Don’t Expect All Zelda Games To Run At 60fps Says Director

By Ishaan . January 20, 2014 . 10:58am

The Legend of Zelda: A Link Between Worlds runs at a framerate of 60 frames-per-second, which isn’t something many games do.


While the game does experience the occasional slowdown, the 60fps framerate is more or less consistent throughout, and was implemented to help emphasize the stereoscopic 3D effect on the Nintendo 3DS.


That having been said, don’t expect future Zelda games to run at 60fps, the game’s director, Hiromasa Shikata, said in an interview with Game Informer magazine (thanks, Nintendo Everything).


“It’s really the concept of the game that changes whether you want to keep the volume of information in the game low and running at 60 frames per second,” said Shikata.


“We kept it at 60 to make the 3D look smooth, allow the players to clearly see enemy movements, and keep everything moving crisply as with previous games. This doesn’t mean that all future Zelda titles will run at 60 frames per second.”

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  • I just wanna say, they should certainly try. 60FPS is very fine to have.

    • Yea, I kind of wonder why the mention to begin with. They shouldn’t be fielding excuses ahead of time…if that’s telling of what’s to come then I don’t want to be dealing with some massive slowdowns in future titles and just ‘have to understand’ that it is the way that it is.

      Not if you want my money. If you want my money, deliver quality. Don’t make excuses ahead of time of why I shouldn’t expect excellence. System specs and reality aside, it’s just clever marketing not to mention things like this because those that are reading something like that (me) will start to think that Nintendo thinks it’s okay not to be on top of this.

  • samsneeze

    I don’t care. It just needs to be fun.

    Down votes? Do people not want fun games or something?

  • chibidw

    “It required us to do work, so don’t expect it to happen again.”

    • PreyMantis

      I don’t understand the point you’re trying to make. Ocarina of Time only runs at around 20fps, yet considered one of the greatest game ever made, so what’s your point? As much as awesome it is, not all games need to be 60fps when they run fine.

      • Pyrotek85

        People never even used to know what fps any given game was running at. I’m not saying I wouldn’t like a better framerate, but I think people are becoming too focused on a specific number.

        • chibidw

          I think you mean non-computer users never used to know. FPS rate was an important benchmark for computer gaming as far back as the NES days.

      • Juan Andrés Valencia

        It’s not always easy to get a solid 60 FPS framerate on most games. Hell, most PC gamers will actually confirm that most games vary wildly in terms of framerate.

        As long as it’s playable then it’s fine, unless your game runs like the 360 version of Two Worlds.

      • did u no that 16 years have passed since ocarina came out and standards for technology have changed just a bit

      • Death Metal

        Ocarina was considered one of the greatest in merit of story, gameplay and elements that don’t relate directly to performance. If it was measured in terms of performance alone, it was never the nicest experience, to be honest.

  • ElAbuelo69

    This is such a mediocre behavior. I’m surprised to hear Nintendo say this. They usually aim for top quality.

    And while Zelda will anyway get attention, taking a step backwards is…silly.

    • ronin4life

      And what if, in order to hit top quality all around, FPS must stay at a solid 45-30 FPS?
      60 is optimal, but if other details take a major hit to support it, what was the point?

      • Pyrotek85

        There aren’t that many console games in general that run at 60fps if I’m not mistaken, it’s mostly PC gaming only, assuming your machine can handle it.

    • Fen Y

      Why is “aim for top quality” equal to 60 fps? Most people can’t even notice the difference between 30 and 60. Only a tiny, tiny minority even cares.

      I rather have them focus their work on the parts that actually matter – the actual gameplay. Games can look “only okay”, as long as the gameplay is amazing. That’s all that matters.

      After all, even on my powerful PC, I prefer low-fidelty indie titles. They are almost always better gameplay than the superduper 60 fps graphic bombs that are gameplay failures.

      • 324234

        Are you kidding? I’d love to see someone with 30FPS and 60FPS put side by side that can’t tell the difference.

      • Shane Guidaboni

        Are you sure? One of the main complaints about Donkey Kong Country Returns on 3DS was that the framerate dropped to 30FPS and was very noticeable from the original.

  • MrJechgo

    That’s an… odd statement…
    Why not try to get 60 fps? Are they doubting their own consoles’ potentials themselves?

    • Pyrotek85

      I’m sure they will, but I think they don’t want people upset if it’s not practical for them to do. A consistent framerate all around is better than aiming too high and having it dip real low at times.

      • MrJechgo

        I see, but still…
        It does come out as awkward that they said something along the lines of “We indeed DID achieve 60 fps, but we’ll never do that again.”
        The 3DS and the Wii U are more powerful than the DS and the Wii, so a 60 fps rate should be THAT hard to achieve.

        • Pyrotek85

          The quote does appear poorly worded, my guess is it was a translation, unless someone here knows he’s fluent in English. It seems obvious to me what they mean though, they don’t want people to think that all Zelda titles henceforth shall be 60fps.

          • MrJechgo

            Well, yeah, like you said, better to have a 30fps constant rate than a 60 fps rate that keeps dropping and rising.

        • Suicunesol

          To achieve 60fps, usually something else has to be sacrificed, such as visual fidelity. Link Between Worlds is not a visually demanding game, so 60 fps with 3D can be achieved. Indeed, they probably planned it to be that way. But if Nintendo ever wants to develop a game with beyond jaw-dropping visuals, they might have to settle with a more standard FPS rather than a more exceptional one. That’s the point they’re trying to make. This rule isn’t just for Nintendo either; it’s for everyone.

          • Pyrotek85

            That’s the trade-off that most console games make, this isn’t simply a case of Nintendo being lazy.

        • John Diamond

          they’re probably talking about the dynasty warriors onehyrile

  • James Enk

    no big deal as long as the games run smoothly i don’t care

  • roxahris

    It’d be a nice change from Ocarina of Time’s sub-30FPS, Majora’s Mask’s sub-30FPS, Wind Waker’s 30FPS, and Twilight Princess’s 30FPS, though.

  • Samsara09

    well,if they are saying this then it is somewhat safe to assume they having problems with doing zeldaU’s framete be 60fps.Maybe the game is soooo grand and huge this is happening?Nintendo isn’t the type that does lazy jobs.if they are having trouble,I don’t think they are lying.Well,still need to check the game,though.

    Well,as long as it isn’t game breaking,which is a really remote chance,then I don’t care.They should still try to see if it is possible,however.

  • David García Abril

    Honestly, 60 fps don’t make that much of a difference in a mostly slowly-paced game like Zelda.

    Seriously, I completed the game like a month ago, and didn’t notice those 60 fps at all!

    • Cazar

      Yeah, 60 fps is heavily overrated. I’d pick higher native resolution or anti-aliasing over locked 60 fps any day. That is, for pretty much any genre outside of fighters and shooters.

      • David García Abril

        I wouldn’t go that far.

        Games with a fast pace in general definitely benefit from having 60 fps. As you say, fighters and shooters, but also racing games, flight combat games, sports, some platformers…

        The Zelda franchise just isn’t one of those.

        • Cazar

          While there are faster paced genres, they still don’t require frame by frame accuracy like fighters or shooters. I could see why people would want 60 fps for sports. But I was referring to genres more along the lines of what people who visit this site would actually play.

          I really think the notion that every single game (outside of what was mentioned above, obviously) needs to run at locked 60 fps is absurd. We watch movies and television at 23 fps. I can bet you that most of the people demanding locked 60fps for every game that doesn’t need it wouldn’t be able to tell the difference between 40 fps and 60fps unless you told them. For the majority of games all they need is to not drop below 30 fps.

          This bothers me because developers are being pressured to hit a meaningless goal that often requires them to make other, more significant visual cuts to achieve it.

  • ShinStar

    I know the 1st Zelda game wasn’t 60 fps, but I think all the other 2D ones were. I haven’t played them in a long time though so I’m hoping I’m right lol.

  • Lalum

    Stable 30 FPS is fine.

  • kaimo

    Anyone who claims they can’t tell the difference between 30 and 60 frames per second is most certainly lying.

  • AuraGuyChris

    I can take it.

    They can make it 1 FPS and STILL get GOTY!

  • FB

    Considering the context of “60fps” being related to the 3DS, and explaining that the visuals in ALBW weren’t exactly top notch for a 3ds game just so they could retain 60fps when 3D was turned on, this is likely a hint that there is another 3DS Zelda title on the way, which will likely not retain 60fps with 3D on (as most 3DS games do.)

    • FB

      On the plus side, it will likely have more detailed graphics than ALBW, which is welcome.

  • Virevolte

    Dont expect me to buy all your Zelda games says Virevolte.

  • Kayriss Wins

    Well I hope that only applies to handheld Zelda games and not ones released on Wii U cuz that would be pretty bad…

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