Even The Monster Hunter Pachinko Game Is Customizable

By Eugene . January 19, 2014 . 2:00pm


Capcom is teaming up with Sammy Corporation (a subsidiary of Sega Sammy) for a pachinko money-eater Monster Hunter game. Like most others, it’ll have moving bits and bobs while tons and tons of metal money balls cascade around including a Grush moment  while fighting as a special possibility.


There are all the things you can expect too, like questing and choosing who to team up with to take down foes. The game shows off the ability to select party members for your perfect party as well as the ability to customize your character. Because that’s totally why we’d be playing a Monster Hunter game, right?


Don’t ask us what they’re talking about with the numbers—even we’re not versed enough in the world of pachinko to understand it, though supposedly this is meant to suggest to people how “easy” it will be for you to win at the game.

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  • konsama

    Where’s MH4 for the west? If it goes out till september it will surely be my last MH, im sick of capcom taking ages to localize MH games and finally doing when japan is alredy getting the next one, and on top of that their epicly ambiguous PR on the subect.

    Tying to return on topic, that pachinko machine sounds lolz, does the hunters will fight according to your play, or just random AI movments and by some looks, it will use more content from 2nd gen MH.

    • Tarkovsky

      Just like how not every single anime, manga or movie from Japan gets localized for overseas audiences, Capcom or any other Japanese game company have no obligation to do so either. Why should they localize a game that will not make them any profits.

      • konsama

        Based on what? I agree MH is a niche title in the west, but that won’t change the fact the game sells, and it does pretty well, its got a fanbase not that big but very loyal like dark souls ones, to name one. If they started selling the game as a niche title rather than trying to sell like it’s a CoD in the west, the game will truly give them profits.

        And from there, my point enters, if they at least gave a release window of the game, or didn’t took that long to localize, don’t you think most followers would silently and happily wait for the localized version instaed of importing? Don’t you think the western fans that even preordered the japanese version and the lots of people that imported a JP 3DS just for it would have preferred waiting and in such case increasing the sales profit of X country rather than japan’s?

        Yes they are not obliged to localize games, but then the companies shouldn’t start acting so blindly with their “game no sell, we no send” shitty attitude when they finally bother to do anything and people won’t turn the head because they found their own way already.

        I could even go and put SMT4 for europe as another example, but i will stop at it.

        Or are you implying we should just stick to their terms and just stay waiting like a kid? Industry works both ways, we are as guilty of what they offer based on our money spendings, but THEY are the ones offering, and there’s a KNOWN community of people that would be very willing to pay for the localized product, which not exists at this point and again, there’s not even a darn date or even season for one to say “hey i can’t wait for MH4 or whatever to be out, but i know it’s out this X month”, and in Cpacom’s case, this is not the first time this happens, it happened back with MHP3rd, it happened with MH3U and doing it once again with MH4. And i’m just speaking of MH in this case.

        Why am i still waiting stupidly and not moved on then? Cuz i really, really enjoy MH games, to even stupidly follow their shitty PR ways and “Stay Tuned”s when Sven was still around (can see why he left capcom, who would want to keep being the public face and voice of such company). In any case i been considering this last weeks to cave in and import a JP3DS, yes what i shouldn’t do, but also the only option they give me due to their lack of communication and epic region locking possibility on Nintendo’s side.

        Then I’m not even going to talk about anime, manga, etc, yes, they come from the same country, but they are not the same industry.

        • Tarkovsky

          I’m sorry but they DO belong in the same industry, the entertainment industry. The only difference is in the way they are presented. Just like you complaining about a game not getting localized, there are countless people complaining about anime, movies and manga not getting the same treatment too. They are all different mediums of entertainment. A game is not a piece of tech like an IPad or Galaxy Note.

          Also you do realize that the world is not perfect. In a perfect world, all mediums of entertainment would be made accessible to people all over the world.
          Not all Western games make it to Japan either. Just to name a few, Japan did not get any of the XCOM games last generation nor did they get any of the Dead Space games and Deadpool. And if it weren’t for companies like Square and SpikeChunsoft bringing over games like The Witcher 2, Diablo 3 and etc. to Japan, most of these games would not see the day of light in Japan. Not to mention, they also get most Western games at a later date.

          With regards to waiting, if you want something, take action yourself. Don’t rely on others to take action for you. If you were unemployed, would you sit around complaining about being jobless and wait for companies to come hire you, or go out and seek these companies and apply for a job? If you really want want to play Japanese games then go and learn the language. That way, you’ll never ever have to worry about localization problems again. Instead of wasting your time complaining about localization issues and what not, spend it productively. There are so many free resources on the web that it doesn’t cost much to learn a new language.

          In the last generation(XB360, PS3, 3DS and Vita), the only games that Capcom have failed to bring over to the West are MonHun 4, Sengoku Basara 4, Gaist Crusher and Ex Troopers. So you’re saying they should localize the 2 latter titles as well?
          Every other title from DMC to Resident Evil and Dragon’s Dogma have more or less been released on the same date as Japan.

          MonHun 4 is not a hugely popular series in the West. The previous game sold less than half a million copies on the 3DS in both NA and EU combined. What makes you think that it will sell any better?

          Game companies are ultimately just a business. Certain decisions have to be made to benefit the company financially or else they would just go bust.
          I still remember how many people were crapping on Capcom when they announced that MonHun 4 would be for the 3DS and not the Vita. And look at what that decision got them? 4M copies sold just in one country. Pretty stupid decision eh?

          Capcom are not perfect obviously(a human is in charge after all), sure they occasionally make decisions that don’t pay off, but they are not stupid either. How else would they have lasted for 31 years?

          • konsama

            First lol at writing about the entertainment industry like it’s just one small or simple thing, you just basically slapped licensing and distribution of an uncountable quantity of actual industries whose community, followers, etc, don’t work on the same mindset and react the same way, some even don’t function the same way from the basic.

            And yes, MH4 is not a great seller, but seems you didn’t read what i wrote on being niche, etc since you basically put a rant to me about something i already addressed. And yet you put some actually more niche titles, even for the west as examples of games not localized, i’m not complaining about some obscure eroge novel, or even kantai collection, we’re talking about a game that basically is everywhere in japan right now, and in the west despite the low sales (partly for their also lack of quick localizing, see the cycle?) has a very loyal and fellow fanbase.

            And i can read japanese, so half of your rant at me is meh,

            Oh and lastly, Capcom lasted 31 years, but is it driven by the same people from that age? Is it as successful as other times? IF they are not being stupid right now, why do they have such few money as mentioned at end of last year, it can’t be because they been making stupid decisions these last years, right?

            Inafune and Sven surely left because they are the real stupid, and not because they got tired of being in such kind of company and in Sven case of being the western public face of a company that looks like it never learned to have a PR after 31 years (not a bash at Sven, he actually did a god job working with what he had at hand from Capcom).

            And this is my last post in this thread, talking to someone that defend Capcom’s last years of stupidity with a “others do it so it’s fine” mentality is not worth the trouble.

          • Tarkovsky

            These industries while not run exactly the same way, are very very similar. Licensing comes into play because third party companies are the ones localizing those mediums. My point still stands that no overseas company has any obligation to localize, release anything for the American market. All they really need to do is cater to their target audience, which in MH4’s case, is the Japanese people. There’s a reason why they developed the game on 3DS instead of a home console, you know.

            I’m sorry but how will quick localization boost sales significantly? There are only so many people who will import a game.

            Yep, then why are Hiroyuki Kobayashi, Hideaki Itsuno, Yoshiori Ono and Shu Takumi still there? There are always bound to be people who are unhappy at the work place and people leave . There are still a lot of old talent working there.

            Your focus on Capcom’s negatives has blinded you of all the good things they have done in the last couple of years. I’m not in any way defending them but am looking at the company based on their merits and faults. For one, out of all the third party devs last gen, only EA and SEGA(and maybe Atlus) have published more new IPs than Capcom. Talk about taking risks. They may not be the best games but they are different, something most publishers are afraid of doing. Would you see other publishers publishing games like Ghost Trick, Asura’s Wrath and Remember Me? Inafune’s claims that Capcom are only focused on sequels is total bullsh*t. He’s also a damn hypocrite. He talks about creating fresh new ideas and what does he do? Yep, a spiritual successor to Mega Man. How original eh? Honestly, the only new IP he has created since starting Comcept, is Soul Sacrifice. I can’t believe people still listen to the crap he says.

            Even Shinji Mikami once mentioned in one of his earlier interviews that
            he was given too much, I repeat, TOO much, freedom when working on God Hand. You can go check it out yourself if you don’t believe me. When has a developer, under a huge publisher, ever complained of TOO much
            freedom. If they were only interested in sequels, then why did they allow Itsuno to make his dream game(an expensive one to boot) in Dragon’s Dogma?

            Clover Studios had 3 different new IPs in the span of 3 years from 2003
            to 2006. Find me another developer that is given such freedom.
            Unfortunately, great vision/critically acclaimed games don’t always do
            well and Clover’s games are just too hardcore and niche. None of Clover’s/Platinum’s
            games have sold well. Why do you think SEGA decided to not publish
            Bayonetta 2? Do you think they are that stupid? Look at how TW101 turned out for Nintendo.

            And on the matter of success, yes Capcom are not as successful as they once were but that is but to be expected. Every company goes through a stage of transition and nobody stays on top forever. It’s just the way the world works. Oh and you do realize that Capcom having only 152m is bullsh*t right? It was just an attempt by the gaming media to stir controversy. If that were true Panta Rhei engine would cease it’s R&D and stocks would just plummet like crazy. Both of which are not happening.

            Honestly though, based on your reply, no matter what good Capcom does, you’ll always put them down because of your blind rage. You are probably one of those who think Capcom are “stupid” to develop Deep Down, another NEW IP. Oh well.

          • konsama

            Ok one more post.

            I don’t see why you started to bring upon some random argue about new IP’s like is a subject i been arguing about, my subject is mostly related to MH, hell i think most of their new IP’s are more worth in every aspect over stuff like DmC or RE6 and i am quite hyped for Deep Down, Dragon’s Dogma is one of my favorite games in actuality.

            Why am outweighing the bad stuff over the good one? That usually happens when they do more of one than another, making some really good new IP’s isn’t going to outweigh their terrible PR, which is another of the main subjects you keep ignoring and going off topic, the Disc Locked Content sold as expansions, crazy cancellation of Megaman games (idgaf if you could care less about some old franchise or whatever people like to call whenever someone brings MM games in argument).

            Hell, speaking of DD and RE6, those games got released in the west really shortly after the japanese version, and yes for third time, they are not obliged to localize it, as much as we are not entitled to demand a game like MH4, but then they shouldn’t complain when the actual MH fans don’t buy the localized version due to having the imported japanese one.

            You can say all you want about the release dates, but having a closer release date between countries on games it’s pretty obvious they would be localized, not only helps on the face on the company and the relationship with their customers, but will indeed increase their sales.

            Ok, i will research harder on the info of the small quantity of money capcom had, but that won’t change the fact of their terrible options they’ve taken on every aspect, that once again, outweighs the few good stuff they done so badly.

            Hell some of the rant about DD and RE6 again, was the disc locked content, which got so much hate enough for them to release some RE6 DLC way cheaper than normal or plain free.

            I have no real proof of this, but im at least 80% sure DD dark arisen is also the very same game as DD, they just never released the Dark arisen content to prevent even more bad PR on the disc locked content. Hell, you can even see they didn’t even bother to add new trophies to the game and the actual “trophy icon” in the PS3 changed to Dark Arisen all of a sudden rather than having a proper icon or only changing AFTER getting dark arisen, of course this can be wrong, this is just an assumption after all.

            And trust me, YOU are the one implying new IP’s are a stupid move, i never brought that on any of my past posts, and neither in this, so i just don’t know where most of your last rant came from that subject.

            And yeah Comcept has been lackluster so far but is still a relatively new company, everything starts slowly, and i’m in no way an Inafune or comcept fan but digressing it just like that is as wrong.

            A crappy spiritual successor of MM? Well, the people agreed with that and Mighty No.9 flopped in kickstarter? Hell no, it reached and surpassed the goal so perfectly capcom must be shitting their pants for not profiting off that money if they didn’t go all “let’s kill MM”. The people opinion was shown in actual actions and you see how it turned, people DO want a MM spiritual successor thanks to capcoms actions.

            But i went off topic now, and idgaf about other companies, Sega is the worst, or maybe even perfect example on how stupid a company can get at some point, especially with their localizing practices and stuff? Am i wrong? Then why Sega went ahead and made a statement about not interfering with how Atlus works when they bought it, because people know, and they know themselves something, otherwise no statement of that kind woulda been redacted. Gotta give them props for that honesty tho.

            But i went off topic again dammit, i’m still failing to see any reason to defend capcom as much, unless at this point you’re just arguing for the sake of it till you “win” this argument. So this is my last post for real, whether you reply anything or not to “win” i don’t care.

          • Tarkovsky

            Why I mentioned new IPs is because it’s a positive of theirs and is definitely not a stupid decision.

            Let’s list the good and bad? Some of these are pretty subjective.

            – Locked On disc DLC

            – Not localizing 3-4 games like MH4 and Sengoku Basara 4

            – Cancelling several Mega Man games.

            +Bringing older games like Duck Tales and Chronicles of Mystara to current consoles.

            +Releasing tonnes of new IPs like DD and A

            +Porting more games to PC

            +/- Outsourcing games to third party studios
            Strider, DmC, RE:ORC, LP3

            If anything I’d say that the positives and negatives are pretty equal.

            Mighty No. 9 got what 67k backers globally? How are Capcom sh*ting themselves for not making any money. And while number of backers doesn’t exactly equals to number of people who will buy the game, if anything, it’s a very clear indication of the amount of interest a game like that has. We’ll see how well it does when it actually gets released. I’ll gladly eat humble pie if it ends up doing extremely well. Until then, there was no wrong in cancelling MM.

            With regards to localization and release dates, Tales of Xillia and Ni no Kuni are pretty good examples that games can still do well even if localized at a much later date.

            Yes, Capcom’s DLC policies were bad, however SFXTekken was the last game that had one of their diabolical locked content. RE6 to some extent but on disc DLC was made free and while that doesn’t make what they did initially right, they did make amendments. Every other DLC since then has been excellent, especially PW5’s DLC.

            Dark Arisen had an additional 10 hours of content and came out one entire year after it’s inital release. It’s definitely not locked content, heck if it was it would’ve better balanced. You can obviously tell it was not developed during DD’s production. There is no evidence that the DLC for DD are on disc.

            So did SEGA interfere with Bayonetta, Mad World, Vanquish and Anarchy Reigns? Don’t think so. Why have Platinum not said anything bad about SEGA? Also, SEGA gave Gearbox so much freedom that they ended up getting screwed over themselves. Even Relic and Creative Assembly have yet to have problems with SEGA. A statement is just a statement, there’s nothing more to it. And If I’m not mistaken, the only games that have not been localized in the last few years are Yakuza 5, PSO2 and Valkyria Chronicles 3. Everything else has been brought over, including Project Diva F.

            Like I said, I’m not defending them and am definitely not trying to convince you that Capcom is some godly saint or anything like that. I’m merely stating facts and I’m not even a Capcom fan. However, the amount of hate I always see in Capcom related articles is just plain ridiculous. Heck, people are even complaining about a re updated HD 60fps RE4 for PC. Anyway, it was great discussing this topic with you.

    • Spider-Man

      It’s only been around 9 months since 3 Ultimate got released. They’re either waiting for 4G to be released or a Wii U HD game. Though hopefully they give us 4 soon.

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