Atelier Ayesha Plus Adds A Free Battle Component

By Spencer . February 11, 2014 . 1:12am

imageDengeki reports Gust added another new feature to Atelier Ayesha Plus. The PlayStation Vita version will have a Free Battle component.


Atelier Ayesha Plus also has all of the downloadable content from the PlayStation 3 version, new costumes, hard mode, and a new super boss. The game is slated for release on March 27 in Japan. No plans for a Western release, but Tecmo Koei brought the Plus games over as PlayStation Network downloads.

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  • Haganeren

    … And, what’s a Free Battle Component ? You didn’t do battle freely in the original game ?

    • Alex Sargeant

      It might be a way of fighting either to practice or level up/get materials without taking up valuable days, from the 3/5 years you have to actually finish the game in.

      None of the Atelier games that have timers I think have allowed this so it’d be a fun experiment to see how it affects the balance/stress of the game/

      • Haganeren

        Ooooh yeah ! Free Battle would definitively be useful that way ! (Even if you tends to beat a boss in Atelier not by your level but by the quality of the object you have made… And i love that)

      • Timovisch

        Atelier Ayesha is only 3 years right? Or I’ve never found a way to surpass the time limit. xD

        • Ayesha is only 3 years. When you know what you’re doing, you can get through that pretty quickly. It’s why being able to keep things like the Shoes that make you go faster in NG+ is such a big deal.

      • leingod

        Hope it is as you say. Time limits tend to turn me off games…

  • MaximDualBlade

    For me this series is right on a handheld so I will buy it when it comes here., plus the dlc is included.

    If anyone ca asnwer this: Both Totori and Meruru are in discount this month on the psn. I only have enough money for one so, which on do you recommend me to get first? I know these games stories aren’t their selling point, and the kingdom building stuff from Meruru seems interesting. I know there are tons of returning characters, but I’m assuming they almost not reference the previous games so… I’m inclined to get Meruru and if someone has good reasons as to why I should play them both, I wish to hear them please.

    Have a pleasant day

    Edit: how are the loading times?

    • Playing Meruru first will spoil one of the Totori Endings (the True Ending, I think?), so I’d recommend starting with Totori instead. Both games, especially the Plus versions, are of equal quality in terms of gameplay & overall polish imo. Meruru’s still my favourite of the 3 Arland games tho. ;)

      • MaximDualBlade

        thanks for the reply. I think I will buy Meruru for a more mature Sterkenburg. Also I have heard wonders of the gameplay in Meruru. And I’m excited for Ayesha Plus. I heard Ayesha has a more serious story

        • I went for Meruru first as well, the whole dev-sim-elements thing intrigued me lots (it’s not really that exciting tho ;>) and then there’s Rufus. (I just love that character to bits AND he’s voiced by Takehito Koyasu in Japanese… that voice…!! <3)

          I really liked Ayesha (and I didn't mind the English dub, it was really good imo, English-Ayesha and Japanese-Ayesha basically sound the same, still amazes me), the characters were all pretty lovely and it was nice to be able to play the game without constantly looking at a walkthrough just so I wouldn't miss anything (there are a few events you can miss, but they aren't hard to find, I saw everything with one playhtrough (about 50h) and was pleased with that. Whereas with Meruru I spent around 30h on my first playthrough, unlocked one ending, made some awesome equipment (euipped items and money carry over, I think?) and started a NG+ immediately to get all the other endings (with the help of a walkthrough), in the end I spent around 70 hours on it.. alchemy is addicting! 8)

          Can't wait for Escha & Logy… ! :D

          • MaximDualBlade

            I’m already in year 2 of Meruru and it’s lots of fun. I kinda dislike the easy to miss one time events because I read the game has 8-9 endings and I still haven’t seen a single indicator of whose ending I’m at the moment.

            Oh and Rufus is awesome! Too bad he hasn’t got an ending because he is dlc

    • Zeonsilt

      Well,it’s a trilogy,and Totori is a 2nd game in the series.(Rorona->Totori->Meruru).Rorona looks pretty bad in terms of graphics and 3D design.(that’s why they did a remake,but it will be 1+ year before we get it).But Totori and Meruru look pretty much the same.Since,there’s no Rorona for Vita(yet),i suggest you should play Totori (and Meruru after).

      • MaximDualBlade

        thank you for your reply, I decided to get Meruru. Let’s hope for a quick localization of both Rorona and Ayesha

    • 3PointDecoupage

      When are they going on sale? because they arent yet. Ive been waiting for Meruru to go on sale.

      • MaximDualBlade

        I think it’s in Europe only. It’s in the february sales, at 24 euros till 27 of February. and 22 euros if you have psplus

    • pimpalicious

      I would say get Totori, overall it has my favorite story/cast of the Arland trilogy. Though Meruru is good as well, the kingdom building really doesn’t add much to the game though so don’t be too excited about that.

    • Definitely go with Meruru. While Totori is still a good game, Meruru is the best one mechanically to me. Perfected alchemy system, best weapon crafting system (cause it actually lets you break down weapons/armor you made into ingots that have all of the traits you added to that item), introduces being able to keep the time-saving items you make in NG+, and is a bit more combat oriented, to me.

      • Haganeren

        I don’t know, i prefer Totori personally, i have absolutly LOVED the exploration on this one…. And was a little disappointed with what we have on Meruru. (On the other end, one place can evolve)

        • I can get behind that, Totori had a HUUUGE map compared to Meruru, and especially to Rorona, but there’s some cases where I prefer a smaller map size anyway, be it either the in-game maps or where I need to go to get to places. (I really didn’t like the Sorching Desert in Totori, that was just needlessly big.)

      • MaximDualBlade

        I’m already playing it thanks. the setting is like being in a 15 years old mind, it’s so bizarre for me that’s I find it funny XD

  • Aldorr

    No plans for a Western release yet or at all?

    • pimpalicious

      There will probably be a PSN-only release like the other Plus games.

      • xXDGFXx

        And if so, again I will continue to skip over purchasing it.

        • Juan Manuel M. Suárez

          Your loss then, just because they don’t do retail for a niche series doesn’t make the games any less enjoyable~.

          • xXDGFXx

            That’s fine. I will have more to keep in my wallet after I continue giving my money to NISA and Aksys. Their effort at bringing over interesting niche titles has earned my interest.

        • Slayven19

          Your lost then, the games on vita aren’t big enough over here to warrent a disc release and I agree with them.

          • xXDGFXx

            That’s nice and I really don’t care what you agree with.

        • [S]unjay

          It’s a niche series, they would be making a loss.

          • xXDGFXx

            NISA and Aksys seem to be doing quite well for localizing niche series, but hey, lets keep supporting minimal effort.

    • chibidw

      Sadly they haven’t even announced Rorona Plus yet(which has been out in Japan for months already), so we’ll need to see that before we can even hope Ayesha Plus will be localized.

      • Slayven19

        Escha and logy as out in japan for months as well before a localization was confirmed. The game is coming just have some patience.

        • chibidw

          Talking about the Vita ports. PS3 has thus far always gotten a localization.

      • pimpalicious

        Ayesha is much more likely as the Vita version shouldn’t much localization work to do. Rorona looks to be more work but also has the benefit of being on PS3 and Vita though.

    • I’m actually imagining that if they announce another Atelier game, it’s gonna be New Rorona first, and they’ll probably say something at GDC in March. Ayesha is likely to be announced at E3 like Meruru+ was.

      Important: As a note, if people really want New Rorona, you guys should go and tweet at Tecmo Koei’s twitter, either their European one or their American one– or both. They’ve stated that they haven’t decided on the game yet, and want to hear the opinions of fans. Make your voice heard!

    • Juan Manuel M. Suárez

      To be fair, there were no plans for either Totori+ nor Meruru+. They were just ninjaed on the PSN~.

  • Kornelious

    Still sucks that we won’t ne getting a physical release let alone a Limited Edition…..(Glares at Tecmo Koei hloding Gust hostage >:( )
    At least we will be getting the game at all most likely….

  • DigitalFowl

    As someone who’s been pretty deep into Meruru+, maybe some fellow Siliconerians can answer a few questions for me:
    1. Should I expect to be able to get a ‘completed’ ending on my first run? Or should I plan that I’ll be transitioning into new game+ and improving myself from there on?
    2. How does new game+ work in Meruru+? What is carried over, does the story reset, etc etc…
    3. Any general advice I should have for better time mitigation?

    • It’s been a while since I played the game (on PS3) but I think I can help a little! :D

      I’m not sure if it’s possible to see all endings on your first playthrough, I think it is, but I played through the game twice since it’s impossible to get all endings without looking into a walkthrough and I wanted to first try and see for myself how everything works and what ending I’m able to get. Getting one of the endings is totally possible on a first playthrough! I also tried to get some good equipment and started a NG+ to get the other endings (currently equipped items on all characters and I also think money is carried over in a NG+, the story starts from the beginning but you can skip cutscenes and the intro.. I think. XD).

      You totally want the shoes that make you travel faster on the map, this really helps with managing your time, especially in a NG+! You can synthesize them (not sure where you get the recipes tho, I think they are filed under the accessory category) and there’s two or three different versions and with the last one you’re pretty free to go wherever you want without really wasting much time. :D

      Maxing your alchemy level is pretty important (and a requirement for the true ending, if I remember correctly..) and registering items you need a lot at the stores helps too! I’d always synthesize items I need often and give them those traits that make them sell for cheap in the stores. Saves dozens of time! And you can also make a bit of money by giving the trait that makes stuff more expensive to stuff you make and then sell it off to the store.

      In general, I’d recommend just playing at your own leisure, figuring out how everything works, focus on making awesome equipment and money and be a boss on your second playthrough! (You can easily exploit some of the traits for weapon and armor and utterly break the game, so if you still want a challenge in the endgame battles, be careful!)

      • MaximDualBlade

        You answered all my questions I had of the game. Thank you

  • Ladius

    A bit unrelated, maybe, but Tecmo Koei asked the Atelier fanbase to tell them if they’re interested in having New Atelier Rorona localized.

    Their Twitter accounts are @tecmokoeieurope and @tecmokoeius (the first is better, since it’s more active), while the Facebook page of the series is

  • Ryumoau

    i’ll check it out if it comes to NA and is released at a discounted price of $19.99, since it will most likely be digital only like the previous Atelier Vita games here. :(

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