equation. I was mainly talking about portables. It works better for them because the screens are close to one another. Also, not everyone has room or money for massive TVs.

          I didn’t play Shadow Dragon, but I thought Awakening’s use of the touchscreen was fine. It wasn’t in use every single time, but it served its purpose when selecting units on maps.

      • grevlinghore

        I do acknowledge that motion-controls and dual screens aren´t always a step backwards – there are clearly a number of titles that do make good use of them. I´m just saying that for the most part those gimmicks feel superfluous, as they often aren´t integrated into games in ways that make them a better option than the classic controller.

      • Armane

        Inputting type letters can be done easier on traditional controllers as well. I’m not sure if it’s just patents holding it back, but there’s one method I saw which I think is good enough; basically each of the four face buttons corresponds to a letter, and as you move the analog stick between the 8 cardinal directions the corresponding letters change, so for example, up might be ABCD, and up-right might be EFGH, and so on, with the shoulder buttons switching between upper and lower case or special characters. Centering the analog stick could then be used to confirm/cancel the input.

        • http://www.HealyHQ.com/ HealyHQ

          Yes, that is the method Steam is using with Big Picture. Works great. :)

  • Billy Kostyra

    the only game i see my self buying the wiiu for is X , but i don’t want to buy a system for just one game ! its going to be just like the wii ! xenoblade was the only game i enjoyed on the that console

    • http://jesse-dylan.livejournal.com Jesse_Dylan

      Y u no like Mario/Zelda?? U no like fun?

    • grevlinghore

      Only Xenoblade??
      Get Skyward Sword, Muramasa, Okami, Metroid Prime Trilogy, Sonic Colors and perhaps Mario Galaxy 2? You might even enjoy The Last Story!

      The Wii has some fantastic titles if you know what to look for!

      • http://www.youtube.com/user/Kevassa02 kevassa

        A Boy and his Blob! :)

        • Guest

          And Trauma Team! :)
          MadWorld was great too!

      • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

        Yeah it bugs me when people say the Wii had no good games. Like, sure, if the only games you pay attention to are million-selling franchise titles from giant publishers. But if you’re willing to look even a little bit harder, there’s plenty of smaller-scale stuff out there that’s worthy of attention, and isn’t bound by the strict formula and risk-aversity of big-budget HD games either.

    • Kamakuma

      Hey to be fair when I first heard of the Vita I was like… Huh? >~~> Then saw P4G was coming out bought it so quickly. Now I have a nice library to go with it as well. So I wouldn’t say it’s a waste. XD

    • fayt255

      yep that and the last story hardly worth buying a whole console for.

  • Rytan

    I really want a WiiU, but I’m sure they’ll end up releasing a new model when I finally get around to doing it. Same happened with 3DS. orz Please, announce a new model soon so I can give you more of my money, Nintendo!

    • idrawrobots

      It took them a long time to release a new model Wii, even if you count Wii’s with Motion+ as a new model.

      • Rytan

        Yeah, I kind of realized how stupid what I said was after I the fact. D’oh.

    • Mr doom

      Really unlikely they are going to have a new model anytime soon, especially with potential customers not showing there is enough market for further development on models by not buying the old model. The only way you can have a new model is if the old model is so popular that they are trying to capture people to upgrade and convert new customers.

      • Rytan

        Ah, you do raise an interesting point. They didn’t exactly bring out the 3DS XL during the rough period, did they? It was after a price cut and a few amazing games that finally pushed more unit that they decided to come out with it. (And I still want to get an XL, too. I’m just waiting for a bundle I want. I’d get the Zelda one, but it’ll be gone by the time I have money for it most likely.) I suppose I’ll be picking up a Wii U sometime next year then, maybe. Both Platinum games are the biggest selling points to me. Though I don’t shy away from the usual Nintendo IPs either. And Whatever happens with X will be exciting too. I just hope more third parties start investing in it… and not with ports.

        • Mr doom

          Yeah the current model of Wii U is honestly a good design, it is lacking in storage a bit but considering you could put probably around 5-6 Wii U’s in the volume of an xbone space probably dictated that rather then cost. Also it supports upto 2 usb HDD at a time with a total space of around 4TB at a time if you really needed it. Other then that I just wish I could have gotten the 32GB model in white.

  • KoRLumen

    “We have to focus on driving the install base of the new platforms, because if we don’t do it, no one else will.”

    Another sad truth.

  • http://playstationallstars.wikia.com/wiki/PlayStation_All-Stars_Wiki Sackchief

    What would you say is the most significant innovation in gaming in the past decade?

    “It’s gotta be the WiiMote.”

    Wow Reggie. No need to lie like that. The WiiMote isn’t even relevant anymore.

    • Enzo

      Actually, you’re the one who’s wrong here. ALL next-gen systems are still using motion controls as a selling point for their hardware.

      little edit: I mean all of the big three. Nintendo, Sony, Microsoft.

      • ShawnOtakuSomething

        All of them……..

        • Enzo

          ???

          • Armane

            All of them;
            Nintendo included a Wiimote Plus as standard with the Wii U… Oh wait.
            Sony included their Move and EyeToy Camera with the PS4… Oh wait.
            Microsoft included their next-gen Kinect with the Xbone… Well, one of the three manufacturers are.

          • Symbol de Au

            Including them and advertising them are two different things. By the by the Wii Gamepad and the PS4 controller both have motion control built in.

          • Armane

            It’s not their primary focus though. That was the point. It’s like saying Nintendo are selling the 3DS based on it’s gyro controls.

          • Symbol de Au

            It doesn’t have to be the main focus in order to be a selling point.

          • Enzo

            I don’t think you know anything about the Wii U or PS4 if you think they don’t include motion-controls with their hardware.

            Wii U’s tablet controller works as a motion-controlled device, did you know? It even has a motion-sensor on it. It also uses the Wiimote as a primary form of controlling.

            The PS4′s controller has motion-controls built into it. Next time you try to make me seem stupid, research the details first.

    • ShawnOtakuSomething
    • Ethan_Twain

      But the idea of a motion sensitive multifunctional controller hit the industry HARD. The Wiimote packed in a microphone, motion detection, and included a camera in the nose to see the sensor bar. So motion, microphone, camera. Three things in the Wii remote that hadn’t been a big deal in video game controllers before that device.

      Now look at modern video game controllers – it seems like an awful lot of what the Wii remote pioneered is now industry standard doesn’t it?

    • http://gentlerobot.com/ Gentle Robot

      Well what is it then? HD? Touchscreens? Tiny processors? Microtransactions? Facebook?

  • ShawnOtakuSomething

    Worried”

  • Kari

    I had to emulate Xeno and the Last on my Pc cause they wouldn’t release a USA port. Needless to say I rather play it on a console rather than use emulation.

    • http://twitter.com/puchixseda puchinri

      So I’m guessing you picked up the games when they came to the US. . .?

      • Kari

        By the time the Last came out in US I, ended up station in Korea. where playing games is an after thought when I have nothing to do . And I own Xenoblade.

      • Kari

        Yup

  • Kornelious

    So, what? Operation Rainfall had nothing to do with Xenoblade coming west? I highly doubt that can be true

    • grevlinghore

      I interpret it as:

      “We released those games to the West – not because Rainfall and a bunch of people wanted it to happen, but because there eventually was such a large group of people behind them that we felt assured we could make some money.”

  • Göran Isacson

    That part about how if they won’t push for a new install base, no one else will. How tragically true it is. I guess I can see why though, in a time when everyone wanted to make their games bigger and bigger Nintendo released the Wii and everyone saw that and thought they couldn’t realize their dreams of making the next million-selling AAA game on it, so they went to Sony and MS… and then when Nintendo releases an HD console it seems to be so late in the game that no one feels like buying it. One hopes that their increasing line-up of games can turn their fortunes around, but one will see how that works with PS4 and Xbox One taking up shelf space and vying for peoples attention…

  • leingod

    I like Reggie for no apparent reason. I kinda forget it for a while when he speaks so “corporately” though.

    • Rinslowe

      haha yeah I was actually thinking the same thing I think, after reading through this interview. And I was like, he really has his corporate hat on today. Where’s that infectious positive hype we all know and love (or hate for some)…
      I have a lot of respect for brother Reggie, he’s a true character.

  • IrrationalVGamer

    Dear Regginator,

    I think Xenoblade Chronicles-gate was really when I saw that Nintendo was making poor business decisions. With all of the jokes about Wii collecting dust, you’d think that Nintendo would want to rectify those criticisms. If we’re joking about Nintendo systems collecting dust, what makes us want to go out and make a purchase on a new Nintendo system? You’ve devalued your brand.

    The situation becomes exacerbated when Nintendo decides not to even make good-to-great games like Fatal Frame, Last Story, Xenoblade Chronicles, and Pandora’s Tower available via your online shop.

    As a side note, it’s baffling that your system comes with 32 gb of HD space. Really? When you’re pushing your digital store as hard as you are now? An external HD is extra work for the mainstreamers and more tacked-on cost for everyone. Thanks, Nintendo. My 160gb PS3 isn’t even enough, and you’re pushing a brand new system with 8-32gb.

    This is the first time that this decades-long Nintendo fan will be buying a system from a competitor first (PS4). I’ll get the Wii U system sometime down the line.

    • miyamoto

      NINTENDO OF AMERICA (Jimquisition)
      http://www.youtube.com/watch?v=m9XSQEmoNfw

      backstabbers!

    • GokuSS400

      lets see….how to respond……ok. So first of all Fatal Frame was released in North America in 2002. The Wii was not even around then. That was during the GameCube’s tenure. Secondly Fatal Frame was released on DVD discs, which means that the data size of the game was around 5 GB. Now, the Gamecube discs were able to contain about 1.5 GB of data. Finally there is also the fact that Nintendo would need to acquire a License to publish the game. Frankly though I doubt anyone would want to play a game that’s 4 years old, on a new system like the Wii.

      Next you mentioned Last Story, which was released for the Wii….last year. So its highly possible that the game is still circulating in stores, or can be bought vi online retailers. Also in case you haven’t noticed, the Wii U game Shop and 3DS Store are the only ones that include 3rd party games that are posted for online purchase the same day as the physical versions. With the Wii Shop, they don’t. They’ve mostly focused on things like older games.

      Xenoblade chronicles, seeing as fans got their desire and the game came out in the US….i’m not gonna bother. Pandora’s Tower was released in North America this year on Wii, so good luck finding it on the Wii U shop (because they don’t sell Wii Games on the Wii U shop).

      Also even if the size of the system is only 32 GB i’m sure you can make it work. If not you can use an External HD (yes its something you yourself have to buy, but ya know Nintendo didn’t have to make the system USB compatible…or compatible with External HDs). Frankly if you have so much content on your Wii U that 32 GB isn’t working for you, then either delete some stuff to clear up space….or buy an External HD. Either way…..quit your bitching.

      As for the question of what drives Nintendo’s consoles, Nintendo has answered this so many times that it’s beyond crazy…….good interesting quality games.

      Oh and FYI the Wii U is backwards Compatible with Wii games, so….if you’re that desperate to play some of those great Wii games on your Wii U, all you need to do is just pop the disc in.

      Nintendo is a business first and foremost, regardless of fan desires….they are going to ask whether a game is going to make them money or not, FIRST; and the answer to that question can determine whether a game is developed or not.

    • GokuSS400

      oh and one other thing. There are a TON of games released in Japan only every year, that never even get so much as a whisper over here in North America.

      Honestly though, Nintendo has been around for over 100 years…..they know what they’re doing.

  • Winston_from_the_Ministry

    I was mighty relieved to read that they won’t let fan activity effect their decisions. As a long time Call of Duty player I’ve seen the negative impact fan whining can have when developers cave in to the pressure of what is usually a vocal minority of players.

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    Is Reggie seriously saying that Operation Rainfall had nothing to do with Xenoblade being localized? I call bullshit. If Nintendo hadn’t committed to publishing it via a previously untested distribution method (Gamestop/Nintendo website exclusivity), and announced it only after the conclusion of Rainfall, then I might believe him.

    At least we’re not going to have to go through the same agonizing waiting game with XenoU. Either that, or Reggie’s a filthy, heartless tease.

  • EmoryM

    He doesn’t know the DS released in 2004. Aww.

    If he wants 100,000 sales instead of 100,000 signatures then create some type of Nintendo-powered KickStarter site where we can vote on getting games translated (we’ll vote with our wallets.)

    Why don’t Japanese companies realize that Americans are willing to pay for things?

  • Virevolte

    Hum. He’s talking about the wiimote as the best innovation these years. I’m a little sad since I find it totally unexploited. The Wii Motion Plus that I bought has served only for Wii Sports Resort and Zelda Skyward Sword.

    I totally wait a Dragon Quest Sword sort of game using it properly.

  • Yan Zhao

    Reggie my homie. Even his interview makes mes smile.

  • http://www.facebook.com/timJ.collins Timothy Collins

    I think that one of the problems that the Wii U has had is that it has competed against the versions of the Xbox One and PS4 that existed in people’s fantasies rather than real products for a year… It’s hard to sell a consle when people are deciding between what is in front of them (The Wii U) and the all-singing, all-dancing console that exists in their minds.

    Now that the PS4 and Xbox One are out in the wild and are no longer rumors and fantasies, the Wii U has actual things to be compared to. And (This is coming from an Xbox One owner, so I am not being partial here) right now the Wii U is the best investment for games. If a person is mainly a gamer and also wants to stream Netflix, then the Wii U is the best choice right now and into at least june or august of 2014. After that, I don’t know.

    So I have to wonder if maybe the Wii U sales will pick up during the christmas season…

  • Kurow Akutenshi

    So did anyone ask why they won’t patch out region lock?

  • subsamuel01

    With all the money they had they should have made a much more powerful system. I know people say graphics aren’t everything, but its starting to matter a lot. third parties are not choosing to put their games on the Wii U because its using last gen technology. I love my Wii U, but I think Nintendo dropped the ball on this one.

  • miyamoto

    mean while at Sony….

    Mark Cerny:”Since 2008 we are talking to gamers all over the world what they want the PS4 to be.”

    there you go

  • Robbyfishersora

    i want X.

    • grevlinghore

      And I want Baten Kaitos 3 – think it´s gonna happen?

  • Dizzy Gear

    hhmmm thats pretty hard to believe when operation rainfall was happening it was coincidence that they have a sudden interest in bringing those games over and the raving fans demanding the game has nothing to do with it. even now its pretty clear that we are getting a majoras mask remake with: two of the recent biggest hints(a link between worlds easter egg, skull kid in the new smash bros), fans demanding this game ever since OoT remake, operation moonfall, and even Zelda Williams interviewed on video and off video saying they should remake the game because its her favorite (zelda Williams is robin Williams dauther).

  • Ritsujun

    Poor Nintenducks.

  • Steve Raineault

    100,00 siga likely means MORE than 100,000 sales! For every one that signs, another will buy. Its the rule of numbers.

    Pathetic! Lying in this interview to make Nintendo seem more independent than it really is.! Just a cat covering its crap and nothing more!

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