Persona Director Shares A Message For Fans

By Sato . February 18, 2014 . 8:30am

The last time Atlus shared a message for their fans, it was following their acquisition by Sega last year. Since then, they’ve announced Persona 5, Persona Q: Shadow of the Labyrinth and much more. This morning, following the recent events surrounding Atlus and Sega, Persona series chief director Katsura Hashino used his spare time to leave a message for fans on the series’ official blog.



It feels as though I can finally revive this [blog].  [cries]


The past few years, we’ve caused all of you fans to worry greatly. The Atlus group (company) that was always there, was lost, just like that, and for the sake of continuing as a brand, it’s almost as though we had no other choice [but to rely] on our products’ uniqueness that brings joy. It’s how we’ve faced the past few years.


This may be a bit of an exaggeration, but I believe that a product should have characteristics similar to what a person should have—something that can provide a feeling of stimulation or impact to someone, and perhaps even a ‘charm’ that could change one’s own sense of values.


Without simply stopping at what’s just fun, the desire for making those who get the experience to play it, retain something in their hearts… those are the thoughts and feelings that are important to us, as we’ve continued pursuing creativity.


That will not be changing.


We’ll keep working hard to be able to continue making games that will bring you joy, and nothing would make me happier than hearing your warm voices of encouragement.


Persona Team

Chief Director & Creative Producer

Katsura Hashino


Atlus are currently working on a number of projects in parallel. Persona 5 and a new Persona 4 Arena game are in development for PlayStation 3, Devil Survivor: Break Record and Persona Q: Shadow of the Labyrinth are in development for the Nintendo 3DS, Persona 4: Dancing All Night is in development for the PS Vita, and Shin Megami Tensei X Fire Emblem is in development for the Wii U.

Read more stories about on Siliconera.

  • Strain42

    So many upcoming MegaTen titles…and yet it’s been a while since any of them have come out. Maybe I’ve just gotten spoiled over the past few years, but for a while it seemed like we were hardly going 5 or 6 months without having a new game in front of us.

    • Dude a new mainline game like juuuust came out t

      • Strain42

        I’m aware. Like I said, I’m not COMPLAINING, just noting. SMTIV came out last July stateside, but look at the release schedule from that moment all the way back to like the first release of P3 in 2007. Except for a small drought (for lack of a better term) in 2010 the gaps usually aren’t that big.

        Again, not saying this is a bad thing or that I’m throwing some sort of fit…just noting it.

      • Farid Belkacemi

        I’m still waiting for it… In Europe :(

  • sorenman2

    So many game where do they find the manpower to work on all of these?

  • Spicydicey


    Currently playing Persona 3 for the first time, and I’m currently at the part with Shinji’s funeral… pretty powerful stuff, can’t believe I’ve never played this series before.
    I’d be surprised if there is anyone in the world who didn’t say “Shut up” to the seniors!

    • Eric


      It gets better. Make sure you play Persona 4, preferably Golden if you have a vita. In my opinion, and I think the general consensus is that P4 was a better game in almost all regards. They basically just improved on everything that made P3 so good. The characters, the combat, the social life.

      • Spicydicey

        I’ve heard that Persona 4 is even more critically acclaimed. Hype for Persona 5!

        • mike

          p4 is ok

      • Safros9

        I would recommend trying P4, but I wouldn’t send him in expecting it to be an improvement in every way. I found the story and characters to be a huge step down, but otherwise it was a better game.

        Just a comment to keep expectations in check. Don’t want someone to end up disappointed.

        • Shippoyasha

          Depends on what the player appreciates out of the story. P3 is more about general dread and supernatural drama while P4 is more about internal strife and creeping dread from society’s issues that become more and more threatening later on.

          To me, this feels like discussing FF6 and FF7 all over again. They are both great games in their own ways. I personally don’t believe the characters are hugely different in terms of how well they can connect with the player. I am sure Persona Q and more Arena will show that Persona 3 and 4’s characters are very well realized by Atlus.

          • Hound

            I’d say that Persona 3 Portable is the greatest testament to the fact that the main characters are very well characterized.

          • Shippoyasha

            Well it’d surely be fun if P4 had a female brotag and you can tease Kanji and Yosuke. heh

            But yeah, it was cool seeing the characters stay strong despite protagonist gender. But still, I think Persona fans should be proud of both games. It really is like how the Final Fantasy and Tales fandoms can sometimes get snippy about the games that are in the same family. I especially love how well the P3 and 4 characters mesh in Arena so far.

          • Hound

            Not because the character was female. While many of the events were the same, the character’s personality was different within the game and this was exemplified in the choices you could make and the dialogue that was changed.

            Going back and playing through the original main character’s storyline shows just how sharp a contrast the two have and brings to light bits of that character’s personality as well.

        • Hound

          Agreed. Don’t go into Persona 4 expecting it to be “better.” The only thing you can say is guaranteed to be appreciated more by someone that played both titles are the Rogue-like dungeons. The dungeons are certainly designed better in P4.There’s a variety of interesting themes & there’s a great deal of meaning to each setting while enemies are more aggressive to start battles.

          However, the plot, social links, boss battles, and combat may or may not be better than P3 based on your tastes. I’d say that neither game is superior. There’s too many similarities and nothing is wrong with either of the games’ approaches.

      • megaten666

        But not the story. P3’s story is way better, imho.

      • Strain42

        I disagree on P4 having better social life. I know a lot of fans will disagree with me for this, but I didn’t like that P4 had social links with every party member. Not only did this mean there were overall fewer characters to meet and interact with, but it meant most of the party member’s character development had to go into their social link, which creates a very odd balance when you can max out Yosuke’s social link before the 2nd dungeon, watch him go through this fairly well done epiphany and then have him just regress back to his standard state for the rest of the game’s main storyline.

        • Eric

          You make a really great point. I never thought about it that way. Now that I think on it, that does kind of break the game a little bit. I usually spread myself out amongst people unless there’s a really cool persona of a specific arcana coming up or something.

          But I’m sure a lot of people play focusing on a single link at a time to kind of maximize the bonus too, so they would probably feel the way you do.

      • Kazekage Gaara

        P3 wins by a land slide friend. Better Story,characters,the social links are good and the combat is good too….at least in P3P anyway.PLUS that ending…..nuff said.

  • Isaac Newton

    My feels all my feels….

    • Akemi Nakajima

      Considering this is the maker of the Persona series so… feels are Atlus’s speciality?

      • Kazekage Gaara

        “maker of the persona series”…….more like “maker of the MegaTen series”?

        • Akemi Nakajima

          Katsura Hashino is not the head of Atlus. He’s only the director of the Persona series.
          Not to be mean but the first MegaTen game released way back in 1987 when Katsura-san is still in high school, college or something lol.

          • Kazekage Gaara

            Sorry I took your question the wrong way.I meant Atlus as in the makers of the MegaTen series not just Hashino…..

  • Kenny Loh


  • GoopLord

    “Shin Megami Tensei X Fire Emblem is in development for the Wii U” yay it isn’t dead

    • GoopLord

      oops never mind thats not from the message

    • Eder García

      hope you are right

  • konsama

    This is like one of the really few, if not the only developer left i would follow until the end. I will admit i was worried as hell when it moved to sega’s hands but seems it was the most capable hands it could have fallen on, so cheers for Sega and especially for Atlus.


  • Zer0faith

    Oh Atlus I will always love the fact that you are one of the few guys left that gets the fact that:
    Story + impact it leaves on player > Graphics

    At the end of the day a well polished turd is still a freaking turd.

    • Eilanzer

      can´t agree more…

    • DesmaX

      But Catherine was pretty impressive graphically

      • Zer0faith

        I didn’t mean to say that their games are lacking in the graphics department. I LOVE their art style but they know where their priorities lie when in comes to graphics vs substance in a game.

        • DesmaX

          It’s not like you can throw more money on the graphics machine instead of the story machine.

          The graphics don’t take away from the writing. If the game has a good writer (That’s inspired, of course), the story will work just fine.

          And, hey, nothing wrong with giving a game a nice presentation. People want to feel justified on the price they spend on the game

          • Zer0faith

            “It’s not like you can throw more money on the graphics machine instead of the story machine.”
            Tell that to the Call of Duty franchise.

          • DesmaX

            That game has completely different focus than Persona.

          • Zer0faith

            That it does, but nowadays most of what I hear/read in other gaming news articles is how well polished a game looks and whether it runs at at least 60 fps or not.

          • Kumiko Akimoto

            You mean that’s all you want to here?
            The focus of call of duty has always been the multiplayer.

          • Zer0faith

            To be fair that wasn’t always the case. Sure their campaign modes for the games prior to BlackOps/Modern Warfare weren’t going to win any awards for story telling but they had something to offer to the ones who wanted a decent campaign mode. Nowadays most if not all is being resourced towards multiplayer and I can respect the franchise’s decision to do so but it won’t make me buy the next installment either.

          • Kumiko Akimoto

            that isn’t enough to make most people want it, but for people who just want a crazy online experience and some semi decent game play it does.

          • DesmaX

            Well, releasing a product that looks and runs fine should be one of the piorities from the developers

            Or you woudn’t mind if every game looked like the Idea Factory ones?

          • Zer0faith

            So long as it’s fine yes, but the emphasis on put on graphics nowadays gives the feeling of where a developer’s priorities lie and it shows in the final product like Ryse and Knack, both next gen. games that were mediocre at best (personally at least).

          • DesmaX

            They’re launch titles. Those are made to showcase the consoles potential.

            And, to be fair, launch titles for any consoles tend to be pretty mediocre

          • Tiredman

            Actually graphics can affect a story greatly. I read an interview about endings in Game Informer recently and a few of the complaints levied against it were time crunch and art works already done that required the writer to write around the art, not create the art around the writing.

            It was thanks to that article that I am now suspicious of all bodiless voices in games as it seems using a bodiless voice is a way to add extra story to a game when the art assets have already been set, since the voice can talk while the art is showing and nobody will question it if done right.

          • DesmaX

            Oh yeah. The Elder Scrolls Arena is a example of that.

            But that can happen with every developer, not only the ones that gives focus to graphics.

            I’m going to use Persona 5 for this example. Let’s say the game was greenlit, and they already discussed some ideas for the game. The writer started his work on the story, the development team started working on the game and the artist started working on concept arts, promotional arts, etc.

            The writer gives for a certain character a meaning behind the colors of her clothes; the artist, on the hand, after some discussion with some other members of the staff, decides to change the color of the clothes in the design because it didn’t really look cool in the art.

            When the design of the character is done and shown to the other members of the development team, the writer ends up being forced to change his original plans because there’s no time to re-work on the character design (Because, at that point, the 3D modellers would already start working on the character model).

            Sure, it’s just a silly example, but stuff like that can happen in a development of a game.

      • Kaetsu

        Art style and graphics are different. Catherine, Wind Waker and Dragon Quest 8 have a good art style to them while The Last of Us and Infamous Second Son have good graphics.

        • DesmaX

          What are you talking about? Wind Waker and Dragon Quest 8 had quite impressive graphics for the consoles they were in.

          Look at Black on the PS2. It might be outdated for today standards, but that game is graphic powerhouse on the console

        • The Last of Us and Infamous Second Son have really good art styles as well.

    • Shippoyasha

      Well, art design and style and visual fidelity is something Atlus excels in as well. It’s not like they actively aim to trade one off for the other. Can’t wait to see how their next games could look like going into the future.

      • Hound

        Personally, I can’t wait to see what Persona 5 is like.
        The leap between “Persona 2” and “Shin Megami Tensei: Nocturne/Lucifer’s Call” was absolutely groundbreaking and I like to imagine that Catherine was created with Persona 5 in mind.

        With all of the press releases that Atlus has made since its announcement, it sounds like they’re really putting a lot into their new projects.

    • Kumiko Akimoto

      game play is the most important thing in a game

      • Hound

        Gameplay and the curious desire to wish to replay the content leading up to the end.

    • LightZero

      More like one of the few guys who knows that gameplay>story + impact it leaves on players>graphics. They get the concept that gameplay and providing an unique experience is important. It’s why video games are exactly that games not interactive movies or Hollywood esque games.

    • Kami nii

      I would say their games has Story+Great Music+Art Work+Life Lesson+Fan Service = Great Game I would point out music is one of the best especially Persona 3 and 4 OST I still listen to them today

  • Christian Swanson


    • Kenny Loh

      it would be nice if Atlus helping sega localized Yakuza 5, but only have to see if sega allow it or not since sega pretty stubborn sometimes.

    • Pyrofrost

      With all the games Atlus has coming down the pipe, are people really taking that silly EGM rumor seriously?

      I know Sega said they would allow Atlus to use their IPs, but I think that’s more for developmental purposes. I don’t see how this translates to Atlus localizing Yakuza 5.

    • Kaetsu

      That’s not up to Atlus to localize Yakuza. If Sega wants them to than they will but considering the sales for the Yakuza games in the west, I don’t Sega is in a rush to localize it.

  • TheGioG

    Atlus, you guys don’t even need to worry about a thing. From all the games you’ve developed up to this point, to all the games your U.S. branch has localized, you guys are my heroes. I’m damn sure countless others feel the same.

    • Ric Vazquez

      Agreed, the next one is Conception 2 :)

  • Dragard Kaos

    “continue making games that will bring you joy”
    I don’t want joy. I want punishment and psychological trauma. That’s what I expect from Atlus.

    • J_Joestar

      Joy comes in many different forms.

      • Nice Boat Quatro

        You know that Joseph avatar makes a perfect reaction to Dragard’s comment

  • SetzerGabbiani

    That was very Miyamoto-ish in content.

  • otakumike

    This is why Atlus is one of my favorite developers. They haven’t forgotten their fans.

  • atlus love me

  • Rake

    I love you too Atlus <3

  • xe7en

    Just as what you would expect from atlus!

  • Demeanor

    I really hope all their games sell a crapton :D
    I’m rooting for you, Atlus!

  • LaserVision

    I really do love these guys to death, but if the lack of info on a video game is something you “worry greatly” about, you really need to evaluate your priorities in life.

    • AnotherTime

      Atlus? They’re a business, and they’re the ones making the game. If they have a lack of info on their own product, they should worry greatly.

      • LaserVision

        Yeah thats true. Shareholders should worry if games aren’t coming out. Atlus has been releasing stuff (ahem SMTIV) at a steady clip, though.

  • ShawnOtakuSomething

    In Atlus we trust

  • Kaetsu

    Ever since around the PS2 era Atlus have never made a bad game and that streak will probably continue for a long time. As long as they keep making great games(doesn’t matter how long they take to make) I will always support Atlus.

    • notentirelythere

      one of the few exceptions: Snowboard Kids reboot

      • Anewme…Again

        Snowboard kids wasn’t made by Atlus though, just published.

    • Kazekage Gaara

      You should finish SMT IV :|

  • Lalum

    Can we get anything on SMTxFE? A little snippet of gameplay at least, just to know it’s still alive.

  • Ozymandias

    keep it going atlus!!!

  • I wish you and the rest of Atlus the very best of luck, Hashino-san. Thank you very much for all your hard work and passion bringing to us, the fans the Persona games that we have both grown to love and cherish.

    We wish nothing but prosperity, blessings and more success to you and your reputable company in games to come.

  • Gojira Twit

    I don’t know why but this message just pisses me off immensely

  • Oscar Alberto Abrego Suarez

    I just hope you stop milking P3&4 Hashino, finish P5 AND PLEASE DONT MILK THE S*** OUT OF IT. Make Chaterine 2 or P6 but FOR CHRIST´S SAKE NO MORE MILKING.

    • DragKudo

      P4, P4G, DAN, and Anime,
      P3, P3fes, P3P, Three movies.

      Arena, UUSH, Q That’s not milking son

      • Oscar Alberto Abrego Suarez

        Yes it is. Also you forgot the concerts, the P4 cola, the characters being guests in a sword of Vermilion game and things like the cards and social games based on them.

        Its funny how its okay to milk Yu or any Persona character but not Lightning.

  • Guest

    Wow graphics…..I don’t give two fucks what the graphics look like as long as the gameplay and story is there,but good graphics are always nice just not required imo.

  • Kazekage Gaara


  • Luis Ibal

    Love you ATLUS!

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos