Bring BlazBlue: Chrono Phantasma For Vita To The Beach On June 24

By Spencer . April 11, 2014 . 12:33pm

image Japan gets BlazBlue: Chrono Phantasma for PlayStation Vita later this month. The North American release won’t be far behind  since Aksys set June 24 as the release date for the English version.


The Vita version has an additional storyline with Ragna, Noel, Kagura, and Celica on the beach with bathing suit outfits. All of the characters from the console version are in the game too. Kokonoe and Terumi are still DLC characters. BlazBlue: Chrono Phantasma for Vita also has an enhanced Abyss Mode and a story recap that covers the Calamity Trigger and Continuum Shift stories.

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  • Sapitntapit

    Gotta get that beach scene.

    • Astrotrain

      Most likely it’s going to be removed because it’s too difficult
      to translate.

    • Ric Vazquez

      The reason I didn’t buy ti for PS3 :)

  • X_Bacon

    Part of me is hoping they don’t remove the Library Mode this time, but the other part knows they’ll do it again…

  • PlatinumMad

    When’s 1.1 on PS3

    • ArmoredBoar


  • SprintsMcGee

    Okay, I’m a little confused. Amazon give the date May 13 for the release, and here it says June 24…is Amazon wrong then and that’s just a placeholder date that shouldn’t be there anymore?

    • Pdugna

      Considering this news came out not that long ago and that this is mostly a niche release it won’t be updated for awhile but the people who will buy the game know the date.

  • Tyler Beale

    Got 2 questions here….

    1. Will the PS3 version get a patch to allow for cross-save?
    2. The PS3 version is 10GB. Vita games max out at about 3.3GB. How could they POSSIBLY compress the game AND add content at the same time? Are they going to remove the Continuum Shift DLC stages or something?

    • 1. Don’t remember anything being announced.

      2. 960×544 vs. 1280×720 is a big compression save in images, plus stronger compression can be applied since graphic artifacts are less evident on the smaller screen. Also can supply a lower bitrate on music/sound. Also understand that arcade lobby mode is being omitted in the vita version.

      I would assume that those obvious points provide most of the savings. I’m sure that there was some more stuff that they had to do to make it fit the rest of the way that are specific to programming/data differences between the Vita and the PS3.

      • chocodino

        if I remember right, chronophantasma was created natively at 1080p, that would make it 960×544 vs 1920×1080

        also, I think vita games can go up to 8GB like 3DS games

      • Tyler Beale

        Well, CSE had cross-save, so I’d say it’s a given….for now.

        Also, I was referring mostly to compressing the files, not the images…

        • Images are files, and represent the greatest part of the file size in BlazBlue.

          We will see if cross save happens but yeah, nothing has been said about it one what or another officially.

          • Tyler Beale


            “Play your favorite characters from the PlayStation®3 system version!
            Downloaded a DLC character or new costume? No problem! BlazBlue: Chrono
            Phantasma for PlayStation®Vita system allows for cross-save!”

            …Though I think it means “Cross-buy” instead of cross-save, but hopefully it’ll still be in there. (I’m NOT playing through everyone’s Arcade mode again, once I do it on the PS3)

          • Definitely share where you’re sourcing that from. They have said that DLC will be shared between the Vita and PS3 version (so if you buy system voice set, character, colors, etc you get it for both systems), but that’ll show up as a separate download that you’ll be able to just grab without charge off the store/out of your download list.

            If your sourcing that from an Aksys source then the use of the word “cross-save” definitely sounds promising! But yeah, up this point I haven’t seen anything specifically talking about sharing save data.

            That would be super nice though, cause I agree, running through all of that crap again does not sound particularly exciting, and the completionist in me will just stare at that locked gallery going “grrr…..”

          • Tyler Beale

            Yep, those were their words. I think they used them in the PS Blog post, but it’s on the website too.

  • Rimoku

    It’s a good year to own a Vita :D

  • Nu Blitz

    I hope we get to use the beach costumes in battle

  • $102890726

    Hopefully ASW offers this to PS3 owners as DLC later.

    • Tyler Beale

      Chances of that happening are the same as us getting the BBQ mode from the PSP version of Continuum Shift EXTEND – and that is, none.

  • Kornelious

    Awesome, Now I have room for other games until then….It’s gonna be a rough summer XD

  • MrJechgo

    Be on consoles or Vita… I’m still anticipating an Extend version SOMEWHERE down the line. If they did with CS, then there’s nothing stopping them to do it again with CP.

    I don’t care about people who will be a mile ahead of me in terms of gameplay experience, I’d rather get the final version with extras for a cheaper price than being an early adopter, then get screwed with another non-digital version to buy.

    • Bentan

      same here

    • Tyler Beale

      There aren’t many companies that do that besides Capcom (though ASW has done it with Guilty Gear XX and BlazBlue CS).

      Also, just so you know, when such a thing happens, there are actually a few little things I’d miss out on (like collector’s editions, songs not found in later versions of the game, etc.)

      • 하세요

        There aren’t many other fighting games that matter outside of Capcom and ASW to even justify an enhanced version down the line, so don’t make Capcom look like a demon among angels.

        • MrJechgo

          TBH, ASW seems like the worst offender here. Capcom ONLY did that with Ultimate Marvel vs Capcom 3 and Super Street Fighter IV… but Arcade Edition and Ultra can be downloaded instead of purchased in retail. Then again, SSFIV and UMvC3 also had major visual overhauls that possibly couldn’t have been added via a simple patch.

          ASW however basically “trolled” people into buying [rather expensive] DLC characters, only to add these characters for free WITH additional uses for them on a retail-only version.

          For CS, Makoto, Valkenhayn and Platinum didn’t even have an arcade mode or story mode; in CS2 (for handhelds), ASW added only an arcade mode for each, and for Mu-12; in Extend, they then added story chapters for each… and Relius Clover as a NEW character. Oh yeah, I forgot to mention, CS Extend ISN’T compatible with [vanilla] CS for online play, so if you want to play against Relius players, well tough luck, buy the version. A $15 downloadable patch would have been enough… and it’s not like most gamers have crappy connections anyway.

          Maybe, just MAYBE, an Extend version of CP will never happen. Problem is that they keep upgrading their arcade versions with new content that eventually goes for consoles, yet they seem to forget that no one likes buying the same game twice.

          If Mori blatantly lied about CP not having DLC characters (when they added Terumi and Kokonoe), what does THAT tell you about CP NOT getting an Extend version?

          I’ll be waiting for Jubei, phantom and Minerva to be added if you don’t mind.

  • Romancer Ecclesia

    Excellent… this was what I was holding back for <3

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