Bravely Second Will Remain Focused On Story Rather Than Exploration

By Ishaan . February 21, 2014 . 5:33pm

Bravely Default, Square Enix’s new role-playing franchise, is a big deal for the RPG community. It’s the first brand new RPG franchise that Square Enix have successfully debuted in a long time, and the fact that it draws inspiration from the older Final Fantasy games certainly isn’t a bad thing either. Most importantly, it’s been selling very well in Japan, which means it’s here to stay.


Siliconera recently caught up with Bravely series producer Tomoya Asano to ask him about the future of the franchise and its goals. At present, Asano is currently at work on a brand new Bravely game, titled Bravely Second, which will expand the world of Luxendarc. A teaser trailer for Second is present within Bravely Default, and it makes the game look a little more action-oriented, with a more dynamic camera.


When we asked Asano if this meant that Bravely Second would be more of an action game, he replied that it wouldn’t.


“No, Bravely Second will still follow the turn-based battle system,” Asano said to Siliconera. “When we looked at the original system in Bravely Default: Flying Fairy for Bravely Second, the improvements made to the basic system were implemented in Bravely Default: For the Sequel.”


“Thanks to this, player reaction has been very positive post-launch, so many of these systems should follow through to Bravely Second as well.”


[Note: “Bravely Default: For the Sequel” is the game known simply as “Bravely Default” in the west, and contains the improvements Asano is referring to.]


Asano also let us know that Bravely isn’t a series that is focused on exploration. Rather, it’s meant to be more of a story-driven experience. This is why Bravely Default doesn’t make enemies visible on the map—referred to as “symbol encounters” in Japan—and instead, opts to use an adjustable random encounter rate, in order to let players streamline their experience. This system will remain in Bravely Second.


“Originally, showing exploration more naturally is not something we put importance on because [the game] consists of deformed characters walking on a deformed map,” Asano shared. “However, having symbol encounters is convenient in that it allows players to engage in battles at their own pace. The adjustable encounter rate accomplishes this.”


That said, Bravely Second will expand the world of Luxendarc in a different way.


Bravely Second expands Luxendarc, but it might be slightly different than an ‘RPG with an expansive world you can explore’,” Asano stated. “Rather, it will basically be like Bravely Default in that it will be driven by the story. Thought processes change depending on the goal of the game, and with Bravely, the thought process is that characters are there for the gameplay and the world is there for the characters.”


[Note: It bears mentioning that Asano has stated in the past that Bravely Second will have larger fields and more things to do than Bravely Default.]


An interesting point worth mentioning is that Asano says both Bravely Default and Bravely Second target adult audiences. Asano pointed to the adult audiences of both Dragon Quest and Final Fantasy as the target audience for the Bravely games. In the past, Asano and character designer Akihiko Yoshida have said that Bravely Second’s heroine, Magnolia, is turning out a little more adult in nature than Bravely Default’s characters.


On the subject of Magnolia, Asano said to us, “With regards to Magnolia, we wanted to focus on new characters rather than the current four. It should be interesting, so I hope you are looking forward to it!”


Bravely Second hasn’t been officially announced for a release in the west yet, and Nintendo of America tell us there are “no plans at the moment” regarding a U.S. release. That said, Asano has stated in the past that he would like to bring the game to western players, provided Bravely Default does well enough.


Headline update: We’ve adjusted the headline of this post slightly, as the previous one appeared to be confusing some people.

Read more stories about & on Siliconera.

  • Anthony Birken

    Surprised there are no plans of a U.S. release yet. I loved the first (still playing). I assumed it did well.

    Anyway, here’s hoping it comes over! ^-^

    • 하세요

      It wouldn’t be very appealing if you just got a game and already hear plans of a second. “Why bother get the first one then?”

      Sure RPG enthusiasts will want the story, but not everyone has that mentality.

      • They would have the mentality for consistency’s sake, though. RPGs are all about the Story and Adventure, not the grind.

        • 하세요

          Not everyone, though. My friend LOVES RPGs but generally mashes through text. He loves grinding for the best stats and dealing major damage.

          • Laer_HeiSeiRyuu

            Give him more SMT

          • That’s still a minority over what is the foundation of the genre. Stats were once representative of the capabilities of the character, rather than a dump for worrying about progress. D&D for example: Who cares about Charisma when you have Orcs to kill (*dumps all points into Strength, Dexterity and Intelligence*)!

            Your friend should play other games like *ANYTHING* Atlus. And I’m not talking playing just one or two titles. Give hime everything from SMT, the Dept. Heaven series,Growlancer, and even Etrian Odyssey.

    • kthanxyousuck

      The second one isn’t even out yet in Japan and I think it’d be too early to announced an American release since we just got this game 2 weeks ago. Most haven’t finished it yet.

  • mojack411

    I would be pretty surprised if this doesn’t get announced for the West considering how well it’s been doing. It’s not selling out as soon as it’s in stock but from what I’ve heard from GS employees it’s still selling pretty steadily.

    Also, if it’s not announced for the West yet how come there’s the USA tag?

    • Kaetsu

      Have there been any specific numbers yet?

  • Shippoyasha

    I hope they have more dramatic moments and darker allusions at full play. And by the gods please don’t change the content in any way. Let us see all of the game as it was meant to be.

  • Junko Enoshima

    Magnolia seems to be a fantastic female lead already, in my opinion. Can’t wait for this game, and I hope it clears up some confusion about the ending!

    And I really doubt that this game WOULDN’T come over. It’s been selling pretty good, and the trailer was kept in the US and EU releases with English voice acting.

    • Kaetsu

      I hope this game gets a better English voice cast. The first one was very hit and miss. Some were good(Ringabel) and some were awful(Agnes).

      • kthanxyousuck

        I actually thought everyone but her was good. Her voice was too high pitched and kind of annoying after awhile.

        • Especially when she’s trying to scream or cry…urgh

      • surakian

        I enjoyed the entire cast. At the beginning Agnes was annoying, but it got easier to deal with.

      • AuraGuyChris

        Everyone was very good, except perhaps Agnes.

        • Junko Enoshima

          She sounded like a hyperventilating seal at times. Other times she was just decent.

          • Kornelious

            Agnes just, how do i say, overacted. She was good but each line was delivered with an unneeded amount of emotion in it even during normal events….She was still good though.
            Everyone else was good to, Edea sounded as rebellious as she sould have, Ringabel played the casanova good, and Tiz really got into his role well.

          • Suicunesol

            “unneeded amount of emotion”

            Which is funny because the Japanese voice actors often sound like that too, but it somehow sounds more natural in Japanese than in English.

      • Kavyn

        I personally find all of the main VA’s to be good (especially Edea’s). Agnes may be the worst of the four based on how high pitched it is, but it’s still fine IMO.

      • Lin

        Mrgrgr was the best voice acting in recent history I’ve ever had the pleasure to listen to.

        • vileBrenman

          Haha yes “mgrgrr” is the best! Edea for best girl

      • デ オオカミ

        I’ve been playing For the Sequel with the original cast from the start and now I tried listening to the English voice-overs, I don’t understand how you guys can bear these kids’ voices. For some reason Ringabel went from a full grownup with a deep soothing voice to a high school drama brat. >_>’; The Japanese Agnes talks overly cautious and bashful, but it works pretty considering her role in the story in my opinion. The dubbed Agnes on the other hand exerts as much emotion as some sort of vocaloid. :p …I’m not going to get started on Edea and Tiz. :)

        • Misty Dawson

          All of their voices are amazing in english. In Japanese, Ringabel’s voice does NOT match his character or his actions. Everyone else’s fit great. Quite frankly, Ringabel is probably Spike Spencer’s best character.

          Agnes (or Onions) has a great voice too. I keep reading “overacting”, but think about it. She’s never been outside of her home. Everything is new to her. She’s never had to feel such despair when her drama went down. I felt it was good and Erin Fitzgerald did a great job.

          • remote_viewer

            the nature of ringabel’s japanese va making him sound mature beyond his years is clearly a joke of sorts, betraying the naivete behind his constant lechery. it’s a good voice, too — pleasing to the ear. can’t say the same for any of the english voices (and edea’s “mur-gur-gur” is particularly stupid).

          • Lucky Dan

            You haven’t played the game, if you think Ringabel’s Japanese Voice Actor doesn’t suit him over the English, there’s a reason he’s pretty mature maybe cause he……..

      • Samsara09

        I think I know why this happened.Eritz emoted Agnes perhaps too much.But I think it suited Agnés.
        But this is something funny.Usually the accusation is that voice actor X or Y put no emotion at all in his or her work,but in this case it is the opposite.

    • Alestaos

      I kind of understand the reasons why Agnes sounded like she did. They tried to make her sound high society-royalty in a fashion and that was very hit and miss itself. But i think the fact she a voice actor overal
      Was great. Due to women in her situation would usually of taken a vow of silence and or speak to only one maid who would travel with her.

      But Ringabell and Edea have awesome voice actors imo and Tiz is just okay.

      • Kavyn

        I absolutely love Edea’s VA.

      • flameraver64

        Edea is one of my favorite VA performances in a while. I actually liked most of them, Agnes is the least good but she’s not bad. Mostly because “unacceptable” is kinda funny

    • Ultima-X

      So you’re not excited for the game but simply because we have a female? Some people must be easily pleased these days i guess.

  • Slayven19

    Fine with me, putting more focus on the story hopefully means a better story.

  • flameraver64

    Based just on the headline alone, I woulda thought they were trying to mimic FFXIII

  • Thank god that Agnes is not the main heroine anymore. Magnolia seems awesome and a very fun character

  • Kaetsu

    Good. I’m still pissed off about the way the story turned out in the first game.

  • Jesse

    Hopefully, it’ll just be a matter of time till we get Bravely Second(since it’s not even out in Japan, yet). ^^

  • surakian

    (Thank you Asano. As long as they don’t do what they did with chapters 5-7 again, I’m good.)

    Magnolia seems vastly more interesting than Agnes (no offense to Agnes, I really do like her but she was so stubborn at times) as well as being more self-aware, so I’m excited by whatever they give us.

  • Zurashii

    So it’s taking the Final Fantasy route?

    …well, it’s been fun while it lasted…

    • surakian

      What do you mean by that?

    • AuraGuyChris

      It is NOT. He just said it’s not about action and that it will remain the same to Bravely Default.

    • Rogerrmark

      Who said that again? And since when FF franchise was specifically about story-driven games?

      • Samsara09

        well,having played and watched some of them,the series is clearly story driven…
        since caracter interaction hardly moves the story alone,well,in some of the games.especially the newer ones,this is starting to get progressively more space.

  • Alex

    Lots of story and little exploration? So like the first game but with a more adult protagonist? sounds good. I hope that they can keep Luxendarc feeling fresh though, since we already saw all of it in BD1.

  • DawnWolf

    Having just finished Bravely Default and seeing the Bravely Second trailer for getting the true end…
    Fucking hyped.

  • Crevox

    Sounds like a downgrade to me. Would rather explore than be told a story…

    • Jero

      He’s basically saying that it will be same system as Bravely Default so there’s no downgrade, just the same.

      • Crevox

        The title of the article doesn’t say that though, using “rather.” That’s what I based my comment on.

        • Jero

          Yes but you could say the same of the first game “Bravely default focused on the story rather than exploration”. When you said it was a downgrade, that means there was exploration in the first game and now they’re ditching it, and that is not the case. The title is not misleading imo.

          • Crevox

            No, I would say Bravely Default focused on story because the title is saying “story rather than exploration” implying that the first game focused on exploration and this time they’re going to do it differently (which would mean reduced exploration and increased story).

    • AkuLord3

      Telling a story in a rpg OMG madness

      • Crevox

        Yes, but according to the title of the article, the addition of more story will subtract from the exploration aspect.

  • Stacy Connor

    I’m getting pretty excited for the Second now.

    Just wondering by what he meant towards the end with focusing on the new characters. Does that also include Tiz as well as a main character, since he’s in the teaser at the end and such?

    • IsaacGravity

      I’d be down with an upgraded Tiz.

  • DanijoEX ♬ the Cosmic Owl

    I hope he tells a bit more about Magnolia…personality-wise, that is. She’s actually quite interesting.

  • James Enk

    i am really curious about the new places we will get to see in the sequel

    • Jero

      The moon! Since Magnolia is from there.

      • James Enk

        yeah but they would put more cities on the surface too

  • Jero

    I have high hopes for Bravely Second. I think the team made a really good job with the first game. Yes, it has some “issues” regarding the final chapters (though I loved them because rematching bosses is something I really enjoy) but nothing serious.

    When Asano says the game will be story-driven rather than exploration I think he means this game will follow the path already set in Bravely Default, meaning simple dungeons with a boss at the end that gives you a reason to continue your story. He’s not saying this will be like Final Fantasy xiii where you basically go through the game in a straight line.

    I would want to know if the game sold well here in the US. I don’t know what their expectations where though.

    • Samsara09

      boy,people are really radical,or just thick headed.Or it is just exploration or just plot to them.If they played bravely default,they would know about how things are in the game.Being story driven doesn’t mean there can be no exploration,but yeah,bravely does mask pretty well it’s linearity.

  • Zer0faith

    Dat Plot.

  • KoRLumen

    “That said, Bravely Second will expand the world of Luxendarc in a different way way.”


  • God

    Story driven? I’m only at the half of third chapter, but i haven’t seen anything real,y interesing about the story, besides the fact that bosses die for real when you beat them, it’s just 3 self righteous brats (one of them simply sees the world as “black and white”) and their epic companion (Ringabel, who had quite the relativist monologue in a party chat, plus he is funny, god i love this guy).

    • Herok♞

      God is a fan of a chauvinist but not the one who does his works? I guess you learn something new everyday.

      • God

        Who said i was the fan of a chauvinist?

    • Jero

      Yeah, the story really becomes interesting at the end of chapter 4 (vampire castle, so don’t miss it). Up to that point it was really generic, though I hope you’re reading the notebook of D!

      • God

        Just beated the crap out of the adventurer, and yes, it got cool after DeRosso (thoug every plot twist was still pretty predictable), too bad it wasn’t “canon”, since when Yuliana told the characters in chapter 7(?) something DeRosso told them in Chapter 4, they still acted surprised, Too bad about *SPOILERS* gniyD ossoReD *SPOILERS*…

  • DragKudo

    Hope i’m not the only one who likes her stare in the first picture..

  • Herok♞

    Well going off the end Teaser at the end of BD, I don’t like what they are doing with the party so far, Magonila is cool from the few lines we heard of her. but the fact that the most boring character is in the pod is kinda disappointing unless it deals with them suffering future shock which could be fun.

    • Yeah, I hope this will give Tiz an interesting past at least, he is the most boring character in the party since he doesn’t have anything to be told other than his hometown is being destroyed. Ringabell and Edea is the one that get most character development.

      • Herok♞

        I didn’t want to mention any names since its a spoiler for people still playing, but in any he would need a better back story Ringabell would have been my choice to send to the future

      • Samsara09

        if you think that then you missed what was behind the scenes.Tiz is supposed to be our “audience surrogate”,like Vaan was, and be the glue that unites the four…and also help each of them develop… He doesn’t need a back story,he himself told his was particularly boring,nor does he require much caracter development for his personality is well rounded already.

        but yeah,comparing Tiz to Vaan is almost an offense,but you get it this way,I suppose.

  • Herok♞

    Well going off the end Teaser at the end of BD, I don’t like what they are doing with the party so far, Magonila is cool from the few lines we heard of her. but the fact that the most boring character is in the pod is kinda disappointing unless it deals with them suffering future shock which could be fun.

  • Suicunesol


    I haven’t finished Bravely Default yet, but I already think the weakest part of the game is the lack of places to explore. A town should be expansive, with many inhabitants to talk to, houses to walk in, and secrets to find. It’s a very, very classic, almost necessary part of JRPGs to walk into almost any door or any house, and find some NPCs who will give flavor to the world.

    The towns in Bravely Default were pretty, but they were also empty and small. Just look down at the bottom screen and you’ll see just how small the traversable areas were. Caldisla and Ancheim had doors painted on the walls everywhere, but almost all of them were cosmetic–those doors did not open. If this were an RPG made back in the 90s, I guarantee you that no door would have been left without hinges. In fact, in most old school RPGs, it was more odd to find doors that wouldn’t open.

    It would have given me great satisfaction if the sequel had more fleshed out towns. If you ask me, Bravely Default is another casualty of Square Enix’s recent tendency of downplaying exploration in favor of story to save money. Only the bare necessities–the inn, the shops, and one or two story-related rooms–are left. The explorable part of Eternia, which I imagined was some big, snow-covered city, was no bigger than that of a small hamlet.

    Don’t get me wrong. I’m enjoying Bravely Default. But having played so many great RPGs from the old days, I can’t help but wonder why you can’t just waltz into peoples homes and rummage through their stuff (like in Pokemon), meet people and see how they live, so that you know there are good, honest people in the world that you’re trying so hard to save.

    • Samsara09

      I think I know why they did it like this.Get to chapter 5 and you will get it.besides,I am paying an rpg for it’s story and gameplay.If I wanted exploration,I would buy legend of zelda or Assassin’s creed.

      • Suicunesol

        Well, exploration is gameplay. And story and exploration need not be mutually exclusive, as we’ve seen in the long history of RPGs. Nay, the best RPGs integrate exploration and story seemlessly. Especially since the ultimate goal in many RPGs is to “save the world”, it’s especially important to get the player acquainted with that world to remind them why they should care about saving it in the first place.

    • Pyrofrost

      I really think they are talking about with “exploration” is not doing what they did with Chapters 5-8 again.

      I can honestly say there has not been a more tedious JRPG imo since Beyond the Beyond. It’s simply tedious in a different manner (its repetition), but still equally as tedious

      • Suicunesol

        Heh, keep seeing people being disgruntled about chapters 5-8, which I assume is post crystal quest? I just awakened the Earth Crystal, so I’m curious to see what’s going to happen next. I thought the end of the crystal quest would signal the end of the game, but I guess I’m wrong.

        • Pyrofrost

          You will see, you will see :p

          Though I will say this. No matter how tedious it feels, persevere through it. I just beat the true end about 5 min ago, and I was pleased. Overall, minus those chapters, I found it to be a great blast from the past.

          If those chapters had been handled differently, this game would have been runner up for my personal GotY. As an older gamer, the nostalgia factor that the game was going for was well done.

          All that said, I’m looking forward to seeing the improvements in Bravely Second. ^_^

  • Kornelious

    I’m still a bit iffy…In Bravely default we are four heroes from interesting background that need to team up to stop the destruction of the world….In bravely second we are a devil buster from the moon on a quest to stop the demon king…..I at least hope the game has more than one protaganist, though Magnolia seems interesting so I’ll give it a chance
    (Btw i LOVED bravely Default :) )

  • sakusakusakura_nyo

    The character in these screenshots looks cool! I’m on chapter 5 of Bravely Default right now. It’s tougher than most of the rpgs I’ve played lately but I like it.

  • I don’t think people should be worried about Bravely Second having less exploration than Default. Asano once said in a Famitsu interview that the game will have larger environments than Bravely Default does, so it doesn’t sound like they’re cutting down on content. It just sounds to me like exploration isn’t their number one priority, and that they build the world to cater to the development of their characters, rather than for the sake of fleshing the world itself out.

    There are largely three kinds of stories, I think: plot-driven, world-driven and character-driven. Bravely Default would fall into the “plot-driven” category, which would fit with what Asano said about the world existing to serve the characters. So, you get a story that doesn’t focus too much on any one aspect of the game.

    An example of a character-driven game would be Flower, Sun and Rain or maybe Persona 4. And World-driven would be Xenoblade or SMTIV.

    • Rogerrmark

      The original BD probably has more exploration/side-quests than a lot of games on the main series( for those that consider Bravely a spin-off of FF).

      Hyped, I guess.

      • Heropon

        Sorry but I think the game lack content and the world feel like a small continent of mainline FF. Its story and Side event ( resuse a lot side quest) can sum up in about 10 to 13 hours . 80 Hourse , I spent in BD feel very short

        • Rogerrmark

          Maybe felt short because it was good? :P

          Not counting XI,XII and XIV here because they are huge (and some are online), but if you could count the number of extra bosses/dungeons/side-quests, it would be bigger than a FFIII, V or FFIX, for example.

    • DuskSharkEX

      For curiosity’s sake, can you please define these three types?

      • Sure. This is just my personal take, and it doesn’t necessarily apply just to games, but all kinds of entertainment. Books, TV shows, movies, visual novels etc.

        Plot-driven: A plot exists, and the circumstances are the main attraction. So, the characters serve the plot, and the world—however much of it is established—serves the characters. Just as an example, I think most good mystery stories would have to be plot-driven.

        Another example I can think of is Harry Potter. Rowling does flesh the world out in a lot of the later books, but again, it serves primarily as a way to push the characters’ stories forward or help convey the characters’ outlook on different things.

        Character-driven: Barely any of the “world” is established, or maybe it is established to a slight extent, but mostly just to provide a setting and “atmosphere”. The characters would be the main draw, and their interactions would push things forward. The world itself wouldn’t play a very important role.

        Examples of character-driven stories I can think of are Fate/Stay Night; Flower, Sun and Rain; Kara no Kyoukai; Persona 4. I think a lot of (if not most) visual novels fall into this category.

        World-driven: In this case, the world and worldview are the main attraction. The characters serve a role, but it’s the world that takes centre stage, and the mysteries and history surrounding it are the main draw. I think world-driven story-telling is best handled in games, since you can tell the story through exploration, which other forms of media can’t do.

        Examples in this category would be Xenoblade or Shin Megami Tensei IV, since both are so heavily-focused on pulling you into their alternate worlds. The history behind those worlds, finding out how they came to be, and exploring them are the main draw of those games.

        That said, I don’t think a story necessarily has to be rigid and fall neatly into a single category. For example, is Deus Ex: Human Revolution more world-driven or more plot-driven? There’s so much of a focus on social commentary in that game, and there’s a fairly decent exploration aspect, too. So… that would make it world-driven.

        But at the same time, there’s also a heavy focus on Adam himself, the history involving this one particular company and what it’s been up to over the years. So… that would make it plot-driven. Ultimately, I’d say it’s plot-driven, because not enough of the world is fleshed out to really make it world-driven, but someone else’s opinion may differ from mine.

        • I’m sure there’s some much more exhaustive dissection of these narrative styles somewhere in the world of literary theory, but speaking also from the knee I’d add a “theme-driven narrative”, in which the themes, ideas or feelings represented take precedence over plot, characters and environment alike. This obviously lends itself to a much more abstract and frequently avant-garde style of narrative, and isn’t quite so well represented in video games. The film Koyaanisqatsi, which has no dialogue, characters or consistent locations but most certainly a narrative, would be a good example.

        • Also, here are some TV examples:

          Plot-driven: Breaking Bad.

          Character-driven: The Sopranos.

          World-driven: The Wire.

          And Game of Thrones is kind of a weird balance of all three, although I don’t think it does any one individually as well as the previous shows.

        • Shippoyasha

          “I think a lot of (if not most) visual novels fall into this category.”

          I think it really depends. Some can get by with characters, but plenty do depend on the plot moving things forward while some are really all about world building (as in text describing the world in excruciating detail, like the way novels do).

        • DuskSharkEX

          Thanks for the input!

  • Xerain

    Please put the encounter slider on the touch screen and leave it there at all times. I love the encounter slider, but I hate having to go 5 menus deep to get to it.

    • Wow, that’s actually a damn good idea.

    • Skeptika Crediblus

      This, please.

  • Scipio

    “Asano says both Bravely Default and Bravely Second target adult audiences.”

    Seems like Square didn’t get that memo.

  • This article’s headline made the content sound a lot worse than it actually is. Asano sounds like a pretty reasonable guy – no Motomu Toriyama pursuing some confounding, horribly-conceived vision at the expense of the players.

    It’s interesting to hear a producer talk about the abstraction inherent in representing game characters one way or another in terms of their visual design and size relative to the environment, and how that relates to the game mechanics. It’s such a key element of JRPGs as a genre, and yet it’s rarely explicitly discussed.

    An adult-targeted JRPG is something I’d certainly be interested in. Asano seems to be quite savvy about the fact that the game’s primary audience is people who grew up on playing 8- and 16-bit console RPGs, i.e. people who are now largely in their 20s and 30s. I’ll be curious to see how and if the tone of the material is shaped in future games to reflect this. (Although when I think “adult-targeted JRPG”, I tend to think of something more along the lines of Final Fantasy Tactics, mainline Shin Megami Tensei, or Xenogears. I’d certainly like to see more games like that.)

    Also, if the stories I’ve heard about physical copies of BD already being hard to find due to retailers selling through their initial shipments are true, I wouldn’t be too worried about the game selling well enough in the States to justify future localizations. (I’m still pissed about Gamestop selling my preordered Collector’s Edition to someone else because I was home sick the week it came out. Eat a dick, Gamestop.)

    • Shippoyasha

      Great point. Makes me wonder if the late level grind was fully intentional because to be honest, most 8bit and 16bit games had their moments of infuriating grind later on too. The worst one I had to endure to was Phantasy Star 1, where I went as far as drawing a real map (pencil, paper and all!) to finish.

    • Ethan_Twain

      Yeah, I also thought that was real interesting. I’m not sure I entirely agree that both the characters and the world being really deformed means that it can’t be rewarding to explore more, but I can see where that line of thought would come from.

      Unfortunately, I am just NOT interested in more Bravely Default storytelling and I don’t see that narrative as being particularly appealing to adults either.

      • I don’t think Asano was saying that the characters and world being deformed/abstracted in representation meant there didn’t need to be as much exploration; he was saying that due to the greater abstraction of the visual presentation, the “realism” of having the characters encounter enemies on the world map is not really a relevant factor, which is why they chose instead to incorporate random battles with an adjustable encounter rate.

  • They better not pull a chapter 5 on me.

  • Samsara09

    I already did my part,bought bravely default.

  • Makar85

    I wonder how well the game has sold in the US so far, does anyone know?

    • Tylor Boreas Makimoto

      Just the VGChartz data, but that is incredibly unreliable.

  • Masa

    i just hope they don’t do all that repeating crap again, for me that was a cheap way to extend the game and really lazy….other than that though the game great, also its being way overrated.

  • Eric Harris

    When I play this game I think, damn SE can still make a good traditional RPG if they really try. Makes me wish Capcom, Konami, Sega, +++ did the same. The DQ team needs to make an epic single player DQXI.

    • AuraGuyChris

      Silicon Studio did most of this game, though. The Squaresoft of old is dead, sadly.

      • I think that’s underselling Asano’s involvement in the game. Bravely Default wouldn’t exist without him and the lessons he learnt during FFIII DS, FFIV DS and 4 Heroes of Light.

  • Lemski07

    So Ill get the 2nd. not the first. :D

    • Tatsuya1221

      Considering the second is a direct sequel to the first, that may not be a good idea.

  • Eric Cramer

    Too bad, Agnes was hawt.

  • Ultima-X

    Please don’t tell me they’re going the X & XIII route for this game too. ugh.

  • Sean Johnson

    I’m glad they are focusing on the story. It is the strongest point of the game in my opinion.

  • ShawnOtakuSomething

    dat Face

  • You know before I played the demo and just read a bit about the town rebuild, I thought that I would actually be able to visit the town. I’m not complaining about the current set up as it works fine and all I was just a wee bit saddened that I wouldn’t be able to really set foot in the town haha (^.^; )
    I am loving the game though. I have just made it to chapter 6 as I have been rather busy grinding all the classes to cap (my gaming ocd kicked in D:) Currently all the classes on each character are around 10ish so I have a way to go… then of course there’s the whole finishing/re-playing it…
    Anyway I’m looking forward to finishing this game annd playing Bravely Second :D

    • Ric Vazquez

      You and me both

  • Yan Zhao

    The fact that it drew inspiration from the older Final Fantasies is exactly why it was successful. I really hate the direction the newer Final Fantasy games have taken (starting from 12) that made the games feel more like an offline MMO.

    I hope SE takes the hint and to take FF back to its roots.

    • TimRobbins

      And the fact that a real final fantasy hasn’t been released in a long time helped it a lot as well. If they start churning these out like final fantasies, it could end up just like it.

  • Jesse

    Just got the true end and extra movie. Looking forward to Bravely Second. =D There’s a few questions that need to be answered.

  • Solace

    I finished the true ending of Bravely Default last night (finished the other ending last weekend) and was kind of… uh… shocked at the last bit of the ending. I would’ve preferred the story to be entirely self-contained instead of pointing directly at the sequel. But I suppose as long as the sequels get made and localized and don’t end up for every console under the sun so I end up missing games because I don’t have the hardware for them, it’s not so bad.

  • I love the nemesis idea, but I would LOVE a party vs party online interaction. Even if the the host party was A.I. controlled, it would be really neat to see how different party builds do against each other in battle.

    • Vayu Purana

      it just be “my broken as hell endless loop of job combos against your broken as hell job combos, lets see which one kills the other team in one to two turns flat” lol

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