Here’s What Unsung Story’s Battles Are Meant To Look Like

Unsung Story developers Playdek have released a piece of concept art that they say is supposed to represent what the game will look and feel like during battles.

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“It’s not an in-game render but hopefully helps to convey some of the level of detail that we will put into the game.”

 

Unsung Story’s battle system uses triangular tiles instead of square tiles on its grid. Characters stand at the intersections between tiles, and this gives them six possible directions of movement. You can learn more about the battle system here.

 

Additionally, the team has also released concept art of a few more environments, which you can check out here.


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Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.