Atlus On Bringing Conception II To The West And Life After Being A Disciple

By Spencer . March 10, 2014 . 5:27pm

Atlus USA are bringing Spike Chunsoft’s Conception II to North America and Europe. The game, which is an RPG for the Nintendo 3DS and PlayStation Vita, has you playing as “Disciple” with powers from a Star God to fight evil inside the Pandora Labyrinth.


Unfortunately, a Disciple’s powers disappear when he turns 19, and so, in order to continue your fight, you need to create offspring with the game’s female characters. These are dubbed Star Children, and can be of 30 different classes, such as Magic Knights or Thieves or Divas.


Siliconera caught up with Atlus USA to talk about how Conception II was localized into English, and what the English-language version of the game feels like. Joining us were Mike Meeker, who served as editor on the game, and Mai Namba, who served as translator.


Conception II was a surprising pickup from Atlus USA. What made this game stand out as a title for Atlus to localize?


Mike Meeker, Editor: The slick design really stood out. We felt that it shared similar flashy looks and UI of the later entries in the Persona series, and the sort of techno-futuristic-yet-fantasy aesthetic of it all has an interesting appeal.


The story centers around you as a Disciple fighting monsters in Pandora’s Labyrinth to save the world. When you turn 19, you lose your powers, which is why you need to create Star Children. Ouch. Is life really over when you turn 20? What happened to the other disciples?


Mai Namba, Translator: Actually, your life isn’t over when you lose your powers as a Disciple. While you are attending the academy, you are being trained in different fields, not just combat. Once a Disciple loses their power, they are guaranteed a good job for their deeds done as a Disciple, which can include a government position, a teaching career, or using the knowledge gained while being trained as a Disciple to help others in need.


MM: In fact, according to some of the NPC fluff, having an Academy education is quite desirable, and many former Disciples go on to successful careers in business or politics. The one former Disciple we meet hasn’t taken that option, and there’s some thought that she squandered her opportunities by becoming a “lowly” restaurateur instead.


Before you can create Star Children, you have to win the hearts of the seven heroines. How can you impress Feene? What’s a date with Serina like? How do the heroines feel about their role in this game’s unusual universe?


MM: The hero is special, but he’s not particularly powerful by himself. The girls accompanying you actually have the majority of the power, but their powers run on Ether, which doesn’t exist within the Labyrinths. The hero’s special ability allows him to generate enough Ether so that the girls can now actually fight within the Labyrinths.


MN: Going into the details of winning the hearts of the heroines would become spoilers, so I’ll keep this answer rather simple. Feene is the proper kind of lady who may seem a little naïve at times, so being honest and straightforward about things is a good key into impressing her. Dating Serina is a bit of a roller-coaster ride, since she’s quite a spunky girl. You may intend on trying to say something nice to her, but she may end up taking it the wrong way. If you’re going to date her, not sugar-coating things like you would to the other heroines and being bluntly honest with her may get her to open up to you more.


The heroines are rather split on how they feel about their role in this game’s universe. Some feel a little uncomfortable about having to get up and close to someone of the opposite sex, because who isn’t when they’re going through puberty? Other heroines actually have accepted their role and will happily perform them because they know that their actions will help in the extermination of monsters.


How did you approach localizing the game? Did you play up the wacky premise or try to rationalize it? I imagine the game doesn’t take itself too seriously, kind of like Super Robot Taisen OG Saga: Endless Frontier.


MM: The game takes itself pretty seriously with regards to its plot and world-building. While some characters might be humorous, there aren’t any laugh riots that come about due to situations in the game, as Endless Frontier did.


Can you tell us how you wrote each of the seven heroines so they feel different from each other? For example, how does Narika present herself compared to Fuuko.


MN: When we localize a game, the translators always sits down with the editors to flesh out what kind of mannerisms and speech patterns each of the different characters have in Japanese. If the character happens to be a modest, shy kind of girl, we’ll convey that to the editors so that they can carry that tone through most of her lines, unless stated otherwise.


For example, Narika is the typical shy girl, who has self-confidence issues, unlike Fuuko, who is full of energy and smiling all the time. Narika happened to trail off on her lines quite often, and would use small utterances like “Um…” or “Ah…” whenever she wasn’t sure how to respond, so we tried to keep character speech traits like that in the English edits.


Were there any changes you had to make from the Japanese version? Are there any nods to Conception 1 that you had to explain?


MM: The characters were already supposed to mostly have Western-style names, but there were some problems here and there. The Japanese writers had already come up with some romanizations for the character names that we had to change.


Feene’s name was originally “Fine,” which might have been okay if her full name wasn’t “Fine Glass.” We went with something that more accurately represented the pronunciation. Similarly, Chlotz’s name was presented to us by Spike as “Clotsurough” (though it would have been more like “Kurotsuro”), which is just… ugh. That was changed with a little more extreme prejudice.


MN: Thankfully, Conception 2 takes place in a completely different world than Conception 1, and all the terminology that had been explained in Conception 1 are re-explained to the player in Conception 2, making it so that one can enjoy one without playing the other. There was a tiny nod to Conception 1, but it would be a spoiler so I’ll refrain from talking about it.


In Japan, Conception II has some Danganronpa downloadable content. Since that series just made its Western debut will we be able to get the Monokuma DLC?


MM: That DLC is still there!


Speaking of Monokuma, Torri looks kind of like Spike Chunsoft’s menacing bear headmaster. Is there a connection between the two games?


MN: That’s an interesting point! It’s true that Torri’s contrasting black and white hair and attire does resemble Monokuma from Danganronpa, but as far as I know, there is no connection between the two games.

Read more stories about & & & on Siliconera.

  • cyberkinghardy

    Ehhh? There’s a DLC here? I didn’t know hahaha
    Well good thing they included it.

  • DanijoEX ♬ the Cosmic Owl

    I’m dying to try out the demo (soon!). But April is going to be a problem still…since both Conception 2 and Demon’s Gaze comes out in the same month…

    • Arrngrim

      Pretty excited for the demo also, they’ve already stated finishing the demo before release will net extras in the release. :)

  • Yaggyu

    Agreed =D

  • Ni ~Algidus~

    >“The game takes itself pretty seriously with regards to its plot and world-building.

    sorry. I just had to laugh

  • TheGioG

    Atlus USA really puts in the hours during localization, I can’t wait to sample the game’s demo come March 25th.
    Time to play the waiting game and see what runs out first by then: my demo use count, or my 3DS battery life (totally worth it by the way…).

  • I’m very impressed with Atlus for picking this one up. Cannot wait to try it out on my Vita in a couple of weeks. Other than that, this was an interesting interview; I’m even more sure of picking up the game after reading this.

  • Shippoyasha

    RIP Clotsurough. We hardly knew ye.

    • Slickyslacker

      Just like Azure became Inigo :/

      NOA just had to be obsessed with Princess Bride.

      • NeptuniasBeard

        To be fair… Azure is kind of a silly name :p

        • Aerii

          For a fantasy character, not really. It’s a perfectly fine name.

  • pixxxelz

    I played the JP demo it was all right, I can’t wait for the English demo this 25

  • Kornelious

    I like how how gives straight answers, though I wonder if this will be dubbed in English…

    • X_Bacon

      It will.

    • Azul

      Its Atlus also yes it been confirmed english dub only

  • Oltheros

    I would have asked what made them decide to have a dub-only release for such an obviously Japanese-flavored title

    • Duo Maxwell

      It’s Atlus.

      Seriously, it looks like Atlus is the only one who keeps on going with dub-only approach for localized title. Even SquareEnix has stepped into the path of dual-voice (well, as DLC, though).

      • Senka

        It is funny to talk about this with Endless Frontier mentioned there because that game didn’t even have an English option at all, just the original Japanese voices.

        In general Atlus does seem very backwards about this, localizing very “Japanesey” games with English dubs.

        • Lynx

          Not really, no.

          They’re releasing games for English speaking locations. Why wouldn’t they dub it?

          • Wondering_Zero

            I’m gonna go out on a limb here and say that he meant that they still don’t do dual-audio. Which is all fine and dandy since they generally do a good job at dubs, but you’d think they’d at least be open to trying out dual-audio on some of their newer titles.

            Just to throw in my two cents, I was hoping to see dual-audio for this game but alas it obviously wasn’t going to happen. Though I won’t boycott it because of that. I was on the fence about this game but maybe if the demo convinces me otherwise I’ll purchase it.

          • Kumiko Akimoto

            They generally do a good job at dubbing for persona and smt. Other franchises and niche titles it’s a mixed bag

          • Lynx

            Except that’s not at all what the post was saying?

            In general Atlus does seem very backwards about this, localizing very “Japanesey” games with English dubs.

          • Senka

            Sorry for the confusion. I meant that it’s my point of view that the audience for these kinds of games would really want the original Japanese voicing, many preferring no dub if they can’t have that due to licensing issues. I also thought it was very common for Atlus to provide an English dub yet with Endless Frontier, it was totally the opposite.

            But I shouldn’t speak for everyone, and I was really stretching the whole subject too much. When they mentioned Endless Frontier, they were talking about localization things, not dubs.

            And one more thing to clarify, when I say “Japanesey” I mean the more niche stuff where English dubs struggle to fit in (although English dubs have gotten a lot better in the past few years).
            For example, Final Fantasy is Japanese, but it seems to fit into non-Japanese countries better than something like Persona, Endless Frontier, or this game.

          • Lynx

            For example, Final Fantasy is Japanese, but it seems to fit into non-Japanese countries better than something like Persona, Endless Frontier, or this game.

            More like Atlus has never treated SRW games all that nice and was probably just lazy in terms of attempting to broaden the appeal. The only “Japanese-y” characters in Endless Frontier were Kaguya and Suzaku. Xiamou to an extent maybe if you really want to push it.

            Harken’s related to Lemon who’s pretty much American but the game never really makes that explicit due to a gaping translation error (How you confuse Raymond for Lemon, I have no idea.)

            Persona I’ll give you.

            But this game? It’s not out yet and the fact that you say Final Fantasy can get away with it seems like a double standard to me, all because it lacks dual audio. If anything, I’d say Final Fantasy suffers from the exact same issue you’re complaining about.

            Also; English dubs struggling? Seriously?

            I could say the same thing about any media that’s dubbed into another language. Have you seen Japanese dubs of English language shows? To give an example, the Japanese dub of Beast Wars: Transformers, for instance. They took a relatively serious show and made it a gag show, even during the serious parts. Recently, Prime too.

            It happens whenever you translate something into another language and it depends on what the objective is. A lot of English dubs of Japanese games attempt to stay as close to the originals and still sound natural. Japanese doesn’t translate into English all that well if you were to leave the audio intact and just translate the text.

          • Senka

            Yeah, it probably is just laziness about SRW.

            About dubs, I should be more open-minded, certainly. I get that it’s not really possible to keep 100% of the feeling and intent when translating just due to natural differences in languages. I sometimes somehow forget this isn’t 1998 anymore where anime dubs were just plain… average at best with some exceptions.

            It just feels like, to me, that Final Fantasy (before XIII) appeals to a broader Western audience, so English dubbing doesn’t feel as out of place there, fits in better, because it doesn’t have to carry over as many Japanese otaku-like nuances. That’s what I was saying.
            Also, otaku is kind of demeaning, I know, but it’s just a less annoying term than “Japanese-y.” :P

            And I am one of those people that would be just fine with Japanese voices and English text, but English dubs can be fine.

            Anyway, I don’t mean to drag this out.

    • Arcana Drill

      Almost every game localized by Atlus have dubs, and one of the few (P4arena) had a region lock cause of dual audio… so yeah, not very surprisingly.

    • Crazy_O

      Yea kinda ruined the game for me, only option would be buy it in japanese and look up a let’s play and mute it (lol)… wait.. nah.. to much work.

      Well Demon Gaze is right around the corner anyway.

    • Jelly

      It’s such a sad phenomena and a deal-breaker.

    • natchu96

      It’s Atlus, they localize every SMT and Persona game dub-only, despite them being games where a minimum half of the cast is usually Japanese and Tokyo is the center of the universe (including the one game where Tokyo actually IS the center of the universe).

    • Göran Isacson

      Judging from what I have heard, sometimes Japanese laws regarding whether a localized game gets to use the original language tracks or not are as bafflingly composed as a babboons butt. They will sometimes ban the use of the Japanese language track in any other nation but Japan for the most bizarre reason.

      Granted, that is not always the case. While it is the case that dubbed titles generally sell better than sub-only (yes even the most niche of Japanese games), sometimes they only ignore the dubs because they don’t want to pay the extra money for licensing the voice tracks. But sometimes? Sometimes the sheer amount of legal hoops you have to run through JUST to get the Japanese voices are so mindbogglingly insane and counter-intuitive and costly that it honestly ISN’T worth purchasing the rights. Just remove them and dub the game and save yourself months of legal battles and head-aches.

      • M’iau M’iaut

        Again, the reality of Japanese voice work contracts is something Atlus has been very upfront with since the days of the PS1. It is just lately, a lot of folks have chosen not to listen to said reality, or do their own research. In some cases, it is the JP VAs who have had their own separate contracts keeping their work from leaving Japan. Or that the asking costs for the audio license exceeds that of getting the game itself.

        As you note, not worth the hassle; all being far from as simple and easy as one coming from a Western experience might expect.

        • Göran Isacson

          Huh, I actually didn’t know that. My understanding of the situation comes from a thread with an Xseed employee explaining how localization works, but until then I didn’t know just how difficult it was. Really gives me a whole new level of respect for people bringing over JRPG’s, whether they manage to keep dual-audio in or not.

        • Istillduno

          It seems like the reality for Atlus with these voice contracts is a lot different from other game and anime producers/publishers though, the whole contract issues thing reeks of the hardsubbing issue Capcom cited when talking about how they couldn’t bring EX Troopers accross, a problem the company itself created through it’s shortsightedness.

          If there are issues with the contracts and these have been the problem for at least a bloody decade now, maybe it’s time to start looking at what other publishers are doing with their contracts before getting themm signed.

        • Oltheros

          But they’re not that upfront. They never state whether the specific reason was because its too expensive, too much legal stuff, no devs to add in the second audio track, etc.

          Also, as mentioned, other publishers seem to deal with this “reality” much better than Atlus.

        • Crazy_O

          If Atlus explains that they couldn’t get the voices and they tried I would be satisfied.

          But there is no such announcement and looking at other Spike Chunsoft games that will be released or were released, you are allowed to doubt that they even cared for japanese voice overs. Even far smaller studios like XSEED or NISA had no problem with getting the japanese voice cast with games even released prior to Conception or after.

          It is highly doubtful that Spike Chunsoft suddenly made different contracts for one game that wouldn’t allow them to sell the voices with the game but all the other games published by different companies don’t have any problems. The reason why we don’t get an explanation is just that there isn’t any.

        • Speedo Redempteur

          Sometimes it’s hard to get the voices , but in Atlus case it’s just that they don’t want to.
          Everyone manages to do it ( namco bandai , capcom, tecmo koei , nisa , aksys ) , sometimes you can’t but that an exception. But with atlus it’s the rule.
          The logical explanation is that atlus just don’t care.

  • Kenny Loh

    Speaking of Monokuma, Torri looks kind of like Spike Chunsoft’s menacing bear headmaster. Is there a connection between the two games?
    (I am sure the person who asking this clearly din’t play danganronpa before)

    • AnotherVistor02

      Both games are made by same company, Spike Chunsoft.
      You can say her design resembles Monokuma. I think I read somewhere the developers did it on purpose lol

  • Firion Hope

    Cant wait to play this game, Great interview! I need this JRPG goodness on my Vita. And yeah it really did immediately remind me of Persona with the UI which I love

    Also thank you so much for picking this one up Atlus

  • This was a nice interview. April is almost here =^_^=

  • harmonyworld

    This kind of game makes me feel bad because I’ll end up only picking the one girl every time and end up not even going the other girls routes (if that is even possible, I don’t even know)

    • notpathetic

      I can’t believe this! Someone else with monogamy fetish! I always choose one route in this type of games…-_-Sometimes I even never replay the game after I got who I like. Instead of romancing everyone, I am getting obsessed, ha ha…

      • natchu96

        After P4G and Valentine’s Day, I decided that I would stick to monogamy from now on . . . god that was painful >_<

        • notpathetic

          If only you could see me in P4G… After choosing Naoto as my one and only I had to max out Rise social link (in non-romantic way, of course) for battle advantages. Man was that a CHORE… I always wanted to scream: ‘Where is Naoto, b*tch?!!!’.

      • notpathetic

        *Sorry for offtopic, mods. -_- Still it kinda hurts.Ouch* I am also looking forward to this game even though I am not really interested in dating females. The whole ‘Star children’ business is too interesting to miss. I am not going to lie, similiarities to P4 is what draws me to this title, but I also expect it to be different. If I could handle Persona not being made for my target demographic, I can handle this just as fine, as long as there is engaging story. (I hope.)

    • Kumiko Akimoto

      I don’t think so, romancing the girls has more to do with which states and bonuses you’ll get from the kids you’ll make then the ending. I believe anyways.

      • notpathetic

        And then the exact children type you need at the moment is made with your least favorite girl…
        ‘I…It is not like I think about someone else during this totally unsexual Star Children-producing ritual!…’

        • Kumiko Akimoto

          Well it’s kinda sexual in this one. They bumped up the sexy with the song.

          • notpathetic

            I know and that’s the joke. On unrelated note, that funny glasses-wearing Junpei in your avatar is just too adorable. >_<

          • Kumiko Akimoto

            Well he’s a very likeable character but I probably should have realized with that many comic reliefs meeting together this joke would just catch fire

  • zferolie

    Should I get this game for the 3DS, or Vita?

    • ninjabart122

      I’m personally getting it for the Vita since my Vita could use a bigger lineup of games, and that people generally consider it the definitive version.

      The 3D effect on the 3DS may be hit or miss, but the higher resolution on a Vita will always be welcome. Bonus points for OLED if you have an original Vita.

  • Kaetsu


    • karldeck

      And that is not a joke.

      • nathaniel

        so it’s really happening? :D

  • buddyluv324

    I’ll be looking forward on trying out the demo for the Vita version. As usual Siliconera is on the ball when focusing on giving their readers actual info on these niche games unlike sites like Polygon who tend to wanna push their false social justice agenda just for click whoring.

    • Guys, as much as we appreciate praise, we also really don’t like it when people start calling other sites out for hosting legitimate discussions. Just because they’re down on a game you like doesn’t mean you get to insult them for it. If you’re going to do that, take it elsewhere please.

      • Shippoyasha

        I’m a tad split on calling it a ‘legitimate’ discussion. More like legitimately overblown. But I can get down on not getting into that here.

        • Hound

          get into it there..

        • Yeah, but you’re generally the first line of defense against discussing the problems in fanservice games in general, so I would argue that you’re the other extreme.

          • Shippoyasha

            I really don’t think I’m quite being on the extreme though it may sound that way considering defending fanservice is considered extreme by some gamers. Which is fine. I’m not even saying everyone has to like fanservicey games. Just that I feel they deserve defending especially from some gamers who feel they shouldn’t even be made.

            But it just irks me how even sexual fanservice oriented gaming material tends to be very heavily self censored and all the talk about their risque nature just makes me scratch my head since they never go the full yard at least nothing like the way South Park did very recently. Outside of pure dating sims and eroge, most fanservice stuff is very tame to me. If anything, games can still afford to get more risky and let game ratings do their job. Even though we all know that’ll never happen because of so much politics involving game sales and game ratings.

            I get the whole weighing of fanservice and gameplay fidelity and I’m cool with discussing that when needed. There’s tons of fanservice games including stuff like Super Robot Wars that could afford to focus more on gameplay balance than having pure robot fanservice for example. But I think a case can be made for sexual games to coexist in the gaming space that’s all.

          • I think you miss the point of the argument completely if you think people are averse to sex. People aren’t averse to sex, people are averse to creepiness.

            The reason I’m not trying to articulate myself in further detail is because you’ve already made your mind up about the evils of media and how everyone is apparently out to get the games you love. I’ll just say that isn’t the case.

            Again, it’s not about sex. It’s about creepiness. There’s a very big difference between the two. You don’t see people complain about Kara no Shoujo (which has full blown sex and a lot of gore), but you do see them complain about certain console games (despite them not having any sex).

          • Shippoyasha

            I think that’s a bit two sided of an argument though. So people aren’t averse to sex and yet they can’t handle the kind of baby level fanservice in most of these ‘sexed up’ games? Not everybody has the level of accepting these types of fanservice as creepy or not. I understand if everybody has a different barometer for that. That is fine.

            What I’m not fine is with assigning people to be miscreants or some special kind of sicko or that these games do not have the right to exist. When it starts going down that slope, I don’t think it’s right to stand idly by and say nothing of it.

            When full on sex scenes are ‘not creepy’ and a miniskirt is considered ‘creepy’, I seriously have to question the double sidedness of that dynamic. Perhaps it’s because of how anime fanservice can have characters who appear young. But then Japanese media often mixes up the cuteness aspect with the sexual. To me, that’s just perfectly fine. If that isn’t to someone’s tastes, okay, that’s dandy too. But I think people are misunderstanding that we’re talking about outlandish anime stylings, not real life here. What a lot of people can’t seem to understand while calling it ‘creepy’ is that the fans of these things precisely know to keep it in the realm of the fantasy. That is kind of the whole point.

          • Crazy_O

            The problem are people who think this is a zero sum game.

            Why do the games we like have to change/disappear so we get more games for different demographics? Especially on this website with so many anime/manga fans we know an entertainment business that can satisfy many different needs without compromise.

            It’s a logical fallacy saying that having less games targeting the young adult male will result in more games or different games.

          • So people aren’t averse to sex and yet they can’t handle the kind of baby level fanservice in most of these ‘sexed up’ games? Not everybody has the level of accepting these types of fanservice as creepy or not. I understand if everybody has a different barometer for that. That is fine.

            I don’t think you live in the same universe as the rest of the world does, and this is going by your reaction to the Idea Factory incident a couple of months ago. Just because you see nothing wrong with half-naked 12-year-olds doesn’t make it okay.

          • Kumiko Akimoto

            I wasn’t going to comment but if they were more I don’t know telltale realism then I’d have to agree, seeing clem in a swimsuit would be weird. But anime girls don’t look the same as that to me. The only problem I have with swimsuits in atelier is that the flat chested models just look weird when showing skin.
            They are optional though and no ones forcing you so there really isn’t much to complain about. You finding them creepy doesn’t make them creepy.

          • Shippoyasha

            If i had to be cheeky, they aren’t 12 year olds because we’re talking about pure fictional characters. I get why people are uncomfortable. But it’s still not absolute in whether it’s ‘right’ or ‘wrong’. Different people have difference of tolerances and what kind of content people grew up with. I grew up with the craziest and most riskiest sexual content in my entertainment when I was a toddler. But I can totally understand if not everybody had that level of exposure. Also, having extremely strict parenting, it ironically made me seek out more extreme content while it was hammered down at me that it was all silly escapism (which it is. I’m fine with it being called that). It’s still important to point out that even the most rabid of otaku still draw a line in the sand regarding the more deviant otaku content in context to the real world. That’s a seriously important rule the further we go down the rabbit hole.

          • I don’t think this is even about sex and sexuality all of the time either. Some people don’t like fanservice when it’s tacked-on and out of place, or because the tropes are really tired at this point – or as it happens quite often: when creators throw in eye-candy to distract viewers from or cover up the shortcomings of their work. And the number of occasions where raunchiness is used to convey some idea about sexuality is really rare. Most of the time, it’s just the same archetypes, tropes and outfits being dished out for hardly important fluff.

        • Ric Vazquez

          And so it begins, another round of Shipoyasha Vs Ishaan XD

      • buddyluv324

        Given the recent trend, something like this is not the first or the last unfortunately. But I’ll just leave it at that and be more mindful in the future on this site.

        • Why is that a bad thing, though? If publishers can keep putting these games out, people can keep debating their merits and demerits.

          There is no “recent trend” from the media on this front. The trend is publishers increasingly relying on fanservice and odd fetishes to sell some of their games, and that’s what sparked the debate.

          • buddyluv324

            I say recent trend because of a certain “Pop Culture Critic” getting such high attention and admiration for her “analysis” on the games she’s featured that turns out from a number of evidence thats been proven against her that isnt as black and white as she makes it out to be. However despite everything that’s been proven against her, for some reason people act as if these arguments against her and the games she points out should be automatically voided and shouldnt be looked into.

            Since then there’s been a number of articles and such using the same logic seen by that same “critic” and have been popping up all over the internet to the point of near exhaustion. What’s worse than these diatribes lacking any sort of academic backing on their claims is that their moral stand behind it gets lost in the verbal diareah they’re getting out. They just cherry pick on a single small piece they can whore out to give them the most clicks and to get some sort of validation with the likes of that “critic”. In the end they’re doing a disservice to their own so-called moral cause, gaming journalism and the entire industry itself. Instead the only thing they accomplish is giving these games free advertisement and possible sale numbers which seems to defeat the purpose of their diatribes. We seen this in games like Dragon’s Crown, Senran Kagura Burst, Killer is Dead, Castlevania LoR2 and now Conception 2 along with maybe a couple more upcoming games to follow soon.

            At the end of the day we gamers have the freedom to choose what types of games we can support and what games to avoid, basically being loudest with our wallets. I said this before and I’ll say it here once more: Fiction does NOT mean real life! Just because a game contains violence, fanservice, racism, sex, etc., does not mean gamers that play these types of games and the developers that put in such content in these games endorse it, let it play into their daily lives or have some sort of warped political view on the world. These beta, white knight, feminists idiots need to understand that gamers dont need to be handled with kiddie gloves whenever something bad happens in a game. Also developers/publishers don’t need to censor or restrict themselves just because there could be someone that can’t deal with that sort of content or to make every single game appeal to those who are not even part of their specific market. That’s why we have the ESRB rating. Its not to make the game covers look cute, but a guideline disclaimer of sorts on certain content that are contained on that game.

            Sorry if that was long winded, but seriously…….these fuckers that cook up this sort of crap need to step up and actually display some sort of integrity on these sorts of articles they’re getting out.

          • And who’s going to judge their integrity? You? In case you hadn’t noticed, you’re in the minority here.

            This has never been a case of you-versus-them, but you’re turning it into that, which is a very childish way to react to it. Just as you’re entitled to your opinion, they’re entitled to theirs.

            At the very least, they make it a point to articulate themselves better and more politely than you are, which alone earns them more respect.

          • Shippoyasha

            I beg to differ with the idea that people who don’t see a huge moralistic issue out of these games are in the minority. More like the silent majority.

            The thing with social justice articles is that their very existence of bringing up those points is to make a heavy handed moralistic decree over those who create and even enjoy such content. While they are entitled to that opinion, it’s clear which side is taking the first shots there. It’s even worse than it’s inferred that gamers are big children with no critical eye. Even worse, when that kind of context is directed to gamers who actively seek out outrageous comedic/sexual content precisely because it’s outlandish. Not because it’s painting some picture in their mind about real life social dynamics.

            If there’s content some people are uncomfortable with and think it may be problematic for their own perspective, that’s fine. It’s really not fine when hedging it to everyone like we’re supposed to be looking with the same lens. I actually consider myself very liberal minded, but I can’t agree to one sided beatdowns on sexual content like we can’t have an adult viewpoints about them and with proper context assigned to them.

            To me, this feels awful lot like how creators of violent content, black comedy and sexually risque content gets lambasted and talked down to like they are not functional adults with a sense of critical vision towards their own works from critics. While I can understand where that viewpoint comes from, when it turns into actually assigning people as morally wrong, then I have a HUGE issue with that. The entire ‘educate yourself’ mantra that’s thrown about is extremely offensive and condescending to me.

          • I beg to differ with the idea that people who don’t see a huge moralistic issue out of these games are in the minority. More like the silent majority.

            You’re mistaking their silence for tolerance. It’s not tolerance, it’s apathy. The majority of people don’t know or don’t care.

            As always, you fail to understand what is being argued and still insist on typing out five paragraphs of the same arguments you’ve used in the past.

            I’ll say it again–it’s not about sex or sexual acts or sexual content. It’s about being creepy. There is a very clear distinction between the two, and pretending that there isn’t won’t make it go away. It’ll just make you look ignorant.

          • buddyluv324

            That comment you just made is a fine prime example of getting out certain counter arguments that are suddenly shut down and silenced by the opposition. With that I’ll say thank you for demonstrating my point. This is yet another display that these kinds of arguments bring out whenever two opposite sides are presented.

            It isnt too difficult to point out there seems to be a lack of genuine writing in such articles that get out. I’ve said this before in a past posting: Where I stand, I have no problems with these writers having their own individual perspective and opinions. However I do have a problem with them making that opinion to be the absolute by manufacturing and bending it to make it out to be some vile evil release by these game makers which contradicts the entire context of the game just for some sort of personal gain. If you wanna say that Dracula from LoS2 is a blood hungry sex offender or that the Sorceress from Dragon’s Crown is a milk-maid, titty bomb loli then by all means knock yourself out but dont expect people to follow what you say if there’s little to nothing backing it up.

            If what I said earlier comes off as rude or mean spirited, then maybe those people might not be ready to have an honest debate. As it stands in my opinion, it’s difficult to take this whole mess seriously when these manufactured controversies, created insults and imagined abuse seems to be constantly be coming completely out of left field with little to no academics or footing backing up their claims. It just shows that maybe Roger Ebert might be right all along.

          • It isnt too difficult to point out there seems to be a lack of genuine writing in such articles that get out.

            Once again, though, you’re hardly in any position to comment on what “genuine writing” is. Millions of people visit that website every week and appreciate their work, as well as the work of that particular writer. They hardly have anything to prove to you, which is my point.

            You assume this is about you and your approval. It’s not. It’s not about your appreciation or what you think of them. It’s a discussion regarding something they (and many others) feel is inappropriate and/or disrespectful.

            There is literally nothing you can do or say in this situation that would make a difference because the subject matter is controversial and in many cases–although perhaps not as much in this one–disturbing.

            They presented their argument and they gave the opposition a chance to defend themselves as best they could. That’s as much as you can do in this field. This isn’t presidential politics or stem cell research, it’s videogames. There’s no need for a thesis here. They thought something was inappropriate, and so they wrote about it.

          • buddyluv324

            I wouldnt call a piece of writing genuine when I come across a piece in an article pointing out that Dracula killing and drinking the blood of a family in a trapped room is comparable to a game about brutal rape with no sort of explanation or any sort of evidence of context that exist. Having said that me having to point such examples out is starting to be redundant.

            In case if you missed the point of my original comment, its not about self entitlement, appreciation, personal feelings, validation, etc. Its about gaming journalism slipping off the tracks and following a false trend thats been set by a blantant con artist and voicing out against those false trends only to be voided by the same trend setters just because they’re louder. If you want to interpret everything i said to this point is just me stroking my ego, that’s fine. But if you want to simply toss aside a thoughtful and complete perspective on the matter thats being given, then I have to say case in point…..seeing this sort of display come from a mod, i find such reactions more disturbing than the games that are claimed to be so.

          • Shippoyasha

            I would argue that the ‘odd fetishes’ aren’t anything really outlandish though. If it’s just over the top visual design for the most part, Japanese gaming has always had that. Perhaps it’s the way the gaming in Japan is more exposed to the world thanks to the Internet compared to how it used to be. I mean, there’s been way more ‘deviant’ clothes ripping games in Japan since the 80s and 90s with less censorship oversight. Even the more risky American/European games have way more exposure in the media compared to how it used to be before the explosion of Internet social media during mid 2000s.

            Even for many cheeky fanservice fare these days pushing boundaries, it’s still under strict guidelines and frankly, despite the ‘fetishistic’ stuff that can be out there, they’re still reined in fairly hard by the fact they need to sell these games under the general game age/content ratings.

      • Göran Isacson

        You are a better man than I, Ishaan, for carrying this struggle. It may only lead to constant reiterations of the same argument against people who blatantly refuse to hear it, but darn it: someone has to do it.

  • Hound

    I was kind of hoping to hear what the differences are between the 3DS and Vita versions.

    I guess the editor and translator wouldn’t be too keen on technicalities, but the use of the second screen or whether or not the Vita has more content or uses more analogs would be good to know..

    Especially since the only trailer we’ve seen on siliconera is for the 3DS version, but it only shows one screen.

    • TheExile285

      Demos for both versions are coming out at the end of the month. You can use that to decide.

      • Hound

        I was just being lazy. It takes a couple hours to download demos onto the 3DS where I am =P

  • natchu96

    “That DLC is still there!”


    • Mr_SP

      Thrills! Chills! KILLS!

  • Loli Summoner

    Cool. So they are doing the whole Agarest War thing? I hope there is a dark-haired badass girl I can pick as my waifu.

  • Zonic505

    Cool to see Monokuma will make it to the US as DLC. Though can someone confirm if he was Vita exclusive, considering Danganronpa was PSP/Vita exclusive?

  • Jero

    I’m becoming more and more interested in this game, the demo will definitely be the one to tell me whether I buy this game or not.

  • Romancer Ecclesia

    “plot” is often serious in this type of games. I don’t see anything wrong with that statement :P

  • Alex Webber

    All Europeans will be very happy that Atlus on also thanks for the dual audio too. Atlus only took it on so they could control a rival to persona that could damage sales. As much as I love Atlus games I wish NISA handled this like they did with DR.

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