A Peek At The Legend Of Heroes: Trails Of Blue Evolution’s Anime Opening

By Spencer . March 27, 2014 . 10:56pm

Kadokawa Games and Pyramid are enhancing The Legend of Heroes: Trails of Blue with a new animated opening. This trailer for the Vita version has a peek at it.

 

The Legend of Heroes: Trails of Blue Evolution also has enhanced graphics, rearranged music, and full voice acting for the main story. New mini-games that make use of the Vita’s touch screens are new for Evolution too.

 

The Legend of Heroes: Trails of Blue Evolution is slated for release on June 12. If you have a Japan region PlayStation Network account you can download a demo with the game’s prologue from the PlayStation Store.


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  • Last Star

    Looks good in general, I wonder who they used to replace Wald’s seiyuu… he does have quite a few important scenes in this game… and why is the health bars at 0:30 covering up the characters? Did they screw up the masking and layers? Hopefully this gets fixed before the game goes gold.

    • Slayven19

      Aren’t you that guy that does the youtube vids for this game?

      • Last Star

        Indeed :) Although the translation is for Zero not Ao.

  • http://www.esterior.net/ Endless History

    Just as a warning to everyone, there are major spoilers in that video, as well.

    • Tyler Beale

      Um….I just watched it, and there were no spoilers that I could actually read in English.

      Unless you’re referring to those who played an earlier entry? Either way, I sure hope this will get localized eventually…*cough*XSEED*cough*

      • ogopogo

        There’s the identity of a character from Zero that you don’t learn until late into the game that’s shown directly in the PV and obviously like you said the characters from earlier entries. Also, it showed the outcome of a particular event in Ao. It might take away from the tension for some people once they got to that scene.

        • Tyler Beale

          Yeah, I never played any of the LoH games besides Trails in the Sky, and even then, only a short portion of it (since I have so many games on my plate right now, and not a whole lot of space to put it all on my Vita)

          • MrTyrant

            To understand a little the games hardly ever implied or do something to let the player be aware of the true identity or inminent betrayal of their characters. I was taken completly by surprise when some npcs from Zero reveal their true colors in Ao because sometimes Falcom don’t show an inner monologue or gesture to become suspicious of those characters contrary of what other stories do.

            Since the cast is huge you can suspect in someone being a villain or a secret ally but sometimes they can be irrelevant in the game…but very important in the ones to come in the future and you begin to understand their actions in the previous stories when you realize who they really are.

          • ogopogo

            When in doubt, look for anyone who wear glasses, chances are they’re the bad guys in a Kiseki game! :P

            But yah, I agree that is part of the reason why going through these games a second time is not a bad idea at all.

          • MrTyrant

            Well to be honest certain girl in Zero/Ao doesn’t wear glasses and certain dude in Sen no Kiseki doesn’t wear glasses when he reveal his intention at the end (but there is an evil woman that partially do it) but yeah there are certain chances…

            Also every character with green hair :P

          • http://www.esterior.net/ Endless History

            Subverted by a very obvious bad guy showing up in Sen no Kiseki with glasses. xD

            Falcom’s gotten good at trolling the players in-game. By the time Sen rolls around, they know how the series fans think and will actually run with reveals based on this very thing.

            it’s part of what makes the series so amazing.

      • http://www.esterior.net/ Endless History

        There’s also a major SC spoiler in it, visually. Not in the text. Thankfully, it sounds like it can be missed if you don’t know what you’re seeing.

  • ogopogo

    Yah huge spoilers in the PV, same thing happened during the Zero Evo PV as well. it’s a good thing I’ve played both game on psp already. Still, I’ve heard some mixed review about the Evo version of Zero and how the rearranged bgm felt less fitting than the original, but then again it might just be that people had gotten used to the psp version already.

    • MrTyrant

      The ost wasn’t that bad I think the main complain was the amount of bugs and freeze the game had. They fixed most of them with updates but I don’t know if some problems still exist.

  • DesmaX

    They ruined Conflicted Passion. Eh

    Oh well, hope this one works properly on release

    • MrTyrant

      They did’t ruin it. I like this one too it’s just the violin part…sound a little off…

  • TerrenceEncore Jones

    I wish most RPGs could look like this

  • dis be gud

    Still can’t into the animated OP (am I the only person who felt the old ‘static’ styled animation openings were better animated and were more fitting?) and anime style cutscene inserts. The quality is just no budget levels of horrid. Who did they outsource the animating to anyway?

    But dat music. I can into this new version of Mystic Core.

    • Slayven19

      I don’t really see anything wrong with the animation. And no I think old static images for any game ever is kinda lazy for an opening. You probably just like the static images better because that’s what you are used to. For the record no you’re never the only person and I’m sure somebody will quote you saying they agree.

      • MrTyrant

        Look closely in one part you see an static CG that just use the animation drawing instead of using the original artist and that looks lazy to me.

        About the opening it doesn’t look good to me neither, the animation itself is not bad is just that there is a certain charm in the original drawings that the animated studios can translate very well but I loved how the mechs looked D:

  • dahuuuundge

    Sounds like they redid the battle voice as well. Now we can finally hear battle voice without echos EVERYWHERE.

  • gangrelion

    I was missing this! This setting and characters are so full of awesomeness. Much different from the Galge-like Sen no Kiseki…

  • fairysun

    Still don’t get the point of showing all characters in world map, if what they do just running around following your controlled character(like in FFVIII).
    Use ‘Tales of’ style (only show one character in world map but you can switch to other character) or even better ‘Wild Arms’ style(switching to other character for puzzle solving).

    • MrTyrant

      “‘Wild Arms’ style(switching to other character for puzzle solving)”

      But you can do that a little. You can switch characters in dungeon and for example select Elie to shoot things far away.

    • DesmaX

      They work as a tail for your character. If an enemy on the field hit one of them, you get a surprise attack

    • Foryth

      I always thought it was cool when playing Lunar as a youth that you could see your whole party following you on the field. :P

  • Alexander Aubert

    *rolling and crying like a child*

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