Danganronpa Developer Helped Bring Hometown Story To Japan

By Spencer . December 14, 2013 . 3:00pm

imageHometown Story from Harvest Moon creator Yasuhiro Wada just came out in Japan. Danganronpa develop Spike Chunsoft worked with Toybox to publish the Nintendo 3DS game.


Natsume published Hometown Story in North America and released the game with an Ember the Dragon plushie. Rising Star Games plans to publish Hometown Story in 2014. An iOS version is also in the works, but a release date has not been announced for it.

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  • Laer_HeiSeiRyuu

    Oh the comments look like the miiverse community player section.

    Barren and dry.
    Now where did that blue plushie go

  • Anewme…Again

    It sure is surprising that we got that game in NA before japan.

    • GH56734

      Not the first time by any means, though it’s not reassuring in most cases about the quality of the game (if it’s not a triple A title).
      CIMA The Enemy was also released three years in the US before Japan. It was a fun unique action RPG for the GBA, which had yet BIG AI issues (you had to trace the path for every partner, every single time… a problem, since it’s the core mechanic).
      From what I hear, this game also has issues, but far bigger ones.

      • Laer_HeiSeiRyuu

        The IOS version has problems

  • klkAlexar

    Too bad about the game, I thought it was going to do better in Japan. I wonder if Wada will still work on a sequel.

  • GameTaco

    Wonder why it’s taking so long to release the iOS version… I hope they don’t just decide it’s not going to work out and give up or something.

    Really, Hometown Story is a charming game that I admit I don’t spend as much time playing as I’d like. I’m already to the point where I’ve witnessed the “0 coins x3” bug, and am hesitant to upgrade to the final expansion based on how I hear that it’s prone to freezing under the load of customers that you can get. Maybe they’re worried about that happening on the mobile version, where you are more or less confined to the store, and want to make sure that doesn’t happen?

  • British_Otaku

    From what I’m seeing… which is very little as I’m too lazy to browse Amazon.jp 3DS or move to Japan to see how it is being marketed, the game doesn’t seem to be doing too hot, releasing on the same day as PazuDora Z isn’t helping.

    Spike Chunsoft are cool just for localising games anyway, they are also bringing over Saints Row IV for a 2014 release date and brought over MadWorld in SEGA’s place to Japan.

  • xXDGFXx

    I was interested in the game, but I gotta say… the box turned me away. It was so uninformative and ugly, i didn’t know what to expect if I were to buy it. Looking at the article previews didn’t really help much, either.

    • Zero_Destiny

      Heard it was not that good of a game, seems pretty middle of the road. Though I do have to say, that Japanese box art looks a lot better then the American one.

      • xXDGFXx

        Definitely. The American version was just filled with logos and stuff.

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