Freedom Wars Players Discuss Feedback With The Developers

By Sato . January 29, 2014 . 1:31pm

SCE Studios producer Junichi Yoshizawa recently announced that Freedom Wars will be released sometime this summer during the “Emergency! Let’s have a developers conference!” event in Japan. Here’s a look at some of the demo feedback from players and staff members that was discussed during the event, courtesy of Dengeki Online.


After playing the demo of the game, the first topic covered was about the “controllability”. There was a lot of feedback regarding the cut-scene upon subjugating the Abductor.


According to the staff, the intent of this was to notify players of what was going on, but according to the demo players, the game continues on in real-time during the scene, which caused a few problems. In response to this, staff members stated that this is something they’ve also been wondering about, and will most likely make adjustments to make it shorter.


On a more positive note, the players praised the feel of the thorn-whip action and its ease of use. In fact, Yoshizawa was actually surprised by one of the pieces of feedback asking if they’d consider using the Vita’s back touch-panel as a way to control the whip.


Next, the topic shifted to game balance. More than half the players who tested out the demo felt that the game was a little too easy. The developers responded by saying that adjustments to the Abductors could be the key to changing that.


And finally, they talked about the game’s user interface at the end of the feedback session. Instead of using a mini-map, similar to other games in the genre, Freedom Wars has a small radar on the top-right part of the screen. Some players felt that it was quite difficult to know where you and your allies are from this radar, and that it made it difficult to know where you can and can’t go.


They felt that the radar and the entire map could use a little bit more information, to help make things easier for the player. In response, the development team said that they’re currently working on improvements.


Freedom Wars is expected to be released summer 2014 for PlayStation Vita.

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  • revenent hell

    Its nice they take the feedback in and do something with it. Im going to throe out a ” I hope in future someone inquires about a western release” because I cant help but want this whenever I see an article pop up about it.

    • DarkLight

      They already confirmed one.But they haven’t given out any info if that’s what you meant.

      • revenent hell

        Maybe I should rephrase it? Yeah rereading it I do make it sound different but yeah information about the release is pretty much what I hope for =]

    • Ric Vazquez


  • Devinja

    Its great when devs do this. Bravely default had like three demos in Japan that they took feedback on to improove the game.

  • Farid Belkacemi

    Really love all these Freedom Wars news : keep up the good work Siliconera !

    • Sato

      Glad you guys appreciate it! I’m really looking forward to the game, too. Sounds like the controls are really smooth, but they just need to touch up a few things here and there. It’s good to see they’re getting feedback from the people that matter most!

      • Farid Belkacemi

        Took my time to answer this but yup, hopefully, we’ll get an even better game than God Eater :)

  • Lemski07

    Insa buy for me, all games that are action rpg on vita

  • Earthjolly

    Thats right take in all the feedback blow our minds

  • TheExile285

    I’m glad they are taking feedback.

  • What’s Shift in charge of?


    >More than half the players who tested out the demo felt that the game was a little too easy

    I really hope that the game isn’t too easy. I dropped GE2 because I got AA to SSS+ ranks in 90% of the missions in my first attempt.

    I also can’t wait to see what kind of cool stuff we will be able to do with the whip during Coop and PVP (S4L Graple level maybe?)

  • icecoffemix

    Let back control be an option and not the only way to control the whip please.

  • Duo Maxwell

    After the change from Toukiden first demo into their current game, I must say this kind of discussion is needed and is welcomed.

  • Herlo Rerelo

    localization or FW never exists!

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