Get The Demo For Sega Vita Game Song Builder 575 Before It’s Gone

By Spencer . January 10, 2014 . 12:58am

songwSega just released another demo for Song Builder 575, a music game with tunes from Vocaloid song makers. Song Builder 575 Even More Special Demo is a limited download capped at 200,000 copies. If you want to get it log on to Japan’s PlayStation Store to download the demo.


The Song Builder 575 Even More Special Demo has two songs, "Covered in Snow" by Mezame-P and "Are you a real lifer?"


song1 song2


Song Builder 575 comes out for PlayStation Vita on January 23.

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  • GDI

    1.) Need to either reformat Vita or buy a separate memory card to access Japanese PSN for Vita
    2.) 200,000 download cap “limited edition” demo
    3.) What’s next? Nintendo-style limited number of launches for demos.

    Seriously. Why.

    • saxophone15

      You can also just do what I did and download on PS3 (then worry about putting it on Vita later).

      Hopefully one day we don’t have to reformat the Vita just to use another account.

  • Epitome

    Yeah this cap crap is dumb had both project divas demo but no 2nd memory card but when I got one and tried to play it turns out I have 5 psp hook up to that account so no Mku for me which sucks -_-.

    • almostautumn

      …why do you have 5 PSPs activated?

      • 3PointDecoupage

        Four moocher friends?

      • Epitome

        Think some of them broke and I gave some away when I would upgrade. I thought they would deactivate when I switch accounts cause it would say the license for the other account wouldn’t work anymore if I activate the other license apparently they don’t cause that’s the only possible way that there is 5 psp activated on it.

        • Bacon_n_Lettuce

          This happened to me; apparently if you don’t deactivate a psp’s license on your account beforehand, when you switch accounts and try to re-register it again, it’s detected as a different device altogether.

          If you want to be able to register another system to that account, Sony allows you to deactivate every device on your account once every six months, which will enable you to start with a clean slate.

  • almostautumn

    Played the demo the other day and am super disenchanted.

    The game is excellent, but the lyric-builder is not a gimmick: the game is truly built on that language-based entertainment, and without knowing Japanese the game falls flat. Even with my knowing some Japanese, having all ending-modifiers and particles down and so was able to build lyrics correctly despite not knowing their meaning, the game still wasn’t fun because this isn’t Miku: getting a high-score just feels very trivial here, and the real “point” is having fun with the lyrics.
    I was looking forward to importing this, as JPN rhythm games, from Miku through Megpoid and Taiko and on, are totally my thing. But Uta is a lost cause: not only is the gameplay unfriendly towards non-Japanese, but it’s important to remember that visual-novel/simulation aspects are important for this title also, and are exemplified in the demo. It’s not just a rhythm game, but a story of how these two girls are making it in the music biz. And again: without knowing Japanese, the game falls flat.

    I’m so bummed about this…

  • Demeanor

    Dang, just switched back to my us account after being done with the 1st demo!
    Anyway, finally the article I was waiting for, here are my impressions on the game (based on 1st demo):

    – the demo is comprised of 2 kinds of sections: VN-like screens where the characters tell their story, and a song selection screen where you can choose songs to play, there’s a bunch of other ??? slots too.

    – the VN part adds a “story” to the game, which is nice imo, the general feel is quite lighthearted but I find here and there bits of more serious discussion that relate to real life: in the introduction Azuki wants to celebrate their debut day and Maccha, among various superstitious mumbo-jumbo, prompts Azuki about explaining the reason behind the choice of the 575 format; in the closing bit (after you’ve cleared both songs) they receive an email from a school student, and they talk about how it’s unfair that schoolgirls/boys need to decide upon their future so early in their life.

    – the core of the game is at the same time better than I anticipated, fast and fun and satisfying to play, and very… harsh XD since it basically throws in your face the concept that either your brain can process Japanese like a native, or you have to work hard to enjoy the game. XD Song evaluation (bronze, silver and gold) is based upon how well you did in 1) lyrics and 2) notes. Also, everything is touch-controlled.

    – as for lyrics, you need to arrange the hiragana text in all haste while the song is playing (knowledge of hiragana and some basic vocabulary can help a lot in enjoying the game more), it’s not a lasting problem since after a while you start to remember the correct lyrics, but at times you need to work FAST because the notes get unlocked as soon as you have placed the text. Marvels of the Voca world, the singers will sing whatever order of text you’ve placed, but to receive a gold score (perfect) you’ll need to properly place everything. The score reports total blocks to place, correct blocks, and missed blocks. Sometimes you get suggestions, sometimes you get blocks that don’t fit anywhere, ex. “no” “kimi” “takai” “koe”, you see 3 slots, and your finger must touch kimi-no-koe (your voice).

    – the note part is more straightforward: you have two big pink areas to the side, where your thumbs are supposed to be; when pink, “front” notes play on the fixed rails from top to bottom, you need to touch or “worm-press” the areas when they’re in sync, exactly like in Project Diva, but you’ll need to coordinate both hands; there are also blue, or “rear” notes, when they come up you need to press the back surface of the Vita with any finger, like the middle ones. Notes can be pressed with perfect sync, with good sync (positive evaluation and combo keeps going), or with bad sync or missed (combo breaks, negative eval). To gold a song you need to place all lyrics correctly and press all notes with perfect or good eval, without ever breaking the combo.

    – graphics seem nice and clean to me, the dancing is pretty basic with a fixed background so nothing close to the huge eye-candy we get with Miku, but this game still shines for the gameplay first and foremost.

    – conclusions: I enjoyed the demo but I feel its unique mechanics might put off a number of importers (unless you already know Japanese very well), I feel like you need to study quite a bit to enjoy the game to the fullest, and if you’re looking to improve your JP it’s a golden chance imho. The lyrics sections also represent a big hurdle for localization, I wouldn’t count on it.
    As for me, I’ll probably get it.

    Now I’d love to hear everyone else’s thoughts. :D

    • Excellent rundown! I played through the available levels, and indeed, this is a game that requires knowing Japanese.
      That said, if you’ve studied a couple years this is a pretty fun way to practice? It’s a really clever game, but I think I’ll need to see some online videos of people playing these levels so I can actually figure out and study the words to these songs a bit. My Japanese is still at a beginner level, despite having worked at it for a couple years.

    • HatsuHazama

      Thanks for your explanation of the whole lyrics thing. Going of to get it immediately thanks to your explanation, sounds like it may help my Japanese ability. : D

    • almostautumn

      I disagree about this helping with Japanese, no different than I disagree with using videogames/anime as a learning tool universally.

      This is a game: you play it. And this being a rhythm game, the lyrics/words move fast, and are also of a vocabulary way outside of use-factor and application regarding beginning Japanese learning materials.
      For one, you’re not going to have any time to study the words. Two, you’re not going to bother studying the words because you’re PLAYING A GAME. it’s fun, and it’s fun because it moves.
      If you want to study vocab through media than buy ONE CHILDREN’S MANGA. It will include furigana, and you have all the time in the world to dissect sentences, re-read them, and build your vocab. And that’s really the ONLY pop-culture media worth any salt as a language-tool, but even then you’re better off sticking to a determined textbook and language examples as you’re still going to be coming across vocab and word-usage that is outside of beginner text and comprehension. The way characters speak and act in videogames/anime/manga does not reflect real-life usage, but especially foreign learner usage, of the Japanese language.

      It’s just silly. I hear all of the time about people using anime to build listening skills— exactly what listening skills are you building? So that over-excited highschooler you’ll never meet, and her stupid gossip/youth-excitement ramblings are comprehensible to you? Absolutely not. And as for building vocab from it— again, outside of the fact that pop-culture does not reflect real-life is the fact that a 30 minute show is way too large of an undertaking for somebody who doesn’t have a clue what they’re listening to. In actual language courses listening-comprehension clips are between 30 seconds and a minute, and have people in a set location doing a set thing. Whether it’s the process of ordering a meal, or asking where something is, or saying hello/goodbye, the point is that listening comprehension can only come when the actual context is understood. It’s a step-by-step approach, and pop-culture is not the place to be looking for this.

      • wez

        Quite honestly I understood Japanese when i visited Tokyo for a month far better through using video games than my two friends that have advanced Japanese training through class with top of the grades marks. You can’t learn the language without being thrown into it. Video games, especially visual novels and rpgs are a great tool to learn how to listen to all the nuances of the Japanese language as well as learn the kanji from context alone.

      • Demeanor

        I can understand your points to a certain extent, but I don’t fully agree: how we enjoy the game, either for fun or learning or both, is up to each one of us; also, I agree that for someone just starting it wouldn’t be an effective method, and there may be many people convinced they know the language just for listening to some common words from anime, but I’ve been seeing Japanese (in my spare time) for about 10 years now, so I think I can analyze the contents and decide which are appropriate and which aren’t, and pair things up with traditional learning.
        You definitely can improve languages with videogames, I’m Italian and 99.5% of all the vocab and proper word/expression usage of the English language I got from years and years of reading countless lines from videogames, to which I’ve added textbook studying and then books/movies etc.
        As “unrealistic” as those dialogues are they are still in Japanese and for Japanese people, even the little intro to the first demo mentioned a ton of words I didn’t know, like butai (stage, setting, scene), kinen (commemoration), habuku (to focus on), butsumetsu (unlucky day), and way more.

  • Thanks for posting this! Now downloading…

  • fireemblembeast

    I don’t get why they limit demos. I really wanted to play the Japanese demos for tales of graces f and tales of hearts r and they were both gone too! T_T

    • almostautumn

      If you put them in your download list than you’re good to go: you can redownload them even when they’re taken down.*
      So even if you don’t have a Vita or PS4 or even a PS3, you can still access the online store, put these free demos in your download list, and then have access to them at a later time.

      *Dunno if this is the case for every game, but this was the case for the yakuza: dead souls demo.*

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