By Spencer . January 22, 2014 . 12:08am
Mobile Suit Gundam Extreme Vs. will get its first round of DLC Gundam on February 5.
Famitsu reports players will be able to buy Wing Gundam Zero and Shin Matsunaga’s Zaku for 400 yen each. Wing Gundam Zero costs 2500 in game and Shin Matsunaga’s Zaku is 2000.
To clarify, Wing Zero is getting an alternate pilot. More specifically, its actual original pilot: Quatre Raberba Winner
So he gets into a Vs game at last and he isn’t rocking Sandrock… >_>
Then again, I haven’t seen Wing in ages, so maybe this is pretty fresh as a concept.
To be honest, the sandrock probably wouldn’t be too great in Vs.. I can’t really see it having a very good moveset. Plus psycho Quatre is actually somewhat popular, so this works
Note that the thing was cpu only for a reason. It’s moveset wasn’t anything special and was lacking in a lot of departments. Even 1000 ranks in Extreme Vs. have more to them than it did.
Acguy doesn’t have a lot going for it either, and yet it hasn’t missed a single installment. Hell, the GUNTANK was in this game.
In fact, some of the NPCs in this game ended up making it to EXVS as playable units while previously playable ones ended up being demoted to NPCs. It’s not they don’t have “anything special”, they’re just being silly about it.
Sandrock is a melee suit and the sturdiest of the five. It showed off quite an impressive array of attacks including a shotel throw, a “Claw Crusher”. It even attacked with a reverse grip when it missed its target. Hell, you can even give it the Zero System as a special mode so it can use the other Gundams as assists.
But no, we get Acguy with a bunch of assists it’s never even launched with before.
In Extreme Vs. he sure as hell does with his summons. And the Guntank, most agreed on as “shouldn’t of been there”.
And they’re really not. They honestly don’t have a lot of reason to put in a unit that doesn’t have a very varied moveset and isn’t that popular. Quatre has a fanbase in Japan. The Sandrock, not as much of one. There’s just a lot of reasons why they didn’t put it in, and they’re very valid reasons. If you want to use it so bad, then play SDGO or the Wing Fighting game. There’s better units to put into Extreme Vs. that definitely deserve to be there first
And you realize the Acguy is extremely popular, right? As in one of the most popular mobile suits in the entirety of Gundam as a franchise. That kind of matters in a crossover game as it’s a giant popularity contest with some developer and fan favorites thrown in
Popularity ≠ Common sense.
I’m not speaking this as an American fan, but more on an objective viewpoint. I know the Acguy is popular, but I don’t know why, exactly. Its main function is as an amphibious mobile suit and it doesn’t have particularly powerful weapons or even notable pilots. In fact, its loadout is pretty pathetic, especially compared to other amphibious mobile suits that were made in that same time like the Zock and Z’Gok.
Why should Sandrock get the shaft and yet Acguy gets to stay in? Why did Akatsuki, Gundam Mk.II (both versions), Vigna Ghina and Gedlav all get demoted to NPCs when all of them either had established movesets or enough weapons and features to warrant a slot? Why was the Legend of all things an NPC considering the weapons it had? Strike Freedom wasn’t even in the original Gundam Vs Gundam, yet Destiny was.
If you really want to talk popularity then consider this fact: Char’s iconic Zaku got removed. The Black Tri-Stars were removed. The Guncannon was removed. And yet Acguy is here to stay: with suits far more recent than it as assists. Where’s the logic
Popularity>All is the logic you’re looking for. It’s a crossover game. Popularity is the most important element when it comes down to it. Also, Char’s Zaku is back, so irrelevant.. And you also must remember that most of the units that got demoted weren’t particularly good units and they’re movesets would of been even worse in extreme vs.. It also doesn’t help that said units were a bit pointless as they didn’t do anything special that other members of the cast couldn’t already do for the most part. I’d much rather they put in units that play uniquely instead of units that were practically clones of other suits
Char’s Zaku is in yet another update that no one outside of Japan will be able to use.
And how exactly? Akatsuki was one of the more powerful units despite being 2000. Two Striker packs, one for high speed mobility and the other for the DRAGOONs which functioned similar to Nu’s except it could be used on allies. Plus its armor could reflect beams back at the opponent. The MK.II had a nice array of weapons rivaling the RX-78 with the added benefit of manual reload, and could use the G-Defenser as an add-on that gave it more powerful weapons and a transformation mechanic. Gedlav was insanely mobile and even used its wheel as a ranged melee weapon. It was also a 2000 unit.
“I’d much rather they put in units that play uniquely instead of units that were practically clones of other suits” And yet we have two Zaku High Mobility Types in this game with nothing more than a different paint job, two Nus, two Gundams with very similar mission packs, two Qubeleys, and a scaled down version of the final boss.
It’s also very likely to be DLC for this game consider most believe that they won’t be releasing that update for the game as a new game.
And because they may have looked different in using their abilities, but they played like combinations of other units. That sort of thing doesn’t work as well in Extreme Vs. as the units in it are much more unique are far as movesets are concerned.
Yeah, you haven’t actually played Extreme Vs. have you? The qubeleys play entirely different. The Nu’s play very differently. And there’s only one Zaku 2 in the game and when Char’s comes out, it’ll definitely play differently than it as well.
Both Shin and Johnny have the exact same weapons: Heat Hawk, Zaku Machinegun, Zaku Bazooka, and Cracker grenades. They even have the exact same GP cost: 2000
Johnny and Shin don’t have any notable fighting styles that set them apart from others. They’re just your run-of-the-mill ace pilots with fancy-looking recolors of some mobile suit variant and nothing more. They’re not like Char who prefers speed blitz and kicks. You can’t even compare them to Kira and Shinn’s starter Gundams since both machines are tailored to their preferences with Kira specializing in ranged combat and Shinn preferring to cut things up.
Johnny isn’t in the game though….
Edit: Ah, that announcement even skipped Gundam Guy. And in doesn’t matter if those two are the same. It’s about play style. It’s why units from Gundam Next were clones for a lot of their moveset. Because their weapons shared near the same exact properties as other units unlike the Nu’s, who despite a very similar weapon set, played entirely different and had weapons used for different things and that’s what matters. Not to mention they actually do have notable fighting styles. Shin was always more of a blitz and in your facetype while JOhnny generally gets used as a midrange character with good quick short melee
What was Akatsuki a clone of? What was Vigna Ghina a clone of? What was Virtue a clone of?
We already have a blitzing unit in the form of Sinanju, complete with asteroid-jumping, so Shin is pretty redundant. Got plenty of mid-to-close range fighters like Extreme Xenon, Delta Plus, Zudah and even Raphael.
Akatsuki shared a lot of properties with other Seed units along with a few other speedier units and only had the beam coating going for it which was actually a good reason to take it out as from a competitive point of view, it’s not good for balance. Vigna just didn’t have anything unique going for it at all. And the Virtue was just plain bad in that game and got replaced by a far better unit in Extreme. And again you prove that you really don’t know what you’re talking about which makes me question if it’s even worth responding to you again. Seriously, do you even play Extreme Vs. at all? Because it really seems like you don’t or at least don’t know the game very well at all
“Akatsuki shared a lot of properties with other Seed units” Such as?
Neither does Acguy, yet it’s still here
So having near limitless ammo, an overpowered CS, a GN Field that blocks all attacks, a purge mechanism that gives it a shield and a massive stun wave is terrible?
I’ve played both NEXT Plus and EXVS. I’m wondering if you’ve even played NEXT Plus. You keep on repeating over and over again “well it doesn’t have anything interesting” yet you’re defending Acguy when that itself doesn’t have anything interesting going on. Its only ranged weapon is a pea shooter and nothing else. It literally has to hide behind numbers to be any good. So why is it still playable and not an NPC? And try not to repeat the same excuse of “well it’s popular”. I find it really silly that you’re makin’ a big deal about clones when the game has actual palette swaps with the exact same weapon load out. Not to mention that one of the two original mechs blatantly rips off of other Gundams as its main gimmick. Xenon Phase is literally just Burning Gundam with the Tachyon Slicer and a random whip. Agios Phase is basically Hi-Nu with Raphael/Arche Gundam put together.
The fact that you think the Acguy doesn’t have anything going for it despite it having one of the more unique playstyles, especially for a 1000 rank, says a lot. The fact that you still don’t seem to get how popularity works in a crossover game makes me think that talking to you is pointless. You obviously aren’t reading what I’ve been saying and obviously haven’t played the Extreme Gundams yet are still making judgements despite knowing nothing, so what’s the point. I’m done with you
No, I think the fact that they were able to give Acguy a “unique” playstyle just all the more invalidates any reason they had remove suits that already had enough going for them to be unique and effective in their own right.
I’ve seen all three versions of Leos’ Extreme Gundam in action, so quit with the baseless assumptions. Me mentioning that its forms are literally based off of other Gundams should give you an idea I know what I’m talking about
If you pull that card, then I could counter by saying they could just give him the Maganacks as extra attacks, if you need reasons to have him in and to give him more moves. Heck, give us the TV version so he has a ranged attack.
With 100 mobile suits in the game, they have probably let much less practical things into this game than Sandrock… >_>
It seems Sandrock was fine (CPU only -wHy?-, cheats aside or not) in Gundam vs Gundam Next Plus as well.
I’ve played him in Next Plus. He was Cpu only for a reason. His moveset was insanely lacking to the point that he couldn’t even be considered a 1000 rank. He just doesn’t have a lot he actually does. Hell, even in SRW, he barely has any moves and they will pull out anything they can find as a move in recent SRW games.
The reason is that he was unpolished. Sandrock was solid enough in Gundam Wing Endless Duel. Nam is similarly unplayable in Dragon Ball Advanced Adventure’s one vs one mode outside cheats and CPU use, but he is playable in the 1 vs many modes and he is pretty good in Budokai Tenkaichi 3.
I thought I was going to be the first one to mention it, but Kaihedgie beat me there too… There is a mobile tank in this game. It can’t do most of the stunts you expect anything in the game to do, nor can it fly or suspend itself in the air for long.
The only thing keeping a Gundam of all things (I would understand maybe if RB-79 Ball missed out maybe) from getting in the game is their imagination or Namco Bandai wanting to sell it for money as DLC later.
Now you are just reminding me that Wufei isn’t in this game besides an assist.
Quatre is finally in the VS games (though not using Sandrock)… thank goodness.
Lol at his last name
hm I haven’t seen G-wing in years I barely remember the events of endless waltz besides custom destroying itself in orbit (or was it shooting at something?)…. I remember the pilots thankfully.
thanks for the info (and an excuse to search wiki lol)
2 clon, nothing to do here.
Here comes the DLC!!