Final Fantasy Tactics Creator On His Involvement With Unsung Story

By Ishaan . January 22, 2014 . 9:31am

Upcoming strategy RPG Unsung Story is “envisioned by” Yasumi Matsuno, the creator of Final Fantasy Tactics, Tactics Ogre and Crimson Shroud. Publisher Playdek say that the game is designed by Matsuno on the project’s Kickstarter page, too. That having been said, Matsuno isn’t directing the game on a day-to-day basis.

 

Over Twitter, Matsuno recently tweeted: “Just so there’s no confusion: I won’t be doing the day-to-day directing, but I will be involved throughout development of Unsung Story.”

 

He added: “I am the visionary of the game, from mechanics to story. Playdek is realizing this vision with me.”

 

If Matsuno is the game’s visionary and designer, the director would be Joel Goodman, who is the CEO of Unsung Story publisher Playdek. Goodman’s profile says he’s been developing games for 17 years and has worked at THQ, Sony Computer Entertainment America, Interplay and Incinerator Studios.

 

Unsung Story is in development for PC, Mac, Linux and Windows tablets. Stretch goals for the game include versions for Nintendo 3DS, PlayStation 4 and Vita.

 

Thanks to puchinri for the heads up!


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  • Strain42

    That’s more or less what I assumed when I first heard about this game. Was there honestly a lot of confusion in regards to this?

    • http://twitter.com/puchixseda puchinri

      I think some people thought he was handling the actual directing or more hands-on (in the “day to day.”).

      • Yause

        Playdek contributed to the confusion. Basically, people questioned how involved Matsuno would be, and they compared him to a “co-director” (with his “hands on everything involving game play and creatives”).

        They then added that Joel Goodman would serve as a second co-director (who “will manage all of the smaller details and business side so Mr. Matsuno
        will be able to focus on what he does best; creating amazingly rich and
        immersive worlds.”).

        It was a vague explanation that dodged the question and was open to misinterpretation. Even Japanese observers became confused, so Matsuno had to clarify has role as a contractor.

        • http://twitter.com/puchixseda puchinri

          I agree entirely. Tbh, I was confused at all initially, but I was a bit misled.

          But I saw an article around, and then had to hunt and find the correct information and felt it could be helpful to mention, and I’m glad it was brought up on Sili.

    • Ladius

      A bit, especially as some of Matsuno’s tweets made him seem unwilling to invest his reputation in the game and some people started to think Playdek was inflating his relevance in order to promote their game’s funding.

      Luckily, the situation seems to be far different: while Matsuno isn’t the game’s director, he’s working on the game’s story, setting and characters, and he will help Playdek with gameplay and level design even if the minute decisions will be handled by the team. While this isn’t the same level of control Matsuno had on some of his other projects, it’s still something he is very much involved with.

  • Ladius

    The Kickstarter was kinda ambiguous in the first days, but I think they did a good job with the stretch goal revision in their last update and with the clarifications about Matsuno and Sakimoto’s roles.

    I hope their KS is really successful (hopefully the update will make people consider pledging), even if I think they should at least try to bring Yoshida or Minaba on board.

    • brostar

      They’re not getting my money. I seriously doubt Playdek is capable of delivering something akin to FF tactics. I wanted a Japanese tactical RPG not a western adaption of it.

      • Ladius

        I think western developers can create great tactical rpgs, even if those are often far different than their Japanese cousins. Think about the Jagged Alliance, Heroes of Might and Magic and King’s Bounty series, for instance, or about tactical turn based combat in games like the first Fallouts (it’s not surprising the series had a tactical spinoff too, considering its earlier entries). One could even make some comparisons between the real time with pause battle systems of western classics like Baldur’s Gate and Icewind Dale and Career Soft’s Growlanser series. Banner Saga looks like another nice example, even if I still have to play it.

        That said, the guys at Playdek are apparently fans of Matsuno and his output, and considering they’ve previously worked on board games I think they could give us an interesting take on the tactical rpg genre. Moreover, despite earlier ambiguities Matsuno seems to be working with them not only on the game’s story and setting, but also on the gameplay’s guidelines.

      • Jirin

        I dunno, XCOM was an excellent adaptation of Valkyria Chronicles.

        • murinto

          just so you know xcom had nothing to do with valkyria chronicles, its more similiar to games like fallout tactics, jagged alliance, etc etc. All of those were made long before anyone even thought up VC.

          • Jirin

            Break out the overly literal nitpicking.

            I never claimed it has direct influence from Valkyria Chronicles. It’s just a unit based tactical RPG with guns and cover mechanics, which also has squad based advancement, obviously nothing like VC. It strategically plays very similar to VC and it happens on a Japanese SRPG style grid. It appeals to me in the same way that VC does, so I associate them.

            So it is the same appeal as VC, in a Western game, and as you said obviously not a direct influence. Don’t know why the insistence on being absolutely literal is necessary.

          • murinto

            what you said implied that valkyria chronicles had a direct influence on xcom, so maybe next time choose your words more carefully.

        • mockturtle

          You made me spit my water out of my mouth laughing, and thus I tip my hat to you good sir!

  • Wesley Kenneth Houpt Mattingly

    This is a red flag for me, I’ll pledge it it reaches 1 mill goal, but not before hand.

    • Ladius

      You could pledge now in order to help it reach that goal, and retire your pledge the last day if you think they aren’t going to make it and have no interest in the base game.

      • Wesley Kenneth Houpt Mattingly

        22 days left, and I have sharing on social media. I love FFT, but it seems more like its going to be a Playdek game with FFT team consulting. I think others see this as well and are worried. SRPG’s fit the mobile playstyle very well, so if they make it, I will hop on it. If it comes down to me alone being the difference between a Vita version and not, I woild pay out for it.

  • Jirin

    I’d consider donating to this if I saw a good demo.

    • Ladius

      They still have to start development afaik, the best we can hope to see during the Kickstarter period will be some concept art or extremely early alpha footage.

  • Tiredman

    I would need Wii U or Playstation 3 options to make me care. I doubt the game is going to use the power of the ps4 so I am not sure why they are listing that instead of the ps3.

    • Laer_HeiSeiRyuu

      Porting to PS4 from vita is super easy

  • SetzerGabbiani

    This is what I’ve been waiting to hear before I handed over my cash.

  • DividedSeraph

    Say, why not mention the director’s illustrious history?
    http://en.wikipedia.org/wiki/Incinerator_Studios

    Sorry, but I’m not very optimistic about this at all. SRPGs are not their specialty. or RPGs, period.

    • Laer_HeiSeiRyuu

      It depends. Is he a director like Kamiya? Who takes the reins and lets Atsushi Inaba chill?

      or is the producer like MIyamoto and he flips tables ?

    • Lalum

      Cars for the Wii was a masterpiece.

  • Ferofax

    People arguing over the developer, but you guys are forgetting that Yasumi Matsuno probably already has a clear idea of what he wants in this game — features, gameplay, etc., and it’s the developer’s job to make sure these features are properly implemented.

    So I imagine that this game will be predominantly Japanese, except the team that develops it are Westerners.

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