How IA/VT Colorful Will Be Different From Other Rhythm Games

By Sato . January 23, 2014 . 5:20pm

Senran Kagura producer Kenichiro Takaki seems to have his hands full with busty ninjas of late, but he’s also taking the time to work on a new Vocaloid rhythm game, titled IA/VT Colorful. During an interview with Famitsu, Takaki talks about the upcoming PlayStation Vita game.

 

Famitsu begins by asking Takaki if he could share a few words on how the project started.

 

“Sure. Well, there were several ideas, but the simplest one came from the thought of ‘I want to do something new’,” says Takaki. “Again, I spend every single day thinking about all the different amusing things this world has to offer, and how to express them through games, and this time, I decided to go with Vocaloids. I personally also like the trend of the Vocaloids, too.”

 

Next, Famitsu asks Takaki to share some more of his thoughts behind the Vocaloid trend, along with IA’s charm.

 

“As the Vocaloid trend continues to grow with Hatsune Miku at the center, the appearance of IA, who sings softly, really had an impact on me,” elaborates Takaki. “Her colors also gave her quite the different image. As a creator, I can now say that recording songs is actually very difficult.”

 

“[The songs] all have their own charms, and we’re choosing the ones that suit the game best, so it’s not quite as simple as just picking whatever,” he continues. “I also believe it’s easier to make detailed adjustments for Vocaloids, and they also have the advantage of being able to sing impossibly fast compared to humans. With all that in mind, I believe that it leaves us with many possibilities.”

 

Takaki mentions that the game’s title of IA/VT Colorful comes from the emphasis it will have on the different colors throughout the game. His idea is to have the background colors represent the feelings that match the player’s control as they play through the game.

 

Famitsu asks if that means that, even if it’s the same song, it could be a different experience depending on the player.

 

“That’s right, there will be more feedback to the action instead of your usual ‘Good’ and ‘Nice’,” says Takaki. “The results will be different each time, as I want to have something that represents the ups and downs of the player’s feelings.”

 

“In other words, it’ll follow the basic elements of a rhythm game; for example, you’ll ‘catch’ a sound with your controls. Then the voices and sounds you catch will be released in the end, which will be met with a climax.”

 

“We’re still in a stage of trial-and-error, so I can’t share too many details, but all I can say for now is that it won’t simply be about pressing buttons to match the flowing icons in a timely manner.”

 

IA/VT Colorful will be available on July 31, 2014 for PlayStation Vita.


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