How Mighty No. 9 Developer Inti-Creates Develop Their Games

By Ishaan . March 4, 2014 . 5:10pm

In a recent episode of the Mighty No. 9 podcast, Takuya Aizu, President and CEO of Inti-Creates discussed the studio’s approach to game development. Inti-Creates worked on Mega Man 9 and Mega Man 10, and are also developing Mighty No. 9.

 

In response to a question from a fan regarding what order Inti-Creates design levels for their games in, Aizu  provided the following answer:

 

“Usually, in normal development, we usually create the intro stage first and then create the last stage next, and we were taught that that’s how you make good games.

 

That’s how we’ve been doing it in many situations, but in current days, we’ve been in situations where we’ve been asked to submit a vertical slice. So basically, if we start creating the intro first, we’re not able to show a good vertical slice.

 

So, what we do is—and this is what we’re doing in this case—we pick one of the normal stages and we create it, and we create it in a way that you could play it over and over again, so people can judge what the game is going to be like. And then we move on to the intro stage, and then create the last stage.

 

That’s the ideal way of moving, but a lot of times, the designs for the last boss comes in later during development, so sometimes we’re not able to do the ideal case of making the last boss stage after the intro boss stage, because the designs aren’t ready.”

 

Aizu says that in the case of Mighty No. 9, Inti-Creates are using the Mighty No. 5 stage as the game’s vertical slice stage. Later in the podcast, he reveals that Inti-Creates present Keiji Inafune—who is acting as the project lead—with a playable ROM once a month or more, and take his feedback into account.

 

Mighty No. 9 is in development for PC, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U and Nintendo 3DS. The game is planned for a Spring 2015 release.

 

Note: Aizu’s quote slightly edited for grammar and easier reading.


Read more stories about & & & & & & & & on Siliconera.

  • Josiah Wolf

    So is Mighty No.9 a joint project between them and Compcept

  • SerChief

    Looks good, glad its multiplatform!

  • César H. Sandoval

    Hyped, hope to see more soon

  • $51888021

    “Usually, in normal development, we usually create the intro stage first and then create the last stage next, and we were taught that that’s how you make good games.”

    Heh. Only Inafune teaches me something about game design every time I read interview quotes from him.

    • E.T.993

      Surprisingly,Nintendo did the opposite.For the original Super Mario Bros., they created all the levels except the first and finally made the first level last in order to know how difficult it should be.

      • Gigaknight

        There are different ways to approach any/every art, I’ll wager.

        • E.T.993

          Sorry, I just found that tidbit interesting.

          • Gigaknight

            With good reason. Both parties had their justification for doing things their way. It is a limited but very fascinating insight into game development and the mindsets involved.

  • Yan Zhao

    So many platforms, I cant decide which one to get with my pledge, ARGHHH

    • César H. Sandoval

      That’s why I got 2 lol, thinking PC and PS4…

  • natchu96

    Inti-Creates? Aren’t they the Megeman Zero people?

    . . . *is reminded of how the ZX series will forever be left at a cliffhanger* *sob*

    • NightzeroAX

      Yes they are and yeah its a shame how ZX3 will never be made.

      • César H. Sandoval

        MMX also ended on a cloffhanger with the Axl/Lumine thing, and don’t get me started on MML3…

        • Greg

          You guys just had to remind me of unwanted memories :< What the hell is with Capcom anyway?!

      • s07195

        Wait, whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat?

  • Monterossa

    Spring 2015 for a 2D platformer? I hope the game is going to be great as they spent years to create it.

    • César H. Sandoval

      They’re making it with 3D models and stages and with a small dev team, even if it still plays in 2D camera style, think of the new Strider.

  • Hagaren

    I’d be so happy if the game looks exactly like that pic above. It’s gonna be great anyway, but in my case, 2D remains a favorite.

  • Michael Chen

    Still waiting for them to create a character named “Mighty No. 0″

  • s07195

    Inti-creates being involved with development (not just Call designs) has got my convinced that my pledge wasn’t a waste of money. The Zero and ZX series were great platforming games.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular