Bravely Default’s Success In The West Is Making Square Enix Rethink Their JRPGs

By Sato . March 31, 2014 . 3:15am

Square Enix are still known for classic JRPGs such as Chrono Trigger and various Final Fantasy titles that defined their “golden age,” but lately, they’ve been focusing on trying to establish a more global appeal with their games. Square Enix president Yosuke Matsuda recently talked to Nikkei Trendy on the matter of shifting the company’s focus back to JRPGs and their core audiences.

 

During the interview, Nikkei asked if Square Enix have any global titles for smartphones in the mix of all their upcoming new games.

 

“Not just limited to games for smartphone or console, but we do have some global titles lined up,” Matsuda replied. “However, regardless of whether they’re for smartphone or console, there’s a difficult element to developing global titles, so we’ll be making them without focusing too much on the ‘global’ aspect.”

 

“For example, in the past, when we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren’t for the Japanese, but they ended up being incomplete titles that weren’t even fit for a global audience.”

 

Matsuda continues, “On the other hand, there are games like the JRPG we made for the Japanese audience with the proper elements, Bravely Default, which ended up selling well all around the world.”

 

Bravely Default, as you may recall, was published by Nintendo in North America and Europe. In North America, the game sold over 200,000 copies in its first three weeks. Following its release in Europe, producer Tomoya Asano expressed surprise at how well the game was being received.

 

“Due to having split [the development mindset] according to regions around the world, we weren’t able to see this clearly up until now, but fans of JRPGs are really spread around the world,” emphasizes Matsuda. “Through the means of various networks, the latest information that is announced in Japan is instantaneously being spread across fans throughout the world. Whether it’s North America, Europe, or South America. There really isn’t much of a gap [in the relay of information].”

 

“With that in mind, and all of the collective fans, there’s a sense of mass, which loses the image of a niche market,” continues Matsuda. “For the new games we’ll be developing from this point on, while this may sound a bit extreme, we’ve been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results.”

 

“If you focus too much on the global aspect, you might lose sight of who you’re actually making the game for,” explains Matsuda. “For example, if you look back at 2013, we’ve had some home console games made for a global audience that struggled.”

 

“The development team for Hitman: Absolution really struggled in this regard. They implemented a vast amount of ‘elements for the mass’ instead of for the core fans, as a way to try getting as many new players possible. It was a strategy to gain mass appeal. However, what makes the Hitman series good is its appeal to core gamers, and many fans felt the lack of focus in that regard, which ended up making it struggle in sales.”

 

“So, as for the AAA titles we’re currently developing for series, we basically want to go back to their roots and focus on the core audience, while working hard on content that can have fans say things like ‘this is the Hitman, we know’. I believe that is the best way for our development studios to display their strengths.”

 

Images courtesy Nikkei Trendy.


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  • Arz

    What?! Only now? Man, business is bullshit.

    Anyway I heard the second half of Bravely Default is bad, someone care to explain? I don’t mind spoilers.

    • ReidHershel

      It’s just a bunch of backtracking and fighting previous bosses, it’s just people in the fan base over exaggerating, the game was still amazing.

      • デ オオカミ

        The game is nice, and how the story evolved eventually was spectacular… but they ruined it for me with the latter part. It was a very lazy execution of a very nice idea.

    • Göran Isacson

      Welp, in order to tell it as detailed and (hopefully) neutral as possible… the games first four chapters are essentially about your team traveling through four continents and beating up the villains there, gradually opening up the world and so on. By the end of chapter four you will have gotten an airship and can go anywhere you want, and you will also have “healed” the four crystals that the big bad empire wanted to control so that you can save the world from evil.

      However. When you finally heal the fourth crystal, something unexpected occurs and you are trust into a parallel world where you must heal all the crystals again. However you now have an airship and you can just immediately fly to all of the four temples and heal the crystals and completely ignore all the other bosses, so it goes by much faster. HOWEVER if you choose to tackle them, you will often (though not always in some cases) learn more about the boss-characters and the world, and see that there is more to the big bad empire than first appears.

      Anyhow, once that is done… you are transported to yet ANOTHER alternate world, and do everything all over again. This essentially continues until a point is reached when the reason for all this alternate world jumping is revealed and the true ending and enemy is revealed.

      Personal Opinion time: I wasn’t that big a fan of this. Mostly it’s how it makes the world seem quite small. Yes, it is a 3DS game and limitations in space and budget and what have you. But as each and every city you visit is quite small, and each and every cave you visit is quite similar visually and design-wise, the only things that really stand out as different between worlds are the characters. Sometimes history has changed between worlds and give you something new to see, sometimes you can see different scenes if you defeat the bosses in a different order. And since you can turn off random encounters completely, you can quickly breeze through most of the places if you don’t want to spend your time fighting.

      But it still makes it feel like you’re running in circles some times, just going through the motions until you are finally allowed to advance. The environments just aren’t as interesting or memorable as, say, Final Fantasy IX or even Final Fantasy VII(games made on a less technologically powerful platform, although their budgets were probably bigger), and as such revisiting the same places time and again doesn’t hold much appeal for me. Game is still good, even if I personally have pretty much settled down for what is the “best” combination of Jobs and skills that I know so I don’t have to think or plan that much during battles anymore. But the repeting worlds really only have one draw, and that’s seeing the characters develop and what they do in this strange situation. And if you’re not a big fan of the characters by now, the repetition will probably just frustrate you.

      • Arz

        wow that is pretty detailed. Thanks for the effort though!

        • Göran Isacson

          Ha ha, I tried my best. A lot of people would also say that they dislike the plot “going in circles” and so on, but I don’t know if I’d join in on that. I’d say that mostly depends on how you feel about themes like these: I am personally a fan of “Groundhog Day” scenarios where time loops as long as there is SOMETHING new to see in each loop, some development that makes that loop unique or even just interesting.

          I won’t say that this is the most exciting such story I’ve ever seen, but it fulfilled my minimum demands. That’s something that’s different from person to person though, so it’s hard to say anything definitive like “this time-loop story sucked/rocked”, because it really is one of those things that everyone will have their own interpretation of. And hey, some people just plain hate time-loops: those, I can’t imagine would be very happy about this twist. Even if it WAS sort of foreshadowed from the start… really, REALLY heavily foreshadowed, at that.

  • ReidHershel

    This is probably the best news so far this year after the Akiba’s Trip 2 localization.

  • malek86

    If BD was so successful in Europe, what the heck is Nintendo (or NISA, or whoever) waiting for to release SMT4?

  • SirRichard

    Are…are they finally getting it? Has one of the big corporations at last finally understood this basic truth, dare I dream? Do they get it now, do they see that not everyone wants every game, and changing that game to try and make everyone like it will just make no-one like it?

    Actions speak louder than words, but this is perhaps the best news to come out of Square Enix in quite some time. Guess we’ll have to see.

    • Göran Isacson

      I want to have hope, SirRichard. I really do. But I don’t know if I dare dream anymore. It’s just been too many heartaches and eyerolling decisions lately. Until I see them actually show a game that doesn’t strip a game from a key feature in other to simplify it, I think I shall remain guarded and jaded.

      • Billy Bissette

        The problem is that big companies come up with new revelations every few years, but consumers hardly ever see drastic improvements.

        Sometimes, it is just lip service, with the company continuing to act the way it always did. Other times, the company might change a bit, but it only takes a couple of big titles coming up short of some over inflated sales expectations, or someone turning in a report about the hundreds of millions that can be made by chasing mass appeal, and the company retools its policies again.

    • Thatguy

      It’s big corporation. Of course, they’ll compensate that in some form.

      it’s a joke. Please, let it be a joke!

    • Tsukino

      Lots of people have been saying it for a long time, that these big (specifically Japanese) companies recently have been trying to do what they think international audiences want, missing the mark, and ending up appealing to no one at all. That they need to go back to developing good games first and then just let them create widespread success on their own. So in some ways it was only a matter of time before someone in one of these companies realized the same thing.

      The important part, as you say, is whether they actually do anything about it. And whether they stick to it or get scared after one half-hearted failure, etc.

    • Wait what

      I’m actually going to agree. I’m not part of the crowd that thinks Square Enix has become “bad” by any means. I love the XIII Trilogy, I cannot stop playing FFXIV:ARR, and I enjoy the other games they publish (Tomb Raider, Deus Ex, etc.), so I’m still very much a SE fan.

      But I have never supported the notion of attempting to appeal to everyone with everything. All that does is make you lose your identity. SE is a Japanese company, their strength was always JRPGs. The fact that it took Bravely Default being a hit to make them realize people all over the world wants Japanese-style RPGs confuses me since that’s what made them popular in the first place!

      • TheRealMalek

        Square has become bad for any pure JRPG lover.
        I had kinda lost hope after the release of the first FFXIII and the trailer for “XV”.

        Bravely default is a gem that mix new JRPG with older, BUT keep the soul and heart of JRPG. It has its flaws, but remember that the budget for creating bravely default is WAYYYYYY lower than the budget for FFXIII-3.

        Moreover if it can relink the hope for true sequel of their pure japanese titles (the world ends wxith you ?) it would be a good news.

        I won’t have much hope more than a good sequel for bravely default but who knows maybe they will surprise me.

        • Wait what

          I’m sorry, but I stopped reading after the first sentence. Nobody, including you, are an authority on what a “pure JRPG lover” is. You don’t get to decide the quality of a person’s love for a genre because they liked a video game that you didn’t like. I’m sick of people saying arrogant stuff like this.

          I get you are disappointed in their recent games, and that’s totally okay, but you are not the only person who matters and your tastes are not the “correct tastes”, and they certainly don’t represent millions of other people. If liking FFXIII and being excited for XV makes me not a “pure” JRPG lover, then whatever. I don’t need to have that kind of label on me, I just like playing video games.

          • TheRealMalek

            Wait what ? ?_? (no i am not calling your name :p)

            I never ever try to be an authority on something. Yes i declare that they are bad for “pure jrpg lover”, i should have put a “IMHO” with it.
            Yes i don’t represent everyone heck i only represent myself ! You also, you only represent your person not anyone else not the “millions” you are talking about !

            You said in your first post that you represent actual square lover, that’s right i’m not spitting on you, and i don’t understand your reaction.

            (oh and i NEVER talk about correct taste, i just talk about pure (aka like they were made before being altered, in their first form) JRPG)

            By the way you should try to read all the post not just one sentence.

          • ogopogo

            Well technically XV isn’t a “pure” JRPG, it’s an action RPG so in that sense I think he’s correct in saying that XV might not appeal to someone looking for pure JRPG.

      • Tincho D

        SE has been doing japanese-style rpgs for the japanese audience since forever, and that of course includes the XIII trilogy with its stylish futuristic world and anime characters.
        Exceptions i can think of right now would be FF12 and Vagrant Story, which have a more western looking setting while still having some ambiguous looking character designs obviously made wth the japanese public in mind (ie: Vaan, Ashley, Larsa).

        This “global” nebulous dichotomy is a scapegoat for SE to excuse having made subpar jrpgs as of recently.

        • EverEndingStory

          Stylistically, XIII may been Japanese, but not in terms of gameplay. They even said that many of the design elements, such as the incredibly linear experience in the first FFXIII, were influenced by Western games like Call of Duty (which was mentioned specifically as an influence) and that they made these design changes to open FF up to a modern, Western audience who they said wouldn’t respond positively to a more traditional JRPG experience.

          12 may have been more Western in style, but really that’s not much of a big deal – until FF7, the western fantasy style was the mainstay for FF games. In fact FF12 and Vagrant Story are stylistically similar to Bravely Default, owing to sharing the same Art Director and Character Designer. The experience of playing 12 is still closer to that of a traditional JRPG than 13 is.

        • AstraSage

          It’s true they hadn’t stopped making JRPGs, but it’s still refreshing to know Bravely Default made S-E reflect about the global development/localization criteria that caused the fact the company to shy away from localizing a series of totally enhanced remakes for Gameboy games to more recent Handhelds (the SaGa line for the DS, Dragon Quest Monsters for the 3DS)

        • RajaNaga

          Gonna have to agree with EverEnding Story, FFXIII, at least the first
          game, was made with western appeal in mind, or so they said, at least.

      • Ric Vazquez

        This, this trillion times.

    • RajaNaga

      This was the exact thought I had. “They’re… finally getting it?” I can only hope their releases actually do get better on average, but it seems like they might.

      I’m hoping this means they will re-think barring Dragon Quest releases here, also.

    • Eder García

      hope so, Today’s Squarenix thinks western market only wants Hitman, Deux EX and Tomb Raider with AAA Sony style elements

    • Samsara09

      well,we still need to see it happen,as you say…but I am sure these news will chill the fanbase’s mood.

    • Ric Vazquez

      I hope

    • Hound

      I think the last time such a revaluation occurred was when SquareSoft noticed that despite the fact that Mystic Quest had amazing music and some interesting ideas (that are just making their way to RPGs in the past 10 years), releasing a game with the assumption that “the west can’t like what we want to make. And they are weird and very alien creatures that lack intelligence” is a crappy marketing strategy.

      Hopefully this results in a few niche handheld games that are pre-FFVII genius.

  • Roberto

    I just hope they really learned

  • Freud_Hater

    Well, i didn’t like Bravely Default very much… but it was still aeons better than any of the FF XIII instalments, so please, by all means, rethink your RPGs, Square.

  • Ethan_Twain

    Well, there were two ways the new management at Square Enix could have chosen to go. They were making games that tried to be for everyone but weren’t competitive with the best mass market games from other publishers. So they could either regress and just focus on making games for smaller audiences, or they could double down on mass appeal and get into the popular Moba/Shooter/Open World Standbox genres.

    Looks like they’re choosing to stop chasing the giant international hits, and instead aim their titles at specific groups of genre fans. I’ll be curious to see how this changes their localization outlook – lately Nintendo’s been handling a lot of their localization jobs for them.

    Also: If you are a hardcore gamer, if you are pine for quality JRPGs or for a Hitman game that doesn’t make compromises for casual play… you need to make this worth it. This is your chance, as a consumer, to vote with your wallet for games made specifically for YOU. Drakengard? Dragon Quest? If and when these games come out, you can make them continue to come out.

    Because if Square Enix chases genre audiences and they don’t make money, they’ll go back to 2011 Square Enix. And nobody wants that.

    • kaotron

      isnt that what difficulty settings are for?

      I don’t mind if a game is easy(maybe trying to appeal to a bigger market) as long as there’s a setting for higher difficult.

      the ff13 series seemed so easy that most of the x auto battles wons themselves for you. there’s easy but when the game literally plays itself for you, it’s insane…

      • Herok♞

        The FF 13 series only played itself only as much as a normal RPG did. Seriously in most minor encounters in any game you are just going to exploit the enemy weakness anyway. The only difference is with the presentation of this battle system if made it seem like “the game literally plays itself”. You really could say the same for any game with an auto button. at least with bosses you can’t “just x to win” so yeah its not playing itself.

        • kaotron

          okay, some boss fights actually require you to pay attention/look at the screen to change the formation/tactics but every game has one or two of “that one boss” but for the most part the battle gameplay was not only too easy but literally played itself for you, outside of that really hated the outer world being a super linear hallway(the map was a literal line at some points)

    • Slickyslacker

      Fire Emblem: Awakening did difficulty settings perfectly. They completely designed the same game in 4 different ways, allowing for it to appeal to EVERYONE.

      If there’s a single game to look to for inspiration in terms of difficulty settings, it’s FE:A.

      …Or even the newer Kingdom Hearts games (Beginner, Intermediate, Proud, Critical).

  • DragonSix

    Wow, this guy gets it! Throwing Wada out was a great decision.

  • Liamv2

    Wait Square Enix said something logical….. WHAT ARE YOU AND WHAT DID YOU DO WITH THE REAL SQUARE ENIX!?!?!

    • Abysswalker90

      WHO CARES?!! THIS IS A BETTER SQUARE ENIX!!!

      • RickyMack

        We can rebuild it, we have the technology

    • God

      I’m pretty sure they are going back to simpler times… the times before the ENIX… oh, good times…

      • SlickRoach

        Thank God for that!

        • God

          Instead of thanking me, go follow some of my commandments you lazy bastard! And i mean the REAL ones, like, “Troll thy neighbour”.

      • Aspenharls

        The way people say this makes my head itch, and I need someone to explain. Are you implying that Enix was what sent Square on the downward spiral, or are you just saying it was just around that time that it happened? As far as I know, the way it’s always been is, Square is to FF, as Enix is to DQ. Very little mingling.

        • God

          Around that time, i don’t know if it’s directly related.

      • zeezee

        What are you implying?

        You have either never played any older Enix games or you have no knowledge of why the merger occurred. Enix published some of the best RPGs ever made and Square was on a downhill spiral well before the merger occurred.

        Furthermore, it’s debatable, but some people feel that that the best games post-merger were actually from the Enix camp. These range from Dragon Quest VIII, Drakengard (which was an Enix and Cavia project before the merger) and lead to Nier, the Star Ocean series, and Valkyrie Profile. All of these were Enix properties or were commissioned for development by Enix before the merger.

        And I’m not saying that these were the most critically well-received. They simply have their fans of the genre and the games that seemed to venture outside of the core audience after the PSX generation (namely the Final Fantasy series) have tarnished the brand over time.

        In a true case of irony, most of my favorite games were all contract-developed and not internal games. Level 5, Cavia and Tri-Ace all worked on these. This was the typical model for Enix even going way back to the NES. games like Dragon Quest and Actraiser / Soul Blazer were developed by companies such as Chunsoft (still making great games today) and Quintet (veterans of Nihon Falcom). Most people probably are completely unaware that the first half of the Dragon Quest series was programmed by the company that made 999 / Zero Escape.

        Bravely Default was developed by Silicon Studio, not Square-Enix, so I’m not quite sure why people think that this fluff article means anything. The S-E of today simply lacks the in-house talent and vision because all of their greatest employees have left the company over the years. It’s merely a profit-guided game factory that cranks out one poor “brand name” game after another.

        Until the company breaks free and tries to innovate like they did in the SNES and PS1 era, they are never going to change. But they’ve essentially thrived on remakes and one new half-baked Final Fantasy after another. Maybe they should stop dumping huge amounts of money into these big name games and start trying to create fun and innovative titles that are developed on a smaller scale with close-knit teams of talented people with vision.

        • God

          1- Both true originality and inovation, in the truest sense of the word, Impossible.
          2- What does it matter who made BD, when what i was talking about is SE’s supposed pseudo-epiphany? It’s irrelevant to the topic at hand.
          3- All i meant is that i liked more of the games prodced by Square, not that SE doesn’t have some great titles. I liked a good 70-75% of the games Sqare released, but only a measley 20-30% of the games SE has released.

          • zeezee

            “3- All i meant is that i liked more of the games prodced by Square, not that SE doesn’t have some great titles. I liked a good 70-75% of the games Sqare released, but only a measley 20-30% of the games SE has released.”

            Yeah. That much I think that most of us can agree on.

            I liked Square until the PS2 era. And while they had numerous awesome games on the PS1, that’s where they also started to slip. I don’t think that they changed much post-merger, unfortunately. I know that these games have a lot of fans, but for me, it started with games like FF VII, Legend of Mana, and Saga Frontier, Chrono Cross, some bad ports of SNES games. They made up for it though with some of the most amazing original titles on the PS1; Xenogears, Vagrant, Story, FF IX, FFT. By the PS2 era, most games ended up a mixed bag.

            I think that my point was that they were already on a downhill slope before the merger. If you look at the Square titles for the PS2, there wasn’t much of quality for 3 years aside from FF X and Kingdom Hearts. There was the garbage Unlimited Saga. Post-merger Square games were more Kingdom Hearts and more stuff like Romancing Saga.

          • God

            Oh yeah, i didn’t mean Enix was at fault, i have no way of knowing if that had any negative effect on Square, what i meant is that around the time of the merger (give or take 1 and a half years) is when Square truly went downhill for me.

    • Barking dog

      Maybe they fired their jews.

    • Skeptika Crediblus

      “Oh wait, we’re just going to make more phone games! Featuring cards! And Lightning!”

    • Ric Vazquez

      My thoughts exactly

  • https://www.youtube.com/channel/UChAgYzpMfD0X9n_9uj6Zghw Jeremy

    all i heard, “This is a Rebirth of the way we plan games.” VICTORY!

  • epy

    They once also declared they were going to stop focusing so much on mobile games so I’ll believe it when I see it.

    • http://blackstar2661.deviantart.com/ SilverSpades

      Financially, there’s nothing wrong with mobile game development.

      • GH56734

        It harms their image and their IPs.
        Don’t you notice how most of them (including nearly all of SE’s iOS catalog) are clones?

        • http://blackstar2661.deviantart.com/ SilverSpades

          Their image… well I never had an issue with it honestly. I never cared about the mobile games themselves so I don’t know much about them.

          But mobile games don’t take long to develop at all, and they apparently make some decent profits from it. I’m sure some of the profits went into funding bigger IPs like FFXV.

          If it’s a decent game and it isn’t horrible like All the Bravest, then I see nothing wrong with mobile game development. This is why I said “financially”. Everything else is up for debate.

          I don’t really expect anyone to agree with me though; take what I say with a grain of salt.

        • Suzaku

          Smartphone is pretty much the only realm left for low-cost, quick game development. Titles that 5 or 10 years ago would have gone to the Gameboy Advance, Nintendo DS, or PSP are now going to Smartphones, and Smartphones represent a different gaming dynamic.

          Some of Square’s iOS/Android games have been excellent (Chaos Rings, Final Fantasy Dimensions), and have also brought them a lot of profit.

      • zeezee

        I’ve yet to find any sort of mobile RPG that has any sort of quality or substance.

        They are all geared to be priced at $5 and the quality is a reflection of that. The exceptions seem to be ports of console games, of course. Final Fantasy IV is awesome no matter which console it’s played on… Except for perhaps the old Chronicles PS1 port by Tose. It was a sloppy port plagued with audio problems and load time.

        • http://blackstar2661.deviantart.com/ SilverSpades

          But that’s still YOUR take. There’s an audience buying enough mobile games to make it a decent market.

          And $5? Have you never seen those$15 iOS ports?

          • zeezee

            I’ve seen them. They were great games on the consoles and they are still great games as ports. That’s why I mention FF IV above.

            Can you share some great exclusives that have been released on mobile?

          • http://blackstar2661.deviantart.com/ SilverSpades

            I never said I bought, played or enjoyed the mobile games, so don’t assume I did and expect me to tell you “oh I liked this game and that…”

            I’m saying that SE makes profits from them. That’s my original point from my first comment.

            You don’t have to like them or see/Not see the quality or appeal they may have, but it’s a decent market enough so that they’re still at it.

          • zeezee

            Maybe they do. Maybe they don’t. Every indication that they are making profits off of mobile is just speculation.

            It’s obvious that most game studios are trying to diversify their product lines in order to release games on multiple platforms. They’ve merely indicated that their future strategy is to not put all of their eggs in one basket. Recognize that their financial woes began a decade before mobile even became viable or common, so it’s probably foolish for anyone to assume that it will be the company’s saving grace.

            They honestly don’t have very many mobile titles outside of Japan, and even those that are released have a very small number of reviews. It’s hard to really tell just how well they’ve done.

            Their free to play games like “Guardian Cross” seem to be gaining a lot of downloads, and might be making money via in-app purchases.

            I merely was indicating that I’ve not seen anything new of quality come out of mobile, so I could care less for the platform from a gaming perspective. It seems that you neither agree nor disagree with me.

  • AlphaSixNine

    Sounds good. Let’s see if it actually amounts to something. Looking forward to a new SE if it ever does happen.

  • Jadfish

    Please don’t be a early april fools Please don’t be a early april fools Please don’t be a early april fools Please don’t be a early april fools Please don’t be a early april fools

    • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

      Oh god fuck you for even introducing that thought into my head

    • God

      If it is, i think i may organize a raid on the SE HQ…

    • Mirai

      This was exactly how I felt when I read the article, so for the time being I won’t get my hopes up.

    • RajaNaga

      LOL…

    • Ric Vazquez

      I hope so too.

  • Heropon

    Meh ,I fear They may get it in different way .

    Everyones should remember that half of BDFF fill with recycle content . So I think they will make new games with half of recycled content in the future instead of Sequel which are 100 % recycled

  • xytherion

    FINALLY, they get it.

  • Guest

    Did really took Square-Enix that long to learn that the only think we ask of them are quality JRPGs like in the SNES/PSX era? Wow.

  • Prithivi

    Has it really taken Square-Enix that long to learn that the only think we
    ask of them are quality JRPGs like in the SNES/PSX era? Wow.

    • RajaNaga

      lol, my thought exactly.

  • Tom

    They should start considering bringing Type-0 to the west.

    • beef_dip

      The fan translation comes out in august.

      • Tom

        That’s not an option since I’m not a big fan of modding my PSP to be able to run homebrew games. But if they continule like this I might need to get a secondary PSP to play Valkyria Chronicles 3 and Type-0 and that will be my dedicated hacked PSP. But then again, I don’t want to do any harm to my system…

        • Wait what

          I understand where you’re coming from, I felt the same way for a long time. PSP modding has become super easy, though. It’s not like it was before. Now you just put a file into your PSP folder and select it from within the PSP. You don’t have to brick your system or change it’s firmware or anything. If you choose you don’t want it modded anymore, you simply remove the file and it’s like nothing ever happened.

          • Tom

            My only problem is that I feel dirty in a bad way playing pirated games on a hacked system. I used to play games like this when I was a kid on PC, but after I started earning money and switched to console gaming I decided I’ll only play legitimately.

            Really, is it that simple? I read somewhere that I need an old PSP without firmware update to begin with. If I have some spare money I might get a second PSP with a different memory card to toy around with. Thanks!

          • http://linkapics.tumblr.com/ Linka

            I can totally understand this, but if you want to, maybe see if you can import a copy of the game, so you can at least feel like you supported the series properly?

            I mean, I’ve imported a few games, and one of them is just getting a fan-translation (La Pucelle Ragnarok), and another I’m getting tomorrow has a half-way usable translation, as well (.hack//LINK). Though I still get wary about the idea of messing around with a physical PSP…

          • Tom

            That’s totally what I’m gonna do. I’ll look up play-asia and ebay to buy a legal copy of both games. Thanks!

          • RajaNaga

            Yeah, don’t feel bad about it! If you paid money for the game there’s no harm in it. Also, you only have to softmod your PSP, it’s really not harmful to it at all and you basically turn “on” the mod when you need to use it, otherwise your PSP is just a plain ‘ol PSP the rest of the time.

          • Wait what

            You could always buy the game from Japan to make it so you do own it legitimately. I’ve done that.

            But, yep, it’s really that easy nowadays. You used to need an old PSP without recent firmware, but now you can use any PSP with any firmware. You only need to put the file on your PSP and launch it.

        • Eilanzer

          i don´t think you will need to mod your psp to play the type-0 translated…

          • GH56734

            Well, no. He needs to.
            A fan-translation is a modification of the game’s image. As such, it requires that the device is hacked to support opening “unauthorized” images.

            Modding PSP consists of upgrading it to the official Sony firmware then opening a program on the PSP after inserting some files in the SD. As long as you don’t shut down the PSP during the process it’ll be fine.
            You can also choose a program that hacks the PSP temporarily instead of permanently, and after a shutdown the PSP is back to its vanilla state (unable to open modified games and translations and such)..

            It’s not that hard actually, and it’s actually the closest to support the fan-translated games by buying them off PSN before applying the fan-translation.

          • Eilanzer

            The game and the code still is the same…If they are doing like monster hunter english patch…I played the translated version at the time without a need to change my firmware.
            But it is speculation on my part till now, i don´t know what kind of stuff they are doing to translate the game…

          • GH56734

            Type-0 has two discs. For technical reasons and heavy space limitations, the translator says he’ll offer a tool to make a single 2GB image out of the two PSN releases for both discs.
            That single big file will afterwards be treated with a translation patch to make it in English.

            Modifying the game images is inevitable in this case. No console manufacturer allows for modified game images to be played on vanilla hardware. Which means modding the console is inevitable in this case.

            That MH translation you played must have included in the SD the console modding files I mentioned earlier.

        • Slickyslacker

          PSP modding is about as easy and harmless as getting the Homebrew Channel…

          …but yeah, I know what you mean completely. I would only use (a) mod(s) for the sake of playing games on region locked consoles – and of course, the PSP isn’t one. The overwhelming majority of “custom firmware” users abuse those flaws in order to load ROMs and ISOs on their consoles, effectively playing games for free.

          Even modding my PSP in order to play the fan translation of a single game isn’t worth it. Especially after this interview, I have high hopes for Type-0.

    • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

      Give it up, bro. They’re not localizing a three(?)-year-old PSP game from scratch.

  • FX102A

    HALLEH-FREAKIN-LUJAH!!!

    Finally they seem to be getting it, yes I won’t deny the we JRPG fans will never be as big a market as the current AAA big budget titles garner but we are dedicated, informed and a much better long-term investment. Pity it took a while and many non-releases to get them to realise that.

    Now I only hope that despite being non-Japanese it doesn’t mean we want JRPG’s to loose their Japanese focus, at the end of the day that’s what attracts us to them.

    • TheRealMalek

      That’s what MANY companiues like square enix forgot, they spit on their core fans and know they are wondering why the new AAA public mass don’t buy ALL their games.

      Only core and dedicated gamers buy everything, and that’s what they forgot in their equations.

      Spitting on their old fans got them quick money but that was a short term view.

  • kaotron

    i know this has been said over a dozen times already but I hope to god this isn’t an early april fools joke and that they are actually learning..

  • http://nisekami.deviantart.com/ NiseKami

    The miracle of Bravely Default

  • Noctis.orG

    This guy Yosuke Matsuda earned my respect. Thank you for leading SE to the right way… I hope this is the beginning of another good era of Square Enix.

  • Kamakuma

    I don’t know about anyone else but his pink dress shirt hogged all my attention. :’33

  • Tincho Kudos

    Good, it only took you 8 years SE and three FF13 installments

  • Original Sayin Prince

    Bravely Default wasn’t memorable. I was so turned off by the repetitive ending, that I didn’t even finish the game.

    • Göran Isacson

      … Kind of curious now, when you say “repetetitive ending”, I presume that by “ending” you mean the “final cutscene of the game after the final boss”. Yet you also say you didn’t finish the game. Sooo what do you define as “ending”?

      • MrTyrant

        I think he meant the latest hours of the game. I was also turned off but everything else was well receive it for me.

      • Original Sayin Prince

        when you reach the end of the game you travel to alternate worlds similar to your own and fight the same bosses each time you travel to another world.and you do this 3-5 times to get the true ending, after the second time I was fed up and put the game on the shelf.

        • Göran Isacson

          Aaah, I see. To me that was more the “mid-point” of the game, not so much the “ending”. Agreed though, that was a pretty repetitive process. I think it was just the use of the word “ending” that tripped me up, is all.

          • Original Sayin Prince

            I wouldn’t have mind doing it, but I’m the type of player that has to clear the map. And when I saw all the blue quest again (fighting the generals) I was just like f**k this

    • dragoon_slayer12

      I was too, but I pushed through and enjoyed the hell out of the end game. Chapter 5-7 was just lazy planning/writing/developing. But the side quest are worth it alone, very challenging. Do yourself a favor, push through and finish it.

      • Original Sayin Prince

        maybe, I just went to you tube and watched the ending. I was already on like lvl 70 and was tired of grinding it out. That was some really lazy writing on their part.

        • dragoon_slayer12

          It really was, after chapter 6, I stopped playing from 8+ hours a day to none for a few days. But when I noticed minor story progression, it kept me going a little. In chapter 7, after you defeat all the side quest, they gather in the edenia defense tower, and I think it’s harder than the hidden boss. That was worth it alone for me. But the writing definitely took the hit. It was bad enough they has us literally repeating the same chapter over and over again, but to recycle dialogue too? That pissed me off something fierce. For a movie it may be fine, but to force us to PLAY the same scene rather than WATCH it, they should be ashamed of such laziness. It makes sense in the end (gives us a taste of what the villain had to go through), but yevon was it unbearable. When I replay it in a few months, I am definitely NOT looking forward to that again….

  • Unlimax

    Great , How about bringing back some old franchises on Home consoles ?
    Like Parasite Eve , That game was the perfect example of how to mix between the east and the west in one game , how about trying to do that once again and see how it works on the market these days !
    Also #BringBackHideakiSena

    • dragoon_slayer12

      Parasite Eve 1 is one of my favorite games ever, probably my 2nd or 3rd favorite (Lost Odyssey is definitely first). I was bummed to find out 2 is a Resident Evil rip off, and 3 was a Mind Jack/RE clone. I want one that plays EXACTLY like 1. It’s part of why I love Vagrant Story

  • Negi Springfield

    My hopes for Square Enix just went higher.

  • Milewide

    I really like the portrait shot there. It really looks like he’s pondering the deep mysteries of video games.

    Let’s hope something good comes of it. :p

  • dragoon_slayer12

    And it’s NOW that they realize this? Square was never for the amateur back in the day. Whether new to the series or genre, if your smart, patient, and open minded enough, you can hop in and complete any of their games without the need of a “tutorial title”. If a genre/game appeals to you, you’ll either buy it or stick it through till the end. They were/are the masters of jrpg, and trying to leave their comfort zone left them vulnerable to failure. Yes, it’s good to try new games, but if you fail abysmally multiple times, just know your strengths and stick to it. They’ve acquired a lot of studios all with their own specialties, I say let them do what they do best and just reap the benefits, it’s win win. I love Bravely Default to death (one of my top 5 games ever), and I would love to see FFXVI play as a jrpg. Especially after being reassured that they “still got it”. If they go back to their old ways, I can feel proud that they’ve become my favorite developers again

  • Oguri Murasaki

    Whatever! Just gimme a date on Bravely Second!

  • Kornelious

    I can only hope that Square takes this to heart and brings us more of what we originally love about them, the JRPG’s :)

  • Naryoril

    Good, they got it. Now go and make a sequel to The World Ends With You, and NOT for smartphones, make it 3DS or Wii U (the Wii U is basically a home console version of the (3)DS). Or better: some region free console, but it will be hard to capture the core gameplay without the 2 screens.

    • ShawnOtakuSomething

      I would love! to see a 3D remake of the first one on the wii-u , Hell they already have the models

      • Naryoril

        Rather than a remake i’d like to see a sequel. But i’d still be better than nothing.

        • ShawnOtakuSomething

          It does need a sequel >_<

    • James Reilly

      Ironically TWEWY played better on Ios then DS so I wouldn’t mind another ios port too.

    • Slickyslacker

      Nomura has continuously declared his wishes to make a TWEWY sequel; of course, it wouldn’t come until after he’s finished with his current workload, though I’d say there’s a good chance of it happening, at that.

      I can’t imagine it being for anything other than the 3DS.

    • Eder García

      knowing Squarenix it would be TWEWY sequel PS4 exclusive with Vita port in the future

      • J_Joestar

        more like Mobile.

      • Naryoril

        That would be fine with me, it would finally be a reason to buy a PS4. But i doubt it, they would have to change the gameplay completely for the PS4.

        On the Vita on the other hand it could be a mix of the original and the iPhone port by having both characters on the same screen, but controlling both of them with touchscreen and buttons at the same time.

        Hmm…. i like that Vita idea: retaining the original gameplay, region free and modern console (with a great screen when it comes to reading kanji)

        • Daniel Gulyas

          Honestly, I’d love for them to reinvent the gameplay. That was what made the first game so special; they took EVERYTHING they could from the DS hardware and made the best game possible with the elements of that console. I’d love to see a similar thought process, rather than just the same game with new characters and story… although I’d love that too.

  • fairysun

    Correct, this is Final Fantasy that we know(and love).

    • J_Joestar

      more liek

  • Crazy_O

    I don’t know how many times I posted on various forums and blogs that what we want are japanese games and not japanese developers trying to make western games.

    Yes sometimes it works (Dark Souls, Dragons Dogma) but that is the exception. Focus on your strengths.

    • dragoon_slayer12

      Not just Japanese. All developers need to know and focus on their strengths. Trying new things is essential. Just cuz your a master at fps doesn’t mean you can’t make a jrpg, but if you fail miserably after a short few tries, just move on. As much as the Japanese want to mimic the western market, they’ve perfected and created so much just by being themselves, as with any other developer in any region. We got fps, they have rpg. We started platforming, they mastered it, and some mite argue that we perfected it afterwards. That’s the creativity that should be inspiration, not making cash cow clones just to have a piece of the pie. Creation inspires creativity, creativity inspires creation, that a beautiful and motivational cycle

    • Göran Isacson

      I kinda think that Dark Soul and Dragon’s Dogma aren’t really “make western games” so much as it is developers making the games they ARE good at: focusing on their strengths. I don’t believe that just because someone is born in Japan they automatically receive a +5 to making turnbased RPGs about colorful teenagers saving the world. There might be some Japanese guy or girl out there who just might have THE GREATEST FPS EVER inside them. But as you say: you have to be able to focus on your strengths. It kinda feels like all the boss-people in Japanese companies have been doing lately is chasing what sells the most, not doing what their people feel they can do best.

  • AJ

    What’s Japanese for “duh”?

    • ShawnOtakuSomething

      Duh desu

    • Aesma

      ‘Sore wa touzen desho?’ (That’s obvious, isn’t it?) might work.

  • Mike Pureka

    I find it kinda funny that it’s Bravely Default that triggered this reaction, because while I’m slogging through it, I find it a little bland…

  • Brimfyre

    Having played Bravely Default and Lightning Returns at the same time, and getting to their respective final bosses at about the same time, Bravely Default was one of the best JRPG experiences I’ve had in at least 10 years.

    After I got to the second form of the final boss of Lightning Returns, I ejected the game, put it in it’s case and have no desire to play or know how that game ends.

    Bravely Default is the correct legacy to the Final Fantasy Brand.

  • Eilanzer

    wow, just wow…SE are clueless about the fanbase…
    They could just READ this in any forum or if they just ask XD
    lol wtf?

  • Kumiko Akimoto

    I hope this doesn’t mean they are going to make a bunch of ff3 clones

    • Masa

      anythings better than more Lightning.

      • Kumiko Akimoto

        What they did with the last games battle system I’d like to see more of that in future projects.
        Bravely default is fine for people who want a nostalgia run but I’m not fully with that being the main style in future games.

        • Eilanzer

          People just want the old classic ATB man, just that…Simple…

          • Kumiko Akimoto

            I don’t

        • http://twitter.com/puchixseda puchinri

          I love BD, for the nostalgia and how fresh and new it is at the same time. But I also like variety; and I feel SE’s biggest problem (from SQ mostly) was the lack of variety, especially in comparison to what they built themselves on for years. (Variety as far as story, graphics and art style, gameplay and battle systems, etc).

  • Masa

    In that you can clearly see he’s also talking about how badly FFXIII and its awful sequels were received, rpgs going back to they’re roots, those words fill me with so much happiness..

  • Eric Harris

    Maybe this will help the DQVII localization? Heck maybe we can see a little bit of a resurection of the console RPGS (on handhelds is fine too) from other companies with SE leading the way?

    • Rogerrmark

      First thing I thought about, heh.

      But maybe Nintendo is already working on it?Who knows…

      We still have other DQ games, though.

      • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

        Square Enix still localizes the games that Nintendo publishes. So if work has started on localizing DQ VII, it would be in-house.

  • MagiusNecros

    Pretty words. But talk is cheap. If he wants to prove his sincerity he will have to take action to back up his words. Square has made too many questionable decisions for me to naively believe they will start getting better anytime soon. I am glad Bravely Default did well however the fact they are only now getting the message fans have been trying to get across for YEARS is very disconcerting to me.

    • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

      Keep in mind, this guy is a new president. The last decade of Square Enix was Hashimoto’s ship.

      • MagiusNecros

        Hashimoto? Pretty sure the previous president or guy in charge was Yoichi Wada. Hashimoto is still there as General Brand Manager last I recall.

  • Monterossa

    Great!! let’s make FF16 with classical setting and direct by Toriyama.

  • leingod

    Hope this means they’re actually getting a clue. I for one, can’t complain about Bravely Default or FFX/X-2 on the Vita… I’m enjoying the heck out of them. Lightning returns on the other side… the only thing I liked about that game were the costumes that reference past FFs.

  • KuroNathan

    We did it guys, we stopped the lightning storm.

    • Neophoton

      We weren’t Defaulting to save those Brave Points for nothing.

  • Skeptika Crediblus

    Step one, make a game for Japanese audiences
    Step two, translate it into other languages
    Step three, PROFIT $$$$

    Oh Squeenix, how did you forget this?

    • Jero

      You are quite right my dear friend.

    • Ric Vazquez

      Amen

  • Adrian Duran

    I think it was Nintendo’s promotion and the series getting back to it’s roots that made this a success

  • Guest

    squenix: So you mean our fanbase & customers actually like it when we make real games? who woulda thought…

  • SerendipityX

    I ended up hating everything about Bravely Default except for the combat. Then again I never play SquareEnix games for the story anyway.

  • Aaron K Stone

    So it seems someone at SE has a good head on their shoulders.

  • darke

    So in short: They tried to make games-that-sell-well by running through a checklist of things that were in games-that-sell-well; this didn’t work. So now they’re going back to making games-that-are-fun and seeing if that results in games-that-sell-well? Such an amazing conclusion. :?

  • ShawnOtakuSomething

    ………….no…..no shit…. >_> TOOK YOU FOREVER

    • kaotron

      squenix: So you mean our fanbase & customers actually like it when we make real games instead of toriyama’s waifu lightning wish fulfilment? who woulda thought…

      • Kumiko Akimoto

        Apparently returns being a last game entry and the others things they’ve been releasing isn’t enough to please people eh?

        • kaotron

          don’t get me wrong I really liked brave default and im looking forward to second. I just hate FF13(mostly lightning) and the fact that it became a trilogy for the console generation. The only thing I liked about ff13: waifu returns is that it ended that series once and for all.

          besides, it seems like somebody at square must really love lightning to even plan on having her appear in future titles.

          I dont know that many people that actually likes lightning, most ff-fans(i know) hate lightning, even the feminist I know hate lightning, even thought she’s supposedly a “strong female lead”.

          • Wait what

            I’m a FF fan and a feminist (in the “I support equality for women” way) and I love Lightning. Not everyone likes the same types of characters, and that’s okay.

          • kaotron

            well, to each their own. Everyone has a different taste I guess.

            I personally just didnt like the 13 trilogy(for legitimate reasons) but I wont look down/insult people who do because it’s just a game.

          • Wait what

            If only more people reacted like that. I’ve gotten insane hatred online because I liked those games.

          • Kumiko Akimoto

            Generalizing generalizing. Returns didn’t add much story wise or make lightning likeable but it looks fun and it plays nicely, I think they did a good job as far as being able to fix something that was broken.

          • Tincho Kudos

            I LOVE Lightning, and Vanille too. Don’t know why it get so much hate, even more than Vaan.

          • kaotron

            I guess you either like them of hate em.

            but one thing for sure is that vaan was super annoying(he should’ve been the one to die and let us play as the older brother instead).

          • BeatTheGG

            Honestly I was alright with Vaan. Tidus was the one that annoyed me though. Vaan hardly talked outside of input and asking questions the player would ask otherwise. He was a bit of a dork but honestly I thought Cloud was too (at the end of VII) I really enjoyed him in everything after XII as well.

            I guess I’m just one of those special cases lol.

          • kaotron

            I agree, I was never big on tidus but I for some I liked him more than cloud because he took the different route of actually being exited/happy instead of the whole “it’s all my fault”, “I’m useless”, “aerith is dead because I couldnt protect her…” etc

            yeah, to give vaan some credit, at least he wasnt a super EMOtional character like cloud.

          • BeatTheGG

            I liked both Tidus and Cloud really. I’ll admit they turned Cloud into a walking cesspool of bland, self doubting, luster-loss but I actually never saw him like that in VII itself. He seemed pretty sarcastic, cocky and pretty upbeat at first then he started to act more serious while still maintaining his wittiness (like when he called Barrett a bear wearing a marshmallow in his sailor suit) I’ll admit he had one moment of weakness during that whole vegetable like state and Jenova littlerly being able to suppress his will using the Mako in his blood but I always thought it was because he was in the one place that his doubt couldn’t escape, his head. But even then it was short lived and Tifa managed to pull Cloud through and he went back to being optimistic with a strong head on his shoulders.

            Now I can’t say the same about his appearance in KH, CC, AC, DoC or Dissidia. But in VII I found him to be really likable. Again that’s probably just me. But you are entitled to your opinion.

          • kaotron

            I agree, outside of the self doubt and contempt that cloud is well known for he seems ok as a character in other categories.

            the main thing about ff7 I didnt like was that it setting a standard trend that a lot of other jrpg’s followed, that stoic, overly emotional character that sometime wore too much leather/belts..

          • BeatTheGG

            Stoic and overly emotional sounds more like Squall if you ask me lol. But honestly it’s more of a Nomura fetish than anything I think. The guy loves his black leather and belts XD

          • kaotron

            yeah, he loves black leather, belts and lots of zippers. Just look at the ff15 cast, they look like a frickin j-pop boyband..

            http://th03.deviantart.net/fs71/PRE/f/2013/200/1/2/final_fantasy_xv_by_ivances-d6e8fre.png

          • BeatTheGG

            Oh man I just imagine after the game Noctis and his crew will be on stage.
            Noctis: We’d like to think you all for coming out tonight!

          • kaotron

            Noctis: we’ll like to thank our fans, we couldnt beat that giant leviathan and chimera without their support, now here’s a new song for you.

            …and I just noticed the matching red-sole-boots as if their manager picked it out for them thinking that the fangirls will love it.

          • BeatTheGG

            LOL

        • ShawnOtakuSomething

          brave default and Kingdom hearts

      • ShawnOtakuSomething

        waifu lightning will always be on his beck and call…..as a cameo

        • kaotron

          yeah, i thought square learned their lesson about class dress changes from X2 but I guess I was wrong. And this one seems even worse since some of them are fetish suits..

          • ShawnOtakuSomething

            They could have made it more shameless XD but he didn’t want Lightning to mess up her strong female lead Look

          • Wait what

            This is photoshop. Some of the outfits in LR are pretty fanservice-y in a bad way, but not THIS bad.

          • Six

            “This is photoshop”

            >____>

            <____<

            *cancels Amazon order*

          • kaotron

            I already knew that it’s a photophop(still a bit funny), most of the costume I’ve seen were harmless(while some look like bathing suits) while some others were references to their other games like cloud’s and luna’s clothes but you’re right some of outfits are blatantly just there for fanservice alone

          • ShawnOtakuSomething

            >:3 its toriyama own handy work

          • Samsara09

            fuck,I will never put such an ugly costume…thank goodness this game has such a huge variety of garbs.

          • Lordshade

            Well, the Job System games, and games with customizable outfits in general, are pretty fan service heavy. Even Bravely Default has a number of costumes which are rather fetishy, see the female Vampire cosume, which looks like a parody of Nomura’s belt obsession and features nothing but belts, or the female Spell Fencer belly dancer costumes, for that matter.

          • kaotron

            yeah, it hard to notice the few revealing fanservicy clothes because of bravery default chibi style animation, just look at the full size pics of some of the girls or the sequel second with that white haired girl.

        • Spider-Man

          Nice…

          • ShawnOtakuSomething

            “everybody gets one”

        • http://www.siliconera.com/ Ishaan

          Holy crap, is that real? It can’t be.

          • Aesma

            Photoshop, it seems…

          • ShawnOtakuSomething

            the outfit is real, the Ball gag is Photoshopped

          • Slickyslacker

            Needless to say. that outfit is a combination of items that aren’t “naturally” given to the player…

            …hey, they said it best themselves. “Your very own Lightning!”

        • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

          How did you find Toriyama’s avatar??

        • Guest

          …ew.

  • DivinePhoenix69

    I’m probably one of the few who hated Bravely Default but loved the XIII saga, so i’m curious to see what direction SE are headed in with this statement. If it means we get some Tri-ace RPGS published by them again(wishful thinking i know) then i have no complaints lol.

    • http://gamgambit.tumblr.com/ Thespian Thief ♢

      Well I don’t hate Bravely Default but yeah, I feel more inclined to try XIII over BD.

      • ShawnOtakuSomething

        Oh you…

        • http://gamgambit.tumblr.com/ Thespian Thief ♢

          Yey me.

          • ShawnOtakuSomething

            Who else but Thief_kun

      • Savage Sui ♥

        The XIII games have their flaws, but I’ve gotten a decent amount of enjoyment of them. I’ve done research into Bravely Default and of course I’ve heard the praise for it, buuut I can’t work up enough interest to actually buy and try it. Doesn’t really seem like a game I’d like too much .w.

        • http://gamgambit.tumblr.com/ Thespian Thief ♢

          The new spin on Turn Based options and FFV like Job options makes battles more interesting in BD, the designs are a bit more appealing too but… that’s about it, the cast doesn’t seem that interesting for me and especially Agnes seems like a turn off starting from her voice, Edea seems okay but as for the rest it seems like FF III for me and FF III is the only main numbered game that’s not among my favourites.

          I could definetely give it a further try than III buut other games interest me better at the moment. .w.

    • Wait what

      I loved both, but I do prefer the XIII Trilogy over Bravely Default.

      • Eilanzer

        infidel o/
        XD

        • Nitraion

          Prepare to charge!!!

    • Magicks

      I am craving a Tri-Ace game myself; especially since I have tasted a bit of Resonance of Fate before my PS3 died midway through my playthrough. ( Even though it was SEGA, not SE that did RoF.)

    • zeezee

      I don’t like Bravely Default, so you’re not that only one on that account. But I loathed XIII.

      I would also like more Tri-Ace games. I even liked Infinite Undiscovery, which was panned by the critics.

      Seems that I like everything that is hated by the big gaming sites and like the games that aren’t very well-received.

  • Kai2591

    This.

  • WyattEpp

    MBisonYes.jpg

    But this news comes uncomfortably close to April first…

  • Machineguntommy

    Well it’s about friggin time. It took JRPGs almost coming to the brink of extinction for them to realize there’s still a market for them.

  • Anewme…Again

    So it took them all theses years and Bravely Default to know most peoples in the west like old Square-Enix(Soft) more ?
    They sure love to listen to their fans.

  • DS23

    Wow, so if you make quality software, people will buy it? That’s crazy talk!

  • DesmaX

    Oh, I’m glad you guys understand now. Just leave Eidos do their own thing.

    They were probably the ones who ruined the new Thief with that way of thinking

  • Six

    Does this mean I can finally get that sequel to The World Ends With You?

  • Astralwyrm

    Well i hope this means they will be getting back to making the kind of games i enjoy… =D

  • AuraGuyChris

    Good, Squenix. You’re finally remembering what you used to be 18 years ago or so.

  • Spider-Man

    Alright! Now it’s Capcom’s turn.

  • Happy Gamer

    “fans of JRPGs are really spreading around the world.”
    I think we have always been here. Also, if a game is good, people will like it.
    There are plenty of WRPGs that suck hard.

    I been a gamer for quite some time, and I came through the transition of NES RPGs to recent surge in quality of RPGs from the west.

    Back when “W”RPGs used to suck and only PC gamers played, I played it if it was good.

    Good games square…good games. I think what square needs is people with vision in their staff, something they are losing one by one.

  • Magicks

    THANK THE LORD. SOMEONE IS GETTING IT NOW. Now just announce a TWEWY sequel at E3 and I’ll be super satisfied.

  • http://epiclyamazing.wordpress.com/ AzureNova

    Well this is good news. Glad to see they’re thinking. I have Bravely Default, but haven’t played it yet. Is it really that good? If so I may have to start playing it soon.

  • Nitraion

    Words are words until you prove it….
    i want to play enix’s/Tri-ace game again that you copyright title on it…
    Valkyrie profile and radiata stories for example..
    As for FF series well if FFX outsell FFXIII saga and BD then you have homework to do

    • saxophone15

      Well if VGCharts is somewhat accurate. FFX didn’t outsell the XIII saga, just the 3rd game in the saga (but not by a large margin).

    • http://twitter.com/puchixseda puchinri

      Titles like Radiata Stories would be great~.

    • holyPaladin

      I really want to play new Valkyrie Profile or Radiata Stories.
      Please SE and tri-Ace!

    • Slickyslacker

      Radiata Stories is my favorite game of all-time, and Valkyrie Profile 3: Hrist desperately needs to be made.

      I would donate millions to tri-Ace if I could.

  • Rayhan PromisedGallery

    Alright, now please give more budget to games like Drakengard and Nier

  • Samsara09

    I liked somewhat the XIII trilogy,but I think SE really did lose some of their focus(Lol). That is a basic truth,if you try to please everyone,the opposite shall happen. You guys should do what you do best: great jRPG. Nothing more,nothing less.
    it is not the game that should cater to the fanbase.If the game is awesome,the fans will be drawn to it,naturally.

    • Kai2591

      Nothing more, nothing less, indeed.

  • http://linkapics.tumblr.com/ Linka

    … so, does this mean that we can finally get Dragon Quest VII 3D?

    • J_Joestar

      nah, Nintendo is still probably going to have to localize that game and maybe Bravely Second too.

      • http://linkapics.tumblr.com/ Linka

        If Nintendo does it, that’s great, but I hope SE takes more of an initiative as a result of this.

  • Kai2591

    That first picture is so photoshop-worthy
    “Who knew everyone loved our JRPGs?”

    • Kaetsu

      Who knew?

      • Kai2591

        Thank you, oh thank you very much :)

    • Feenyx16

      The eternal question

  • NeptuniasBeard

    I liked Bravely Default. Didn’t LOVE it, but I really liked it. I didn’t think the latter half was bad. Well ok, CH 5 & 6 were pretty lame since they they were 95% similar (with Ch.6 having only 2 original fights). But if you muscle through that (or just skip them) You get to ch 7, where the game throws new challenges your way, with completely new dialogue to boot! And then ch 8 builds on that, and just becomes awesome.

    So P.S.A. If you haven’t played this/ gotten past ch4, then only do the ch5 fights(if you really wanna hear the new dialogue or you missed some jobs). Skip the Ch6 fights save for the new sidequest that pops up. Then do all of ch7 and 8.

    • http://twitter.com/puchixseda puchinri

      Thank you~! I’m just at the last boss fight of ch.4 and didn’t understand how the boss rush was going to work, so I’m going to keep this in mind.

  • chroma816

    Did Squeenix finally understand the old maxim that if you try to please everyone, you’ll please no one? Because if they actually, truly learned and internalized this, it’ll be a great change in their company.

    If not? More phone games!

  • Kilim

    this all sounds great on paper but I’m really skeptical. A lot of the talent that made the “golden age” of Square happen simply aren’t there anymore.

    this helps me respect SquareEnix just a bit more, but they have to put out good games and stop pandering to where they ‘think’ the money is or they’ll be on Capcoms level

  • munnymagic

    Even when they say the right stuff I have to say wow…could they be any more shrewd about it.

    I personally want a fucking bow and an apology

  • munnymagic

    So Ima throw some more of my blah blah blah all over this site:

    Make a Hardcore Super good Front Mission game…not a rushed piece of garbage by a graveyard studio (where franchises go to die!)
    Yes make Final Fantasy Fucking Playable again!
    Fire Toriyama or put HIM on mobile. Call it a promotion whatever you gotta do.
    Make games like: Musashi (not shittily), Chrono Trigger (whatever u wanna call it just keep the quality intact), Parasite Eve! (where the game is good and her cloths stay on wow power of next-gen), and Xenogears!

    Have ONE COD style game…don’t turn all your games into COD. Seriously…

    You could easily make a game set in the Front Mission universe that is like Call of Duty that doesn’t suck about a foot-soldier in First person view and at the same time,

    Focus some attention on a mech strategy game that is also pretty to look at and uses the latest in HD etc whatever..

    DOn’t make Thi4f into shit. Seriously.

    Nothing you do Square Enix is going to change the fact that American RPG’s have more/less stuck to wat THEY do best and they kicked your little asses. Figure it out!

    Not everyone wants you to churn out shit to compete with a game. No self-respecting adult is going to think, “oh final fantasy this sounds just like COD..I’ll buy this for my son/daughter/etc” See? It’s retarded.

  • Godmars

    The Golden age was with Squaresoft, not Square Enix. If anything they’ve been more Bronze and going down hill from there.

    For instance, they may or may not have had this revelation, but their current biggest project, FF15, was conceived and has been in development during the FF13 “era”. Arguably the most decisive period where they’ve that they don’t listen to fans.

  • Testsubject909

    Soo… Did he just openly admit that he had no idea there was a good set of JRPG fans across the world until now?

    This article man… I really have no idea what to think of Squeenix nowadays.

    • Anime10121

      And to think this is the man running Square now… But hey, at least they know now, right? RIGHT?!

    • RajaNaga

      I wonder if they forgot about the SNES and PSX, hell, even PS2 era. How do you forgot about that???

  • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

    Seeing is believing.

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    Does… does this guy have… common sense??

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    Reminder: SquEnix had so little faith in the overseas market for Bravely Default that they foisted the publishing duties onto Nintendo.

    • PragmaticSoul

      And Nintendo did a damn good job at it. It got a release event and Nintendo Center NYC AND a commercial! Do you have any I deal how long it’s been since a jRPG has had a commercial?!

      • Lordshade

        Well, Nintendo has much better marketing than SE, who barely know how to market anything non-FF related. So no wonder they give them DQ and other games.

  • HighBrowDrifter

    http://comstat.memecdn.com/images/comment/1147.gif

    About time Square-Anus! ( •̀ω•́ )σ

  • John Pena

    Great, now can you start working on localizing Dragon Quest VII for the 3DS.

  • malek86

    Now I bet tomorrow Matsuda will say “Aprils Fool, suckers! Our real announcement is Front Mission Evolved 2!”

    • http://www.siliconera.com/ Ishaan

      Mindjack 2!

      • Testsubject909

        Mindjack GOTY edition.

      • BeatTheGG

        NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!! Don’t even joke like that… made my heart skip a beat. o_O

    • J_Joestar

      FF XIII: Lightning Strikes Again!

    • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

      Kingdom Hearts: 4862/254 Memories of Thoughts! (coming exclusively to Android and iOS)

    • Syn

      Final Fantasy Agito-Type-0123….only on IOS(fremium Edition)

  • David García Abril

    Oh, come on people!

    Have we all forgotten that JRPGs were the punch line of the entire Western video game media during most of Console Generation 7, and that that affected the sale numbers?!

    Seriously, there was a time when people said that JRPGs were stuck in a past that was never good to begin with, and the only reason why some people liked them back in the day was because back then they didn’t know any better because they were kids! Or even worse… TEENAGERS!! *shudders*

    Granted, the tide started to change a couple of years ago with the Operation Rainfall games, but even then it’s not that surprising that Square Enix was that confused about the whole thing.

    Although I have to admit that it’s pretty baffling that this comes all from “Bravely Default”, a game that, as good as it is, it embodies many, if not most of the gameplay mechanics and narrative tropes that were constantly mocked during this last generation.

    Western gaming culture’s hypocrisy much?

    • Shippoyasha

      That culture still hasn’t changed when people think it’s kosher to just crap on Japanese games with prejudice these days as well. Not a whole lot has changed in that regard.

  • kyrt

    I can’t help but be suspicious of this considering how close it is to a particular day of the year. Even if they were to say things like this we need to see action more than words.

  • 1Truth

    I don’t care what you do, Square Enix. Just make sure FFXVI is directed by Hiroyuki Ito and evolves off FFXII IZJS and Xenoblade.

    • NickyArmstrong

      So you want it to be a game where you all you can do is hit each of your identical attacks in a row and PRAY TO THE ANGEL GABRIEL that the other party members know what they’re doing?

      • 1Truth

        I meant evolve off their vast world scales, not their battle system mechanics. I want the FFXVI battle system to be the classic ATB used in FFVI but with no random battles or separate battle maps.

        • りんごタルト@エスカのアトリエ

          The traditional ATB will never work in this day and age and Ito acknowledges that. Enjoy staying stuck in the 90s.

  • Junko Enoshima

    Square Enix finally thinking about making games…like they used to be??? What kind of witchcraft is this?

  • Jonah Paley

    Tomorrow: “April Fools! We were just kidding when we said we’d learned ANYTHING from our mistakes! In related news, please be excited for Final Fantasy XIII-4: Lightning Continues to Return!”

  • Ercoman

    I’ve been waiting years to hear someone at Square Enix say pretty much exactly this. Rather than pumping money into genres that every company around the world is making, focus on the genre that only Japan provides, the genre that made people love Square in the first place, the JRPG. there’s a real hunger to see that genre return, evidenced by great sales of Bravely Default, Ni No Kuni, FFX HD, and the recent Tales games. I think both Western and Japanese gamers would love to see more games like those.

  • snickerdoodle22

    You mean people enjoy a game made in the style that made the company popular in the first place? No way!

    • Syn

      This ^^^^^^ You wonder how they forgot what made them all that money in the first place…hint “it wasnt globaly marketed worldwide things”

  • Solomon_Kano

    Reading this is unreal. I’m fascinated to hear someone in a corporate position that’s of this mindset. Alright, Squenix. I’m watching.

  • CozyAndWarm

    Square might finally be getting back on the right track. Hopefully they back up those words with actions. And because of the role of Nintendo in making Bravely successful worldwide, hopefully they stop shunning the Wii U for these “heavy JRPGs” too.

  • SlickRoach

    “So, as for the AAA titles we’re currently developing for series, we basically want to go back to their roots and focus on the core audience”

    Dat heel-face turn though. I’m not complaining, go forth and do your thing Squeenix and make us proud.

  • Will Jay

    Where were you when Bravely Default saved Square Enix?

    • SlickRoach

      This seriously needs it’s own documentary.

    • SetzerGabbiani

      Fighting Lucifer.

  • Herok♞

    Actually this is very interesting, Bravely Default sold around 200,000+ in NA and I am not sure how much in Europe. I remember when they said Tomb Raider was a failure because of lack of sales. It makes you wonder how much did they expect it to sell.

    • J_Joestar

      well it is also tied to the cost of the game, something like Tomb Raider had a huge budget that meant it needed to make an even bigger return in the range of a few million just to break even.

  • Kaetsu

    I’m not sure why this took them forever to realize but it still gets me excited. With them on good terms with Nintendo localizng their games maybe we’ll finally see all those missing Dragon Quest games.

  • 60hz

    sigh – the end of the westernization movement is nigh… finally.

    • Testsubject909

      I just realized that tomorrow’s April Fools…

      And now I’m questioning this article even more.

  • Tiredman

    I don’t claim to know big business, but even I can see the most successful companies are those who support themselves with smaller scale games like Bravely Default instead of putting all your eggs in volatile markets. If they take what they are saying ot heart, we might see new games in the franchises we want, in the style of how they were back then. Too many companies act like games from older systems are taboo and you are guaranteed to fail if you make new games in that style.

  • PragmaticSoul

    Wait. Hold up. Are they finally getting the basic truth that we want high quality jRPGs that improve upon the fundamentals that Final Fantasy had laid out for them?

    Oh gods, this is literally the best Square Enix news in about 5 years!

  • Niceneasy92

    APRIL FOOLS!!!!! Seriously though, about damn time.

    • Testsubject909

      If it is, this would be a damn shame.

  • Valentin

    >Make good product >it sells

    OMFG THIS IS THE BIGGEST FUCKING EPIPHANY EVER!!!! HALT THE PRESSES!!!!

    Go fuck yourselves you shithead CEO’s

  • Wesley Kenneth Houpt Mattingly

    What I heard was:
    Final Fantasy XV is going to suck, or
    Final Fantasy XV will be delayed another 2 years so it doesn’t suck.
    *sigh*

  • http://forums.rpgmakerweb.com/index.php?/topic/25050-farm-mapping-contest/#entry239430 Chaos17

    Let’s beleive ?

    • J_Joestar

      it is spelled “beLIEve” just like what a certain Fairy’s actions.

  • ( `Д´)ノ)`ν゜)

    They’ve said this like three times now. I won’t believe a single word of it.

    • Testsubject909

      And somehow your username fits your statement really nicely.

  • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

    Believe, or not to Believe. Regardless, us gamers do not really know what we want. Watch this video, even if you don’t like the user, as it is relevant to this article:

    http://www.youtube.com/watch?v=Cxhs-GLE29Q

    • Daggerfall

      this hack knows nothing about video games.

  • Yan Zhao

    Woah…SquareEnix finally GETS IT!? Make JRPGs like JRPGs and not fake offline MMO’s or games with linear hallways 99% of the game!?

    Well I’ll believe it when I see it in their next game.

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      That “Fake Offline MMO’s” part. I honestly haven’t seen it since FFXII was first conceived.

      • Yan Zhao

        Thats precisely what Im talking about, FF12. Edited original post since it was confusing lol

        • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

          But that’s only one example. Is there another one?

          • Graham Finch

            FF13

          • Yan Zhao

            FF13 and its auto AI controlled party members, unlike other games like Tales, were designed in a way that gives the same vibe.

            The 4 big areas in LR:FF13 were pretty much designed like overworlds of an MMO.

          • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

            You’re confusing an MMO with a Facebook Browser Flash game.

          • Yan Zhao

            No, I’m pretty sure I’m not.

            LR, like most 3D MMOs, use single massive maps with towns mixed in, rather than smaller maps with multiple rooms and keeping towns separate like traditional JRPGs..

          • M’iau M’iaut

            And at the start 12 wasnt a fake mmo…as it was going to be the sequel for 11.

          • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

            But it retains the feel, regardless of the facts.

        • RajaNaga

          Except that FF12′s battle system would have made FFXIII better, most likely…. it might SEEM like a “fake mmo battle system” but it’s certainly better than the vast majority of MMOs out there, and actually… you know, starts and ends and has a story and characters.

  • 1Truth

    The last critically acclaimed AAA JRPG Square Enix made was FFXII, which released all the way back in 2006. They need to make another FF like that (Open World, seamless battles, mature story).

    Along with more games like FFXII, they should start making more traditional JRPGs like Bravely Default, which have a world map, use random battles, and tell melodramatic stories.

    • Godmars

      “Critically acclaimed”? No. Sorry but no.

      At best it was decent but too heavily influenced by realtime, MMO mechanics

      • SirRichard

        Whatever your opinion of the game, near-perfect critic review scores almost entirely across the board is the definition of critically acclaimed, mate.

      • Syn

        sorry but the game got raving reviews world wide and a 40/40 from famitsu..so yeah, its critically acclaimed whether you like it or not, as to the systems, it comes down to preferences, I for one, loved the seamlessness and evolution of the ATB system, only thing i found weak about that game was the Esper system and the story being a little to grand for Vaan, other than that, one of the best FF’s SE has ever made.

        • Godmars

          Given how questionable Famitsu’s review scores have been over recent years, the entire world review community, and the number of pointless internet arguments I’ve gotten into where people admit to the existence of flaws and yet go on about how “their” game was nothing but perfect…let’s just agree to disagree?

          Again, not calling FF12 a bad game. Just that its not a 40/40. Something you yourself actually admit.

          It had its problems.

          • Syn

            Agreed ^-^..But Saying it was at best “decent” i feel is a little too harsh, I mean it had the largest most detailed world of any FF(it felt like you literally trekked across the world if you decided to walk from one end to the other), the monsters and lore where well fleshed out, the weather system that affected monster spawns and spells, the hunting.etc etc, the list goes on…XIII was decent, I would say XII was truly great but fell short in just a few areas(i.e Vann).

    • RajaNaga

      I feel like TWEWY garnered pretty good critical acclaim…? As much as I agree that FFXII is one of the last great games they’ve put out, I think you’re a bit off.

      • 1Truth

        TWEWY wasn’t a AAA game. It was a 2D game for DS and iOS. The last AAA game from Square Enix that got critical acclaim is FFXII.

    • Morricane

      Hm yeah, so basically something like FFXII without Vaan? :)
      I liked FFXII’s design, most of the cast, story could have been more fleshed out than it was. Battle system I didn’t mind. FF games never were challenging games anyway. But the soundtrack was sublime!

  • hazelnut1112

    It’s hard to tell whether SE is actually considering to do this or not. They have said these types of things many times before and barely deliver on those promises.
    People have been pretty thirsty for good games these days, especially since majority of “AAA titles” have been nothing but corridor walkers and are riddled with cutscenes. Even games like Skyrim have made the masses want more of that RPG style doesn’t matter if it’s Japanese or Western. I never played Skyrim but at least that opened the door for more people to get into RPGs. I just hope they don’t slim down the mechanics because of it.

    • Firekitty

      Isn’t ‘riddled with cutscenes’ a major part of the ‘J’ in JRPG?

  • http://www.isfuturebright.com/ Silvio Carréra

    I like the fact that they are publishing games like Deus Ex, Tomb Raider and Hitman, but as stated above not every title needs to have that mass appeal. I also like to see them trying it out more with JRPGs like the did with Bravely Default.

    They were really good at making RPGs back in the SNES era because the experimented a lot. You have the mana series, chrono, final fantasy, dragon quest. It has a lot of love and risk put into it and that’s why it’s so brilliant and loved worldwide to this day.

  • King9999

    “…fans of JRPGs are really spread around the world”

    You’re only realizing this NOW? Does this mean we’ll get DQ7 3DS?

  • Gyro Zeppeli

    I’m glad they’re thinking about both their Japanese and Western titles here, cause stuff like Absolution and Thi4f is just awful.

  • Alexandra Cordes

    Could it truly be…? Could they finally be done breaking our hearts?
    Probably not.

  • Izzeltrioum

    While this is “good news” indeed, I will still root for those others devs. that really deserve fans’ support more than SE does.

    I hope, for sure, the next “golden jrpg age” will be at our doors. Such age where Squeenix cannot and will not fit anymore.

    “The New JRPG age eye candy/realism-focusless but art-driven; innovative, yet complex gameplay mechanics, intelligent gimmicks, kiseki-tier stories, immersive cast and vivid in-game worlds/open-worlds”

    AND NO STEAMPUNK SETTINGS **** (Don’t mind balancing it with other influences).

    • Morricane

      No steampunk? Yeah, everything that’s not a carbon copy of Lord of the Rings/D&D tropes is not even worth considering anyway, so I’m all for this!

  • $23890725

    Well they may have understood a little but I bet my pants they will still make crap games like Lightning return but maybe maybe we will see a real FF game with some real lovable charters that is not focused to be a dress up doll with 0 emotions. The last FF this year was the HD FF10/X2 wich in my book was at least fun still had summon and turn based combat. Sure FF12 was nice but I hated they had so you could have automated combat to they think we are that lazy ?

    • DragKudo

      Well it was an option you didn’t have to use it.

      • $23890725

        true but still it was pointless to even add it and who knows with square maybe next game will force us to use automated combat and even automated exploring >.<

        • http://www.siliconera.com/ Ishaan

          …you can’t be serious. Come now, let’s not be ridiculous. The Gambit System was meant to encourage strategic thinking.

          • Shippoyasha

            Gambit was a nice system idea but I feel that it became too easy to create a fail-proof gambit fit for every situation. I pretty much made a fail proof gambit with only input that’s needed which was mana-refills and I bulldozed through all of the game (including optional super bosses) while watching TV on top. It was way too easy to make it be fully automated.

          • Syn

            oh wow, really, even with the best equipment and gambit setup(which there is no one “perfect setup”), I highly doubt you could simply sit through the like of Ultima or Zordiak fight while watching TV..lets not troll here. It made basic encounters with fodder something you didnt have to deal with, but almost every boss and mark is way overpowered compared to you the first time you meet them for you to just sit back and watch.

          • Shippoyasha

            But that’s precisely what I did. I had maybe three types of Gambits but was able to make it so that I could bulldoze everything with a certain setup. I had my mages cast haste on every one of my characters while casting slow on enemies. I practically brutalized everything, including all the optional bosses. I was only feeding them mana potions after a certain point. I would watch all my TV shows while putting FF12 in Picture in Picture mode (basically a very small window for the TV I was using).

          • Syn

            lol, firstly, most of the high rank marks and monsters as well as super bosses are immune to like 90%-100% of the status effects you’ve mentioned, 2nd, buffing your party is like the default strategy of xii, if you didnt have like 5+ buffs on each party member odds are you wouldnt survive most of the final side dungeons, you would need a much better gambit setup than “cast haste then slow(smh)”

          • りんごタルト@エスカのアトリエ

            Somebody never played XII.

          • Shippoyasha

            I have a 400 hour save spot in XII…

          • $23890725

            was meant to yes but did it work much, not rely.

        • りんごタルト@エスカのアトリエ

          This statement is so wrong I can’t even comprehend it. XII is the most strategy-oriented game in the series and most people fail to realize this because they didn’t want to explore it.

          I can go on how engaging XII’s battle system is, but that’s a tale for another time.

          I guess you like Attack-fill break gauge-Limit break so I can’t blame you.

          • $23890725

            I like the combat system bravely default has or like dark souls if I play an RPG like that or the combat system in the old Tales of Phantasia for super nes does are more my styles. FF XII has a good combat system but not as easy and fast to get in to for new players.

  • Ni ~Algidus~

    hmm…ok, SE i’m watching your steps again.
    but i’m not hopeful yet. words are different from acts

  • Alestaos

    I guess what there trying to say is that no matter how much they have innovated one of there best sellers is a game they never thought twice about for the west cause it wasnt CoDfied. Im glad Bravely default was such a success its such a great game, im also glad the remaster of X / X-2 and FFXIV:ARR are successful titles for them since they both call back to FFs roots And not the style they have been heading down, XV looks amazing but will it have all the hallmarks squaresoft etc laid out? Or will it mainly focus only on combat and the rest be subpar?

    I still have hope one day ill get a PS4 / Xbox One Square Enix JRPG like Mistwalkers amazing Lost Odyssey.

  • りんごタルト@エスカのアトリエ

    Not sure if April Fool’s joke, or Squeenix is actualy doing something.

  • shenlong234

    Oh, god, it’s not even april fools yet, and I still want to believe this isn’t a joke.

  • katamari damacy

    Holy Fuck, Squarenix needed years of poor sales to finally realize “JRPG fans are spread around the world” and “when we make a good niche title, people who are fans of the niche buy it”? NO SHIT. Do a genre well, and there are fans all over the place. Do a mis-mash confused game, and nobody will like it.

  • Michael Connell

    A Happy April Fool’s Day to you too, Square Enix ;)

    • Lumi

      The original article was March 31

  • Thanatos2k

    This is absolutely stunning. They…they might actually GET IT.

  • Kango234

    I just don’t get it, a lot of these Japanese Devs ruled the industry until they started trying to pander to people that could not care less about them and everyone suffered.

    Thank God they’re finally seeing that.

    • Godmars

      Wont know for sure until there are results to measure these statement with.

  • VeniVidiVici

    So, uh, Type-0? Anyone? No? Ok.

  • Pietrus

    I hate JRPGs with a passion, but it is good to see them return to core gaming regardless. I hope they will focus more on PC in the future as well.

  • Ric Vazquez

    “For example, in the past, when we developed console games with a worldwide premise, we lost our focus, and not only did they end up being games that weren’t for the Japanese, but they ended up being incomplete titles that weren’t even fit for a global audience.”
    NO SHIT SHERLOCK! LOL

    I want old Square quality games back…

  • Chardo

    That just took you ten years square! but you finally get it! better later than never.

  • A Bomb!

    I just want 4 things from you Square:
    -A new Thief that doesn’t suck to make up for the latest abomination
    -A new Final Fantasy in the style of IV and VI
    -A new Seiken Densetsu that isn’t a shitty mobile game
    -Another awesome Deus Ex to make up for the Fall

    This isn’t hard; Deus Ex: Human Revolution and Bravely Default show that you at least know people who know how to make great games still, you just have to let them do what they do best, and people will be throwing money at you to get at your product.

  • Bacon_n_Lettuce

    That header image is a perfect “I have no clue what the heck we’re doing” look…

    But hey, it actually sounds like they might actually know what they’re doing for once!

  • BeatTheGG

    Wow this kind of news makes me love Bravely Default even more than I already do! I mean I liked X, liked XI, loved XII and also liking A Realm Reborn, I don’t think I’ve quite enjoyed an FF game like this since IX really (though I did really like Dimensions but a friend let me borrow his device so I never finished it.)

    That said, LOL at them just now noticing us…again. After all these years of tossing sh*t at their window they have an “Aha!” moment just now!? “You mean to tell us people love our effort to make neo classics like Chrono Trigger!?!?” OMG WHO KNEW!!

  • CirnoLakes

    200,000 copies in the first 3 weeks? I hope this happened to Tales of Xillia, it deserved it!

    Well, this is great, because Bravely Default was one of my most favourite Square Enix games in years. I really hope that Square Enix becomes better. Back in my childhood, Squaresoft and Enix games seemed like someone sitting down and writing an amazing anime fantasy Dungeons and Dragons campaign and turning it into a video game. That’s what Tale Phantasia by Yoshiharu Gotanda was. And I think Tales still has that kind of magic.

    And so, too, did Bravely Default, to me at least. But most modern Final Fantasy game don’t have that passionate dungeons and dragons campaign feel to me. And that’s not just about fantasy. Star Ocean was a science fiction game, but it had that passionate dungeons and dragons campaign feel to it.

    Japanese RPG creators should make video games because they want to make an amazing story. Not just because they want to make money. If they make something that they love, it will show, and other people will love it, too. If they’re having trouble, they should have some passionate people come together and play a tabletop RPG. And use that story to make a game from.

    Final Fantasy needs to go back to that passionate tabletop story setting that inspired them and other early Japanese RPGs. That’s what created things like Dragon Quest, Final Fantasy, Tale Phantasia, and Star Ocean.

    Maybe Square Enix will go back to that. That would be really nice. To be honest, while I think that Square has made many missteps, I’m still very happy with how Enix has done over the years. Dragon Quest IX is a great game and Dragon Quest has never lost what made it special. If only Dragon Quest and Tales were as well known and loved in the West as Final Fantasy. But I think it is great that Square is may be starting to rediscover what made them great.

  • http://myanimelist.net/profile/Marimo-Head 海賊狩りのゾロ Roronoa Zoro

    I like Matsuda’s vision already. Wada gave Toriyama too much leverage that brought the Lightning plague upon us in an attempt to appeal to western audiences more. I was glad to see him resign.

    I hope Matsuda stays true to the roots of the series while being bold at the same time. I’ve been waiting a long time to play a Final Fantasy game with the mechanics of say VII, VIII & IX (Golden Gen). With today’s graphics they could do some special stuff.

    Turn-based isn’t dead. Give me a world map and airships, towns, summons and secret locations to find spread all over it with a longevity of the days of 4 discs. Awesome characters with awesome stories/background stories with a lush melody-like soundtrack that epitomizes the locations I’m traversing through.

    Then I’ll believe you.

    (Oh, and give us Type-0 on Vita already!)

  • malek86

    Didn’t stop them from releasing both EO games though. The next one is coming in May. Or even Soul Hackers some months ago.

    There is something they are not telling us, but I don’t know what.

  • SirRichard

    What kind of complications could they (and at this point, it really is just they alone) be facing, from Europe specifically?

  • Audie Bakerson

    Or Human Revolution with art design that went beyond aesthetic problems into actually harming the playability.

  • Guest

    If-f only they applied that to Tomb Raider… a more focused…
    adventure title… with solid mechanics… depth exploration… maybe as
    a spin-off… a simple story… tombs… Nah!
    ha ha ha, who am I even kidding?

  • kaotron

    or the fact that they are already planning to milk one of their game that hasn’t even come out yet.

    seriously, they are already planning on giving xv a direct sequel, talk about counting your eggs before they hatch…

  • Göran Isacson

    Oh, there was padding added in For The Sequel? I thought the different endings were already part of the “vanilla” version of the game.

  • GH56734

    For the Sequel actually added more content for these parts to make them slightly more worthwhile.

  • RajaNaga

    Uhhh.. there was a whole lot of good added to For the Sequel. The only thing actually cringe-worth was the one small microtransaction that is completely optional since that ability isn’t in the original game, anyway. They improved and sped up the game a lot, why the heck is that “content padding” when the improvements they made list at about 90-100 and were all taken from things the fans of the original suggested most?

    Bravely Default’s developer is that rare case where the creators actually listened to their fans and released an undeniably better, more streamlined (without watering down the experience) product for no other reason than to make the fans happy. That is very respectable imo

  • Abysswalker90

    OH GOD IT’S LEARNING!!!

  • Tatsuya1221

    Well if i remember correctly, you have to have the 5 standard european languages in every pal game for it to get a standard release over there, maybe that’s the issue?

    Unless the laws changed over the last few years, if i remember correctly, i mean xenoblade and the last story got by with only a english release, but that was nintendo.

  • malek86

    I wonder if the game was actually successful in Europe. Sure, in the USA it was a hit (which is probably what sparked their “international success” comment), but EU might be more suspicious.

    The only data we have is that it never appeared in the UK’s Top 40 charts, not even at launch. Whereas other JRPGs like Xillia and Ninokuni debuted at quite high positions.

    Not sure about the rest of Europe, but that doesn’t look good. And I wonder if the lack of SMT4 could be related to this.

  • AoiShingo

    Nope! Here in Europe we had game with english audio + english text only
    (Ace Attorney: Dual Destinies), japanese audio +
    english text only (Zero Escape – Virtue Last Reward), english audio +
    english or french or german languages (Kingdom Hearts DDD and Tales of Graces f).
    Usually, a EURO-5 game grant you a wider audience because it allows
    non-english speaking/reading gamers to play it too, but it’s not a
    requirement for an European release.

  • kaotron

    tales of graces it?

  • Kevadu

    Considering that Graces F is easily my favorite modern Tales game, thems fightin words.

  • SirRichard

    I’m not sure which game you’re on about here, is it Bravely Default? That’s true, it didn’t even chart, but I don’t think that can be attributed to a lack of interest in the game when it released in December, right in the middle of the Christmas rush, right after two new home consoles and their arrays of launch titles hit. A handheld JRPG that isn’t Pokémon isn’t going to stand a chance in that environment.

    On the other hand, Tales of Xillia and Ni No Kuni had relatively clear runs with nowhere near the same level of competition, both releasing in quiet periods. Although, I’ve no doubt that the platform of choice comes into it somewhere.

    No, I find it hard to solely put this down to doubt in the market, not with past precedents such as Persona 4 Arena and now the massive release date gaps between the 3DS Etrian Odyssey games here and in the US, even though their European publisher has demonstrated time and again that they can get games out in both regions more or less at the same time (bar last-minute setbacks, like with Atelier Meruru or Neptunia V). Add to that Ghostlight’s issues with getting a patch going for Devil Survivor Overclocked and so on, and that’s three separate publishers who’ve had very long issues with Atlus.

    The problem lies somewhere in Atlus, I’d bet, but it’s hard to even guess where.

  • AuraGuyChris

    I think he/she means, “Don’t release a vanilla version on a foreign console and then release it with more content on its home console.”

  • kaotron

    ah, I was guessing that too.

    It’s not the first time either, I hated when bamco did that with the beta version of vesperia.

  • Samsara09

    maybe he meant both?oh well.

  • John Diamond

    so… wouldn’t you mean vesperia it?

  • kaotron

    gotta agree with you there. I really didnt like the characters in graces, while the story was bland too. IMO the main redeemable feature of most tales games is the battle system.

  • meiam

    Wow star ocean such an old franchise, hasn’t been a new release of that franchise since PS1, oh wait no I think there was also a game on the PS2, but nothing beyond that, nothing.

  • Izzeltrioum

    You forgot the delicious title system.

    Not as dedicated as Destiny 2′s, but still delightful.

    And that Chaos mode first-time walkthrough was pure, pure hell since strategy variation is needed (And Kurt made me ragequit for a whole year before I actually defeated him).

  • Crimson_Cloud

    Hopefully he didn’t forget as soon as he came home. ;)

  • kaotron

    it was enjoyable, I guess. but I dont like how they have to recycle the same mooks from the abyss to every game after it. At least zest looks like they using some new things, or maybe they’re only showing the new things for in the reveals.

  • http://www.spaghetti.com Kaisenex

    did you forget the last hope on 360 and ps3? or are you joking

  • Vanadise

    No, there was also a PS3/360 Star Ocean game.

    You’re better off going back and playing the SNES/PS1 games again, though.

  • Eder García

    it not was Bamco’s fault at 100% Hideo Baba wants Tales of to remain on PlayStation from what i heard

  • snickerdoodle22

    I can’t imagine what sort of saintly patience the players must’ve had to reach the true ending in the original Bravely Default

  • GH56734

    Weren’t there statistics published here for the original Japanese version? Less than 15% or so of the interviewed players actually reached the true ending.
    And don’t forget this is the country which created Endless Eight.

  • kaotron

    i’d liked it to stay on a single console(preferably playstation) too, it’s more the fact that they never got a chance to localize it..

    The 360 was never really a popular console in japan but for some reason it got a big jrpg title exclusively like vesperia.

  • kaotron

    kurt is probably the hardest boss in the game(besides the hidden boss and post game boss)For kurt I tried level grinding but it didnt make much of a difference, I tried experimenting with different teams and tried mixing up my strategy but nothing worked.

    I didnt want to change it to easy mode so I eventually won by a fluke after retrying for hours…

  • Tatsuya1221

    Hmm, i thought it was a requirement for a physical release, but i guess i’m wrong, thanks for clarification.

  • http://twitter.com/puchixseda puchinri

    I have yet to actually sit down and play Other M, but hearing/seeing some of the writing does make me twitch (but I also avoid the equivalent of the writing in other media too).

    But I also admit to enjoying TLH/4 quite a bit. It’s a lot easier to take for me though, because I feel like it generally takes itself way less serious than 3 did, and I couldn’t stand 3 after the first hour or so.

  • Kaminari683

    I don’t know why I thought you meant the amazingly difficult Dreamcast sh’mup “Last Hope”. Ever heard of it?

  • Kaminari683

    You can also play the 1st two Star Ocean games on psp. They were pretty good ports; especially since the 1st SO was never released in the US until the psp version. The music in SO2 was so awesome.

  • http://twitter.com/puchixseda puchinri

    Are there actual dialogue/script differences between the versions? Because that’d be interesting.

  • RajaNaga

    Yeah, I don’t remember hearing about any added endings..

  • http://twitter.com/puchixseda puchinri

    Ahhh~. Well that helps a bit.

    Yeah, I’ve been looking at the ways her character is portrayed between all the games and the manga; kind of interesting.

    I’m nearly finished collecting all the games, so I intend to start a mega Metroid playthru soon. It’s gonna be fun looking at her d/evolve! x’D

  • Kaminari683

    You should look into it if you like sh’mups. It came out a couple years ago. Yes, you read correctly; a new, albeit unofficial, Dreamcast gamegame.

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