Azure Striker Gunvolt Shares A Look At Its Electrifying Gameplay Features

By Sato . March 7, 2014 . 3:34pm


Mega Man developers Inti Creates and series creator Keiji Inafune recently announced a new game called Azure Striker Gunvolt at the ongoing Bitsummit conference. 4Gamer gives us a closer look at the upcoming side-scrolling action game.


Keiji Inafune will be the Executive Producer and action supervisor of the game, according to the report. Meanwhile, former Capcom staffer Yoshihisa Tsuda (Mega Man X2, Mega Man Zero) will take on the role of director. Yoshitaka Hatakeyama (Mega Man 9) will be on art, with Takuya Aizu (Mighty No. 9, various Mega Man titles) as the producer. Finally, Ippo Yamada who has previously worked on various Mega Man and Mega Man Zero games will be in charge of the music.


Gunvolt’s basic attacks will be from his “Dart Leader” shots. They don’t pack much of a punch but have the ability to lock-on targets. You’ll be able to hold down the shot button for consecutive attacks.


The above is a look at how you’ll be locking on with the Dart Leader, which comes in three different stages.

Here’s a look at the concept art for Gunvolt’s main weapon.

Next, is a look at Gunvolt’s electric attack, called Raigeki-rin or Thunderbolt Ring, which sets up an electric barrier around him.



When enemies touch the ring, they’ll slowly take damage over time. If you lock-on to a target before activating the ring, it’ll launch a powerful electric attack.


You’ll also be able to launch several lightning attacks, which increases the total damage output.


It can also be used to attack multiple targets.




The Raigeki-rin can also give you a hovering ability, and it can also be used to block enemy missiles and other projectile attacks.



Similar to another familiar blue character, Gunvolt will have mid-air jumps and air-dashes. There will be other actions that you’ll unlock as you progress through the game as well.


The “Voltic Chain” is one of Gunvolt’s special attacks. Once you launch it, it’ll cover the entire area in chains, followed by a high voltage attack to all enemies on the screen.


So, now that we’ve learned a little bit about Gunvolt’s abilities, let’s take a look at some of the foes he’ll be facing.

The Explosive Rage: Daytona

Daytona’s abilities will be all about explosions. He’ll be throwing a mix of explosive attacks along with some more that involve footwork.


Daytona’s sliding attack is said to have a super fast approach, so it’ll be difficult to dodge it if you let your guard down. He’ll be throwing various explosives at you, so using the electric barrier will be crucial in this fight.


As if that weren’t enough, Daytona also has a horseback mode, which allows him to use more special skills. Similar to Gunvolt, he’ll also have a special attack that takes up the entire screen.


The Wormhole Maker: Melac

Melac uses tricky attacks with his wormhole abilities. This guy will have you thinking with portals once you go up against him.


Melac ride his hovering chair during the fight, and will place different “wormholes” with tricky attacks, as seen in the above images.


Once you damage him up a little, he’ll begin throwing giant punches through the wormholes. His special attack consists of blasting lasers all over the screen with multiple wormholes.


Azure Striker Gunvolt will be released this summer on the Nintendo eShop for 3DS in Japan.

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  • Tales_of_Master

    I’m sold on this :/ Anyone else ?

    • Prinnydoom

      Right there with you brother. Right there with you.

    • TheGioG

      Every single one of my rupees can’t fly into Inafune’s pockets fast enough. My body is too fragile to contain all this hype.

    • Rohan Kishibe

      I am going to dream about this until it gets localized.

    • Kornelious

      Already pre-ordered, mentally anyway, I mostly reply because I really dig your avatar. lol

    • Blaz

      It’s Megaman if he was a teenager and his main power was magnetism. Badass.

    • Ric Vazquez

      Yep, 100% sold.

  • Senka

    It’s clearly using the Mega Man Zero engine, and now bringing those people aboard shows they must really miss making Mega Man Zero games. :P That’s fine with me because I absolutely loved that series’s gameplay, control, and overall design. This looks equally as great.

  • Prinnydoom

    It looks pretty impressive reminds me of the good old days of megaman Zero. Esspecially the villains. Lets sit here and pray for word on localisation.

  • Göran Isacson

    Huh. Interesting choice that this “zone” of thunder seems to be his primary means of offense, with the gun mostly being used to prime enemies and set up the really powerful blows. Maybe that’s how you’re going to get around the bullet hell attack of Daytona since your movement speed seemed so low, the shield can absorb the shots if you can’t dodge them?

  • Kazekage Gaara

    Mighty No. 9 = Classic Megaman, Azure Striker Gunvolt = Megaman Zero……now I really want the revival of Battle Network!

    • IkouKuhn

      I’m hoping for a revival of Legends though.

      • Zurashii


      • Ric Vazquez

        Agree with you both

  • I wanna try this so bad! The methods for attacking here are so interesting. My one concern is whether it will bog down the movement too much, as most of IntiCreates Mega Man games were about moving as fast as possible through the stages to get good ranks. I definitely trust that whatever they make will be fun though, and I’m digging its Zero/ZX vibe so much! I might need to replay some of those soon…

  • Arcana Drill

    It looks amazing….. *drools*.

  • Ardus

    Megaman zero gameplay with psychic powers. I would buy this twice.
    Three times if they somehow managed to make prometheus and pandora show up in some shape or form I miss those two so much.

  • z_merquise

    The 2D sprites looked great. I’m now hyped for this game. I’m hoping the wait for the English release won’t be long.

    It’s interesting that the standard attack (the pistol) is more just your tool to setup what could be your actual primary attack.

  • NightzeroAX

    Melac reminds me of Albert from ZXA for some reason. It must be the grin.

  • The gun design has some itty bitty resemblances to that of MMX’s Axl. Also digging how some of the bosses look like such as Daytona. Whose head piece with the lone horn reminds me of Gemini Spark from MM Star Force.

  • Minos

    Nebular Chain!

  • Ren Yuumei

    I want it bad

  • Namuro

    His braided ponytail can be attached to his gun? Hmm, interesting…

  • DarthSithZero

    Oh man the protagonist looks cool. This is what I like 100% megaman action game, this one and Mighty9 will throw me back to my old Megaman X days that I miss so much.

  • xe7en

    Who’s gunna be the zero/roll though?

  • godisdead

    Now the real question is, how brutally difficult is it going to be? I loved the Megaman Zero games, but man, the later ones are just stupid with how hard they can get at times… Excited about this regardless, hope it gets localized!

    • You think so? I felt like MMZ games actually brought the difficulty level down to a more manageable level as the series progressed. The first one was a lot harder than say, the third one.

      • I dunno about you, but to me, the 3rd one was harder than the first one. The 4th one, however, was the easiest. Megaman Zero Collection for DS was a pretty good compilation title, which allowed you to speedrun all four games in one go!

        • godisdead

          I’ve been meaning to get a copy of that actually! I wouldn’t mind playing those games again…

      • godisdead

        Well, I haven’t played those games since middle school and high school so my memories of them might be a tad hazy… Could have gotten them mixed up! =P But there’s no doubt that the first one was insanely hard- I felt on top of the world after I beat it.

  • bearmon2010

    I am so getting it as well as Might No. 9. Congratulations to their team. Bye bye, Capcom!

  • Prinny Dood

    Sweet looks like megaman with extra seasoning dood!

  • Yan Zhao

    Looks great. Cant wait for localization.

  • Go2hell66

    is it wrong that as a megaman fan i’m more hype for this game than Mighty No. 9?

    • J_Joestar

      nothing wrong with that, they both have roots to Megaman, just different eras of Megaman.

  • Nitraion

    It will be interesting if this and mighty no 9 share same universe..
    you know like megaman and zero

    • J_Joestar

      The InafuneVerse!

  • Prinnydoom

    My only query is how long the game will be….not saying that all eshop games are short but it is a possibility. Hope I am wrong though this looks too good ^__^

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